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“If a role playing game is a gun, then Tome of Horrors is a case of hollow point, explosive shells!”--Monte Cook All Killer, No Filler! Tome of Horrors III contains over 200 never-before-seen monsters, to threat- en and surprise your players from the first monster to the last monster. And what would a Necromancer Games product be without new demons, dev- ils and foul undead, including the Nysrock, the Alastor and the Lich Shade and other soon to be favorites such as the Corpse Orgy and the Ghost-Faced Orc! Completely compatible with revised 3.5 rules Tome of Horrors III is also 100% Open Game Content. This collection of monsters makes a great addition to any Third Edition cam- paign, and was written with the expressed intent to pro- vide usable, detailed, unknown and challenging monsters. Requires the use of the Dungeons and Dragons ® Player’s Hand- book, published by Wizards of the Coast ® . This product utilizes updated material from the v.3.5 revision. PRINTED IN CHINA Sample file

Transcript of Sample file - RPGNow.com · then Tome of Horrors is a case of hollow point, explosive...

  • A Creature Sourcebook for v.3.5 Roleplaying

    “If a role playing game is a gun, then Tome of Horrors is a case of hollow point,

    explosive shells!”--Monte Cook

    All Killer, No Filler!Tome of Horrors III contains over 200 never-before-seen monsters, to threat-en and surprise your players from the first monster to the last monster. And what would a Necromancer Games product be without new demons, dev-

    ils and foul undead, including the Nysrock, the Alastor and the Lich Shade and other soon to be favorites such as the

    Corpse Orgy and the Ghost-Faced Orc!

    Completely compatible with revised 3.5 rules

    Tome of Horrors III is also 100% Open Game Content. This collection of

    monsters makes a great addition to any Third Edition cam-paign, and was written with the expressed intent to pro-vide usable, detailed, unknown and challenging monsters.

    Requires the use of the Dungeons and Dragons® Player’s Hand-book, published by Wizards of the

    Coast®. This product utilizes updated material from the v.3.5 revision.

    P R I N T E D I N C H I N A

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    ©2005 Necromancer Games, Inc. All rights reserved. Reproduction without the written permission of the publisheris expressly forbidden. Necromancer Games, Necromancer Games, Inc. and the Necromancer Games logo, Tomeof Horrors, Tome of Horrors II and Tome of Horrors III are trademarks of Necromancer Games, Inc. All characters,names, places, items, art and text herein are copyrighted by Necromancer Games, Inc. “D20 System” and the D20System logo are trademarks owned by Wizards of the Coast and are used under the terms of the D20 TrademarkLicense. Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, and are usedin accordance with the Open Game License contained in the Legal Appendix. The mention of or reference to anycompany or product in these pages is not a challenge to the trademark or copyright concerned.This book uses the supernatural for settings, characters and themes. All mystical and supernatural elementsare fiction and intended for entertainment purposes only. Reader discretion is advised.Check out Necromancer Games online athttp://www.necromancergames.comVisit the Sword and Sorcery Studio online athttp://www.swordsorcery.comPRINTED IN CHINA.

    TM

    NecromancerGames

    Third Edition Rules,First Edition Feel

    This product requires the use of the Dungeons and Dragons® Player’s Handbook Revised, published by Wizards of the Coast®

    Author: Scott Greene

    Additional Authors:Casey Christofferson, Erica Balsley, Kevin Baase,

    Lance Hawvermale, Travis Hawvermale, Ian S.Johnston, Patrick Lawringer, Nathan Paul, ClarkPeterson, Greg Ragland, Robert Schwalb, Bill Webb.

    Developers:Scott Greene and Bill Webb

    Producer:Clark Peterson

    Editor:Scott Greene.

    Content Editor: Scott Greene

    Art Direction & Design:Mike Chaney

    Interior Artists:Jeff Rebner, Peter Berging, Eric Lofgren, Jeremy

    McHugh, Jim Nelson, James Stowe, Steve Ellis, JeffHolt, Richard Thomas, David Day, Cara Miten, BrianLeBlanc, Chad Sergesketter, Ed Bourelle, Llyn Hunter,Leif Jones, Mike Chaney & UDON Studios

    Front & Back Cover Design: Mike Chaney

    Playtesters: Mark Adams, Kevin Bishop, Michael Davis, Brooke

    Delano, Jason Collins, Meghan Greene, Tracey Greene,Shane Griffin, Brandie Griffin, Greg Hamilton, DaveJenkins, Melissa Kingston, Josh Martin, Serena Wilson.

