Robert Smith Game Development

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Robert Smith Game Design and Production

Transcript of Robert Smith Game Development

Page 1: Robert Smith Game Development

Robert SmithGame Design and Production

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Designer and Producer

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Design

Design Missions

Write Mission Document

Write Mission Flow

Script Missions

Use Proprietary Tools to Implement Missions In-Game

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Production

Assist with Art Asset Outsourcing

Build Asset Management System

Produce Designers for Tutorial Segments

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Producer

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Production

Produce Engineers in San Francisco and UK

A/B Test Multiplayer Coordinate New

Lighting System Produce Audio

Design on unreleased Hero title

Focus Test unreleased Hero title

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Director of Design and Production

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Checkers

Write Design Doc

Implement Gameplay

Create Checkers Assets

Design Power Ups for Monetization

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Plant Me

Design All Content

Create Assets in Flash

Write Design Document for Gameplay

Implement with Nature Conservancy Plant-A-Tree Plan

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Space Crusader

Design All Content

Manage and Create Design Document

Write all in-game words

Design and Balance Player Progression

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Space Crusader Continued

Design Gameplay of 3D Missions

Write all missions

Script missions in Action Script 3.0

Balance Missions for Player Progression

Write Story and Mission Text