Science matters

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[email protected] www.affectinghci.com @mikehurst Imagine a World Michael Hurst Department of Information Science and Computer Science Supervisors: Dr Tom W Jackson, Dr Mashhuda Glencross

Transcript of Science matters

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Imagine a WorldMichael Hurst

Department of Information Science and Computer Science

Supervisors: Dr Tom W Jackson, Dr Mashhuda Glencross

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Motivation

Imagine a world where a computer

can interact with you with the same

quality and fluidity with that as

another human being

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The Current Situation is Very Different

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Issues

• Can only work on what information they have

• Hand Location (Mouse)

• Written Text (Keyboard)

• Sight

• Smell

• Taste

• Hearing

• Touch

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Addressing the Issues

• Historically, design was the answer

• However, one size fits all only goes so far

• Give computers the information people have

• Advancements mean technology is now capable

• Key question:

1. What is the key variable

involved in interaction?

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The Research

Using a combination of readily available and

affordable devices that yield sensory data in the

hope to correctly predict the emotional state of a

user at any one time

• Why?

1. How can the Data can be Used (Motivation)

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Motivation - Entertainment

Imagine a world:

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Motivation – Productivity/Communication

Imagine a world:

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Motivation

Imagine a world:

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Imagine a World

• Do we really have to Imagine?

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Research Questions

1. How do we collect the data needed to

understand emotional state?

2. What do we do with the sensory data once

collected?

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How do we Collect the Data?

Give computers the information people have

• Facial Expressions

• Gestures

• Movement

• Vocal Tone

• Vocal Context

• Gaze Velocity

• Gaze Fixations

• Pupil Dilation

• Eye Movement

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How do we Collect the Data?

Give computers the information people have

…And possibly further

• Heart Rate

• Heart Rate Variability

• Location of electrical

activity (EEG)

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What to do with Sensory Data?

• Compare sensory data with participants self-

assessment of own emotional state to establish

relationships

• For each metric

• Find somatic marker, create a rule

• To combat participant subjectivity, deviation from mean

used

• Rules can be used by computers to assist user/alter

behaviour

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What to do with Sensory Data?

• Development of an Emotional Salient Model

• Works in real time

• Determines emotional saliency at time t

• Based on likeliness of emotional state from somatic markers

• Researcher friendly

• Field Standard

• Expandable to incorporate new technologies, task data, other input

methods (twitter), personalisation etc.

• User friendly

• Model is dynamic using only technology that is available to user

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What to do with Sensory Data?

Distressed(11%)

Aroused(11%)

Excited(11%)

Displeased(11%)

Neutral(11%)

Pleased(11%)

Depressed(11%)

Sleepy(11%)

Contented(11%)

Aro

usa

l

Valence

Russell’s Circumplex Model of Affect

19

1 9

• Baseline

probabilities

• Presence of

somatic markers

makes

probabilities

fluctuate

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What to do with Sensory Data?

MicrosoftKinect

Heart Rate Sensor

EEG Sensor

Eye Tracking

Time t

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What to do with Sensory Data?

MicrosoftKinect

Heart Rate Sensor

EEG Sensor

Eye Tracking

Time t

• Increase in Pupil Dilation • Rule Triggered• Emotional Probabilities

recalculated

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What to do with Sensory Data?

MicrosoftKinect

Heart Rate Sensor

EEG Sensor

Eye Tracking

Time t

• Pupil Dilation Returns to Mean

• As t Progresses, Likeliness Reverts to Baseline

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What to do with Sensory Data?

40% 15% 5%

15% 10% 3%

5% 3% 2%

Time t

Predicted Emotion (Salient Emotion)

Distressed

CPU Alters Behaviour(e.g. … )

• Tell user to take a break• If showing video/image turn off

• Inform friends and/or family• Pause game

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To Conclude

• If your research involves people, could emotion

be used to further enhance your findings?

• Study Participation: bit.ly/AffectingHCI

• Questions?