    Special Thanks:Shane, Kaitie, Brandie, Meghan, Tracey, Erica,

    Stephen, Dave, Elijah, Sammy, Mom, Reaper Ron, Bill,Clark, Mike, SKR, the “One Step at a Time” crew, allthe guys at Necromancer, Reaper Miniatures, Sword &Sorcery Studios, and everyone on the NecromancerGames forums.

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  • Introduction 4Abyssal Harvester 6Abyssal Larva 7Afanc 8Anemone, Giant Sea 10Angel, Chalkydri 11Arach 13Arach, Spellbinder Sorcerer 13Assassin Bug 15Baccae 16Baobhan Sith 17Beetle, Requiem 18Biclops 19Biclops Hero 19Blood Bush 21Blood Wight 22Bogeyman 23Boneneedle 24Boneneedle, Greater 24Brume 26Brykolakas 27Bumblebee, Giant (Queen) 29Bumblebee, Giant (Worker) 29Chain Worm 30Cherum 31Chupacabra 32Churr 33Corpse Orgy 34Crimson Basilisk 35Crystallis 36Demilich 38Demon, Balban 39Demon, Choronzon 40Demon, Gallu 42Demon, Mehrim 43Demon, Mezzalorn 44Demon, Nysrock 45Demon, Skitterdark 47Devil, Alastor (Executioner of Hell) 48Devil, Amaimon 50Devil, Lilin 51Devil, Lilith (Former Queen of Hell) 52Dire Wolfwere 54Dragon, Glass Wyrm 55Dragon, Wrath 56Drake, Splinter 58Drake, Splinter (Tracker) 58Dream Spectre 60Ectoplasm 61Elemental, Gravity 62Elemental, Negative Energy 65Elemental, Positive Energy 67Elemental Construct, Air 70Elemental Construct, Earth 71Elemental Construct, Fire 72Elemental Construct, Water 73Fetch 74Forgotten One 75Fye 76Gargoyle, Fungus 77Genie, Abasheen 78

    Genie, Hawanar 79Genie, Marid 81Ghoul, Dust 83Giant, Bronze 84Giant, Jack-In-Irons 85Giant, Smoke 87Giant, Sea 89Gnarlwood 91Gnasher Lizard 92Gohl 93Golden Cat 94Golem, Flagstone 95Golem, Gelatinous 96Golem, Mummy 98Golem, Witch Doll 99Gray Nisp 100Graymalkin 102Gremlin 103Gremlin Filcher 103Grimm 104Gronk 106Hag, Pit 107Herald of Tsathogga 108Horsefly, Giant 110Inphidian, Night Adder 111Inphidian, Night Adder Priest 111Inphidian, Rattler 113Kuah-Lij 114Lantern Goat 116Lantern Goat, Advanced 116Lich Shade 117Lightning Treant 119Living Lake 120Lythic 121Mantidrake 122Marsh Jelly 124Marsh Jelly, Jubilex-Touched 124Memory Child 125Mephit, Lightning 126Mephit, Smoke 127Mire Brute 129Mortuary Cyclone 130Mosquito, Giant 132Mud Bog 133Murder Crow 134Nazalor 135Netherspark 136Onyx Deer 138Ooze, Amber 139Ooze, Dark Matter Entropic 140Ooze, Entropic 140Ooze, Glacial 141Ooze, Metallic 142Orc, Black 144Orc, Black (Priest) 144Orc, Blood 146Orc, Ghost-Faced 148Orc, Greenskin 149Phasma 151Phooka 152Psiwyrm 153

    Quantum 154Raggoth 155Rawbones 157Reigon 158Reliquary Guardian 149Scylla 161Sea Serpent, Brine 163Sea Serpent, Deep Hunter 164Sea Serpent, Fanged 165Sea Serpent, Gilded 166Sea Serpent, Shipbreaker 168Sea Serpent, Spitting 169Sea Spider, Common 170Sea Spider, Pelagos 170Sepulchral Guardian 172Sheet Fungus 173Skin Stitcher 174Slag Worm 175Soul Reaper 176Spore Rat 177Stone Maiden 178Stroke Lad 180Sudoth 180Swarm, Adamantine Wasp 182Swarm, Heat 183Swarm, Shadow Rat 184Swarm, Undead Raven 185Tendrul 186Thermite 187Tombstone Fairy 188Tumblespark 189Turtle Shark 191Turtle-Shark, Stygian 191Vorin 193Wang Liang 194Wang Liang Master 194Weird, Fungus 196Well Lurker 197Whip Jelly 198Widow Creeper 199Willow Dusk 200Woodwose 202

