Seran Chen|Sr. Dir. Consumer...

31
Seran Chen|Sr. Dir. Consumer Insights|KIXEYE

Transcript of Seran Chen|Sr. Dir. Consumer...

Page 1: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Seran Chen|Sr. Dir. Consumer Insights|KIXEYE

Page 2: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

What is ‘Consumer Insights?’

Monetization

Retention

Virality

Qualitative research

Quantitative research

Analytics

Dev team

Page 3: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

My experience is informed by…

Page 4: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

The player funnel for games

User Acquisition

Retention

Monetization

Leave game

New User Experience (NUX)

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How can you create “sticky”

new user experiences?

1. Know your player

2. Pursue ‘easy to learn, hard to master’

3. Give players reason to return

4. Create a social connections

5. Use an iterative approach to development

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1. KNOW YOUR PLAYER

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Identify your target market

• What are their demographics?

• What other games are they playing?

• Where are they playing?

• Who are they playing with?

• What learning styles should you appeal to?

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Learning at the arcade

• Observe players better than you

• Memorize patterns

• Learn competitors’ strategy and tactics

• Spend one quarter at a time

Image courtesy of Brian L. Frank, Wired.com

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Learning on your console

• Read the manual

• Buy strategy guides

• Play in-game tutorials

• Invest your money and time to learn

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Learning online and mobile games

Cognitive learners

“I hate reading”

• Don’t read text, click mindlessly

• Impatient and easily frustrated

• Want instant gratification

Readers

• Actively read tutorial text

• Willing to spend time to learn

• Value story and narrative

Visual learners

Appeal to both!

Page 11: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

2. PURSUE ‘EASY TO LEARN, HARD TO MASTER’

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• What is the story?

• Who are the characters?

• How are UI and controls introduced?

• What skills can be taught now? Later?

Create the foundation for your game

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Guide players through core loops

Mechanics

Goals

Resources

Rewards

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Provide short & long term goals

Goals Strategy Game Puzzle Game Motivation

Immediate Collect resources Pass this level Progression

Relaxation

On-going Beat another player Beat a friend’s score Competition

Revenge

Long term Stay at top of the

leaderboard

Stay ahead of my

friends

Pride

Status

Page 15: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

3. GIVE PLAYERS REASON TO RETURN

Page 16: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Introduce depth and complexity

• Mission and achievement systems

• Aspirational items and rewards

• Weekly or monthly events

• Notifications for major in-game events

Page 17: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

4. CREATE SOCIAL CONNECTIONS

Page 18: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Create community with social interactions

• Communication

• Charity

• Cooperation

• Comparison

• Competition

Page 19: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

5. USE AN ITERATIVE APPROACH TO DEVELOPMENT

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Great user experiences don’t happen overnight

Planning

Storyboarding

Development

Iteration

Analytics

A|B Testing QA

User Testing

Iterative Development

Page 21: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Conduct user testing & iterate often

• Create paper or flash prototypes of storyboards

• Conduct user tests:

– Microsoft’s RITE Method

– Neilson’s rule of 7 tests

• Who can test for you?

– Kleenex Testers

– Friends and family

– Hire a usability consultant

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Use analytics to ID trends

• Build event tracking in your game

• Track each tutorial step as an event

• Conduct analysis to identify drop-out points

• A|B Test all new changes and tweaks to tutorial

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How can you measure stickiness?

DAU / MAU

Daily active users / Monthly active users

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Monitor your New User Metrics!

RETENTION

• Retention = D1R/D3R/D7R

• DAU / MAU

• Tutorial completion rate

• Tutorial drop-off

• Session length

• Timeplayed

• Churn rate

• Visits per DAU

MONETIZATION

• ARPU, ARPPU

• Payment conversion rate

• Average transaction value

• First purchase trigger

• Paying user cohort

• LTV

Page 25: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

“You almost cannot reward the player enough in the first 15 minutes of a game”

- Sid Meier -

Page 26: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Keys to Retention

• Teach core gameplay loops

• Provide clear goals – long and short term

• Use positive reinforcement

• Incorporate intuitive UI & UX flows

• Make it fun!

Page 27: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Keys to Monetization

• Demonstrate strong ROI on first purchase

• Tap into emotions such as:

– Nurturing

– Revenge

– Gratitude

– Pride

• Reduce friction in payment flow

Page 28: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Traps to avoid

• Teaching everything in the tutorial

• Making the player feel dumb

• Requiring players to provide personal info

before they are invested in the game

• Spamming players to invite / post to their

friends

• Dark UX

Page 29: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Words of wisdom

• Start planning your tutorial early

• Build time in your schedule for multiple iterations

• Have a 5th Grader play your game

• Don't be afraid to scrap it and start over!

Page 30: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

QUESTIONS?

Page 31: Seran Chen|Sr. Dir. Consumer Insights|KIXEYEtwvideo01.ubm-us.net/o1/vault/gdcnext2013/slides/Seran_Chen_The … · Learning online and mobile games Cognitive learners “I hate reading”

Seran Chen

[email protected]

Senior Director of Consumer Insight

- KIXEYE -