Shall We Play a Game?
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Transcript of Shall We Play a Game?
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Game Based Learning Opportunities for Instructors
Shall We Play A Game?
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Chris Luchs - CCCO
Presented by:
Kae Novak - FRCC
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Personal Learning Network
PLN
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Massive Open Online Course
MOOC
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Three Types of MOOCsConnectivist MOOC
Community MOOC
xMOOC
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cMOOC
Connectivist MOOCs
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Learning Theory for the Digital Age
Connectivism
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Principles of Connectivism
Learning and knowledge rests in diversity of opinions.
Learning is a process of connecting specialized nodes or information sources.
Learning may reside in non-human appliances.
Capacity to know more is more critical than what is currently known
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Principles of Connectivism
Nurturing and maintaining connections is needed to facilitate continual learning.
Ability to see connections between fields, ideas, and concepts is a core skill.
Currency (accurate, up-to-date knowledge) is the intent of all connectivist learning activities.
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Principles of Connectivism
Decision-making is itself a learning process. Choosing what to learn and the meaning of incoming information is seen through the lens of a shifting reality. While there is a right answer now, it may be wrong tomorrow due to alterations in the information climate affecting the decision.
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Siemens & Downes
AggregateRepurposeRemixFeed Forward
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Social Network Knowledge
Construction
Community Based MOOCs
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DS106Found at: http://ds106.us/
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P2PU Peer 2 Peer University
Click icon to add picture
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Anne Frank MOOCEducators use a virtual world and a MOOC (massive open online course) to teach about the holocaust. Imagine "entering the book" as an avatar and exploring the cramped quarters where Anne Frank lived in hiding.
Click icon to add picture
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Important Attributes
Facilitator not the sole provider of knowledge
Facilitator not the determiner of space
High-end knowledge exchange to occur
Open Source
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xMOOCs
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xMOOCs
Stanford AICourseraUdacityEdx
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xMOOC Characteristics
AI GradingUniversity or Corporate Sponsorship
Rating of Questions Discussion Forum
Instructor record answers on video but may not participate in the discussion forums
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Stanford’s Artificial Intelligence MOOCFound at: https://www.ai-class.com/
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UdacityFound at: http://www.udacity.com/
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CourseraFound at: https://www.coursera.org/
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MOOC’s Influence on Higher Education?
Well………
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Third Iteration
Games Based Learning MOOC
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Listed in the US Department of Education’s
Connected Educators Project’s Community Directory
Games MOOC
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M stands for Modest
“Coursera gamification12 is totally LMS. OTOH #gamemooc has morphed into a wonderfully supportive guild of educators.”
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Social Network Knowledge Construction
Level 1 – Identify the NetworkLevel 2 – LurkingLevel 3 – ContributingLevel 4 – CreatingLevel 5 – Leading
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After First MOOC48,683 visitors
86,862 page views
283 threaded discussions
301 registered participants
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Now181,226 visitors
267,767 page views
479 threaded discussions
582 registered participants
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Over 30 videos of live educational presentations and discussions were created
during the Games MOOC I.
The videos have collectively had 3,003 views. We have 81 people who have subscribed to the YouTube channel.
YouTube
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Over 100 videos of live educational presentations and discussions were created
during the Games MOOC.
The videos have collectively had 9,993views. We have 181 people who have
subscribed to the YouTube channel.
YouTube
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LMS –like site http://gamesmooc.shivtr.com/
Asynchronous LMS
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Popular DiscussionsBig “G” GamesFun, Flow and FieroAnything by Jim GeeAnything by Jane McGonigalAugmented RealityLurkingMOOCs
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Badges
Brave BeginnerGame Based LearningNetworked Educator
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Live Events OnlineGoogle Hangout on Air as a quick
overview each Monday
Tweetchat each Wednesday evening
Thursday livestreamed discussion or panel of guests through Google Hangout on Air and also through Second Life.
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hashtag #gamemooc
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TweetchatWednesday night Games based learning tweetchat7 pm MTOne hourHashtag #gamemooc
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Games Based Learning MOOC
group
flickr
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YouTube – gamesmooc
http://www.youtube.com/gamesmooc
Social Media and Online Presence
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Second Life
Front Range and ISTE SIGVE
Social Media and Online Presence
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World of Warcraft
Inevitable BetrayalCognitive Dissonance
Social Media and Online Presence
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March 18 – April 28th
Games Based Learning MOOC III
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6 Weeks
Week1: Intro to the Course and TopicsWeek2: Apps and Mobile PossibilitiesWeek3: AR (Augmented Reality) and IF
(Interactive Fiction)Week4: Mysteries, Puzzles and Scavenger
HuntsWeek5: Narratives and StoryboardingWeek6: Creating the Clues & Playing the
Games
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Upcoming Game Based
Learning
PLN
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Webinar Series Every Third Thursday of the
month
It Takes A Guild A Guild of Educators
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Reacting to the Past Conference
Regional Conference at Pikes Peak Community CollegeHosted by the Rocky Mountain ConsortiumFri April 19 - Sun April 21, 2013
Faculty will have the opportunity to network and collaborate and to learn about a special opportunity available through the RMC to design their own games. The RMC will begin to field proposals from faculty to create short, chapter games with support from the RMC grant. Faculty who attend the workshop on the third day of the conference will get priority consideration.
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Rhetoric and Composition: The
Persuasive Power of Video Games as
Paratexts
rgMOOC RHETORIC AND GAME-BASED
MOOC
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Arapahoe Community CollegeMay 28, 2013 - August 1, 2013
rgMOOC RHETORIC AND GAME-BASED
MOOC
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2 Parts
Summer Games MOOC
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June 3 – June 24
Games MOOC Part I
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Communities, Collaborations and Economies
Multi-Player Games
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MMORPGMassively Online Role-Playing Game
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MMORPG
WoW in Business
Inevitable Instructors
Cognitive Dissonance
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July 7 – July 29
Games MOOC Part II
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Online and Game Based
Learning
Immersive Environments
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Collaborating and TouringrgMOOC Rhetoric and game-based MOOC
3D GameLabISTE Special Interest Group SIGVE
Virtual Pioneers
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CCCS Hackathon
FALL Games MOOC
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