ROI positive User Acquisition for mobile games

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Dr. Hanno Fichtner – November 2013 ROI positive User Acquisition for mobile games Part of

description

This presentation outlines how mobile app/game developers can acquire new users on a profitable level. First it gives an outline of how user acquisition has changed over the past two years. Then it shows the process of buying traffic in a ROI positive way. Lastly it summarizes the launch timeline to prepare for a successful app release.

Transcript of ROI positive User Acquisition for mobile games

Page 1: ROI positive User Acquisition for mobile games

Dr. Hanno Fichtner – November 2013

ROI positive User Acquisition for mobile games

Part of

Page 2: ROI positive User Acquisition for mobile games

   

Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 2  

Who  is  talking?  

§ Co-­‐Founder  &  Partner  HitFox  Group  

§ Heading  AppLi8  US  

§ Acquiring  millions  of  users  per  month  for  hundreds  of  games  

Dr. Hanno Fichtner

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 3  

The  3  waves  of  paid  User  Acquisi<on  

Top  charts  Lowest  CPI  

ROI  posi<ve  

2011   2012   2013+  

Pricing   Flat  fee   CPI   aCPI  

SDKs   No  SDK   Many  SDKs   Few  SDKs  

Ad  type   IncenJvized   Non-­‐incent   Non-­‐intrusive  

Goal   Top  posiJon   High  volume   CLV  >  eCPI  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 4  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opJmizaJon   Traffic  buying  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 5  

Tracking  setup  

Common  iden<fier  needed  to  match  channels  with  in-­‐app  behavior  

Campaign  tracking  

§ AUribuJon  of  installs  to  paid  and  non-­‐paid  channels  

§ Methods:  Fingerprint,  IDFA/Android  ID  

§ Players:  

In-­‐game  tracking  

§ Tracking  of  in-­‐app  events  to  measure  and  analyze  user  behavior  

§ Players:  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

The  in-­‐game  KPIs  in  the  user‘s  lifecycle  

ROI-­‐posiJve  User  AcquisiJon  

RetenJon   Engagement   Virality  

MoneJzaJon  

§  Day  1,  7,  30  §  DAU  §  DNU  

§  Average  Jme  in  app  /  session  

§  Total  daily  sessions  /  DAU  

§  Facebook  sharing  §  Referrals  §  Reviews  

§  ARPU  =  total  revenue  /  #  users    §  ARPPU  =  total  revenue  /  #  paying  users  §  MoneJzaJon  rate  =  %  of  users  that  made  in-­‐app  purchases      

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 7  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opJmizaJon   Traffic  buying  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 8  

ASO  basics:    S<cking  out  and  closing  the  deal  

Discoverability  

OpJmizing  your  presence  on  the  app  stores  through  the  search  funcJon  

§ Title  

§ Keywords,  IAP  items:  MobileDevHQ,  Searchman,  AppCod.es  

§ DescripJon  (Android)  

Conversion  

Closing  the  deal  once  your  game  has  been  discovered  

§ Icon  (detailed)  

§ Screenshots  

§ RaJngs  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

The  Conversion  Funnel  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 10  

Screenshot/Icon  A-­‐B  tes<ng  for  iOS  

Useful  tools  to  start:  www.atmio.com  /  www.sparkpage.com    

Visits/Clicks  =  6.9%   Visits/Clicks  =  9.6%  +41%    

Visits/Clicks  =  5.8%    -­‐16%  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 11  

How  to  buy  ROI  posi<ve  traffic  

Tracking  setup   App  Store  opJmizaJon   Traffic  buying  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 12  

Find  the  right  traffic  sources  

Gaming    

•  Target  audience,  proven  interest  in  games  

•  Risk  to  address  only  non-­‐paying  gamers  

Non-­‐Gaming    

•  Great  targeJng  opJons  when  done  right  

•  Higher  likelihood  to  address  paying  users  

 

•  Strong  impact  of  posiJve  editorial  content  

•  Significant  spillover  effect  with  media  &  PR  

In-­‐App  Traffic   Mobile  Web  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 13  

Find  the  right  campaign  setup  

 1.   Performance  based  

Pay  only  on  a  risk-­‐free  CPI,  opJmize  based  on  eCPI  

2.   Non-­‐incen<vized  Evaluate  potenJal  benefits  of  higher  chart  posiJon  versus  ROI  of  a  sustained  campaign  

3.   Non-­‐intrusive  (detailed)  Present  your  game  in  the  best  possible  way  

 

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 14  

Examples  of  non-­‐intrusive  integra<ons  

Resul<ng  KPIs   §  Average  CTR:  13%  §  Average  conversion  rate:  16%  §  Average  eCPM:  33  USD  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

Understand  the  real  cost  of  your  acquired  users  

eCPI  takes  into  account  all  the  costs  induced  by  the  acquisiJon  of  one  user  as  well  as  free  installs  

CLV  >  eCPI  

•  Fixed  costs  •  Setup  costs  •  “Free”  promoJons  

•  Virality  (K-­‐factor)  •  AddiJonal  organic  

installs  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

Modeling  CLV  

RDk  =  reten*on  rate  on  day  k  ARPDAUk  =  Average  revenue  per  daily  ac*ve  user  on  day  k  

0%  10%  20%  30%  40%  50%  

D1   D3   D5   D7   D9   D11  D13  D15  D17  D19  D21  D23  D25  D27  D29  

Reten<on  

CLV  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com 17  

Iden<fy  ROI  posi<ve  channels  

Source   CPI   K-­‐Factor   eCPI   CLV   D1  –  Ret.   Level  Comp.   …  

1   $1.90   1.06   $1.79   $1.64   32%   17%  

2   $2.10   1.02   $2.06   $2.01   41%   10%  

3   $2.50   1.01   $2.48   $2.37   39%   21%  

4   $2.70   1.23   $2.20   $2.87   54%   49%  

5   $1.80   1.12   $1.61   $1.97   52%   46%  

6   $1.90   1.04   $1.83   $1.64   37%   23%  

7   $1.50   1.08   $1.39   $1.74   49%   42%  

Matching  the  eCPIs  with  every  channels  individual  CLV  will  allow  you  to  adjust  the  CPIs  and  channel  selecJon  accordingly    You  can  scale  your  user  acquisi<on  with  ROI  posi<ve  channels  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

What  does  this  mean  for  your  launch  <meline?

4  weeks  before  submission  •  Integrate  install  tracking  SDK  and  in-­‐game  tracking  SDK  

•  Set  up  A/B  tests  

2  weeks  before  launch  •  Set  up  campaigns  with  traffic  partners  

•  Prepare  crea<ves  •  Set  up  tracking  

Game  is  live!    

•  Review  in-­‐game  events  

• Op<mize  CPIs  for  traffic  source  and  es<mate  CLV  

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Dr. Hanno Fichtner – AppLift – Berlin | San Francisco | Seoul – www.applift.com

Talk  to  us

Dr.  Hanno  Fichtner  CEO  US,    Co-­‐Founder  HitFox  Group    [email protected]  

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