RoboPirates Tutorial
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Transcript of RoboPirates Tutorial
AMPHIBIAN BOT
INTRODUCTION
An Amphibian Bot represents an amphibious robot which has the following features:
• A robot which is viable on land as well as on (or
under) water.
• A robot which uses the principle of buoyancy to vary
its depth while in water.
WHY AMPHIBIOUS?
• An amphibious robot, apart from being very
attractive and challenging, has a very broad
application and can be useful in complex working
environment.
• It can even be made to walk on rough ground,
maneuver underwater and pass through transitional
terrain such as sand and mud, simultaneously.
• Amphibious legged robots can be useful in many
search, rescue, and recovery tasks.
• It also enables non-intrusive environmental
monitoring.
BASIC IDEA
• Animals are able to exploit large degrees of freedom
in their limbs to efficiently generate thrust without
the need to take their limbs out of water during
swimming.
• Replicating this in an amphibious robot requires a
large number of motors, which adds to the robot s complexity and cost. So this idea is not used in robots.
• Instead, to prevent the cancelling of the thrust force,
robots take their limbs out of water during the
portion of swimming stroke when the limbs are not
pushing the water back. Limbs are reinserted into the
water to push the water back, which creates a large
splash.
BUOYANCY
Definition: Buoyancy is the upward force exerted by the
fluid on a body that is immersed.
Buoyant force: When an object displaces water, the
water surrounding it has the tendency to try to fill in the
space the object now occupies. The water pushes
against the object, exerting pressure and force on it.
Positive, Neutral, and Negative Buoyancy: A submerged
object like a ROV will float or sink depending upon the
net effect of the weight of the object and the buoyant
force generated by the object.
Three possible conditions for the object:
1. Positive buoyancy: Buoyant force > Weight => object
floats
2. Neutral buoyancy: Buoyant force = Weight => object
neitherfloats nor sinks
3. Negative buoyancy: Buoyant force < Weight =>
object sinks
Center of Buoyancy: The shape of the displaced water is
exactly the same as the shape of the vehicle. The Center
of Buoyancy (CoB) is located at the Center of
Gravity(CoG) of the volume of displaced water.
Why Things Tip or Flip Over in Water: When the object is
completely submerged in water, if CoB lies below CoG, it
creates an unstable equilibrium i.e. a slight tilt leads to
tipping/flipping of the object. To avoid that, design
should be such that its CoG lies above its CoB (which can
be done by making the object denser in the bottom than
at the top) so as to avoid tipping/flipping.
Although, if the object is partially submerged, itmay
remain stable even if the CoG is above the CoB; provided
that when disturbed from the equilibrium position, the
CoB moves further to the same side that the CoG moves,
thus providing a positive righting moment.
WATERPROOFING
One of the major issues which occur with amphibian bots
is percolation of water due to which short circuiting can
occur.
• Liquid silicone rubber, commonly known as Liquid
Rubber, can be used to provide an efficient
waterproofing. It employs a new, impenetrable,
rubber technology and is used for waterproofing
many electronic devices.
• Waterproof servos and ESC (electronic speed control)
can also be used. They are highly useful.
More alternatives: Following waterproof gels can also be
used:
• RTV silicone gel
• Aquarium Sealant Silicone
• Marine epoxy white paste
Rust proofing: Rust-proof gels and sprays can be used.
SEALING
• The biggest glitch faced in building an amphibious
robot is sealing it, because bot swims in water which
can cause short circuiting due to the water
percolating inside the bot.
How sealing is done?
• Chassis of carbon fiber material can be used.
• Silicon sealant can be applied on the edges from
outside.
• PVC can also be used for the material of body.
• The holes can be filled with bondtite.
An example of sealing- SUGRU
• The Sugru handles as any other modeling clay and
you have 30min to one hour to get the shape right.
With Polymorph its hot wet and you have to work
fast.
• The Sugru comes in many bright colors and you can
blend it to any shade by combining colors. Polymorph can be colored, but it s a pain and you can t really get the color your after..
• The Sugru bonds to almost anything. Polymorph
bonds to almost nothing.
• The Sugru when cured has a rubbery and flex to it,
Polymorph is hard and glossy.
• As the Sugru is softer to work with and will fill gaps
and give you more detail imprints than Polymorph.
AMPHIBIOUS LOCOMOTION:
• Amphibious robot relies mainly on walking and
swimming.
• A unique combination of propeller and legs can be
used.
Legs can be designed in a way that they can be used as
wheels when on land and as fins when in water.
PROPELLER
A propeller is a type of fan that transmits power by
converting rotational motion into thrust. A pressure
difference is produced between the forward and rear
surfaces of the airfoil-shaped blade, and a fluid (such as air
or water) is accelerated behind the blade.
Propeller dynamics can be modeled by both Bernoulli's
principle and Newton's third law. A marine propeller is
sometimes colloquially known as a screw propeller or
screw.
Controllable pitch propeller-
One kind
UNDERWATER LOCOMOTION
• Underwater locomotion is achieved by taking the
robot inside water using a central propeller.
• This uses the principle of conservation of angular
momentum.
GYROSCOPE
PROPULSION MECHANISMS FOR VARIOUS
AMPHIBIOUS ROBOTS
HOW TO DESIGN?
• The effort should be to minimize as much as possible,
the splashing of water during its motion.
• This would help reducing the inefficiency in
swimming and minimize the disturbance created in
the environment.
• Take an example of a turtle, which is able to both
walk and swim. Its legs are designed to include
passive compliant components, which act as one-way
valves to control water flow and allow the robot to
keep its legs in the water while swimming.
• This leads to splash-free swimming without
increasing the robot cost.
CONTROLLING OF AMPHIBIOUS ROBOT
• Controlling for such a bot is quite difficult, because of
a high level of attenuation is encountered in
controlling them.
• That s why wire-controlled bots are preferred over
wireless ones in the case of underwater bots.
• But still low-frequency transmitters can reduce the
problem, and hence are a better option.