    Appendix One: AnimalsBrontotherium 204Catfish, Giant Electric 205Dire Smilodon 206Gulper Eel 207Mandril 208Margay 209Raccoon 210Raccoon, Dire 211Swarm, Raven 212Tuatara, Giant 213

    Appendix Two: TemplatesClockwork Bronze Giant 216Collective Creature (Spider) 217Deathleech Horned Devil 220Flame-Spawned Troll 223Mythical Lion 225Paleoskeleton Triceretops 226

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  • Monsters by Type

    Plant-Imbued Ape 228Tenebrous Purple Worm 230Thorny Tyrannosaurus 232

    Appendix Three: New Feats 234

    Appendix Four: The Planes 236

    Appendix Five: MonsterTraits and Challenge Ratings 237

    Appendix Six: Legal Appendix 2xx

    (Incorporeal): Bogeyman, dream spectre, ectoplasm, fye, phasma.(Lawful): Alastor, amaimon, lilin, Lilith, wang liang.Magical Beast: Afanc, chupacabra, crimson basilisk, dire wolfwere,gnasher lizard, golden cat, graymalkins, mantidrake, nazalor, onyxdeer, raggoth, reigon, scylla, sea spiders, turtle shark.Monstrous Humanoid: Arach, churr, gronk, inphidians, pit hag.Ooze: Amber ooze, ectoplasm, entropic ooze, glacial ooze, living lake,metallic ooze, mudbog, whip jelly.(Orc): Black orc, blood orc, ghost-faced orc, greenskin orc.Outsider: Abasheen, abyssal larva, Alastor, amaimon, balban demon,chalkydri, choronzon demon, dream spectre, gallu demon, hawanar,lightning mephit, lilin, Lilith, marid, mehrim demon, memory child,mezzalorn demon, netherspark, nysrock demon, skitterdark demon,smoke mephit, wang liang.Plant: Blood bush, fungus gargoyle, fungus weird, gnarlwood, lightning treant,sheet fungus, splinter drake, spore rat, widow creeper, willow dusk.Psionic: Psiwyrm, reigon.(Reptilian): Night adder inphidian, rattler inphidian.(Shapechanger): Dire wolfwere, gallu demon.(Swarm): Adamantine wasp swarm, heat swarm, raven swarm, shadowrat swarm, undead raven swarm.Undead: Blood wight, bogeyman, brykolakas, demilich, dust ghoul,fetch, fye, lantern goat, lich shade, mortuary cyclone, murder crow,phasma, rawbones, soul reaper, shadow rat swarm, undead ravenswarm.Vermin: Assassin bug, boneneedle, chain worm, giant bumblebee, gianthorsefly, giant mosquito, giant sea anemone, requiem beetle, thermite.(Water): Marid, mire brute, water elemental construct.Templates: Clockwork, collective creature, deathleech, flame-spawned,mythical animal, paleoskeleton, plant-imbued, tenebrous creature, thorny.

    New SubtypeThis book introduces two new subtypes: fungus and gravity.Fungus: The fungus subtype applies to creatures (almost always plants)that are “more fungal” than ordinary plant creatures. It distinguishescommon plant creatures like treants from other plant creatures such asshriekers and phantom funguses.Other than the fact that this subtype applies to certain types of plantcreatures, fungus creatures have no specific traits. The fungus subtypesimply identifies creatures that may be vulnerable to spells, psionics,and effects that specifically target or affect funguses.The following monsters should be considered to have the fungussubtype.Monsters from the MM: Phantom fungus, shrieker, violet fungus.Certain species of shambling mounds and tendriculoses may also havethe fungus subtype.Monsters from the DMG: Green slime, yellow mold, brown mold.Monsters from the Tome of Horrors: Ascomoid, basidirond, gas spore,mandragora, olive slime, olive slime zombie, purple moss, phycomid,russet mold, twilight mushroom, vegepygmy.Monsters from the Tome of Horrors 2: Bog creeper, fulgurate mush-room, fungoid.Though some of the above monsters are classified as hazards (such asyellow mold and russet mold), they still gain the fungus subtype and areconsidered fungus creatures with regards to certain spells and effects.Gravity: This subtype usually is used for elementals and outsiders witha connection to the Elemental Plane of Gravity. Gravity creaturesalways have fly speeds and usually have perfect maneuverability.

