Rochester Creativity Part TWO

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Creating Your Digital Footprint

Transcript of Rochester Creativity Part TWO

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Creating Your Digital Footprint

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“We don’t have the option of turning away from the future. No one gets to

vote on whether technology is

going to change our lives.”

Bill Gates The Road Ahead

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Googleable

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Top TEN Creative Outlets

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If#you#don’t#read#much,#you#really#don’t#know#much.#

#YOU ARE DANGEROUS!!

DANGER

--Jim Trelease

TOOLISHNESSAHEAD

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http://www.flickr.com/groups/visualstory/

five frames

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flickr five frames

1st photo: establish

characters and location

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flickr five frames2nd photo:

create a situation with possibilities of what might happen

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flickr five frames

3rd photo: involve the characters

in the situation

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flickr five frames

4th photo: build to

probable outcomes

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flickr five frames

5th photo: have a logical

but surprising end

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snapseeddermandarinstagram

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BEN FRANKLIN

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BORN: February 15, 2005

48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded

every day

Over 3 billion videos are viewed a day

More video is uploaded to YouTube in one month than the 3 major US networks created in 60 years

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www.youtube.com/searchstories

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Why did the pirate go to the Apple

store?

Scan for the answer

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stemchallenge.org

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LUNCH

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Profiles of Creative Productivity

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1. Apply existing knowledge to generate new ideas, products, or processes.

2. Create original works as a means of personal or group expression.

3. Use models and simulations to explore complex systems and issues.

4. Identify trends and forecast possibilities.

Creativity & Innovation

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bit.ly/nets-profiles

1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts

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Identify, research, and collect data on an

environmental issue using digital resources and propose a solution.

PK - 2

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Produce a media-rich digital story about a

significant local event based on first-person

interviews.

3 - 5

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Create original animations or videos documenting

school, community, or local events.

6 - 8

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Design, develop, and test a digital learning game to demonstrate knowledge

and skills related to curriculum content.

9 - 12

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Constructing a Creative Outlet

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1. IDENTIFY A TECH TOOL

5. EVALUATE

4. WATCH IT GROW

3. GIVE IT TIME

2. PROVIDE A PURPOSE

5STEP TECHNOLOGY INTEGRATION PLAN

(Besnoy, Housand, & Clark, 2008)

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Making a Plan

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brianhousand.com

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