Scholarly Multimedia
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Transcript of Scholarly Multimedia
introduction to scholarly multimedia
holly willisnovember 18, 2008
what is scholarly multimedia?what are its modes?what does it allow?
researchwritingpresentingpublishing
increased connectivityaccess to vast amounts of informationtools that facilitate collaborationcross-disciplinarityshift in expertiseage of print –> regime of computationNOT about same practices with new tools!(from Kate Hayles talk, CST, 2008)
+ computercyberinfrastructure
=
modes: telling
using the elements of storytellingcreates desire to knowmay spark identification
modes: telling
using the elements of storytellingcreates desire to knowmay spark identification
what’s “new” about it?adding the algorithm…adding the reader as creator…
Sharon Daniel and Erik Loyer | Public Secrets
Jonathan Harris and Sep KamvarWe Feel Fine | 2005
Alex DragulescuWhat I Did Last Summer | 2006
Jonathan Harris | The Whale Hunt | 2008
modes: mapping and visualization
-mapping: representing a region
-visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”
Map of the London Underground Henry Beck, 1933
Mindmapping
- used to brainstorm, organize and visualize ideas- combines text and images
- hand-drawn or digital- software tools include VUE, Freemind and OmniGraffle
Charles Schulz map, by Austin Kleon
Joy Division map, by Austin Kleon
Quiet Mind map
Displaying Information
- gathers and displays information graphically- uses size, color and placement to indicate significance
- can be static, but is often dynamic
NameVoyagerLaura and Martin Wattenberg
Map of the Internet, University of BirminghamBlue: net; ca; us Purple: de; uk; it; pl; fr
Green: com; org Aqua: br; kr; nlRed: mil; gov; edu Yellow: jp; cn; tw; au
Displaying Data
- gathers and displays data graphically- again, uses size, color and placement to indicate
significance- and again, can be static, but is often dynamic
“This Is Where We Live,” Time Magazine
Websites as Graphs
Icoro Doria: Angola, China, Colombia
Faces of the Dead in Iraq
Newsmap
Displaying Connections
- gathers and displays data graphically- again, uses size, color and placement to indicate
significance- and again, can be static, but is often dynamic
Did You Know?Karl Fisch and Scott McLeod
Preparedness NowTheo Angelopoulos | 2008
modes: gaming
The Free Culture Game | Molleindustria | 2008
Darfur Is Dying | Susana Ruiz | 2006
McDonald’s Video Game | Molleindustries | 2004
Disaffected! | Persuasive Games
modes: gaming:alternate reality games
-interactive, transmedia events-shifts according to player participation and involvement-uses real time -intersection of “reality” and the “alternate reality”
-See Wikipedia:-storytelling as archeology-designing for the hive mind-whisper is louder than a shout-“this is not a game” aesthetic-real-not a hoax
Why not use ARGs to solve real problems?
World Without Oil | Electric Shadows and PBS | 2008
Superstruct | Institute for the Future | 2008
modes: gaming: countergames
-modifying existing games to “counter” original intent-generally done in one of three ways:
1) at the level of visual design2) rules of the game, changing how gameplay
unfolds3) at the level of software
Adam Killer | Brody Condon | 2000
“The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”
Domestic Tension | Wafaa Bilal | 2007
Gandhi’s March and dead-in-iraqJoseph Delappe | 2007 - 2008
modes: immersive
Mode :: Immersive
- One of the key characteristics of new media
- Tied to new ways of learning by doing
- Positives: powerful, rich, sensorily intriguing
- Negatives: easy to go awry!
Immersive: using MUVEs (Multi-User Virtual Environments)
– Shared space: the world allows many users to participate at once.
– A sense of immediacy: interaction takes place in real time.
– Interactivity: the world allows users to alter, develop, build, or submit customized content.
– Persistence: the world's existence continues regardless of whether individual users are logged in.
– Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.
(from Virtual Worlds Review)
Melanie Swalwell and Erik LoyerCast-offs From the Golden Age
Matt Lee | Rivenscryr
Second Life
mediagraphy
- slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html- definition of visualization: “Visual Universe” site:http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2