S.G. Lucek, NSC August 2005 ISMOR22
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Transcript of S.G. Lucek, NSC August 2005 ISMOR22
Simulation of Modern Warfare Approaches in the
Joint Operational CommandAnd Staff Training System (JOCASTS)
S.G. Lucek, NSC
August 2005
ISMOR22
Artificial Intelligence (AI) behaviour algorithms in JOCASTS
The use and development of JOCASTS AI behaviour algorithms to consider– The Comprehensive Approach (CA)– The Effects Based Approach to Operations (EBAO)
Introduction
‘The Comprehensive Approach, focused on the use of military
and non-military effects and employing all Instruments of Power
(Diplomatic, Information, Military and Economic), underpins all
future operations’ [The Joint Doctrine and Concepts Centre]
Explicitly links military operations to political goals
Comprehensive Approach (CA)
It is the effect(s) visited upon the adversary (or environment) that is critical
All friendly forces activity should be designed to deliver the required effect(s)
EBAO is evolutionary not revolutionary, and builds on concepts such as Manoeuvre Warfare
Effects Based Approach to Operations (EBAO)
Fully tri-service
Multiple alliances
Formation to theatre level operations– From 10 to 400 students– 50,000 entities
Exercising officers typically from army major equivalent to one-star
Used in UK (JSCSC) and abroad– Supports Higher and Advanced Command and Staff Courses
(HCSC, ACSC)
JOCASTS
Detailed & proven combat resolution engine– Air/Maritime: platform on platform – Land: aggregated units
Vital for Manoeuvre Warfare representation
Detail makes representation of
Network Enabled Capability possible
AI algorithms allow for rapid and easy tasking (all sides, friendly, neutral and enemy)
JOCASTS Fidelity
Formation: group of units with common order
3 building blocks– Dispersal + movement algorithms– Decision making rules– Action resolution model
Land Formation Model
Movement Definition
Situation
Decision
Action
Behaviour Definition
LFM Movement Movie
Part of Exercise System– Quick and flexible input of commanders intent– Control staff presented with tactical results and
situation in a format suitable for rapid assessment– Assess effects in terms of wider political context
and psychological effects– Amend orders / situation– Results fed back to the students in a realistic
fashion
Current JOCASTSCA & EBAO Exercises
AI algorithms implemented to translate directives to detailed tactical tasking– Situation assessment– Decision making– Enact resulting action
Apply algorithms to non-military entities
Representation of political, diplomatic and economic context
Feedback on military operations (morale)
CA & EBAO Development
Non-Military Representation
Generic frameworkTypes of entity represented– Insurgency cells (terrorist/paramilitary/resistance
groups or special forces)– Local populations– Refugees– Political, economic and diplomatic bodies (national
and international)– NGO– Economic/transport/communication networks
Non-Military Representation
Properties– Wealth, resources– Goals– Support for military operations– Morality– Agitation– Interests (e.g. political, economic, ecological)
Rules for property change– Change of level of resources, properties or status in specific
area for specific entities– Actions by entities in specific area– Change of territory
Non-Military Representation
Actions based on current state– Demonstration– Diplomatic incident– Public riot– Occupation of media or embassy– Robbery– Destruction of private property– Disruption to military infrastructure– Sniper / Bomb attack
Conclusions
JOCASTS is a powerful tool– AI algorithms allow it to be flexible without loosing detail and fidelity
Flexibility is core to current usefulness supporting exercises where CA and EBAO are practiced
Extending proven AI behaviour algorithms to represent the Political, Diplomatic and Economic context for campaign
Feedback on military behaviour allows for a direct representation of CA and EBAO within the system