Russ Magus pathfinder

5
7/21/2019 Russ Magus pathfinder http://slidepdf.com/reader/full/russ-magus-pathfinder 1/5 HARACTER NAME PLAYER NAME IDENTITY LASS SIZE GENDER ALIGNMENT DEITY EVEL RACE AGE HEIGHT WEIGHT EYES HAIR  Acrobatics  AMMUNITION  AMMUNITION  AMMUNITION  AMMUNITION  AMMUNITION  AMMUNITION STR MOD + +0 +1 +1 + +0 +3 + +0 + +4  ATTACK BONUS RANGED TOTAL WILL + + +5 TOTAL WISDOM = COMBAT MANEUVER BONUS CMB = SIZE MOD BAB +0 P  ATTACK BONUS +9 Medium 3 lbs BAB STR+ DEX SIZE MOD MISC. MOD +0 4 + SIZE DAMAGE Medium + 1d8+2 +3 ANGE CRITICAL - SIZE +3 TOTAL ATTACK BONUS WEIGHT P TYPE 8 lbs ANGE WEIGHT CM +1; SB [+1] +3 Boar Spear WEAPON 110 ft TOTAL ATTACK BONUS CRITICAL 20/x2 ANGE WEIGHT SIZE SPECIAL PROPERTIES TYPE DAMAGE CRITICAL SPECIAL PROPERTIES WEIGHT TYPE CRITICAL CRITICAL SPECIAL PROPERTIES TOTAL ATTACK BONUS 20/x2 DAMAGE +1 +1 +12 Dex*¹ +14 Wis¹ 1d6+1 DAMAGE  Sound-based = T Int +5 Wis¹ Dex*¹ T T T T +14 Spellcraft  Unusual stonework Use Magic Device Cha T +8 +8 Wis¹ = = + = = = = = = +8  Tracking - 1/2 speed Wis¹ +14 +8 +8 +8 = + + + + = + + + = = = + = Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks Skills marked with S are class skills. * ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies. + = + + = + + + + + + = + + + + + + = + + + + + = 5 = = 2 + + 0 1 + + 5 0 + + 0 + = + + = = 1 + 0 + 5 + + 5 + = 5 5 + (5) + + + + (5) + (5) + 1 + = (5) 0 + + + 5 = 4 = 1 + 5 2 + 1 + = (5) = 1 + + (5) 1 + = + (5) (5) 1 + = (5) 1 + + (5) + = 1 + (5) = 1 (5) + + + + (5) + (5) + (5) 1 + +8 Wis¹ +8 1 + + (5) = = 1 + + + Wis¹ Wis¹ +8 + + (5) = + 4 +10 = 4  Secret doors/compartments  Opposed in dark or shadows + 1 + 1 +8 + Knowledge (planes) = 4 Wis¹ +8 + = 1 = 1 T +8 + 5 = 2 + Intimidate Knowledge (dungeoneering) Int +8 Cha¹ +10 Knowledge (arcana) Int 5 Wis¹ = + 1 + + 3 = + + 1 5 Perception Wis¹ +8 0 + 2 + + 2 0 = = + + + 0 + 1 + 0 + 0 0 + = = + 0 0 0 4 + + + + + 4 + + + 4 1 4 0 + 0 + SKILL NAME + + = = N Dex*¹ 5 +4 +1 = = 0 + +0 + +0 +0 + SKILLS  ARCANE SPELL FAILURE DAMAGE REDUCTION  ARMOR CHECK PENALTY 30 ft/x4 + 0 lbs NON LETHAL Medium + +0 SPELLRESISTANCE Cha¹ Int¹ Bluff Climb