    A listing of all the monsters published in this volume, organized by typeand subtype. Several new subtypes can be found in the list below. Eachis detailed after the listing.Aberration: Abyssal harvester, brume, cherum, corpse orgy, gohl,herald of Tsathogga, marsh jelly, Jubilex-touched marsh jelly, quan-tum, skin stitcher, sudoth, tendrul, vorin, well lurker.(Air): Abasheen, air elemental construct, dust ghoul, hawanar, light-ning mephit, smoke giant, smoke mephit, tumblespark.(Angel): Chalkydri.Animal: Brontotherium, dire raccoon, dire smilodon, giant electriccatfish, giant tuatara, gulper eel, mandrill, margay, raccoon, ravenswarm.(Aquatic): Afanc, brykolakas, giant electric catfish, giant sea anemone,gray nisp, gulper eel, scylla, sea giant, sea serpents, sea spiders,stygian turtle shark, sudoth, tendrul, turtle shark.(Chaotic): Abyssal harvester, abyssal larva, balban demon, choronzondemon, gallu demon, herald of Tsathogga, Jubilex-touched marsh jelly,mehrim demon, mezzalorn demon, nysrock demon, pit hag, skitterdarkdemon.(Cold): Fetch, glacial ooze.Construct: Adamantine wasp swarm, elemental constructs, gelatinousgolem, flagstone golem, mummy golem, reliquary guardian, sepulchralguardian, witch doll golem.[Demon]: Abyssal larva, balban demon, choronzon demon, gallu de-mon, mehrim demon, mezzalorn demon, nysrock demon, skitterdarkdemon.[Devil]: Alastor, amaimon, lilin, Lilith.Dragon: Glass wyrm, psiwyrm, sea serpents, wrath dragon.(Earth): Crystallis, dust ghoul, earth elemental construct, lythic, mirebrute, slag worm, stone maiden.(Electricity): Lightning mephit, tumblespark.Elemental: Crystallis, gravity elemental, heat swarm, lythic, mire brute,negative energy elemental, positive energy elemental, slag worm,stone maiden, tumblespark.(Evil): Abyssal harvester, abyssal larva, Alastor, amaimon, balbandemon, brume, choronzon demon, dream spectre, gallu demon, heraldof Tsathogga, Jubilex-touched marsh jelly, lilin, Lilith, mehrim demon,mezzalorn demon, netherspark, nysrock demon, pit hag, skitterdarkdemon, wang liang.(Extraplanar): Abasheen, abyssal harvester, abyssal larva, Alastor,amaimon, balban demon, brume, chalkydri, crystallis, choronzon de-mon, dream spectre, dust ghoul, elemental constructs, entropic ooze,gallu demon, gravity elemental, hawanar, heat swarm, herald ofTsathogga, Jubilex-touched marsh jelly, lightning mephit, lilin, Lilith,lythic, marid, mehrim demon, mezzalorn demon, memory child, mirebrute, negative energy elemental, netherspark, nysrock demon, pithag, positive energy elemental, quantum, skitterdark demon slag worm,smoke giant, smoke mephit, stone maiden, stygian turtle shark, ther-mite, tumblespark, wang liang, wrath dragon.Fey: Baccae, baobhan sith, forgotten one, gray nisp, gremlin, grimm,phooka, stroke lad, tombstone fairy, woodwose.(Fire): Cherum, fire elemental construct, hawanar, heat swarm, slagworm, smoke giant, smoke mephit, thermite.(Fungus): Fungus gargoyle, fungus weird, sheet fungus, spore rat.Giant: Biclops, bronze giant, jack-in-irons, sea giant, smoke giant.(Good): Chalkydri, wrath dragon.(Gravity): Gravity elemental.Humanoid: Kuah-lij, black orc, blood orc, ghost-faced orc, greenskin orc.

