Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook...

8
The Legend of Zelda Roleplaying Game Revised Sourcebook 1 Sample file

Transcript of Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook...

Page 1: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

1

Sam

ple

file

Page 2: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

CreditsWRITINGChristina Freeman (Da’ Vane)

Sebastian Klement (Ouroboros I)

IDEASChristina Freeman (Da’ Vane)

Sebastian Klement (Ouroboros I)

PROOFING & EDITINGChristina Freeman (Da’ Vane)

DESIGN & LAYOUTChristina Freeman (Da’ Vane)

COVER ARTWORKZack Finfrock (http://zackfinfrock.artworkfolio.com)

DVOID SYSTEMS LOGOPhilip Stephen (www.philipstephen.com)

ADDITIONAL THANKSWizards of the Coast

Paizo Publishing

Nintendo

The Zelda D20 TeamMatt Blasi (Rooks)

Joseph Willis

Derek Floyd

Joshua Bishop

Dillon Siedentopf

From the Legend of Zelda RPG ForumsChristopher Smith (Marker Mage)

Ronald Whited (Zergplex)

Aldragon

Montie2k

Growan Goldstripe

Thomar of Uointer

Zen

… and many others without whom the Legend of Zelda Roleplaying Game Revised Sourcebook would not have been possible without.

The Legend of Zelda Roleplaying Game is an unlicensed fan project inspired by Nintendo's Legend of Zelda(r) video game franchise.

For more information, check out the Legend of Zelda Roleplaying Game website at www.legendofzeldarpg.com.

2

Sam

ple

file

Page 3: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

Table of ContentsCredits 2

Introduction 4

Races 5

Fairy 5

Goron 7

Hylian 10

Moblin 12

Stalfo 16

Zora 19

Classes 23

Academic 24

Artisan 26

Civilian 27

Diplomat 29

Explorer 31

Grifter 32

Healer 34

Performer 36

Priest 38

Warrior 40

Wilderfolk 41

Wizzrobe 43

Legal Notices 46

3

Sam

ple

file

Page 4: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

IntroductionWelcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game. This moment has been a long time coming, as it has taken us almost seven years following the release of the original Legend of Zelda D20 Sourcebook (Zd20 or Original Sourcebook) to reach this point.

We will leave the rambling history lessons about the Legend of Zelda Roleplaying Game Project for later, and focus instead on what you will find in this product. This is the first release of what will become the complete Legend of Zelda Roleplaying Game Revised Sourcebook, and beyond you will find the compiled material on Classes for the Legend of Zelda Roleplaying Game, complete with rules for use with the Pathfinder RPG system.

We chose this system based on experience and personal preferences. This project initially started as a D20-based system based on Dungeons & Dragons 3.x by Wizards of the Coast, and fully compliant with their OGL in 2001. Lots of work and dedication to tightening up the mechanics of this well known popular system have led us to stick with it through thick and thin, and when Wizards of the Coast dropped the D20 brand with the release of Dungeons & Dragons 4th

Edition, we stuck with 3.x like many of our contemporaries, including the torch bearer for the 3.x system – Pathfinder RPG by Paizo. You can find more about this system at http://paizo.com/pathfinderRPG/prd/.

Ultimately, we have chosen to support this system because the Legend of Zelda Roleplaying Game lies somewhere along a similar axis. All of our fans will favour some point on this style, and therefore, we've established this as the limit for our design principles. If something isn't possible in the system, we get to look at it critically and ask whether it is really important for the Legend of Zelda Roleplaying Game. In this way, we are aiming for the simplicity and the depth of Pathfinder RPG, tied together in the mythos of the setting that is the Legend of Zelda Roleplaying Game.

Be sure to let us know what you like about this product on our forums at the Legend of Zelda Roleplaying Game forums, and keep up with updates at www.legendofzeldarpg.com.

Like all projects developed by DVOID Systems, the Legend of Zelda Roleplaying Game is subject to our Lifetime Updates Policy, and you can find out more about this and other DVOID Systems projects at www.dvoidsystems.com.

Finally, we must point out that the Legend of Zelda Roleplaying Game is an unlicensed fan project inspired by Nintendo's Legend of Zelda(r) video game franchise. We are not affiliated with Nintendo or supported by them, but we still thank them for all the inspiration that they have provided in creating the Legend of Zelda mythos within which the Legend of Zelda Roleplaying Game is set.

4

Sam

ple

file

Page 5: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

RacesThe following races represent some of the more common inhabitants of the lands of the Triforce.

• Fairy: A small fey creature famed for their ties to the world of magic.

• Goron: A humanoid with rock-like skin that is noble and honourable.

• Hylian: The most dominant culture throughout the lands of the Triforce, that are most human-like culture.

• Moblin: A tough humanoid renowned for their barbaric and warlike tendencies.

