SENIOR ODYSSEY: A PROGRAM OF INTELLECTUAL … ·  · 2008-10-03Ancient Egypt Teams create an...

1
Ancient Egypt Teams create an original performance that takes place in ancient Egypt. The presentation must include either a pharaoh, king, or queen, ancient Egyptian works of art/artifacts created by the team, and an explanation about the construction of an ancient Egyptian architectural structure. Geometry Structure The team's problem is to design and build a structure of balsa wood and glue. The team will build geometric shapes into the structure’s design and attach colored paper to the shapes. The structure will be tested for its ability to balance and support as much weight as possible. The Jungle Bloke Teams create a performance about a “Bloke,” a person who has the ability to talk with and understand animals from a jungle. The animals will tell the Bloke about a problem that exists and get the Bloke to help. The presentation must include an original song and dance. The engagement hypothesis of cognitive aging suggests that intellectual functioning may be enhanced in adulthood by a lifestyle rich in social and intellectual activities, so that healthy minds are engaged minds. RATIONALE SENIOR ODYSSEY: A PROGRAM OF INTELLECTUAL AND SOCIAL ENGAGEMENT University of Illinois at Urbana-Champaign Contact us: Adult Learning Lab e-mail: [email protected] Website: www.ed.uiuc.edu/all Phone: 217-244-7336 (Beckman) or 217-244-7931 (CRC) PROGRAM FRAMEWORK ANSWERS TO PROBLEMS: PICT RES “In the News Tonight” Team members will begin a news story. Each member will add to the story. Long-term problems are open-ended with no single perfect solution. Problems are designed so that participants of varying ability levels can solve the problem in some way. A new set of long-term problems is developed each year and teams work together through the season on design, implementation, and effective presentation. Long-term problems are drawn from four broad areas – literature, science and technology, civil engineering, and history. Long-term Problems Given paper, pipe cleaners, cotton balls, foil, markers Task create a treasure map leading to the most important part of life Spontaneous Problems CONCLUSION WHAT WE HAVE FOUND SO FAR KNOWITNO This research suggests that contexts that create opportunities for intellectual engagement may contribute to maintenance of an active lifestyle and enhance certain aspects of cognition over the life span, thus facilitating successful aging. The Senior Odyssey program was designed to promote cognitive functioning through mindful engagement with creative problem solving activities. Based on Odyssey of the Mind (www.odysseyofthemind.com), the Senior Odyssey engages cognition in the context of collaborative activity on a regular basis over a 20-week Odyssey season. Teams of 5 to 7 elders work together to develop solutions to problems exercising speed of processing, working memory, fluency, visual-spatial processing, and inductive reasoning in an informal context designed to be fun. The typical season revolves around one long-term problem selected by the team and numerous spontaneous problems. The Senior Odyssey season culminates in a tournament at which each team presents its solution to the long-term problem and competes in the solution to a novel spontaneous problem. Spontaneous problems are fast-paced and encourage participants to think on their feet. They are presented in cycles of problems of different types that increase in difficulty throughout each session. These activities encourage active problem solving in a collaborative context so that participants typically have to consider what others in the group have done and build on that. ACTIVITIES PICT RES: You should be in pictures KNOWITNO: No two ways about it A) Next number in series is 1,024. Previous number multiplied by 4 B) Next number in series is 22. These are n umbers that start with the letter T. Older adults who report more frequent engagement in different types of activities show generally higher cognitive scores Individuals who are mindful (i.e., awareness of alternative perspectives) and are open to new experiences, perform better on cognitive tasks Relative to wait-list controls, Senior Odyssey participants show increments in fluency and speed of processing, as well as in Mindfulness We are grateful from support from the National Institute on Aging (R03 AG024551) and NIA Roybal Center for Healthy Minds (P30 AG023101). We also would like to thank Joanne Rompel and Sammy Micklus from Odyssey of the Mind for their advice, support, and materials. What is the next number in this series? A) 1, 4, 16, 64, 256, ? B) 2, 3, 10, 12, 13, 20, 21, ? Mandy Amsler Taylor Bradshaw Chrissie Cassem Axel Larson Nicole Litterio Elizabeth A. L. Stine-Morrow Jeanine M. Parisi Shoshana Hindin Adam D. Joncich Coaches Terri Lundbom Lucy Novario Summer Porter Matt Sweeney Stephanie Willis Sam Zimbovsky

Transcript of SENIOR ODYSSEY: A PROGRAM OF INTELLECTUAL … ·  · 2008-10-03Ancient Egypt Teams create an...

