Serious Games Network

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Serious Games Network Mar$n Sillaots 02.11.2012

Transcript of Serious Games Network

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SeriousGamesNetwork

Mar$nSillaots02.11.2012

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Terminology

•  SeriousGames– Gamesforseriouspurpose

– Notonlyforentertainment– E.g:educa$on,defense,healthcare,…

•  Network– Shareinforma$onandprac$ces

– Nottoproducesomething

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GoalofthePresenta8on

ShareTallinnUniversityexperiencesinseriousgames

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A:Jump,B:ShootWhatmorecouldyouneed

WeryDemo$va$onal.com

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TallinnUniversityExperiences

•  Past– SeleagandTimeMesh

– PayTecandInterac$veLearningDesktop•  Present

– SEGAN–SeriousGamesNetwork–  iTecscenario‐Studentsdesigningeduca$onalgames

•  Future– siLangproject– GameInterac$onscourse

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2009–2011www.seleag.eu

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SELEAGGoal

Developeduca$onalgameforteachinghistoryofEurope

•  12‐15agestudents•  1400‐2000periodofEuropeanhistory•  Mul$disciplinary:history,geography,economics,socialandculturalaspects

•  Mul$lingualandMul$player

•  Online•  Extendable

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www.timemesh.eu

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GoalsoftheHistoryCurriculum

•  Risetheinterest•  Understandmainterminologyofhistory•  Acquirechronologicalframework

•  Knowthemap•  Understandtheconnec8onsbetweenpresentandpast•  Seetheconnec$onsbetweendifferenthistoricalevents•  Understandthatoneeventcanbeinterpreteddifferently•  Developskillsneededforjus$fyingpersonalopinion•  Putlearnersintheposi$onofpeoplelivedinthepast•  DefinesitselfasamemberofEurope

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ImportantProcessesthatShapedEuropeDuringLast600Years

•  Reforma$on•  Frenchrevolu$on•  Industrialrevolu8on•  Thebornofna$onbasedcountries•  Mari8meHistoryandColonialcountries•  IWorldwar•  IIWorldwar•  Coldwar•  EuropeanUnion•  CollapseoftheSovietUnion

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ScenariooftheGame

•  Somethingwentwronginthehistory•  Gamerealityisdifferentfromtherealreality

•  Playerhastogobackin$meandfindoutwhatwentwrong

•  Fixitthroughseveraltasks•  Gettoknowthehistory•  Passthegame

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Interac8veLearningDesktopToolforsuppor$ngkidsdevelopment

2011

EnterpriseEstoniaInnova$onvouchergrantPayTek

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Problem:smallkidsarenotabletousekeyboardandmouse

Solu$on:useRFIDforstar$ngso\wareandtouchscreenformanipula$ngthe

applica$ons

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PayTecGoal

Createinterac$vedeskformakingconnec$onbetweencomputerenvironmentandrealworldandsupportkidsmentalandphysical

development

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HowitWorks

•  RFIDcardisgluedtothetoy•  KidisplacingthetoyonRFIDreader

•  RFsignalstartstheso\ware•  Applica$onismanipulatedfromthetouchscreen

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FinalOutcome

www.paytek.eu/en/our-products/kidstable

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SeriousGamesNetwork2011‐2014

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SEGANSummary

•  Start:01.12.2011•  Finish:31.11.2014•  Dura$on:36m

•  Budget:~€0.6m

•  Partners:13=10Universi$es+3SME’s

•  seriousgamesnet.eu

•  SegangroupinFB•  seriousgamesnet.eu

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SEGANPartners•  ISEP‐Ins$tutoSuperiordeEngenhariadoPorto•  VC‐VirtualCampusLda.‐PortugalSME•  UoL‐FEUL‐UniversityofLjubljana•  UCLAN‐UniversityofCentralLancashire•  KAHO‐KatholiekeHogeschoolSt.Lieven•  UNIZAR‐UniversidaddeZaragoza•  TallinnUniversity•  UTH‐UniversityofThessaly•  AET‐AndamioEduca$onandTechnology‐SpainSME•  Accord‐AccordInterna$onals.r.o.‐CzechSME

•  Corda‐Cordiaa.s.‐SlovakiaSME•  CIT‐CorkIns$tuteofTechnology•  UCM‐UniversidadComplutensedeMadrid(Baltasar)

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SEGANGoals

•  Systema$zetheEuropeanapproachestoSeriousGames

•  Crea$onofEuropeanAssocia$onofGameBasedLearning

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SEGANTasks

•  Combinetheory,researchandprac$ce•  Coordinatecommunica$onbetweenprojects

•  Promotecommunityofprac$ce

•  Evaluateexis$ngprojectandresults•  Exchangeideasandexper$se

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SEGANMethods•  Virtualcommunica$on

– seriousgamesnet.eu/community

– www.facebook.com/groups/segan

•  Facetofacemee$ngs

•  Publica$ons•  Conferences•  Summerschools

– 2012–Zaragoza– 2013–Tallinn– 2014–Cork

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seriousgamesnet.eu/community

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SEGANTallinnSummerSchool

•  IntegratedwithTallinnSummerSchool–  summerschool.tlu.ee

•  15‐20July2013(1w)•  InEnglish•  Targetgroups:

