SCMS 2014 Innovation as a StrategyDownin+-+Innovation... · SCAMPER SCAMPER → Substitute...
Transcript of SCMS 2014 Innovation as a StrategyDownin+-+Innovation... · SCAMPER SCAMPER → Substitute...
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I N N O V A T I O N A S A S T R A T E G Y
Southwest CUNA Management School Fort Worth, TX - July 21, 2014
N I C E T O M E E T Y O U !
Andrew Downin innovation director @AndrewDownin
H E L L O F I L E N E R E S E A R C H I N S T I T U T E
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T H I N K
D O
C H A N G E
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T H I N K . D O . C H A N G E .
ideas
innovation
implementation
W H E R E A R E T H E C R E D I T U N I O N S ? A N I N N O V A T I O N I M P E R A T I V E
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D I G I T A L D I S R U P T O R S
Credit advice and management
Bill management and bookkeeping
Social network/ P2P banking
Digital wallets
O N T H E H O R I Z O N
Threats to attention, engagement, and loyalty?
C R E D I T A D V I C E L E A D S T O S A L E S C R E D I T K A R M A
P E R S O N A L A S S I S T A N T F O R T H E ‘ L I T T L E G U Y ’ F I N O V E R A
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H I E R A R C H Y O F P F M N E E D S P F M R E P L A C I N G T H E M S R ?
Instruct
Interpret
Inform Where is my money?
How am I doing?
What should I be doing?
P 2 P C A S H T R A N S F E R S V I A E - M A I L S Q U A R E C A S H
T O P O F … W A L L E T ?
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S E L E C T I N G A S T R A T E G Y
Member Intimacy
Operational Excellence
Product/Service Leadership
• Relationship management
• Customization
• Exceptional service
• Often a heavy focus on employees
• Can generally command premium pricing
• Streamlined operations
• Efficiency leads to fewer employee interactions
• Focus on convenient, electronic channels
• Efficiency often translates into better pricing
• Product development focus
• Cutting edge of innovation
• Significant investment in technology
• Members who want the latest and are willing to pay
Human-‐Centered Design Toolkit, Version 2, IDEO
T H E F I L E N E M E T H O D
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D E S I G N T H I N K I N G
DESIRABLE
FEASIBLE VIABLE
Human-‐Centered Design Toolkit, Version 2, IDEO
Adapted from: Human Centered Design Toolkit, Version 2, IDEO
W H A T W E R E T H E Y T H I N K I N G ?
I N S I G H T S G O A L
Identify a problem to solve through the collection of data points
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T H E K N O W L E D G E F U N N E L
W H E R E C A N W E L O O K F O R I N S I G H T S ?
→ Observational (ethnographic) research → Your branches—teller lines are rich with data! → Trade publications, local and national news → Our everyday environments → Social media → Other industries → Become an information glutton!
B E A N I N F O R M A T I O N H O G
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P R O B L E M I D E N T I F I C A T I O N - G O A L
Use a variety of data to establish a clear problem for a specific audience.
P R O B L E M T R E E A N A LY S I S
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Samantha Switcher
“I love my low-fee credit union
checking account. Who needs banks?!”
Overwhelmed with the switching
process, disillusioned
Opening a CU account but never
finishing the process
Cumbersome direct deposit forms, stacks of bills
“I know I’ll be better off, but I can’t
keep track of all the paperwork”
F A C T C H E C K - G O A L
Incorporate internal and external data to objectively assess if you should
pursue your idea.
D O O T H E R S O L U T I O N S E X I S T ? F A C T C H E C K
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H O W I S Y O U R I D E A D I F F E R E N T ? F A C T C H E C K
D O Y O U H A V E D A T A T O S U P P O R T Y O U R I D E A ?
F A C T C H E C K
W H A T U N K N O W N S S T I L L N E E D T O B E R E S E A R C H E D ?
F A C T C H E C K
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G U T C H E C K - G O A L
Ensure team alignment and passion exist for the innovative solution before
valuable time is spent prototyping.
C R E A T I V E "P R O B L E M S O L V I N G "
T O O L S
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S C A M P E R
S C A M P E R
→ Substitute something
→ Combine it with something else
→ Adapt something to it
→ Modify or magnify it
→ Put it to some other use
→ Eliminate something
→ Reverse or rearrange it
Adapted from Michael Michalko, Thinkertoys, 1991.
J E N G A !
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J E N G A !
→ Select one or two random nouns that have nothing to do with the problem at hand → Dictionary → Random noun generator (desiquintans.com/noungenerator.php) → Jenga!
→ Think of a variety of attributes that are associated with your chosen words
→ Force connections between the attributes and your problem → List your ideas and see what sticks!
T H R O U G H Y O U R U S E R S ' E Y E S
W H Y P R O T O T Y P E ?
→ Vision vs. Reality → See problems quickly → Share ideas with people → Get feedback—good, bad, and ugly → Brings debates to a head → Further refine your idea
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Iterative Prototyping
Build
Test Learn
→ Mock-Up → Powerpoint design is okay! → Simulated web pages or screens
→ Live (or pseudo-live) site → Bootstrapping and finding tech
resources → Manual experience
→ Build as much of what your users will experience as possible
→ Manual “behind the curtain” work on your part is okay
→ Schematic Diagramming → Draw the structure of your idea → Show the flow – where and how
people interact → Story/Storyboarding
→ Take people to the future when your idea is real
→ What is the experience like?
M A N Y D I F F E R E N T W A Y S T O P R O T O T Y P E W H A T ’ S T H E E X P E R I E N C E L I K E ?
C O M M U N I C A T E T H E E S S E N C E
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C O M M U N I C A T E T H E E S S E N C E
M I N I M U M V I A B L E P R O D U C T
P R O T O T Y P I N G I N A C T I O N
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P R O T O T Y P I N G I N A C T I O N
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M I N T U I T I O N S O M E E X A M P L E S F R O M I 3
Started as Learn & Earn
C E N T S U S S O M E E X A M P L E S F R O M I 3
L E E F L E T S O M E E X A M P L E S F R O M I 3
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F E E D B A C K I S K E Y W H A T D O P E O P L E T H I N K ?
G E T Y O U R P R O T O T Y P E O U T T H E R E
→ Share it with your colleagues, friends, and family → Find some strangers! → Focus on your target audience → Ask questions—quantitative and qualitative → Allow for anonymous feedback → Observe it in use
T E S T I N G ( A P R E V I E W )
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W H A T D O Y O U W A N T T O K N O W ?
→ Attractiveness/demand → User understanding of concept goals → Ease of use and ‘pinch points’ → Likelihood to use/refer in the future → What should be changed → What to charge
Make sure your prototype is developed with testing goals in mind!
T H E E L E V A T O R P I T C H
FOR (target customer), WHO HAS (customer need), (product name) IS A (market category) THAT (one key
benefit), UNLIKE (competition), THE PRODUCT (unique differentiator).
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Y O U W E R E "O N C E C R E A T I V E
B L A M E F I F T H G R A D E
Y O U ’ V E G O T "W H A T I T T A K E S
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W H Y I N N O V A T E ?
Human-‐Centered Design Toolkit, Version 2, IDEO
time
growth/ progress/
profit
reactive path innovative path
Q U E S T I O N S ?
[email protected] @AndrewDownin
T H A N K Y O U !