Sample file - DriveThruRPG.com · 2018-04-28 · Editing Scott Corum and Ellen Corum The Victory...

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Transcript of Sample file - DriveThruRPG.com · 2018-04-28 · Editing Scott Corum and Ellen Corum The Victory...

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Written by Scott Corum and Victor Gipson

Design & Layout: Scott CorumConcept Design: Scott Corum and Victor GipsonCover Art: Scott CorumInterior Art: Scott Corum and Victor GipsonData and IT Steven CorumEditing Scott Corum and Ellen Corum

The Victory System Character Quick Reference

DisclaimerThe Victory System - Character Quick Reference is a Roleplaying Game supplementand is for entertainment purpos-es only. It makes no claim to being a textbook of any sort, or to represent any actual facts. The concepts, events, and people represented in this book are entirely works of fiction, including the supernatural elements in its background,

storylines, and themes.

Copyright © 2014 Dakkar Unlimited, All Rights Reserved All Characters, Names, Places Copyright © 2014 Dakkar Unlimited. All Rights Reserved

Illustrations and Text Copyright © 2014 Dakkar Unlimited. All Rights ReservedVictory System is a registered trademark ® of Dakkar Unlimited.

First Electronic Publication 2014, Dakkar Unlimited

Playtesters: The Lollipop Guild (Cameron Brenner, Jacob Brenner, Nick Edens, Jeremy David Fain, John Hoon, Rachel Hoon, Sharon Hoon), Wayne Clark, Brian Cochran, David Dalton, Ross Gendelman, Michael “Finn” Glenn, Peter Glenn, Paul Mardahl, Harry Mosley, Mike Shields, Amanda Shouse, Allen Stafford, Wayne Ziegelmeyer

IF YOU DOWNLOADED THIS PRODUCT WITHOUT PURCHASING ITWe hope you enjoy our product! We believe that we produce some pretty entertaining stuff, and we hope you think so too. If you enjoy this product, and would like to continue to see Dakkar Unlimited products on the market, we’d like to encourage you to visit www.HotChicksTheGame.com, see what else we have to offer, and purchase a product or two. We’ve tried to keep our prices competitive and we think you’ll agree that the entertainment value is more than worth it. That way, we’ll be able to continue to pay our bills and produce more product, which we, in turn,

hope that you enjoy as well. Thank you for your patronage!

Special Thanks ToOur families (by relation and extension) for their understanding and support, including allowing us the many hours we

needed to produce this game Also, our fans who gave us moral support and the impetus to continue.

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Credits 2

Contents 3

Statistics, Merits, Flaws, Et Cetera 4

Magic Spells 6

Martial Arts Abilities 7

Mechanica 8

Powers 9

Psionic Disciplines 10

Fantasy Era Equipment 11

Fantasy Era Weapons 11

Fantasy Era Shields 14

Fantasy Era Armor 14

Fantasy Era Miscellaneious 15

Fantasy Era Clothing 16

Fantasy Era Housing 17

Fantasy Era Vehicles 18

Near-Modern Era Equipment 20

Near-Modern Era Weapons 20

Near-Modern Era Shields 23

Near-Modern Era Armor 24

Near-Modern Era Miscellaneous 25

Near-Modern Era Clothing 27

Near-Modern Era Housing 28

Near-Modern Era Vehicles 29

Space Era Equipment 32

Space Era Weapons 32

Space Era Shields 34

Space Era Armor 35

Space Era Miscellaneous 36

Space Era Clothing 37

Space Era Housing 37

Space Era Vehiciles 38

Useful Charts and Tables 40

CONTENTS

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Statistics, Merits, Flaws, etc. Rolling Statisitics

D20 roll Statistic1-2 103-4 95-7 88-12 713-16 617-18 519-20 4

Method 1, Standard: Roll six (6) statistics, assign them to the six (6) Primary statistics as you wish.

Method 2, Hardcore: Roll six (6) statistics, assign them to the primary statistics in the order that you roll them. This method gives the Character one (1) additional Merit.

Method 3, Purchasing: All stats start at four (4). Pur-chase statistics off the following chart, with a budget of thirty-five thousand dollars ($35,000.00). Character’s starting budget CAN be used as well.

Stat Purchasing

Stat Cost: Str, Sta Cost: Agi, Dex, Int, Per

5 $500.00 $1,000.006 $1,500.00 $3,000.007 $3,500.00 $7,000.,008 $7,500.00 $15,000.009 $15,500.00 $31,000.0010 $31,500.00 $63,000.00

Starting budget can be used to improve primary sta-tistics as per the chart below

Stat ImprovementRaising Strength

and Stamina fromRaising all other

stats fromCosts This

4 to 5 - $500.005 to 6 4 to 5 $1,000.006 to 7 5 to 6 $2,000.007 to 8 6 to 7 $4,000.008 to 9 7 to 8 $8,000.009 to 10 8 to 9 $16,000.00

- 9 to 10 $32,000.00

Skill Points Characters start with fifty (50) Skill Points.

Starting budget can be used to further improve skills from this point.

Skill ImprovementRaising a Skill from

this to thisCosts This

No ranks to 1 rank $500.001 rank to 2 ranks $1,250.002 ranks to 3 ranks $2,500.003 ranks to 4 ranks $3,750.004 ranks to 5 ranks $5,000.005 ranks to 6 ranks $6,250.00

Starting budget can also be used to purchase skills that were not acquired using the base forty (40)

points.

Skill PurchasingBuying a Skill you Don’t Have to

this RankCosts this

1 $500.002 $1,750.003 $4,250.004 $8,000.005 $13,000.006 $19,250.00

Secondary StatisticsShrugs Stamina / 2Speed Agility + Dexterity + RunningWill (Stamina + Intelligence) / 2

Initiative (Dexterity + Perception) / 2Damage Resistance Stamina x 2

Armor Shrugs N/ARisk Points Will x 10

Performance StatisticsRunning Speed Speed x 4

Stand Broad Jump (Agility + Acro or (x)Sports) / 2

Run Broad Jump (Speed / 2) + Acro or (x)Sports

Stand High Jump ((Agility + Strength) / 2) + Acro or (x)Sports) / 4

Run High Jump ((Agility + Strength) / 2) + Acro or (x)Sports) / 2

Dead Lift (Strength + Lifting) x 50

Base Throw Strength + Throwing

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