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  • TM

    A GRIM WORLD OF PERILOUS ADVENTURE

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  • Warhammer Fantasy rolepl ay

    contentsIntroductIon

    Roleplaying Games......................................... 6Using This Book ............................................. 6Graumann’s Letter on the Empire ................ 20

    character

    Creating a Character .................................... 24Species .......................................................... 24Class and Career ........................................... 30Attributes ..................................................... 33Skills and Talents .......................................... 35Trappings ...................................................... 37Adding Detail ............................................... 37Party ............................................................. 41Bringing Your Character to Life ................... 42Advancement ................................................ 43Finished! ....................................................... 43Character Sheet Summary............................ 44

    class and careers

    Classes .......................................................... 46Careers.......................................................... 46 Career Levels ........................................... 47 Advancing Through Your Career .............. 47 Changing Career ...................................... 48Status ............................................................ 49 Tiers and Standing ................................... 49 Determining Status .................................. 50 Changing Status....................................... 50 The Effects of Status ................................ 50 Maintaining Status .................................. 51 Earning Money with Status ..................... 51Academics .................................................... 53 Apothecary ............................................... 53 Engineer ................................................... 54 Lawyer ..................................................... 55 Nun .......................................................... 56 Physician .................................................. 57 Priest ........................................................ 58 Scholar ..................................................... 59 Wizard ..................................................... 60

    Burghers ....................................................... 61 Agitator .................................................... 61 Artisan ..................................................... 62 Beggar ...................................................... 63 Investigator .............................................. 64 Merchant ................................................. 65 Rat Catcher .............................................. 66 Townsman ................................................ 67 Watchman ................................................ 68Courtiers....................................................... 69 Advisor ..................................................... 69 Artist ........................................................ 70 Duellist .................................................... 71 Envoy ....................................................... 72 Noble ....................................................... 73 Servant ..................................................... 74 Spy ........................................................... 75 Warden..................................................... 76Peasants ........................................................ 77 Bailiff ....................................................... 77 Hedge Witch ........................................... 78 Herbalist .................................................. 79 Hunter ..................................................... 80 Miner ....................................................... 81 Mystic ...................................................... 82 Scout ........................................................ 83 Villager..................................................... 84Rangers ......................................................... 85 Bounty Hunter ......................................... 85 Coachman ................................................ 86 Entertainer ............................................... 87 Flagellant ................................................. 88 Messenger ................................................ 89 Pedlar ....................................................... 90 Road Warden ........................................... 91 Witch Hunter .......................................... 92Riverfolk ....................................................... 93 Boatman ................................................... 93 Huffer ...................................................... 94 Riverwoman ............................................. 95 Riverwarden ............................................. 96 Seaman ..................................................... 97 Smuggler .................................................. 98 Stevedore .................................................. 99 Wrecker .................................................. 100Rogues ........................................................ 101 Bawd ...................................................... 101 Charlatan ............................................... 102 Fence ...................................................... 103 Grave Robber ......................................... 104 Outlaw ................................................... 105 Racketeer ............................................... 106 Thief ....................................................... 107 Witch ..................................................... 108Warriors ...................................................... 109 Cavalryman ............................................ 109 Guard ..................................................... 110 Knight .................................................... 111 Pit Fighter .............................................. 112

    Protagonist ............................................. 113 Slayer...................................................... 114 Soldier .................................................... 115 Warrior Priest......................................... 116

    skIlls and talents

    Skills ........................................................... 117 Determining your Skill Level ................. 117 Basic and Advanced Skills...................... 117 Grouped Skills and Specialisation .......... 118 Master Skill List .................................... 118Talents ........................................................ 132 Gaining Talents ...................................... 132 Master Talent List .................................. 132

    rules

    Tests ........................................................... 149 Simple Tests ........................................... 149 Automatic Failure and Success ............... 150 Dramatic Tests ....................................... 152 Difficulty ................................................ 153 Assistance ............................................... 155 Combat ....................................................... 156 Timing ................................................... 156 Combat Summary .................................. 156 Initiative Order ...................................... 156 Surprise .................................................. 156 Taking Your Turn ................................... 157 Attacking ............................................... 158 Criticals and Fumbles ............................ 159 Ranged Combat ..................................... 160 Combat Difficulty .................................. 160 Two-Weapon Fighting ........................... 163 Unarmed Combat .................................. 163 Mounted Combat .................................. 163 Advantage .............................................. 164Moving ....................................................... 164 Moving During Combat ........................ 165 Leaping, and Falling .............................. 166 Pursuit .................................................... 166Conditions .................................................. 167 Multiple Conditions .............................. 167 Master Condition List ........................... 167Fate & Resilience ....................................... 170 Fate and Fortune .................................... 170 Resilience and Resolve ........................... 171Injury .......................................................... 172 Wounds, Critical Wounds, and Death ... 172 Broken Bones ......................................... 179

