Sample file - watermark.rpgnow.com fileCadillacs & Dinosaurs is used under lim. ahor game names are...

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~ysrem , The Nci them 311 qEW ERA - .:. . ? : , /. . 4 4 .-! -1 - - - I 1 HOUSE t mwravelld - i m flay : I > - i - - 1 3 . . ' 1 /*- - + i 'se to re! ! Witi's most glorious regimel/fell 70 years is ready a re-aw n and is yo for the taking. Uhat's ne J ask? Ydve go af- aware r ts, clones, artificially d an empi to re-b d. But Traveller the New Era's es set is not limiw to carn&n bgckground. Instead you free to eqmiment with differ(rt,es of play, &rent and difknnt The oldest science-ficfjon rqleplaying game is once mn Tr~veIl~is back!! GDW 8#3 T\\TIIAIGIliI'= 1 Roleplaying in the Devastation "(ho(y I) Sample file

Transcript of Sample file - watermark.rpgnow.com fileCadillacs & Dinosaurs is used under lim. ahor game names are...

~ysrem , The Nci them 311

qEW ERA

- ..:. ..?: ,

/ . . 4 4 .-!

-1 - --

I

1

HOUSE t m w r a v e l l d

- i m flay

: I > - i

- - 1 3 . . ' 1

/*- - + i 'se to re! ! W i t i ' s most glorious regimel/fell 70 years is ready a re-aw n and is yo for the taking. Uhat's ne

J ask? Y d v e go af-

aware r ts, clones, artificially d an empi to re-b d.

But Traveller the New Era's es set is not limiw to carn&n bgckground. Instead you free to eqmiment with d i f f e r ( r t , e s of play, &rent and difknnt The oldest science-ficfjon rqleplaying game is once mn

T r ~ v e I l ~ i s back!! GDW 8#3

T\\TIIAIGIliI'= 1 Roleplaying

in the Devastation " ( h o ( y I)

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24 Toraago The PCs may find themselves forced into slavery when the Darakhajurnps intothe wmng ays- tern. By CEayton R. Bush

79 Slgnal GK v s the Vlrus It has w m e to our attention that many long-time Travel Ier players akvt the relationship of the Slg- nal GK adventure and the history of the Virus. By Dave NIIsen

32 Fear and hoathlng Afear mechanic rules variant. By Craig Sheeley

36 Secret Agent Whereverthere are powerful inter- ests, there are shadowy special agents doing their bidding. By Dave Panehyk

40 Assassln Archetype "In this world, excellence wsts. my friwnds. How much are you wilting

. - wfllfindis~dslessandwld,fit&ly . --

for exiles or dead men." By James L. Cambias

& -'>' I

48 Gorgon Hunt The PCs must ralk down" an ex- perimental Al robot tank deployed against the Kafen. By Andy S k k

52 Bantha Cannon <<Proceed to Entwine. Focus dedicated energy receptors on planet. Wait lor further instrue tiom.>> By Chris Hind

56 Guderlan Breams Encounter nomad panzerboys whilo trying to obtain a hard-to-

(find commodity. ByLsgion

60 Panzers Rules on building and uslng panxersl By Legion

64 Thh Jack 1s it not wisebj said that there are things buried in the earth that should never be disturbad?

f . By MEchaal C, Lahssiere

70 A K l s s Among the Stars Draca Starkiller has been through the worst tho galaxy can throw at him. But is he ready for the uhi- mate challenge? By Paul L m s

74 Vehlcles New vehicles deslgned to carry infantry, fight infantry, and support field weapons. By Michael G. La&ss;em

Opinion ............... , ............................ 4 A History of GDW ................... .. ..... 5 Ask Cornmdore Bwana ................ 16 Conventions ....... , ...................... 34

?mveller News Service .................. 46 Reviews .................................. ......A2 Feed back Formlflesults ................. 85 Product Distribution ........................ 85

+ ... Classn~edo .......... .. ................... 86 Nexr lssua ................................. ..*.88

2 Cha

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q, Is published bimonthly. Challenge@l963 GDW. ie. Prin~ecl h lhe USA All rlghs reserved. ISSN 0834- 535. Issue price is $3.50. Six iswas are $15 In the IS and Can- Foreign subscripions (ourslde the IS and Canada but not to APO or FPO addresses) 7 surface mai! are $30 per six: Issues. Please malre dl payments in US lunds drawn on a US b k

I Twilight:2WO,~gaTraveller, OarkCompJropy, 2300 AD and Spsco: 1889 ere all trademarksol GDW. Cadillacs & Dinosaurs is used under lim. ahor game names are trademarks ol lhe wmpanles ~ublishing itwegames. Used alrademarklo idmliPj I producl mmrnemed upon In lhi mqazina should 101 wnsirusd as irnpty~ng Ihe sp6sorsh1p or IM rsdemarlc bider, nor, cmvarsely, should use d the erne 01 m y produn withwl rnenrion 01 trademah ,tmus bo mstrded as a challenge to sud amus.

