Rolemaster - Angmar Land of the Witch King

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Review of a campaign module set in Middle-earth for Rolemaster.

Transcript of Rolemaster - Angmar Land of the Witch King

RolemasterFirst EditionProduct: Angmar Land of the Witch KingStock #: ME 2300Producer: Iron Crown Enterprises (ICE)Designers: Heike Kubasch and Peter FenlonRelease date: 1982Category: Middle-earth Series Campaign ModuleFormat: Shrink-wrapped set containing Sourcebook (Saddle-stapled softcover ANSI A, 48 pages; Stock # ME 2300) with Map on the northen Misty Mountains (front) and Carn Dm (reverse) (Full-color 16 x 20 double sided detachable fold-out map sheet).Comments: This is the first campaign module of ICEs Middle-earth Series which maps a detail of the overall picture of the continent that was covered in general terms with A Campaign and Adventure Guidebook for Middle-earth, a series originally designed for Rolemaster which would contine in this format until 1990 and by then serve both the RM and Middle-earth Role Playing (MERP) game systems. As a campaign module it doesnt present any ready-to-play adventures but instead provides detailed information about Angmar and all of the interesting places there that the Gamemaster may used to create his own campaigns, set anytime between T.A. 1600 and 1700. This module breaks up its presentation into describing the land and climate, and water, the flora and fauna (such as Trolls, Dragons and Giants, etc.), the peoples, culture, language, society, economy and government of Angmar, as well as its politics and power, with an emphasis on the Witch King of Angmar and his war campaigns waged against Arnor (which is launched full force in T.A. 1640, the generic game year of most ICE Middle-earth Series modules), and a host of important personalies (Non Playing Characters). The places of note described in detail are Carn Dm, the stronghold of the Witch King, the sample Dunadan border castle Morkai and the fortified village Kuska, as well as the Kargash keep and ancient Nmenrean Eldanar Castle set in no mans land. This major section contains seven major floorplans and four lesser, as well as five important illustrations, and two major and five smaller black & white maps. The final segment of the book gives guidelines for the GM how to implement all of this information, and how to design outposts and castles, how to generate NPCs of different classes, how to use siege equiment, and some suggestions for adventures. The book also provides aids for the GM in Dnedain herblore with a full list of herbs and drugs. It also contains conversion guidelines to make this module usable with most of the then common role playing systems, such as AD&D and RuneQuest, etc. Attached to the book is also a beautiful folded out 16 x 20 (40 x 50 cm) map in full color and with two sides, one side showing Angmar and the other the stronghold Carn Dm.