Science 8 Chapter 11 11.2: Reflecting Light off Surfaces.
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Transcript of Science 8 Chapter 11 11.2: Reflecting Light off Surfaces.
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Science 8 Chapter 11
11.2: Reflecting Light off Surfaces
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Specular Reflection
• The reflection of light off a smooth, shiny surface
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Laws of Reflection
• The incident ray, the reflected ray, and the normal all lie in the same plane.
• The angle of incidence equals the angle of reflection.
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Diffuse Reflection
• Occurs when light hits an irregular surface
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11.3
Describing images
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Optical Device
• Produces an image OF an object
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There are two types of images created from an optical device
• Virtual and • Real images
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Virtual image:• an image in which the outgoing rays from a point on the
object always diverge (spread apart). • It will appear to converge in or behind the optical device
(i.e., a mirror). • A simple example is a flat/plane mirror where the image
of oneself is perceived at twice the distance from oneself to the mirror.
• That is, if one is half a meter in front of the mirror, one's image will appear to be at a distance of 1 meter away (or half a meter inside or behind the mirror).
• Because the rays never really converge, one cannot project a virtual image onto a screen.
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Real Image:• a representation of an object (source) in which the perceived
location is actually a point of convergence (come together at a point) of the rays of light that make up the image.
• If a screen is placed in the plane of a real image the image will generally become visible on the opaque screen.
• Examples of real images include:– the image seen on a cinema screen (the source being the
projector), – the image produced on a detector in the rear of a camera, – and the image produced on an eyeball retina (the camera and
eye focus light through an internal convex lens).
• A real image occurs where rays converge, whereas a virtual image occurs where rays only appear to converge.
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• http://www.youtube.com/watch?v=zNqXtzTcIqE
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Characteristics of images
1. Size (ex) image is smaller than original object)2. Attitude (upright or inverted)3. Location of image (ex.) behind the mirror4. Type (virtual or real)