All mbl should Wsem lo Challenge. W Box 1WB. Iloomington, 11 61 702.1M USA. lrquidm please ?dude a SASE. Foreign inquiries (excepi APOSPO) )lea- include an lnternatiod Repp Coupon. Before ~ubmining manuscripts. @earn send a SASE for our iubmkbn guidaknes. Manusuipts, lensrs, leedbeek xmuenrions. classilieds and general mail should be ,m to Ihe managing adilar. An pnbllm should be imt l o theandirenor. Imu i rk regarding display ad-

dvsnising

I I

Paul Daly June 22,1993 marked the 20th Ken Frank anniversary for Game Designers

LaMont Fullerton Workshop. See the Opinion pag Mark Fullerton and A Histow of GOW on Daae 5

Michelle Sturgeon

Stenhen OHe

'

oren K. Wiseman for the sloty bf what was &&hat '

Dave N~lsen ~k Harri shall be as regards all things GDW.

K ~ r k Wescom HOD Lazzaren~ 9hn Paul Lona

Anne Bedard - ' Mike Vilat

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History of GDW

For the hard-core role- playing orgamesimulation fanatic, Game Designers' (that's s-apostrophe)

I Workshop has been syn- onymous with quality for 20 years. Well-known trademarks such as Twi- light: 2000, Traveller, Harpoon, Command D 9 cision, and the First Battle series are some of the most respected and popular games in their re- spective fields.

Little did four Illinois State University students know during the early '70s that their passion for simulation wargames would someday translate into an internationally successful company. Their enthusiasm led to a university- funded project that allowed them to create specific games that professors could use in a classraom setting as an alternative education tool. That experience led to the cre- ation of GDW on June 22, 1973.

First headquartered in Marc Miller and Frank Chadwick's apartment, the company had humble beginnings, but by 1975, the company had moved into its present location in downtown Normal, Illinois, and has never looked back.

The original four founders still live in Bloomington/Nor- ma1 and direct the operations of the company. Paul Banner sits on the board. Loren Wiseman is a game designer on staff. Marc Miller is Director of Licensing and active in computer game design activities. Frank Chadwick is corpo- rate President and still the company's main designer. What began as a longshot dream has published more than 300 titles; produced two acknowledged master game designers from its staff; published the internationally acclaimed Desert Shield Fact Book, which climbed to No. 1 on The New York Times best-seller list; and currently ships new games to distributors and players all over the nation and the world. GDW publishes 20 or more new titles a year, as well as

licensed editions in Ger- man, French, Italian, Finnish, Hebrew, Swed- ish, Spanish, Portuguese, and Japanese to fulfill de- mands in the international gaming market.

GDW's latest roleplay- ing venture has been very successful, with Traveller: The, Mew Era heading up the "House Systemngroup of roleplaying games. Sharing the same game system areTwilight: 2000

(currently in version 2.2), Dark Con- spiracy (with an improved and updated edition due out this winter), and Cadillacsand Dinosaurs, based on the award-winning comic book se- ries by Mark Schultz and published by Kitchen Sink Press. A new edition of C&D will also appear this winter, up- dated to be compatible with the CBS Saturday morning cartoon show that debuts this fall. Each of these genres incorporates a base gaming system, thus each are compatible with each other. All supplemental material for each of the separate genres are com- patible as well.

In addition to the House System family of games, GDW was also proud to be selected as the publisher of Gary Gygax's new Dangerous Journeys multigenre roleplaying game system, especially as the first game in the series, the Mythus fantasy roleplaying game, marked Gary's re-entry to the fantasy game arena.

Challenge magazine has become a core magazine in the industry. Challenge, which began life as Journal of the Traveller's Aid Society, changed its format from a house organ to covering the entire science-fiction gaming industry in November 1988.

GDW also has an unchallenged reputation as a re- spected wargames and miniatures rules publisher. Harpoon, Command Decision, and Johnny Reb have long dominated their periods in the military miniature rules market.

GDW games are known for their historical accuracy as well as clear, concise, and fun-to-play rules. Drang Nach Osten started GDW's long-standing dedication to produc- ing the finest wargames on the market. GDW isthe company that brought the industry the original Europa series, the Assault series, the Third World War series, and now the First Battle series, for which the hit Blood and Thunder is the latest release.

leases through '93 and '94, with the main emphasis being on Traveller: The New Era (over half of our output forthe next 18 months!), plus some exciting new directions for the other games in the House System, a new genre for Dangerous Journeys--the Unhal- lowed horror roleplaying game, and some book and licensing projects we can't talk about yet, but which you'll really love.

Challenge 70 5

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