Shadow of the Demon Lord - · PDF fileBlack Tongue 5 Forbidden Utility 0 You 1 minute 128...
Transcript of Shadow of the Demon Lord - · PDF fileBlack Tongue 5 Forbidden Utility 0 You 1 minute 128...
Name
Ancestry / App. Ancestry
Age / App. Age /
(App.) Gender
Build / Form
Religion (if any)
Appearance
Personality
Background
Quirk / Hatred / Odd Habit
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Racial Talents
Attributes & Characteristics
Strength Agility IntellectWill
PerceptionDefenseHealth Healing RateDamage CorruptionPowerInsanity
Professions
Wealth
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Training
Talents
Paths
Expert Path
Character Objectives
Story Development
Talents
Master Path
Master Quest
Story Development
Talents
EquipmentArmor Defense
Properties
Weapon Hands Dmg
Properties
Weapon Hands Dmg
Properties
Ranged Weapon Hands Dmg
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Shield Hands Dmg
Properties
Gear
Fortune
Talents
Shadow of the Demon Lord
Changeling
110
8-2
11+1
14+4
13+3
Common Tongue Immune - damage from disease, charmed, diseasedShadowsight - you see into areas obscured by shadows as if they were lit
Steal Identity - Use action to alter apearance to look like a living creature you can see in short range.
Iron Vulnerability - You are impaired while in contact with iron
HistoryScience
BackpackBasic Clothing2 Torches1 Week of RationsTinderboxBottle Labeled “Eye of Newt”Waterskin
Magic
24 6 4
Small Steel Ball
Magician
Magic - Traditions: Arcana, Forbidden Technomancy
Cantrip - Whenever you discover a tradition, you learn an extra rank 0 spell from that tradition.Sense Magic - Learn the Sense Magic cantrip Staff Two 1d6+1
Finesse
Dagger Off 1d3Finesse, Thrown, Range (short)
4 gc, 8 ss, 8 cp
11 15+5(13)
Box of 20 Nails
Spell Recovery (1/rest) - Use an action to heal damage equal to your healing rate andregain 1 casting you expended of a spell you learned.
Guidance - When a creature that can hear and understand you makes a challenge roll, usea triggered action to offer that creature guidance. The creature makes the roll with 2 boons.
Witch Fire - You learn the witch fire spell.
Elvish
Witch
3
Counterspell - When a creature you can see attacks you with a spell, you can use a triggeredaction to counter it. The triggering creature makes the attack roll with 1 bane and you make thechallenge roll to resist it with 1 boon.
Flying Broom - You can use an action to touch a broom and expend a casting of a spell. You imbuethe broom with magic that remains for a number of hours equal to your Power plus the rank of thespell whose casting you expended. Until the effect ends, while you sit on the handle, you can move byflying. You can carry one or more passengers whose total Size cannot exceed 1.
Dwarfish
Invention - When you cast a Technomancy spell, you also create a device you can hold inone hand that’s imbued with magical power that lasts until you expend it or until youcomplete a rest. When you make an attack roll or a challenge roll, you can expend thepower from the device to make the roll with 1 boon.
Cloak w/ 20 Hidden Pockets
Technomancer
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spellname Casts/day Spent Spellname Casts/day Spent
Tradition Type Rank Tradition Type Type Rank
Requirement Requirement
Target / Area Target / Area
Duration Page Duration Page
Spells Shadow of the Demon LordSense Magic 5Magician Utility 0
A sphere with a 5-yard radius centered on a point within your space
55
Arcane Armor 5Arcana Utility 0
Must Not Be Wearing Armor
4 hoursYou
117
Magic Dart 5Attack 0Arcana
1 creature or object - long range117
Unerring Darts 21AttackArcana
1 - 3 creatures or objects - long range
Instant
Instant 117
TechnomancyJury-Rig 5
Utility 0
Size 2 or small object that’s taken damage you can reach
Instant 142
Magic Wrench 50Technomancy Attack
1 creature or object - short range142Instant
Bolt Thrower 2Attack 1Technomancy
A cube, 1 yard on a side, originating from a point you can reachand resting on a solid surface
1 minute 142
Witch FireWitch
2Attack 1
You75Concentration, up to 1 minute
Arcane Shield 21Arcana Utility
You1 minute 117
Harm 50AttackForbidden
1 creature - short rangeInstant 128 - 129
Flame Thrower 22UtilityTechnomancy
See spell 142 - 143You
Black Tongue 50UtilityForbidden
You1 minute 128
Destroy MagicArcana
13Utility
5-yard cube in medium rangeInstant 118
Vision’s End 2Attack 2
130See spellOne sighted creature - short range
Forbidden
Flying BladesTechnomancy 3Attack
1
1-3 creatures - medium rangeInstant 143
Powered Suit 14Technomancy Utility
3-yard cube within reachSee spell 143