Craft (alchemy) +2 +4 + +7 17 11 +4 Int¹ Str*¹ + + +0 = +  ARMOR BONUS DEX MODIFIER Magus 5 5 Drow / Humanoid (Elf) 130 WOUNDS Russ 5 ft. 10 in. TEMP. Male  ABILITY SCORE TOTAL TEMP. SCORE 50 HP HIT POINTS 22 DEFLECT BONUS TEMP. MODIFIER +5 POINT TRACKER SIZE MODIFIER DEX DEXTERITY 20 CHARISMA ABILITY NAME +1 STR 13  ABILITY MODIFIER STRENGTH  ARMOR CLASS AC +1 +10 +1 12 18 +4 ONSTITUTION +2 13 = BASE SAVE = + +1 +5 WIS + =  Appraise 4 2 0 + RANKS Int¹ WISDOM CONDITIONAL MODIFIERS TOTAL BASE ATTACK CON INT NTELLIGENCE CHA INIT BAB +3 14 + MAX RANKS: T T SR 15 TOUCH  ARMOR CLASS    C    L    A    S    S    S    K    I    L    L SKILL MODIFIER +5 KEY  ABILITY DODGE BONUS +0 CONCENTRATION CHECK BONUS Mgs  T =  ABILITY MODIFIER FLAT FLAT-FOOTED SPEED  ABILITY MODIFIER 4 = NATURAL  ARMOR MISC. Craft (bows) +4 SPELL FAIL T T T T T T Wis¹ Stealth + +9 TEMP. MODIFIER Int¹  Opposed  Sight-based  Smell-based Int  Find Traps  Opposed in bright light Wis¹ 20/x3 Craft (weapons) Craft (trapmaking) Wis¹  Taste-based +4 INITIATIVE = = = Wis¹ +8 Wis¹  Touch-based MISC. MOD + +0 +4 Craft (armor) Cha¹ +2 +1 +5 Heal Escape Artist Wis¹ Disguise Dex*¹ Diplomacy +2 Cha¹ +8 +8 + +0 Wis¹ Wis¹  Tracking - Normal Speed  Tracking - x2 speed +5 SHIELD BONUS = +5 +0 15% TOTAL ATTACK BONUS CRITICAL DAMAGE + TEMP. MODIFIER +0 +0 +1 + enses: ow- g s on, een enses, = BASE  ATTACK +4 MISC. BONUS +1 + +2 +0 Perform (act) Cha¹  Marshes or Forests  Dim light or darkness Dex*¹ B Quarterstaff +5 + saves vs enc , mmune o seep MISC. BONUS + +3 +5 Int¹ T T Int¹ brace, see text TEMP. MODIFIER  ABILITY MODIFIER SPECIAL PROPERTIES +4 Composite Longbow +1 MELEE +14 Str*¹ ANGE WEAPON +1 Ride Sense Motive +2 Dex*¹ Survival Dex*¹ Swim  Underground +10 + + 14 sCoreForge Pathfinder Character Creator v7.4.0.1 SPECIAL PROPERTIES +8 SIZE MODIFIER WEAPON TOTAL 19 = + + + + SIZE SIZE TOTAL ATTACK BONUS WEAPON ANGE TYPE WEAPON DEXTERITY REFLEX CONSTITUTION SAVING THROWS +6 FORTITUDE WEIGHT ANGE - 4 lbs WEAPON DAMAGE +10 +6 TYPE TOTAL ATTACK BONUS = Medium monk, double WEIGHT TYPE 1d8+1 SIZE SPECIAL PROPERTIES CMD OMBAT MANEUVER DEFENSE +3 + + +