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    Welcome to the Tome of Horrors III, the third installment in the series of monster books brought to you by NecromancerGames. While the original Tome of Horrors contained scores of old favorites seemingly forgotten by the passages of time, Tomeof Horrors II took a different approach and offered a slew of new monsters with which to enhance your games. This book, likeTome 2, offers a host of new monsters to both challenge and torture your player characters with, all the while maintaining theFirst Edition Feel that Necromancer Games has become synonymous with (and that our fans expect from us).

    To that end, we give you the Tome of Horrors III, a collection of over 200 new monsters ranging from the angelic andbenevolent chalkydri to the murderous and malevolent wang liang. Some of the monsters found in this book have been culledfrom existing Necromancer Games products, but the majority of them are brand new never-before-seen creatures ready to bedropped into any Revised Third Edition campaign.

    This book is the culmination of many months of work none of which would be possible without the help and dedication ofseveral people (who are thanked in the credits but who are also thanked here). My sincerest thanks goes to Clark Peterson,Bill Webb, Mike Chaney, and Casey Christofferson for their invaluable assistance in assembling and delivering the third (andperhaps best) in the Tome of Horrors series of books. Additional thanks go out to all the artists who helped breathe life intothe monsters found in the pages of this tome.

    So, new challenges await, my friends. What are you waiting for?—Scott Greene, May 2005

    Monsters, horrors, things that go bump in the night. The very essence of the “Game” has always been at its core, anopportunity to face down wicked creatures from the imaginings of the games creators. There, through careful planning, wit,skill, and a dash of luck a group of intrepid adventurers would hopefully prevail against the ever rising tide of darkness that thesefell beings represented.

    To be sure there have always been cute creatures such as unicorns, sprites and griffons in the game as well. These mythicbeings, rooted in our own mythology gave the game an identifiable center from which to build our imaginings upon.

    It seems almost unfathomable. In 2002 we conspired to unleash the Tome of Horrors upon the world. The “Tome” as wecalled it in deference to a classic adventure module by our inspiration, E. Gary Gygax was a collection of familiar and nefariousfavorite foes from past incarnations of the game. There with Scott Greene’s uninhibited imagination and virtuoso skill atnumbers crunching was a completely revised and updated source of pure gaming evil, ready to spring upon old timers andnewcomers to the game alike. The conspiracy didn’t end there of course as we included several new critters, fresh from the pagesof our adventure modules. Other beasts, newly born came to call as well. They too found their way into the pages of the “Tome”and then into the gaming circles of thousands of new fans.

    The new monsters had a niche in this new incarnation of the “Game” and we all felt it. Tome 2 would eschew the old inmany ways. First Edition Feel? Absolutely. New monsters? Definitely. Do it the way the “other guys” do it? No way. Did it work?You bet it did. Tome 2 was beefier, bolder, and more insidious than the first and for the most part, it was all ours.

    Now, welcome to Tome of Horrors III, the latest installment in what has become a hallmark of Necromancer Gamessignature style. Just when the characters think they have their whole world figured out, here we come to make them wet theirchainmail bikini once again.

    I can almost hear the screams, and of course, the laughter. Good times my friends, good times indeed.—C. W. Christofferson, May 2005

    OrganizationThe Tome of Horrors III organizes creatures alphabetically throughout the book with an Appendix dedicated to

    Animals and templates. Similar monsters (such as giants or oozes) are grouped together under the appropriate heading(Giants or Oozes, for example). Following the templates appendix are appendices detailing new feats, new planes ofexistence, an appendix detailing traits common to all monsters in this book, an appendix listing all monsters ranked byChallenge Rating, and finally the Complete Tome of Horrors Index listing every monster that has appeared in Tome 1,Tome 2, or Tome 3 as well as the page number on which that particular monster can be found.

    Several monsters found in this book include advanced or enhanced versions of their normal counterparts such as theEntropic Ooze and Dark Matter Entropic Ooze or the Night Adder Inphidian and Night Adder Inphidian Priest. Suchmonsters are grouped with the base or original monster for ease of reference and are included not only as examples of whatyou can do with the monsters contained herein, but also for the times when you need the “boss monster” to knock downsome unruly characters who have gotten a little too relaxed and carefree in their dungeon-delving.

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    The Tome of Horrors 3CreditsTable of ContentsIntroductionABCDEFGHIKLMNOPQRSTVWAppendix 1: AnimalsAppendix 2: TemplatesAppendicesNew Monster FeatsPlanes of ExistenceGlossary of Traits,Types, and Subtypesand Challenge RatingsLegal Appendix