Rules for Pairings Scenarios and Scoring

3
WARHAMMER FANTASY TEAM CHAMPIONSHIP RULES FOR SCENARIOS, PAIRINGS AND SCORING SCENARIOS The scenarios available are here presented. Battleline, Meeting Engagement and Blood and Glory are taken from the WHF BRB, with some changes in the last two. King of the Hill is a completely new one. Two of the scenarios have Objectives, which modify the Scoring rules 1. Battleline 2. Meeting engagement Rule Changes : No reserve rolls. Player who wins the roll-off to choose his half of the table will deploy second. 3. Blood and glory Rule Changes : If at any point during the game all of a player’s remaining Fortitude is in a single unit, the army counts as having reached its Breaking Point. Game lasts 6 turns Objective : First player to break opponent gets +1BP. If he also remains unbroken during the whole game, he receives further +2BP. Opponent loses the same amount of BP 4. King of the Hill (Plays as Battleline) Objective : A unit with regular Banner Bearer standing in the center of the table at the end of the last turn grants +3BP to its owner and -3BP to the opponent The scenario to be played in a Singles Tournament environment is determined as follows. A player rolls a D6 and consults the chart below: 1-2: The player who rolled the dice chooses the scenario to be played 3-4: The player who didn’t roll the dice chooses the scenario to be played 5-6: The Battleline scenario will be played The scenario to be played in a Team Tournament environment is determined by a combination of the Tournament Round and the Pairing Step. Consult the Pairings section below.

description

Rules for Pairings Scenarios and Scoring

Transcript of Rules for Pairings Scenarios and Scoring

  • WARHAMMER FANTASY TEAM CHAMPIONSHIP

    RULES FOR SCENARIOS, PAIRINGS AND SCORING

    SCENARIOSThe scenarios available are here presented. Battleline, Meeting Engagement and Blood and Glory are taken from the WHF BRB, with some changes in the last two. King of the Hill is a completely new one. Two of the scenarios have Objectives, which modify the Scoring rules

    1. Battleline2. Meeting engagement

    Rule Changes : No reserve rolls. Player who wins the roll-off to choose his half of the table will deploy second.

    3. Blood and gloryRule Changes : If at any point during the game all of a players remaining Fortitude is in a single unit, the army counts as having reached its Breaking Point. Game lasts 6 turnsObjective: First player to break opponent gets +1BP. If he also remains unbroken during the whole game, he receives further +2BP. Opponent loses the same amount of BP

    4. King of the Hill (Plays as Battleline)Objective: A unit with regular Banner Bearer standing in the center of the table at the end of the last turn grants +3BP to its owner and -3BP to the opponent

    The scenario to be played in a Singles Tournament environment is determined as follows. A player rolls a D6 and consults the chart below:

    1-2: The player who rolled the dice chooses the scenario to be played 3-4: The player who didnt roll the dice chooses the scenario to be played5-6: The Battleline scenario will be played

    The scenario to be played in a Team Tournament environment is determined by a combination of the Tournament Round and the Pairing Step. Consult the Pairings section below.

  • PAIRINGSPairings are done when playing ETC WHF in a Team Event and determine which of the armies (which includes the player controlling that army) in a Team play against which of the armies in the opposing Team. Each team has a pool of his 8 armies, usually represented by 8 cards, and those are matched to the opponent Teams 8 cards in the 4 Steps described below. Pairings have to be done in under 30 minutes.

    Step 1 (1st and 2nd Match-up)Both Teams simultaneously put on the table 1 armyBoth Teams simultaneously offer up 2 opponents for the rivals army on the tableBoth Teams select their opponent from the 2 offered ones. The unselected army is returned to the Teams pool of armies (hand)

    Step 2 (3rd and 4th Match-up)Proceed again as in Step 1

    Step 3 (5th and 6th Match-up)Both Teams simultaneously put on the table 1 armyBoth Teams simultaneously offer up 2 opponents for the rivals army on the table. At this point each Team will have only 1 remaining army unoffered (last in hand)Both Teams select their opponent from the 2 offered ones. The unselected army is not returned to the Teams pool of armies as it will be used in the Step 4, so it remains on the table

    Step 4 (7th and 8th Match-up)The unselected army of Team A (on the table) plays against the unoffered army of Team B (last in hand). The same happens to the remaining two armies (on the table vs last in hand)

    The Pairing Step in which each pairing is done, in combination with the Tournament Round, determines the Scenario to be used, according to the table below. Tables (maps) are determined randomly, as soon as the pairing is over

    Round 1, 5, 9 Round 2, 6, 10 Round 3, 7, 11 Round 4, 8, 12

    Step 1 Battleline Meeting Engagement Blood and Glory King of the Hill

    Step 2 Meeting Engagement Blood and Glory King of the Hill Battleline

    Step 3 Blood and Glory King of the Hill Battleline Meeting Engagement

    Step 4 King of the Hill Battleline Meeting Engagement Blood and Glory

  • SCORINGCalculate your Victory Points and whether or not any player has achieved the Scenarios Objectives, and consult the table below. Victory Points are scored as per the rulebook, with the following exceptions:

    Units and characters fleeing at the end of the game yield 50% of their cost as VP Non-fleeing units at 25% or less of their starting model size yield 50% of their cost as VP Units summoned with the Lore of Undead yield VPs as any other unit in the army,

    according to their cost and unit size at the time of their summoning

    Result (BP)

    VP Difference

    BattlelineMeeting Engagement Blood and Glory King of the Hill

    10-10 0-150 0-200

    11-9 151-300 201-400

    12-8 301-450 401-600

    13-9 451-600 601-800

    14-6 601-750 801-100

    15-6 751-900 1001-1200

    16-4 901-1050 1201-1400

    17-3 1051-1200 1401+

    18-2 1201-1350 +1 BP / -1 BP if both players are broken

    +3 BP / -3 BP if one player is broken

    +3 BP / -3 BP if a player captures the objective19-1 1351-1500

    20-0 1501+