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  • Torn Muscles ......................................... 179 Amputated Parts .................................... 180 Healing .................................................. 181 Medical Attention .................................. 181 Other Damage ....................................... 181Corruption .................................................. 182 Gaining Corruption Points .................... 182 Corrupting ............................................. 183 Losing Corruption Points ...................... 183Disease and Infection ................................. 186 The Litany of Pest ilence ........................ 186 Symptoms .............................................. 188Psychology .................................................. 190 Psychology Test ...................................... 190 Psychological Traits ................................ 190 Custom Psychology ................................ 191

    BetWeen adventures

    Events ......................................................... 192Endeavours ................................................. 195 Money to Burn....................................... 195 Duties & Responsibilities ...................... 195 General Endeavours ............................... 196 Class Endeavours ................................... 200

    relIgIon and BelIeF

    The Gods .................................................... 202 Gods of the Empire ............................... 202 Other Pantheons .................................... 202 The Chaos Gods .................................... 203The Cults .................................................... 203 Primary Cults of the Empire .................. 204 The Grand Conclave .............................. 204The Cult of Manann, God of the Sea ......... 205The Cult of Morr, God of Death ................ 206The Cult of Myrmidia, Goddess of Strategy ................................... 207The Cult of Ranald, God of Trickery .......... 208The Cult of Rhya, Goddess of Fertility ....... 209The Cult of Shallya, Goddess of Mercy ...... 210The Cult of Sigmar, God of the Empire ..... 211The Cult of Taal, God of the Wild ............. 212The Cult of Ulric , God of War .................. 213The Cult of Verena, Goddess of Wisdom ... 214Dwarven Ancestor Gods ............................ 215 Dwarf Priests ......................................... 215Elven Gods ................................................. 215

    Elven Priests .......................................... 215Halfling Gods ............................................. 215 Halfling Priests ...................................... 215Chaos Gods ................................................ 217Blessings and Miracles ............................... 217 The Blessed ............................................ 217 Blessings and Miracles ........................... 217 Sin Points ............................................... 217 Wrath of the Gods ................................. 218Blessings ..................................................... 220 Success Levels ........................................ 220Miracles ...................................................... 222 Success Levels ........................................ 222 Miracles of Manann ............................... 222 Miracles of Morr .................................... 223 Miracles of Myrmidia ............................ 223 Miracles of Ranald ................................. 224 Miracles of Rhya .................................... 225 Miracles of Shallya ................................. 225 Miracles of Sigmar ................................. 226 Miracles of Taal ...................................... 227 Miracles of Ulric .................................... 227 Miracles of Verena ................................. 228

    magIc

    The Aethyr .................................................. 229 The Winds of Magic .............................. 229 The Language of Magick ....................... 230 The Eight Lores ..................................... 230 Elven Magic ........................................... 233 Dark Magic ............................................ 233 Other Lores ........................................... 233Magic Rules ................................................ 233 Second Sight .......................................... 233 Spells ...................................................... 234 Casting Test ........................................... 234 Channelling Test .................................... 237 Repelling the Winds .............................. 237 Dispelling ............................................... 237 Using Warpstone .................................... 237Spell Lists ................................................... 238 Overcasting ............................................ 238 Petty Spells ............................................. 240 Arcane Spells ......................................... 242Colour Magic ............................................. 245 The Lore of Beasts ................................. 245 The Lore of Death ................................. 246 The Lore of Fire ..................................... 247 The Lore of Heavens .............................. 248 The Lore of Metal .................................. 248 The Lore of Life ..................................... 251 The Lore of Light .................................. 252

    The Lore of Shadows ............................. 253Witch Magic .............................................. 254 The Lore of Hedgecraft ......................... 254 The Lore of Witchcraft .......................... 255Dark Magic ................................................ 256 Lore of Daemonology ............................ 256 Lore of Necromancy .............................. 256Chaos Magic .............................................. 257 Lore of Nurgle ....................................... 257 Lore of Slaanesh .................................... 257 Lore of Tzeentch .................................... 257

    the gamemaster

    General Advice ........................................... 259Character Creation ..................................... 259At the Table ................................................ 260Travel .......................................................... 261After the Game .......................................... 264

    glorIous reIkland

    The Lie of the Land .................................... 267 The Mountains, Foothills, and Vorbergland ..................................... 267 The Grim, Dark Forests ......................... 268 The Rivers, Canals, and Lakes ................ 269 The Cursed and Fetid Marshlands ......... 271Timeline of the Reikland ........................... 272Politics ........................................................ 276 Reikland Council ................................... 276 The Reikland Diet .................................. 277 The Reikland Estates.............................. 277Settlements ................................................. 278 Altdorf and the Manifold Towns ........... 278 The Bastions and Fortresses ................... 283 The Villages, Hamlets, and Holy Places . 285The Ancient Sites and Terrible Ruins ......... 286