–  teachersinterestedinGBL–  interna$onalstudentsinterestedingamedevelopment

•  Schedule–  1stday–introlectures–  2–4day–developingeduca$onalgames

–  5thday–closingconference

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summerschool.tlu.ee

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Innova8veTechnologiesforanEngagingClassroom

LearningScenario:StudentsDevelopingEduca$onalGames

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iTECSummary

•  Innova$veTechnologiesforanEngagingClassroom

•  Framework:7FP

•  Start:01.09.2010•  Finish:31.11.2014•  5cycles•  Partners:27from15countries

•  Maincontractor:EuropeanSchoolnet

•  FromEstonia:TigerLeapFounda$on

•  itec.eun.org

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itec.eun.org

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iTECGoal

Developengagingscenariosforlearninginthefutureclassroom

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iTECAc8vi8es

•  Designinnova$velearningscenarios•  Developtoolsthatsupportscenarios•  Pilotscenariosandtoolsinschools

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iTECScenariositec.aalto.fi/scenarios

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StudentsDevelopingEduca8onalGames

•  Introduc$onofeduca$onalgames•  Evalua$oncriteriaforgames

•  Selec$onofthecurriculumtopic

•  Gamedesign

•  Develope.g.with<eAdventure>•  Involvingexperts•  PublishedgamesinInternet

•  Evalua$onofgames

•  Youngerstudentstestgames

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e‐adventure.e‐ucm.es

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iTECGameScenarioPilo8ng

•  May2012–pre‐pilot–  InEstonia1teacher

•  Oct–Dec2012–pilot•  Jan–Feb2013‐evalua$on

–  InEstonia~20teachers– Teachersfrom12countries

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GamesIntroducedbyStudentsDuringPre‐Pilot

•  Estoniaboardgame

•  ListenCDdameforlearningwords•  Dominoboardgame

•  ProfessorLaytonadventurehqp://professorlayton.nintendo.com•  L.ANoiredetec$vehqp://www.rockstargames.com/lanoire

•  Sims3hqp://www.thesims3.com

•  LiWleBigPlanetpuzzlehqp://www.liqlebigplanet.com•  NBA2k12sportshqp://www.2ksports.com/games/nba2k12

•  FIFA11sportshqp://www.ea.com/soccer/fifa•  Portal2puzzlehqp://www.thinkwithportals.com

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Pre‐pilotStudent’sGameDesigns

•  EscapefromtheZoo•  AngryDog•  Dogboardgame

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siLangProject

SeriousGamesonLanguageLearning2012‐2014

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siLangSummary

•  Framework:LifeLongLearning•  Start:1Dec2012•  Finish:30Now2014•  Dura$on:24mo

•  Kickoff:10‐11Dec2012Volos•  Workload:1502D

•  Budget:399071€•  Partners:6

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siLangPartners

•  UTH‐UniversityofThessaly(Greece)•  HCT‐HiSTContractResearch(Norway)•  CERETETH‐CentreforResearchandTechnologyThessaly(Greece)

•  UniversitàdegliStudi“GuglielmoMarconi”(Italy)

•  TLU‐TallinnUniversity(Estonia)•  EWF‐EuropeanWeldingFedera$on(Belgium)

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siLangContent

•  Seriousgamesonlanguagelearning•  Usedinarmytotrainsoldiersrapidly

•  Workinglanguage‐vehicularlanguage‐bridgelanguage‐linguafranca‐thirdlanguage

•  Culturalissues,non‐na$vespeakers,fieldofengineering– e.gGreekuseEnglishinSpain‐specificpronuncia$on,culturalprac$cesthataffectcommunica$on,…

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WhoSaysVideogamesdon’tpayoffinreallife?

Mo$fake.com

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siLangGoal

•  Developseriousgameforlearningvehicularlanguages(linguafranca)intheworkplace(takingintoaccountculturalaspects)

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siLangTasks

•  Analyzecurrentstatusoflanguagelearning•  Developsoundgame‐baseddidac$calframework

•  Technicalimplementa$onofthegame

•  Learningac$vi$es•  Valida$onofthegame

•  Dissemina$on

•  Exploita$on

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GameInterac8onsCourse

2013

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CourseSummary

•  PreviouslytaughtbyUlfHagen•  Belongstomastercurriculums:

–  Interac$veMediaandKnowledgeEnvironmentsimke.tlu.ee

– Bal$cFilmandMedia‐CrossMediawww.bfm.ee/programmes/crossmedia

•  Feb–May2013

•  3EAP

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CourseGoals

•  Gameresearchandtheory•  Gamedesign

•  Gameimplementa$on

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GameInterac8onsCourseDesign

•  Gamifica$onorGameBasedCourseDesign– Usinggamemechanicsandelementsforcoursedesign

– Mul$‐playerrealworldeduca$onalgame

•  PhDthesis– Researchprojectfordesigningandrunningthecourse

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GameMechanicsasCourseElements

•  Luck–randomexercises•  Leadership–teamandproduc$onmanagement

•  Strategy–planningac$vi$es•  Compe$$on–vo$ng,reviews

•  Diplomacy–interac$onwithstudents

•  Resourcemanagement–collec$ngstudymaterials

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GameElementsinCourse

•  Learningenvironment–GameWorld

•  Students–Avatars,players•  Teacher–Gamemaster•  Grades–PointsandLevels•  Tasks

–  Quests–  DefeatNPCs–  Collectitems

–  Cra\items

•  Exam‐BossFight

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GameOver

Demo$va$onal.com