Seran Chen|Sr. Dir. Consumer...
Transcript of Seran Chen|Sr. Dir. Consumer...
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Seran Chen|Sr. Dir. Consumer Insights|KIXEYE
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What is ‘Consumer Insights?’
Monetization
Retention
Virality
Qualitative research
Quantitative research
Analytics
Dev team
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My experience is informed by…
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The player funnel for games
User Acquisition
Retention
Monetization
Leave game
New User Experience (NUX)
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How can you create “sticky”
new user experiences?
1. Know your player
2. Pursue ‘easy to learn, hard to master’
3. Give players reason to return
4. Create a social connections
5. Use an iterative approach to development
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1. KNOW YOUR PLAYER
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Identify your target market
• What are their demographics?
• What other games are they playing?
• Where are they playing?
• Who are they playing with?
• What learning styles should you appeal to?
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Learning at the arcade
• Observe players better than you
• Memorize patterns
• Learn competitors’ strategy and tactics
• Spend one quarter at a time
Image courtesy of Brian L. Frank, Wired.com
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Learning on your console
• Read the manual
• Buy strategy guides
• Play in-game tutorials
• Invest your money and time to learn
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Learning online and mobile games
Cognitive learners
“I hate reading”
• Don’t read text, click mindlessly
• Impatient and easily frustrated
• Want instant gratification
Readers
• Actively read tutorial text
• Willing to spend time to learn
• Value story and narrative
Visual learners
Appeal to both!
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2. PURSUE ‘EASY TO LEARN, HARD TO MASTER’
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• What is the story?
• Who are the characters?
• How are UI and controls introduced?
• What skills can be taught now? Later?
Create the foundation for your game
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Guide players through core loops
Mechanics
Goals
Resources
Rewards
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Provide short & long term goals
Goals Strategy Game Puzzle Game Motivation
Immediate Collect resources Pass this level Progression
Relaxation
On-going Beat another player Beat a friend’s score Competition
Revenge
Long term Stay at top of the
leaderboard
Stay ahead of my
friends
Pride
Status
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3. GIVE PLAYERS REASON TO RETURN
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Introduce depth and complexity
• Mission and achievement systems
• Aspirational items and rewards
• Weekly or monthly events
• Notifications for major in-game events
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4. CREATE SOCIAL CONNECTIONS
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Create community with social interactions
• Communication
• Charity
• Cooperation
• Comparison
• Competition
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5. USE AN ITERATIVE APPROACH TO DEVELOPMENT
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Great user experiences don’t happen overnight
Planning
Storyboarding
Development
Iteration
Analytics
A|B Testing QA
User Testing
Iterative Development
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Conduct user testing & iterate often
• Create paper or flash prototypes of storyboards
• Conduct user tests:
– Microsoft’s RITE Method
– Neilson’s rule of 7 tests
• Who can test for you?
– Kleenex Testers
– Friends and family
– Hire a usability consultant
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Use analytics to ID trends
• Build event tracking in your game
• Track each tutorial step as an event
• Conduct analysis to identify drop-out points
• A|B Test all new changes and tweaks to tutorial
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How can you measure stickiness?
DAU / MAU
Daily active users / Monthly active users
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Monitor your New User Metrics!
RETENTION
• Retention = D1R/D3R/D7R
• DAU / MAU
• Tutorial completion rate
• Tutorial drop-off
• Session length
• Timeplayed
• Churn rate
• Visits per DAU
MONETIZATION
• ARPU, ARPPU
• Payment conversion rate
• Average transaction value
• First purchase trigger
• Paying user cohort
• LTV
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“You almost cannot reward the player enough in the first 15 minutes of a game”
- Sid Meier -
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Keys to Retention
• Teach core gameplay loops
• Provide clear goals – long and short term
• Use positive reinforcement
• Incorporate intuitive UI & UX flows
• Make it fun!
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Keys to Monetization
• Demonstrate strong ROI on first purchase
• Tap into emotions such as:
– Nurturing
– Revenge
– Gratitude
– Pride
• Reduce friction in payment flow
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Traps to avoid
• Teaching everything in the tutorial
• Making the player feel dumb
• Requiring players to provide personal info
before they are invested in the game
• Spamming players to invite / post to their
friends
• Dark UX
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Words of wisdom
• Start planning your tutorial early
• Build time in your schedule for multiple iterations
• Have a 5th Grader play your game
• Don't be afraid to scrap it and start over!
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QUESTIONS?