Second Museums and Archeological Modeling

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Museums & Archeological Modeling Richard Urban University of Illinois at Urbana-Champaign [email protected] Michael B. Twidale University of Illinois at Urbana-Champaign [email protected] Paul F. Marty Florida State University [email protected] Serious Leisure Third Places Third Places: Oldenberg identified coffee shops, bars, and bowling alleys as “third places” (neither work nor home) where civic engagement happens. Serious Leisure is characterized by Stebbins as: need to persevere at the activity availability of a leisure career need to put in effort to gain skill and knowledge realization of various special benefits unique ethos and social world an attractive personal and social identity. Second Life serves as a Third Place where residents can pursue Serious Leisure activities. Museums and humanities projects can engage Second Life residents in the same way they engage volunteers, docents, amateur scholars and fieldworkers. Second Life provides an opportunity for co-creation of virtual spaces. Second Life residents have chosen to make museums, art, history and culture a growing part of the Second Life experience. Museum and cultural sites identified in Second Life have been created by residents for residents “Real-Life” museums and archeologists are just beginning to create their own spaces 1970s MUDs Multi-User Dimension 1980s MOOs MUD Object Oriented 1990s MUVEs Multi-User Virtual Environments 2003 Linden Labs launches Second Life Observations Analysis Origins

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Transcript of Second Museums and Archeological Modeling

Page 1: Second Museums and Archeological Modeling

Museums & Archeological Modeling

Richard Urban University of Illinois at Urbana-Champaign [email protected] B. Twidale University of Illinois at Urbana-Champaign [email protected] F. Marty Florida State University [email protected]

Serious Leisure

Third Places

• Third Places: Oldenberg identified coffee shops, bars, and bowling alleys as “third places” (neither work nor home) where civic engagement happens.

• Serious Leisure is characterized by Stebbins as:– need to persevere at the activity – availability of a leisure career – need to put in effort to gain skill and knowledge – realization of various special benefits – unique ethos and social world– an attractive personal and social identity.

• Second Life serves as a Third Place where residents can pursue Serious Leisure activities.

• Museums and humanities projects can engage Second Life residents in the same way they engage volunteers, docents, amateur scholars and fieldworkers.

• Second Life provides an opportunity for co-creation of virtual spaces.

• Second Life residents have chosen to make museums, art, history and culture a growing part of the Second Life experience.

• Museum and cultural sites identified in Second Life have been created by residents for residents

• “Real-Life” museums and archeologists are just beginning to create their own spaces

• 1970s MUDs Multi-User Dimension

• 1980s MOOs MUD Object Oriented

• 1990s MUVEs Multi-User Virtual Environments

• 2003 Linden Labs launches Second Life

Observations

Analysis

Origins

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Museums & Archeological Modeling

Richard Urban Graduate School of Library and Information ScienceUniversity of Illinois at Urbana-Champaign [email protected]://isrl.uiuc.edu/~rjurban

Third Places

Related Research

Michael B. Twidale Graduate School of Library & Information ScienceUniversity of Illinois at Urbana-Champaign [email protected]://people.lis.uiuc.edu/~twidale/

Paul F. Marty College of Information Florida State University [email protected]://mailer.fsu.edu/~pmarty

Urban, R. et al., A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums. In J. Trant and D. Bearman (eds). Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, published March 31, 2007 athttp://www.archimuse.com/mw2007/papers/urban/urban.html

Okapi Islandhttp://slurl.com/secondlife/Okapi/128/128/0

Okapi is one of the only academic archeological modeling projects we found in Second Life. It is currently being developed by the Open Knowledge and the Public Interest Project at the University of California - Berkeley. A blog documents the progress of this project at http://okapi.wordpress.com

Themiskyra Throne Roomhttp://slurl.com/secondlife/Themiskyra/81/241/21

Themiskyra is part of a larger Egyptian themed store and role play complex.

Xibalba - Mayan Templehttp://slurl.com/secondlife/Info%20Island%20II/35/217/25

Xibalba features information about Mayan civilization and examples of Mayan objects (shown above)

Second Louvrehttp://slurl.com/secondlife/Tompson/153/96/100/

Although modeled on the architecture of the “real-life” Louvre, the SL Louvre contains artwork and sculpture created by residents of SL using SL modeling tools.

International Spaceflight Museumhttp://slurl.com/secondlife/Spaceport%20Alpha/48/75/22/

Caves of Lascauxhttp://slurl.com/secondlife/Modesta/119/36/60/

Mayan artifacts at Xibalba (see below)