Page 1: SENIOR ODYSSEY: A PROGRAM OF INTELLECTUAL … ·  · 2008-10-03Ancient Egypt Teams create an original performance that takes place in ancient Egypt. The presentation must include

Ancient EgyptTeams create an original performance that takes place in ancient Egypt. Thepresentation must include either a pharaoh, king, or queen, ancient Egyptian worksof art/artifacts created by the team, and an explanation about the construction of anancient Egyptian architectural structure.

Geometry StructureThe team's problem is to design and build a structure of balsa wood and glue. Theteam will build geometric shapes into the structure’s design and attach coloredpaper to the shapes. The structure will be tested for its ability to balance andsupport as much weight as possible.

The Jungle BlokeTeams create a performance about a “Bloke,” a person who has the ability to talkwith and understand animals from a jungle. The animals will tell the Bloke about aproblem that exists and get the Bloke to help. The presentation must include anoriginal song and dance.

The engagement hypothesis of cognitive aging suggests that intellectualfunctioning may be enhanced in adulthood by a lifestyle rich in socialand intellectual activities, so that healthy minds are engaged minds.

RATIONALE

SENIOR ODYSSEY: A PROGRAM OF INTELLECTUAL AND SOCIALENGAGEMENT

University of Illinois at Urbana-Champaign

Contact us: Adult Learning Lab

e-mail: [email protected]: www.ed.uiuc.edu/all

Phone: 217-244-7336 (Beckman) or 217-244-7931 (CRC)

PROGRAM FRAMEWORK

ANSWERS TO PROBLEMS:

PICT RES

“In the News Tonight”Team members will begin anews story. Each member

will add to the story.

Long-term problems are open-ended with no single perfect solution. Problems aredesigned so that participants of varying ability levels can solve the problem insome way. A new set of long-term problems is developed each year and teamswork together through the season on design, implementation, and effectivepresentation. Long-term problems are drawn from four broad areas – literature,science and technology, civil engineering, and history.

Long-term Problems

Givenpaper, pipe cleaners, cotton

balls, foil, markersTask

create a treasure map leading tothe most important part of life

Spontaneous Problems

CONCLUSION

WHAT WE HAVE FOUND SO FAR

KNOWITNO

This research suggests that contexts that create opportunities for intellectual engagement may contribute tomaintenance of an active lifestyle and enhance certain aspects of cognition over the life span, thusfacilitating successful aging.

The Senior Odyssey program was designed to promote cognitivefunctioning through mindful engagement with creative problem solvingactivities. Based on Odyssey of the Mind(www.odysseyofthemind.com), the Senior Odyssey engages cognition inthe context of collaborative activity on a regular basis over a 20-weekOdyssey season. Teams of 5 to 7 elders work together to developsolutions to problems exercising speed of processing, working memory,fluency, visual-spatial processing, and inductive reasoning in aninformal context designed to be fun. The typical season revolves aroundone long-term problem selected by the team and numerous spontaneousproblems. The Senior Odyssey season culminates in a tournament atwhich each team presents its solution to the long-term problem andcompetes in the solution to a novel spontaneous problem.

Spontaneous problems are fast-paced and encourage participants to think on theirfeet. They are presented in cycles of problems of different types that increase indifficulty throughout each session. These activities encourage active problemsolving in a collaborative context so that participants typically have to considerwhat others in the group have done and build on that.

ACTIVITIES

PICT RES: You should be in picturesKNOWITNO: No two ways about itA) Next number in series is 1,024. Previous number multiplied by4B) Next number in series is 22. These are n umbers that start withthe letter T.

Older adults who report more frequent engagement in different types of activities show generallyhigher cognitive scores Individuals who are mindful (i.e., awareness of alternative perspectives) and are open to newexperiences, perform better on cognitive tasks Relative to wait-list controls, Senior Odyssey participants show increments in fluency and speed ofprocessing, as well as in Mindfulness

We are grateful from support from the National Institute on Aging (R03 AG024551) and NIA Roybal Center for Healthy Minds (P30 AG023101). We also would like to thank Joanne Rompel and Sammy Micklus from Odyssey of the Mind for their advice, support, and materials.

What is the next number in thisseries?A) 1, 4, 16, 64, 256, ?B) 2, 3, 10, 12, 13, 20, 21, ?

Mandy AmslerTaylor BradshawChrissie CassemAxel LarsonNicole Litterio

Elizabeth A. L. Stine-Morrow Jeanine M. Parisi Shoshana Hindin Adam D. Joncich

CoachesTerri LundbomLucy NovarioSummer PorterMatt SweeneyStephanie WillisSam Zimbovsky