Scholarly Multimedia

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introduction to scholarly multimedia holly willis november 18, 2008

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Transcript of Scholarly Multimedia

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introduction to scholarly multimedia

holly willisnovember 18, 2008

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what is scholarly multimedia?what are its modes?what does it allow?

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researchwritingpresentingpublishing

increased connectivityaccess to vast amounts of informationtools that facilitate collaborationcross-disciplinarityshift in expertiseage of print –> regime of computationNOT about same practices with new tools!(from Kate Hayles talk, CST, 2008)

+ computercyberinfrastructure

=

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modes: telling

using the elements of storytellingcreates desire to knowmay spark identification

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modes: telling

using the elements of storytellingcreates desire to knowmay spark identification

what’s “new” about it?adding the algorithm…adding the reader as creator…

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Sharon Daniel and Erik Loyer | Public Secrets

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Jonathan Harris and Sep KamvarWe Feel Fine | 2005

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Alex DragulescuWhat I Did Last Summer | 2006

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Jonathan Harris | The Whale Hunt | 2008

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modes: mapping and visualization

-mapping: representing a region

-visualization: “a tool or method for interpreting image data fed into a computer and for generating images from complex multi-dimensional data sets.”

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Map of the London Underground Henry Beck, 1933

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Mindmapping

- used to brainstorm, organize and visualize ideas- combines text and images

- hand-drawn or digital- software tools include VUE, Freemind and OmniGraffle

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Charles Schulz map, by Austin Kleon

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Joy Division map, by Austin Kleon

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Quiet Mind map

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Displaying Information

- gathers and displays information graphically- uses size, color and placement to indicate significance

- can be static, but is often dynamic

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NameVoyagerLaura and Martin Wattenberg

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Map of the Internet, University of BirminghamBlue: net; ca; us Purple: de; uk; it; pl; fr

Green: com; org Aqua: br; kr; nlRed: mil; gov; edu Yellow: jp; cn; tw; au

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Displaying Data

- gathers and displays data graphically- again, uses size, color and placement to indicate

significance- and again, can be static, but is often dynamic

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“This Is Where We Live,” Time Magazine

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Websites as Graphs

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Icoro Doria: Angola, China, Colombia

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Faces of the Dead in Iraq

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Newsmap

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Displaying Connections

- gathers and displays data graphically- again, uses size, color and placement to indicate

significance- and again, can be static, but is often dynamic

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Did You Know?Karl Fisch and Scott McLeod

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Preparedness NowTheo Angelopoulos | 2008

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modes: gaming

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The Free Culture Game | Molleindustria | 2008

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Darfur Is Dying | Susana Ruiz | 2006

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McDonald’s Video Game | Molleindustries | 2004

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Disaffected! | Persuasive Games

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modes: gaming:alternate reality games

-interactive, transmedia events-shifts according to player participation and involvement-uses real time -intersection of “reality” and the “alternate reality”

-See Wikipedia:-storytelling as archeology-designing for the hive mind-whisper is louder than a shout-“this is not a game” aesthetic-real-not a hoax

Why not use ARGs to solve real problems?

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World Without Oil | Electric Shadows and PBS | 2008

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Superstruct | Institute for the Future | 2008

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modes: gaming: countergames

-modifying existing games to “counter” original intent-generally done in one of three ways:

1) at the level of visual design2) rules of the game, changing how gameplay

unfolds3) at the level of software

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Adam Killer | Brody Condon | 2000

“The player/performer navigates through a game level filled with multiple copies of the same character being ‘idle’ on a white plane. As the characters are mutilated with different weapons, an exploited glitch creates a harsh trailing effect. This turns the environment into a chaotic mess of bloody, fractured textures. Adam Killer is disseminated as a multi-channel video installation and DVD documentation of game play.”

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Domestic Tension | Wafaa Bilal | 2007

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Gandhi’s March and dead-in-iraqJoseph Delappe | 2007 - 2008

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modes: immersive

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Mode :: Immersive

- One of the key characteristics of new media

- Tied to new ways of learning by doing

- Positives: powerful, rich, sensorily intriguing

- Negatives: easy to go awry!

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Immersive: using MUVEs (Multi-User Virtual Environments)

– Shared space: the world allows many users to participate at once.

– A sense of immediacy: interaction takes place in real time.

– Interactivity: the world allows users to alter, develop, build, or submit customized content.

– Persistence: the world's existence continues regardless of whether individual users are logged in.

– Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.

(from Virtual Worlds Review)

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Melanie Swalwell and Erik LoyerCast-offs From the Golden Age

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Matt Lee | Rivenscryr

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Second Life

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mediagraphy

- slide 2: Peter Cho, “letterscapes” http://www.typotopo.com/letterscapes/letterscapes.html- definition of visualization: “Visual Universe” site:http://edmall.gsfc.nasa.gov/99invest.Site/VISUALIZATION/visualization.html#2