Run Plays More isn’t better. Better is better. When RB's clear L.O.S., run THRU safeties – don't...
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Transcript of Run Plays More isn’t better. Better is better. When RB's clear L.O.S., run THRU safeties – don't...
Run Plays
More isn’t better. Better is better.
When RB's clear L.O.S., run THRU safeties – don't cut it outside.
Run for FIRST DOWNS, not touchdowns.
Plays by Area
• The objective of this page is to help identify the plays that will form the Sainted Six while making sure that each hole can be attacked.• Depending on the defensive alignment and/or tag the Lead
can hit the 3/5/7 or 2/4/6 areas.
• The plays listed will be run to either side.
• These are the primary plays that hit the holes of the offensive nomenclature.
• The base assumption is that the offense needs to be able to hit each hole in the offensive formation.• But that hitting the hole with multiple plays is usually not
necessary
• Power plays are characterized by the QB reversing out and handing the ball directly to the back.
• Option plays are characterized by the QB opening toward the play and reading one or more defenders. Options plays start with “1x” to indicate the QB (1 back) is starting with the ball.
7Grin
d
5
Lead
3
Lead
2
4
Trap
6
Midline01 M
idlin
e
Sweep
9 8
Lead
Playcalls – Sainted SixPlay Primary Alternates & Variations Counter Pass
Triple 13 Triple Arc13 Triple Bob13 Triple Load12 Triple Arc12 Triple Bob12 Triple Load
12 Triple Arc Reverse13 Triple Arc Reverse
12 Triple Pass
Midline 11 Midline10 Midline
10 Midline Pitch11 Midline Pitch10 Midline Drive11 Midline Drive10 Midline Follow11 Midline Follow
10 Midline Counter11 Midline Counter
10 Midline Pass11 Midline Pass
Lead 43 Lead22 Lead
13 Lead23 Lead33 Lead12 Lead32 Lead42 Lead
22 Lead Pass43 Lead Pass
Sweep 49 Rocket28 Rocket
49 Jet28 Jet39 Toss38 Toss19 Toss Keep18 Toss Keep
28 Sweep Z Reverse49 Sweep Z Reverse
28 Rocket Pass49 Rocket Pass
Trap 31 Midline Trap30 Midline Trap
Counter 45 Sally24 Sally
Playcalls – SecondaryPlay Primary Alternates & Variations Counter Pass
Blast 24 Blast45 Blast
24 Blast Pass45 Blast Pass
Wedge 24 Wedge25 Wedge45 Wedge
Keep 10 Keep10 Keep Bullfrog10 Keep Freeze
Grind 26 Grind47 Grind
26 Grind Counter47 Grind Counter
Counter (Trey)
24 Counter25 Counter45 Counter
24 Counter Draw25 Counter Draw
24 Counter Pass Z Bbl25 Counter Pass Z Bbl
Summary of Xxxx, YyyyXxxx Assignment
PSTE xxx
PST xxx
PSG xxx
C xxx
BSG xxx
BST xxx
BSTE xxx
Y xxx Description / NotesThe size of the image area is 2.3 x 3.6. Keep it to that size limits and it will fill the area.1 xxx
2 xxx
3 xxx
4 xxx
Z xxx
X xxx
Yyyy Assignment
PSTE xxx
PST xxx
PSG xxx
C xxx
BSG xxx
BST xxx
BSTE xxx
Y xxx Description / NotesXxx
1 xxx
2 xxx
3 xxx
4 xxx
Z xxx
X xxx
If… FB gets through the LOS on Lead Pass
Then… Keep running LeadThe LB’s are not doing their job
If… Then…
If… Then…
Winning Theory
• Beat your opponent physically– Better physical condition– Be aggressive and “out-mean” them– Consistency – 110% every play
• Genuine all-out desire for team victory– Goal – To win them all– Personal sacrifice instead of personal glorification– What one can contribute, not what one can receive– When you win there is enough glory for everyone
• Winning edge– Second and third effort– No penalties, broken signals, fumbles, or interceptions– Sudden change– Know and play zone and field position– Concentration and mental discipline
• Stress kicking game– Type of kick for particular zone– Protection– Coverage and defense– Rush– Returns– Field the ball
• Defense– No long runs– No passes for touchdown– Force mistakes– Score on defense
• Offense– Never give up the ball without a kick– Extras in Danger zone– Score in 4-down zone– Discipline– Intelligent recklessness– It takes 11 to move the ball