description

Russ Magus pathfinder

Transcript of Russ Magus pathfinder

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HARACTER NAME PLAYER NAME IDENTITY

LASS SIZE GENDER ALIGNMENT DEITY

EVEL RACE AGE HEIGHT WEIGHT EYES HAIR

 Acrobatics

 AMMUNITION

 AMMUNITION

 AMMUNITION

 AMMUNITION

 AMMUNITION

 AMMUNITION

STR

MOD

+

+0

+1

+1 + +0+3 +

+0 ++4

 ATTACK BONUS

RANGED

TOTAL

WILL +

+

+5

TOTAL

WISDOM=

COMBAT MANEUVER BONUS

CMB =

SIZE

MODBAB

+0

P

 ATTACK BONUS

+9

Medium3 lbs

BABSTR+

DEX

SIZE

MOD

MISC.

MOD

+0

4 +

SIZE

DAMAGE

Medium

+

1d8+2

+3

ANGE

CRITICAL

-

SIZE

+3

TOTAL ATTACK BONUS

WEIGHT

P

TYPE

8 lbs

ANGE

WEIGHT

CM +1; SB [+1]

+3

Boar Spear 

WEAPON

110 ft

TOTAL ATTACK BONUS CRITICAL

20/x2ANGE WEIGHT SIZE SPECIAL PROPERTIES

TYPE

DAMAGE

CRITICAL

SPECIAL PROPERTIES

WEIGHT

TYPE

CRITICAL

CRITICAL

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

20/x2

DAMAGE

+1

+1

+12

Dex*¹

+14

Wis¹

1d6+1

DAMAGE

  Sound-based

=

T Int

+5

Wis¹

Dex*¹

T

T

T

T +14

Spellcraft

  Unusual stonework

Use Magic Device Cha

T

+8

+8Wis¹

=

=

+=

=

=

=

=

=

+8

  Tracking - 1/2 speed Wis¹

+14

+8

+8

+8

=

+

+

+

+

=

++

+

=

=

=

+

=

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks

Skills marked with S are class skills.

* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

+=

+

+

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+ (5)

+ (5)

1

+

+8Wis¹ +8 1 +

+

(5)=

= 1+

+

+

Wis¹

Wis¹ +8 ++ (5)=

+

4+10

= 4

  Secret doors/compartments

  Opposed in dark or shadows

+ 1 +

1

+8 +

Knowledge (planes) = 4Wis¹

+8

+

= 1

= 1

T

+8

+ 5= 2 +Intimidate

Knowledge (dungeoneering) Int +8

Cha¹ +10

Knowledge (arcana) Int

5

Wis¹

=

+ 1 +

+

3=

+

+1

5Perception

Wis¹ +8

0+

2

+

+

2

0=

= ++

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+

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= +

0

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4

+

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4

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1

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0 +

0 +

SKILL NAME

+

+=

=

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Dex*¹ 5

+4

+1=

=

0 +

+0 ++0+0 +

SKILLS

 ARCANE SPELL FAILURE

DAMAGE REDUCTION

 ARMOR

CHECK

PENALTY

30 ft/x4

+

0 lbs

NON

LETHAL

Medium

+ +0

SPELL RESISTANCE

Cha¹

Int¹

Bluff 

Climb

Craft (alchemy)

+2

+4

+

+7

1711

+4

Int¹

Str*¹

++ +0

=

+

 ARMOR

BONUS

DEX

MODIFIER

Magus 5

5 Drow / Humanoid (Elf) 130

WOUNDS

Russ

5 ft. 10 in.

TEMP.

Male

 ABILITY

SCORETOTAL

TEMP.

SCORE

50HPHIT POINTS

22DEFLECT

BONUS

TEMP.

MODIFIER

+5

POINT TRACKER

SIZE

MODIFIER

DEXDEXTERITY

20

CHARISMA

ABILITY NAME

+1STR 13

 ABILITY

MODIFIER

STRENGTH

 ARMOR CLASS

AC

+1

+10

+112

18 +4

ONSTITUTION

+2

13

=

BASE

SAVE

=

++1 +5

WIS

+=

 Appraise 4

2 0

+

RANKS

Int¹WISDOM

CONDITIONAL MODIFIERSTOTAL

BASE ATTACK

CON

INT

NTELLIGENCE

CHA

INIT

BAB +314

+

MAX RANKS:

T

T

SR15TOUCH

 ARMOR CLASS

   C   L   A   S   S

   S   K   I   L   L

SKILL

MODIFIER

+5

KEY

 ABILITY

DODGE

BONUS

+0

CONCENTRATION CHECK BONUS

Mgs  T

=

 ABILITY

MODIFIER

FLAT

FLAT-FOOTED

SPEED

 ABILITY

MODIFIER

4

=

NATURAL

 ARMORMISC.

Craft (bows) +4

SPELL FAIL

T

T

T

T

T

T

Wis¹

Stealth

+

+9

TEMP.