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    the consumer guIde

    Money ........................................................ 288 The Cost of Living ................................. 289 Criminal Coinage .................................. 289Going to Market ........................................ 290 Availability ............................................. 290 Bargaining and Trading.......................... 291 Selling .................................................... 291 Bartering ................................................ 291Craftsmanship ............................................ 291 Item Qualities ........................................ 292 Item Flaws ............................................. 292Encumbrance.............................................. 293 Small items ............................................ 293 Over-sized Items.................................... 293 Beasts of Burden .................................... 293 Armour and Clothes .............................. 293 Overburdened ........................................ 293Weapons ..................................................... 293 Weapon Damage .................................... 296 Melee Weapon Groups .......................... 296 Weapon Length ..................................... 297 Ranged Weapon Groups ........................ 297 Weapon Range ....................................... 297 Weapon Qualities .................................. 297 Weapon Flaws ........................................ 299Armour ....................................................... 299 Armour Damage .................................... 299 Armour Qualities ................................... 300Packs and Containers ................................. 301Clothing and Accessories ........................... 302Food, Drink, and Lodging .......................... 302Tools and Kits ............................................ 303Books and Documents ............................... 304

    Trade Tools and Workshops ....................... 305Animals and Vehicles ................................. 306Drugs and Poisons ...................................... 306Herbs and Draughts ................................... 307Prosthetics .................................................. 308Miscellaneous Trappings ............................ 308Hirelings ..................................................... 309 Henchmen ............................................. 309

    BestIary

    Creature Hit Locations .............................. 310The Peoples of the Reikland ....................... 311 Ogre ....................................................... 312 Black Bella — Human Brigand ............. 313 Pol Dankels — Human Witch .............. 313The Beasts of the Reikland ......................... 314 Boar........................................................ 314 Bears ...................................................... 314 Dogs ....................................................... 315 Giant Rats .............................................. 315 Giant Spiders ......................................... 315 Horses .................................................... 316 Pigeons ................................................... 316 Snakes .................................................... 316 Wolves.................................................... 317The Monstrous Beasts of the Reikland ....... 317 Basilisks .................................................. 317 Bog Octopuses ....................................... 318 Cave Squig ............................................. 318 Demigryphs ........................................... 318 Dragons.................................................. 319 Fenbeast ................................................. 319 Fimir ...................................................... 320 Giant ...................................................... 320 Griffon ................................................... 321 Hippogryph ........................................... 321

    Hydra ..................................................... 322 Jabberslythe ............................................ 322 Manticore ............................................... 323 Pegasus ................................................... 323 Troll ....................................................... 324 Wyvern ................................................... 325The Greenskin Hordes ............................... 325 Orcs........................................................ 325 Goblins .................................................. 326 Snotling.................................................. 326The Restless Dead ...................................... 327 Skeleton ................................................. 327 Zombie .................................................. 328 Dire Wolf ............................................... 328 Crypt Ghouls ......................................... 329 Varghulf ................................................. 329 Cairn Wraith .......................................... 329 Tomb Banshee ....................................... 330 Vampire .................................................. 330 Ghost ..................................................... 331Slaves to Darkness ...................................... 331 Beastmen, The Children of Chaos .......... 331 Gors ....................................................... 331 Ungors ................................................... 332 Minotaurs .............................................. 332 Cultists, The Lost and the Damned ....... 333 Mutant ................................................... 333 Cultist .................................................... 333 Chaos Warrior ........................................ 334 Daemons, The Gibbering Hosts ............. 335 Bloodletter of Khorne ............................ 335 Daemonette of Slaanesh ........................ 335 Daemon Prince ...................................... 336 The Loathsome Ratmen ......................... 336 Clanrat ................................................... 337 Stormvermin .......................................... 337 Rat Ogres ............................................... 337Creature Traits ............................................ 338

    Character Sheet .......................................... 344

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  • Cubicle 7 Entertainment LimitedSuite D3 Unit 4 Gemini HouseGroundwell Industrial Estate

    Swindon, SN25 5AZUK

    No part of this publication may be reproduced, stored in a retrieval system, or transmitted in anyform by any means, electronic, mechanical, photocopying, recording or otherwise without the

    prior permission of the publishers.

    Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2018. Warhammer Fantasy Roleplay 4th Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,

    the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7

    Entertainment Limited. All rights reserved.

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  • Warhammer Fantasy rolepl ay

    IntroductIon•

    Welcome to Warhammer Fantasy Roleplay. Marvellous things await you. One of your group will control an entire world, while the rest of you will live in and explore it, uncovering glittering wonders, vile darkness, and everything in between.

    You’ll meet glorious heroes who grimace disdainfully as they step over the suffering poor, and corrupt villains who set down the wrong path in the service of a more laudable causes. Feared but respected wizards master their arts in the high towers of the Colleges of Magic, while outside those safe halls magic users are feared and reviled — and often with good cause, as many dark sorcerers would gladly sell their souls for power. Virtuous priests strive endlessly to improve the lives of the downtrodden, whilst agents of Chaos Gods work to undermine this good work and bring ruination.

    Prepare yourself for the struggle of the gutter, for fighting for your survival, and for facing corruption on all sides. Prepare yourself for danger, as it is everywhere, and you can’t face it alone. And, most of all, prepare yourself for the grim and perilous adventure of Warhammer Fantasy Roleplay!

    Roleplaying gamesWarhammer Fantasy Roleplay (WFRP) is a tabletop roleplaying game (RPG). You might be more familiar with computer or console RPGs, in which case you’ll be right at home. One of your group will take the role of Games Master — who describes the world and what is happening — and everyone else

    will be a Player — one of the game’s protagonists, interacting with the world the GM presents. Players tell the GM what their Characters are doing, and the GM interprets the outcomes of those actions, using the game’s rules where necessary. The game proceeds in that fashion, with the Players pursuing the plot the GM has prepared for the game, or perhaps going off at wild tangents as the poor GM improvises like crazy. It’s all good.

    This book is the rulebook and includes all the information and options for running your games of WFRP. If you’ve never played an RPG before, we’d recommend you try the Warhammer Fantasy Roleplay Starter Set — which is designed to teach you how to play — or take a look at the ‘What is an RPG?’ section of our website: www.cubicle7.co.uk

    Using This BookRoughly speaking, the Player-focused parts of this book are to the front. New players should start by browsing the double-page spreads and letter that introduce the Empire as this is where the initial adventures that Cubicle 7 publishes will be set.

    Players should then use the next few chapters to learn about their Characters and abilities. The Game Rules are for everyone. Players whose characters have a religious or magical background will want to be familiar with the respective sections later in the book. The GM can communicate to the Players as much or as little of the Reikland and Bestiary chapters as they should appropriately know, but remember not to give away too many spoilers.

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    ‘so, what are you here for? Adventure? maybe. Gold? probably. Justice? Ha, that’s a flexible term! What’s that I see in your eye, that pious gleam? Oh, you want to do the right thing. So long as it’s well enough paid, entertaining, and fits with your political views. Eh, close enough, you’ll do, come inside and I’ll tell you about the job.’

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  • Game TextTo help keep the rules clear, this book adopts some standard ways of presenting information:

    Game Terms: All game terms are capitalised, so you can tell events from Events, and know when a test should be simple and when you should make a Simple Test.

    Individual Items: Some game terms encompass many individual items. For example: the game term Spells includes many individual spells a wizard can cast. Each individual item will be italicised. Example: a Banking Endeavour; a Bleeding Condition; the Curse Spell.

    Tests: When you are asked to make a Test (see page @@), it will be bolded so you can find it easily during play. Example: make an Average (+20) Perception Test.

    Acronyms: The rulebook avoids them as much as possible, but it’s important in roleplaying games (RPGs) like Warhammer Fantasy Roleplay (WFRP — we pronounce it WuffRupp) to explain your acronyms the first time the word is used. The Games Master (GM) who runs the game can usually clear up any confusion.

    Advice: Our Characters are on hand in box-outs throughout the book to offer advice and options. Each discusses different elements of the game. If you want to more about the characters, refer to the WFRP Starter Set

    Your WarhammerWarhammer Fantasy Roleplay and the Old World is a phenomenon over 30 years in the making, and we all have our own take on this rich and vibrant setting. That’s something we really want to celebrate, and we want your adventures to take place in your version of Warhammer.

    Throughout the book we present as many options as we can so that you can tailor the game to your vision, many of which are marked clearly with ‘Options:’. If anything contradicts how you want to play your game, please feel free to change it.

    What’s Next?In addition to this rulebook and the WFRP Starter Set, there will be regularly published supplements, sourcebooks, and adventures to support the game and expand its scope. Visit www.cubicle7.co.uk for more information, free resources for the game (including a free adventure), and to sign up to our newsletter.

    IIntroductIon

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