• Stalfo: A species of living undead created from those that have lost their lives and been reanimated by magic.

• Zora: An aquatic species of humanoid renowned for a profound civil war between those who favour nobility and grace, and those who favour strength and power.

FairyHyrule is a world full of magic, be it fiery volcanoes, flowing springs, verdant forests, or even glistening rupees. It is the Great Fairies who must maintain this, as the balance of life and magic is more entwined then most people even realize. It is normally the fairies that will suffer the hardest when any disruption should occur. Every fairy sees the significance of this and most of them chip by no

matter how small it's impact will be throughout the land.

Personality: Most fairies are treated like children, thanks to their high pitched voices and tiny stature. Underneath all this, they are brave little creatures, who despite their size handicap bravely travel the world that was designed for giants. This has prepared them to deal with danger with an academic outlook. Despite all this, fairies remain emotional creatures at heart. The Great Fairies seem to be more setback, as they have adapted to a less mobile lifestyle then their smaller cousins. Sadly the rank order of the fairy doesn't require age or experiment but magic concentration. So at times the Great Fairies are nothing but children that rule over a tribe of elder lesser fairies. Unlike most other races, the fairy is connected to the Triforce in a unique way in that it's magic controls the fairy's whole being. Like the Triforce, most fairies are naturally neutral in their approach to others but they prefer to deal with people that have selfless intentions. Fairies are attracted to magic like a moth is attracted to light, and most can be seen guarding magical spring or a horde of rupees.

Physical Description: Fairies are magical beings and thus consist mostly of magical energy. The strongest among them can fill a whole room with their form. But most of them only manage to be the size of a fist. While it isn't necessary to survive, most fairies take the form of tiny humanoid creatures which allows them to interact with other species. Not only

5

Sam

ple

file

Page 6: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

does this make their job easier, but it creates a little ego as well that enhances their learning progress. In their humanoid form, a fairy closely resembles a tiny hylian, glowing brightly with gossamer wings, like a bee, butterfly or dragonfly. Sometimes it doesn't stop there, and the top of their head is adorned with insect-like antennas sticking out of their hair. The hair of a fairy can range to all the colours of the rainbow and either resembles a hairdo of royalty or resembling that of an unmoving natural flame. Both males and females either wrap themselves in dresses or in thin fitting one piece or full body suits. Some fairies dislike the feel of clothing, and well aware that this behaviour is immodest, they camouflage this by letting there aura shine even brighter.

Languages: The tongue of the fairies is called Sylvan, the purest and one of the first languages conceived by the gods. This language is so natural to them that most are able to speak it it days after there birth. They share this language with other spiritual creatures like the kokiri. Some fairies who are more interested in the outside world pick up hylian, while the more academic-orientated ones go as far as to study Classical.

Adventurers: Fairies are rarely seen as adventurers in the eyes of other races. They are renowned for their healing properties, and thus those eager to make a few rupees search for the skittish creatures across the land, capturing what fairies they can in bottles. At such times, a fairy may get captured, willingly or unwillingly, to aid in the revival of a fellow adventurer. When released from this duty, a fairy

could be stranded in unfamiliar terrain and has to take on the challenge to get home. Other fairies take it upon themselves to check on other races and their relation with magic or rupees, and if able, change things for the better.

Some fairies actually approach people and agree to serve them; this most often happens with kokiri wilderfolk and other natives of the forest, as they are attuned to the land and have a rapport with the fairies. Some fairies have a unique bond with these children of the forest, and act like friends and mentors to them while keeping them out of trouble.

The more selfish fairies strive to enhance their own magical abilities in the hope of becoming Great Fairies themselves. Even then, only a select view choose to commit evil acts in getting their way, and don't normally share the common mind set of most adventurers.

A fairy adventurer isn't measured by the amount of riches they've gathered in their career. No, a true hero shares it's wealth with other. Nor are they measured on who they have slain, for the one at the receiving edge of the blade can be someone's child. A fairy adventurer's true worth is determined by how much they have helped change the world for the better and helped maintain the balance between magic and life which is so important to their very being.

Pathfinder RPG RulesFairy Racial Traits

• Racial Ability Modifiers (Ex): Fairies get a -2 racial penalty to

6

Sam

ple

file

Page 7: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

Strength and a +2 racial bonus to Charisma.

• Small Size (Ex): As Small creatures, fairies get a +3/- size bonus to DR, and a +3 size bonus to all melee and ranged damage rolls, and have a +12 size bonus to bull rush, disarm, grapple, overrun, and trip checks. They have a +5 size bonus to Attack rolls and Defence, and a +20 size bonus to Hide and Spot checks for size. They must use smaller weapons than Medium-sized creatures, and their lifting and carrying limits are three-quarters those of Medium-sized creatures.