MODIFIER

Int¹

  Opposed

  Sight-based

  Smell-based

Int

  Find Traps

  Opposed in bright light Wis¹

20/x3

Craft (weapons)

Craft (trapmaking)

Wis¹

  Taste-based

+4

INITIATIVE

=

=

=

Wis¹ +8

Wis¹

  Touch-based

MISC.

MOD

+ +0

+4

Craft (armor)

Cha¹ +2

+1

+5Heal

Escape Artist

Wis¹

Disguise

Dex*¹

Diplomacy +2Cha¹

+8

+8

+

+0

Wis¹

Wis¹

  Tracking - Normal Speed

  Tracking - x2 speed

+5SHIELD

BONUS

= +5

+0

15%

TOTAL ATTACK BONUS CRITICALDAMAGE

+

TEMP.

MODIFIER

+0+0+1

+ enses: ow- g s on, een enses,

=

BASE

 ATTACK

+4

MISC.

BONUS

+1

++2

+0

Perform (act) Cha¹

  Marshes or Forests

  Dim light or darkness Dex*¹B

Quarterstaff 

+5

+ saves vs enc , mmune o seep

MISC.

BONUS

+

+3

+5

Int¹T

T

Int¹

brace, see text

TEMP.

MODIFIER

 ABILITY

MODIFIER

SPECIAL PROPERTIES

+4

Composite Longbow +1

MELEE

+14

Str*¹ANGE

WEAPON

+1

Ride

Sense Motive

+2Dex*¹

Survival

Dex*¹

Swim

  Underground

+10

++

14 sCoreForge Pathfinder Character Creator v7.4.0.1

SPECIAL PROPERTIES

+8

SIZE

MODIFIER

WEAPON

TOTAL

19 = + ++

+

SIZE

SIZE

TOTAL ATTACK BONUS

WEAPON

ANGE

TYPE

WEAPON

DEXTERITY

REFLEX

CONSTITUTION

SAVING THROWS

+6

FORTITUDE

WEIGHTANGE

- 4 lbs

WEAPON

DAMAGE

+10+6

TYPE

TOTAL ATTACK BONUS

=

Medium monk, double

WEIGHT TYPE

1d8+1

SIZE SPECIAL PROPERTIES

CMDOMBAT MANEUVER DEFENSE

+3 +

++

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 --

 

#

#

#

#

#

#

#

#

#

#

#

300 750

MED LOAD

HEAVY

LOAD

50 150

NOTES

0 lbs

150

100

Goblin

Wrist/Arm Slot

ENCUMBRANCE

Total Weight Carried lbs

LIGHT

LOAD

20.50Armor/Shield/Weapons lbs

0 lbs

Shoulder Slot

17.5

0 lbs

at least 15,000 23,000

Headband Slot

Neck Slot

Ring Slot (LH)

0 lbs

0 lbs

Ring Slot (RH)

0 lbs

Hand Slot

0 lbs

0 lbs

Head Slot

0 lbs

Chest/Torso Slot

Feet Slot

0 lbs

0 lbs

Eyes/Face Slot

Belt of Incredible Dexterity +2 1 lbs

Belt/Waist Slot

0 lbsBody Slot

Magic Items Equipped by Slot

SPECIAL ABILITIES

ARMOR BONUS MAX DEX BONUS

SPECIAL PROPERTIES

GEAR

ARMOR/PROTECTIVE ITEM TYPE

+05 lbs—SPECIAL PROPERTIES

Wgt.

WEIGHT

Mithral Chain Shirt +1ACP

Buckler +1

OTHER POSSESSIONSEM ITEMWgt.

SPELL FAILURE

+2

+0 10%

WEIGHTMAX DEXSHIELD BONUS

LANGUAGES

Drow Sign Languag

Elven

EXPERIENCE / LEVEL

/

+6

30 ft 12.5 lbs

SHIELD/PROTECTIVE ITEM

5%

Light

SPELL FAILURE

+5

CHECK PENALTY

P

P

SPEED

P

Undercommon

Unencumbered

 Aklo

Common

LIFT OVERLIFT OFFGROUND

PUSHDRAG

14 sCoreForge Pathfinder Character Creator v7.4.0.1

isc.

