Sarah gretton problem_based_learning_in_second_life[1]

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www.le.ac.uk Problem Based Learning using a Second Life Genetics Laboratory Dr Sarah Gretton Teaching Fellow Centre for Interdisciplinary Science/GENIE University of Leicester

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Transcript of Sarah gretton problem_based_learning_in_second_life[1]

Page 1: Sarah gretton problem_based_learning_in_second_life[1]

www.le.ac.uk

Problem Based Learning using a Second Life Genetics Laboratory Dr Sarah GrettonTeaching FellowCentre for Interdisciplinary Science/GENIEUniversity of Leicester

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Issues surrounding practical teaching ...• Students have problems putting their knowledge and skills into

context within a laboratory environment.

• Highlighted in “Developing problem solving skills in Bioscientists”- (UK Centre for Bioscience, August 2009)– Problem solving skills highly valued– Research supervisors + industrialists frequently indicate poor problem

solving abilities

• Issues hindering practical teaching:– Reduced funding per student– Increasing student numbers– Evolving and growing subject content– Dedicated space required– Specific and expensive laboratory equipment, costly to repair

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Potential Solution...• “Developing problem solving skills in Bioscientists”-

recommended the creation of interactive software in the support of problem solving

• NOT to replicate what is done in real life but to achieve things we can’t...

1. Via simulations

2. Use of virtual lab:• purpose, procedures, possibilities

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Advantages of a virtual lab:

• Allows student “to use” expensive specialised equipment without fear of mistakes - reinforces skills and builds confidence

• Place problems in context

• Understanding of time constraints in techniques

• Instant feedback

• Support from tutors with the system

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SWIFT (Second World Immersive Future Teaching):

•Collaboration between GENIE (Genetics CETL) and Beyond Distance Research Alliance

•Pedagogic Research

•Future learning technologies

•New approaches for effective lab-based learning

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What is Second Life?• Multi-User Virtual

Environment

• Second Life is one of many (Linden Labs)– Other open source

and stand alone platforms available (e.g. Kirstens)

• Avatars

• Immersive environment

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Second Life in Interdisciplinary Science:• Interdisciplinary Science

– Undergraduate Integrated Natural Sciences programme– Taught using research/problem based learning

• Adapted virtual lab created by SWIFT project

• Developed “In context” problem scenario

• Second Year Genetics Module

• Aims:– Explain how mutations in DNA can cause a variety of

human diseases.– Give example of some of the techniques used to screen for

genetic conditions.

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Task:• Provided with

– three genetic scenarios (family history and symptoms) – details of three analysis techniques

• Research scenario to determine genetic condition

• Knowledge of condition and type of mutation allow them to determine which test to use

• Carry out appropriate in test in SL lab– Animation of molecular processes– Decisions at key stages of the process

• Results obtained in SL lab will confirm whether each patient has disease, is a carrier or neither

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Evaluation:• On going- preliminary results from online

questionnaire after session:

To what extent did you understand the following:

A little8%

A fair amount8%

Mostly50%

Completely33%

What you were doing

A little8%

A fair amount17%

Mostly33%

Completely42%

The meaning of the an-imations

A little8%

A fair amount8%

Mostly42%

Completely42%

The theory behind what you were doing

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Acknowledgments:GENIE:

Annette Cashmore

Suzanne Lavelle

Cas Kramer

BDRA:

Gilly Salmon

Gráinne Conole

Paul Rudman

Funded by the Higher Education Academy