· Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation)...

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Transcript of  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation)...

Page 1:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 2:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 3:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 4:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 5:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 6:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 7:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 8:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 9:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 10:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 11:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 12:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 13:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 14:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 15:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 16:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 17:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 18:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 19:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 20:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 21:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 22:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 23:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 24:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 25:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 26:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 27:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 28:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 29:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 30:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 31:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 32:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 33:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 34:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 35:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 36:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 37:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 38:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 39:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 40:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 41:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 42:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 43:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 44:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 45:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 46:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text
Page 47:  · Rotate object around arbitrary axis glRotate{fd} ( angle, x, y, z ) ... OpenGL implementation) Projection matrices - E.g. useful when a text box needs to be displayed (since text