(Spd: normal, Max Dex Bonus:

normal).

MONEY

rt

P

ems

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14 sCoreForge Pathfinder Character Creator v7.4.0.1

buckle, usually depicting the image of a tiger. The belt grants the wearer an

enhancement bonus to Dexterity. [CL: 8th] [Belt/Waist (PFCR)]

• EFFICIENT QUIVER: This appears to be a typical arrow container capable of

holding about 20 arrows. It has three distinct portions, each with a nondimensional

space allowing it to store far more than would normally be possible. The first and

smallest one can contain up to 60 objects of the same general size and shape as an

arrow. The second slightly longer compartment holds up to 18 objects of the same

general size and shape as a javelin. The third and longest portion of the case

contains as many as 6 objects of the same general size and shape as a bow (spears,

staffs, or the like). Once the owner has filled it, the quiver can quickly produce any

item she wishes that is within the quiver, as if from a regular quiver or scabbard.

The efficient quiver weighs the same no matter what's placed inside it. [CL: 9th]

[Pack (PFUEq 294)]

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES

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14 sCoreForge Pathfinder Character Creator v7.4.0.1

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIESADDITIONAL CHARACTER INFO/SPECIAL ABILITIES NOTE-- DROW RACIAL TRAITS --

• Dex: +2, Con: -2, Cha: +2

• TYPE: Humanoid (Elf)

• SIZE: Medium

• DROW MAGIC: Drow can use the following spell-like abilities once per day:

dancing lights, darkness, faerie fire. Caster level equals the drow's class levels.

• POISON USE: Drow are skilled in the use of poison and never risk

accidentally poisoning themselves.

• SPELL RESISTANCE: Drow have spell resistance equal to 11.

• WEAPON FAMILIARITY: Drow are proficient with the hand crossbow, rapier

and short-sword.

• ELVEN BLOOD: Drow count as elves for any effect related to race.

• ELVEN IMMUNITIES: Elves are immune to magic sleep effects and get a +2

racial saving throw bonus against enchantment spells or effects.

• KEEN SENSES: Elves receive a +2 racial bonus on Perception skill checks.

• LOW-LIGHT VISION: Some drow dwell close to the surface lands, either because

they serve drow causes or they were exiled. Drow with this racial trait gain low-light

vision, allowing them to see twice as far as humans in conditions of dim light.

• Automatic Languages: Elven, Undercommon

• Bonus Languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language,

Gnome, Goblin

-- ARCHETYPES --

• You have selected the following Archetypes:

- Myrmidarch (Magus)

-- CLASS ABILITIES --

• FAVORED CLASS (Magus) : You've gain the following bonuses: H it Point).

• DIMINISHED SPELLCASTING: A Magus of this type casts one fewer spell of

each level than normal. If this reduces the number to 0, he may cast spells of that

level only if his Intelligence allows bonus spells of that level. (PFUC).

• MAGUS ARCANA: You have chosen the following Arcana: Arcane Accuracy.

- Arcane Accuracy (Su): You can expend 1 point a swift action to grant yourself

a +4 insight bonus on all attack rolls until the end of your turn. (PFUM). (PFUM 10 -

12).

• ARCANE POOL: You gain a reservoir of arcane energy that you can draw upon to

fuel your powers and enhance your weapon. Your arcane pool total is 6 points. You can

expend 1 point from your arcane pool, as a swift action, to grant any weapon you are

holding a +2 enhancement bonus for 1 minute. These bonuses can also be used to add any

of the following weapon properties: Dancing, Flaming, Flaming Burst, Frost, Icy Burst,

Keen, Shock, Shocking Burst, Speed, or Vorpal. The pool refreshes once per day when

you prepares your spells. (PFUM 9).

• BONUS FEAT: A magus gains a bonus feat in addition to those gained from

normal advancement. These bonus feats must be selected from those listed as combat,

item creation, or metamagic feats. He must meet the prerequisites for these feats as

normal. (PFUM 12).

