Rochester Creativity Part TWO
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Transcript of Rochester Creativity Part TWO
Creating Your Digital Footprint
“We don’t have the option of turning away from the future. No one gets to
vote on whether technology is
going to change our lives.”
Bill Gates The Road Ahead
Googleable
Top TEN Creative Outlets
If#you#don’t#read#much,#you#really#don’t#know#much.#
#YOU ARE DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESSAHEAD
http://www.flickr.com/groups/visualstory/
five frames
flickr five frames
1st photo: establish
characters and location
flickr five frames2nd photo:
create a situation with possibilities of what might happen
flickr five frames
3rd photo: involve the characters
in the situation
flickr five frames
4th photo: build to
probable outcomes
flickr five frames
5th photo: have a logical
but surprising end
snapseeddermandarinstagram
BEN FRANKLIN
BORN: February 15, 2005
48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded
every day
Over 3 billion videos are viewed a day
More video is uploaded to YouTube in one month than the 3 major US networks created in 60 years
www.youtube.com/searchstories
Why did the pirate go to the Apple
store?
Scan for the answer
stemchallenge.org
LUNCH
Profiles of Creative Productivity
1. Apply existing knowledge to generate new ideas, products, or processes.
2. Create original works as a means of personal or group expression.
3. Use models and simulations to explore complex systems and issues.
4. Identify trends and forecast possibilities.
Creativity & Innovation
bit.ly/nets-profiles
1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts
Identify, research, and collect data on an
environmental issue using digital resources and propose a solution.
PK - 2
Produce a media-rich digital story about a
significant local event based on first-person
interviews.
3 - 5
Create original animations or videos documenting
school, community, or local events.
6 - 8
Design, develop, and test a digital learning game to demonstrate knowledge
and skills related to curriculum content.
9 - 12
Constructing a Creative Outlet
1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5STEP TECHNOLOGY INTEGRATION PLAN
(Besnoy, Housand, & Clark, 2008)
Making a Plan
brianhousand.com
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