• Base Speed (Ex): Fairies have a base speed of six squares (24 ft.).

• Flying (Ex): Fairies have a flying speed of 12 squares (48 ft.), and thus can move in the air without making Flying skill checks, as long as they are carrying no more than a light load. Fairies gain a +16 racial bonus on any Flying skill check to perform a special action or avoid a hazard. Fairies can always choose to take 10 on a Flying skill check, even if distracted or endangered while flying. While flying, fairies can make dive attacks. A dive attack works like a charge, but the fairy must move a minimum of 6 squares (24 ft.) and descend at least 2 squares (8 ft.). The fairy can make only unarmed attacks while diving, but they deal double damage. Fairies can use the run action while flying,

provided that they fly in a straight line.

• Racial Defence Bonus (Ex): Fairies get a +3 racial bonus to Defence They lose this bonus any time they would lose their Dexterity bonus to Defence

• Fairy Magic (Sp): Fairies develop control over life magic, and possess a degree of magic regardless of their chosen path, which comes naturally to them. They automatically learn the cure light wounds spell, and may spend latent MP to cast this spell with a Caster Level equal to half their character level or their forest Caster Level (whichever is higher).

• Fairy Traits (Ex): Fairies are considered fey rather than humanoid.

• Fey Defence (Ex): The fairy gains damage reduction 1/cold iron. This increases by +1/cold iron at 3rd level, and for every two levels thereafter.

• Light Form (Su): The fairy illuminates an area like a torch, providing 4 squares (16 ft.) of bright illumination and 8 squares (32 ft.) of shadowy illumination. The fairy may change the colour of the illumination or suppress this illumination at will.

• Racial Knowledge Skills (Tr): Knowledge (fairy) is always a class skill for fairies, they can use this skill untrained, and they get a +5 racial bonus on skill checks using this skill.

• Racial Language Skills (Tr): Language (sylvan) and one

7

Sam

ple

file

Page 8: Sample file - watermark.rpgnow.com · The Legend of Zelda Roleplaying Game Revised Sourcebook Introduction Welcome to the Revised Sourcebook for the Legend of Zelda Roleplaying Game.

The Legend of Zelda Roleplaying Game Revised Sourcebook

additional Language skill of their choice are always class skills for fairies, they can use these skills untrained, and they get a +5 racial bonus on skill checks using these skills.

• Racial Feat Rate (Tr): Fairies gain a bonus feat as 1st level. They also gain a bonus feat at 3rd level, and for every three levels thereafter. This replaces the bonus feats gained for character level.

• Racial Ability Rate (Tr): Fairies gain a permanent +1 bonus to any two ability scores of their choice at 4th level, and every four levels thereafter. They may choose to apply both points to a single ability score if they wish. This replaces the bonus ability score points gained for character level.

GoronStout, loyal, and merry, but slow and clumsy, gorons are a people that bear a great resemblance to boulders, when curled up and unmoving. They are also renowned for their skill at mining, taste for rocks, invention of the bomb, and love of light-hearted games.

Personality: A smile will most likely be found on the face of a goron at any given time, whether he is dancing, drumming, eating, or even just curled up and thinking. They love to laugh, share stories, and make many friends. One of the only things they have a dislike for is deep water, due to their inability to swim. Kindness, generosity, honesty, and happiness are values esteemed by this stone-eating race. Warriors and the physically fit receive

high regard from gorons, as does anyone who can spin a good yarn. They are also quite skilled with their hands. A goron’s demeanour is often surprising to strangers, sometimes giving the impression that gorons are merely pot-bellied pushovers. This is a dangerous assumption, for a goron’s easy smile and dense body hides the heart of a courageous warrior. Their games and dances are descended from martial tests of strength, endurance, and agility (admittedly, gorons can be quite clumsy). Still, gorons love life, and would much rather have hostiles join in their dances than fight.

Physical Description: Gorons are stumpy looking humanoids with short legs, long arms, and a big pot belly. The skins of their front, legs, arms, and faces are dark tans and deep browns, with thicker, rough-textured, lighter-colored hide on their backs. Their face is without a nose and their two eyes are like two dark beads, most commonly a shiny, solid black colour, and differentiating between their pupil, iris, and corona is all but impossible. Their mouth is filled with flat teeth designed to to grind down their usual diet of stones. Thanks to this, each goron is able to devour and digest the hardest of rocks, although many prefer some kinds of rocks over others. Some gorons are known to grow rough facial and head hair. The ratio between gorons who do and do not grow hair is roughly 1:1, but the colours of those that do usually range from light yellow to white. While the more isolated gorons tend grow their hair all out, most prefer a short cut style with a pluck of hair on the top of their head and a small goatee beard underneath their lips.

8

Sam

ple

file