• MAGUS SPELLS: A magus casts arcane spells drawn from the magus spell list. A

magus must choose and prepare his spells ahead of time. A magus can learn spells froma wizard's spellbook, just as a wizard can from a magus's spellbook. The spells

learned must be on the magus spell list, as normal. The magus can cast known 0-level

spells at will. (PFUM 9).

• MAGUS WEAPONS AND ARMOR: A magus is proficient with all simple and

martial weapons. A magus is also proficient with light armor. He can cast magus spells

while wearing light armor without incurring the normal arcane spell failure chance.

(PFUM 9).

• RANGED SPELLSTRIKE: A myrmidarch can use spellstrike to cast a single-target

touch attack ranged spell and deliver it through a ranged weapon attack. Even if the

spell can normally affect multiple targets, only a single missile, ray, or effect

accompanies the attack. A myrmidarch using a multiple-target spell with this ability

may deliver one ray or line of effect with each attack when using a full-attack

action, up to the maximum allowed by the spell (in the case of ray effects). Any

effects not used in the round the spell is cast are lost. (PFUC).

• SPELL COMBAT: You learn to cast spells and wield your weapons at the same time.

Like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a

full-round action, you can make all of your attacks with your melee weapon at a -2

penalty and can also cast any spell with a casting time of 1 standard action. If you

cast defensively, you can decide to take an additional penalty on your attack rolls,

up to 4, and add that amount as a bonus on your concentration check. (PFUM 10).

• SPELLSTRIKE: Magus casts a spell with a range of “touch” from the magus spell

list, he can deliver the spell through any weapon he is wielding as part of a melee

attack. When a magus casts a spell with a range of touch, he can deliver the spell

through any weapon he is wielding as part of a melee attack. Instead of the free

melee touch attack normally allowed to deliver the spell, a magus can make one free

melee attack with his weapon (at his highest base attack bonus) as part of castingthis spell. (PFUM 10).

-- COMBAT FEATS --

• ARMOR PROFICIENCY (LIGHT): When you wear a type of armor in which

you are proficient, the armor check penalty for that armor applies only to Balance,

Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.

(PFCR 118)

• DEADLY AIM: You may subtract 1 from ranged attack rolls to gain +2 damage.

Declare before attacking. Does not apply to touch or non-HP damage attacks. Lasts

until your next turn. (PFCR 121)

• POINT-BLANK SHOT: You get a +1 bonus on attack and damage rolls with ranged

weapons at ranges of up to 30 ft. (PFCR 131)

• PRECISE SHOT: You can shoot or throw ranged weapons at an opponent engaged in

melee without taking the standard -4 penalty on your attack roll. (PFCR 131)

• RAPID SHOT: When making a full-attack action with a ranged weapon, you can fire

one additional time this round. All of your attack rolls take a –2 penalty when using

Rapid Shot. (PFCR 132)

-- TRAITS --

 • BANDIT (Regional: River Kingdoms): Since you were young, you've been a member

of one River Kingdoms bandit gang or another. Choose one of the following skills:

Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it

is always a class skill for you. (PFCo: ISP 18)

 • MAGICAL LINEAGE (Magic): Snowball is treated as one level lower

when figuring adjusted level for metamagic. (PFAPG 329)

 • REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG328)

-- WEAPONS --

• COMPOSITE LONGBOW +1: You need at least two hands to use a bow, regardless of

its size. You can use a composite longbow while mounted. If your Strength bonus is

less than the strength rating of the composite bow, you can't effectively use it, so

you take a –2 penalty on attacks with it. [Weapon 1 (PFCR)]

-- MAGIC ITEMS --

• BELT OF INCREDIBLE DEXTERITY +2: This belt has a large silver

buckle, usually depicting the image of a tiger. The belt grants the wearer an

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0Weight Carried lbs

M Wgt.

0Weight Carried lbs Weight Carried lbs0

Wgt. ITEMITEM Wgt. ITEM

OTHER POSSESSIONS

Weight Carried lbs