Road To Japan - How To Do Marketing In Japanese Market

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ROAD TO JAPAN - THE MOST LUCRATIVE GAMING APP MARKET IN THE WORLD Aya Yamada Overseas Business Representative at Adinnovation. Inc. http :// www.linkedin.com/profile/view?id=176513162 http :// adinnovation.co.jp/en

description

Road To Japan is the introduction of marketing for gaming app developer who is interested in Japanese market. This was shared by Aya Yamada, overseas business representative of Tokyo-based Adinnovation inc at DevGamm held in Moscow.

Transcript of Road To Japan - How To Do Marketing In Japanese Market

Page 1: Road To Japan - How To Do Marketing In Japanese Market

ROAD TO JAPAN- THE MOST LUCRATIVE GAMING APP MARKET IN THE WORLD

Aya YamadaOverseas Business Representative

at         Adinnovation. Inc. http://www.linkedin.com/profile/view?id=176513162

http://adinnovation.co.jp/en

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1.About Us2.Overview of Smartphone Market In

Japan3.The Mobile Advertising in Japan4.So now, it’s your turn.

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About Us

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Leading Marketing Firm For Smartphone Apps

Mar, 2010   Established Jul, 2013   Raised $1.6 million USD Jan, 2014   Partnered with Digital Advertising Consortium

We have over 1,000 applications of experiences as of Apr 2014.Contacts:[email protected]://adinnovation.co.jp/en/http://www.linkedin.com/company/adinnovation-inc 

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Aya Jennifer YamadaOverseas Business Representative

at Adinnovation. Inc

Business Careers Apr, 2011 Rakuten, Inc.Web application engineerQA & localization for Kobo, Toronto-based eBook company

Nov, 2013   Adinnovation, Inc.Business development, marketing and sales representative from overseas to Japanese market

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Overview of Smartphone Market In Japan

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Oct, 2012 Oct, 20130

50

100

150

200

250

300

350

400

Combined iOS App Store & Google pLay monthly App revenue

Inde

xed

Reve

nue

JapanUS

South KoreaUK

#1 Market In The World

Source: http://inbound.appannie.com/japan-spotlight-revenue-inflection-point

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Because Of Gaming Apps

Source: http://www.gungho.co.jp/ir/uploads/irk20140326.pdf

Free-to-play>>> Paid Apps

In App Purchase >>> Paid Install

Puzzles and Dragons 26 Million Downloads* 100 Million USD /month ** * Total ** Estimated OP

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PuzzleTable Board

RPGEducational

ActionSimulation

Mini GamesCollectible Card

OthersSports

Strategy

10s 20s 30s 40s 50s

Popular Game Genres

Source: http://hitracking.net/blog/

62%23%22%

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Bigger Than Consumer Game Market

Source: http://jp.techcrunch.com/2014/03/26/jp20140325-japan-smartphone-app-market/

2012 2013$0.0

$2.0

$4.0

$6.0

$8.0

$10.0

$12.0

$9.6$10.8

$3.0

$5.4

All Games (incl. S & H) Smartphone Games

(Billion USD)

+ 178% YoY

Consumer Games 2.5 Billion USD

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Native Apps Vs. Browser Games

Source: http://jp.techcrunch.com/2014/03/26/jp20140325-japan-smartphone-app-market/

2012 2013 2014$0.00

$1.00

$2.00

$3.00

$4.00

$5.00

$6.00

$7.00

$1.31 $3.12 $4.20 $1.70

$2.25

$2.25

Market Size Of Smartphone Gaming App (Native Apps Vs. Browser Games)

Native Apps Market Browser Games Market

(Billion USD)

+ 237% YoY

+ 133% YoY

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Coverage Is Growing

Source: http://www.videoi.co.jp/release/20140225.html 

Aug, 2011 Feb, 2012 Aug, 2012 Feb, 2013 Aug, 2013 Feb, 20140.0

20.0

40.0

60.0

80.0

100.0

120.0

73.7 68.4 59.8 54.1 46.0 41.9

18.9 27.0 34.7 40.2 49.2 54.0

Ownership of Feature phone/ pHS Vs. Smart Phone

Feature phone & PHS Smartphone(%)

= 69 million users

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40% Of Them Uses iPhone

Source: http://www.videoi.co.jp/release/20140227.html 

iPhone8%

Non iPhone

37%

NTT docomo

45%

iPhone

17%

Non iPhone  16%

iPhone14%

au30%

Softbank

23%

Other Ops2% Non

iPhone6%

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Based On The History Of Monthly Subscription As Feature Phone Purchase

Ringtone

Games Comics

Source: https://www.mcf.or.jp/press/images/mobilecontent_market_scale2011.pdf 

2008 2009 2010 2011

4.7 5.4 6.2 6.4

Wallpaper

Decorated Email

(Market Size Of Digital Contents, Billion USD)

1999 -

1999 -

1999 -

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The Mobile Advertising In Japan

aya.yamada
ステレオタイプな日本人のイメージ
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Source: http://cyber-z.co.jp/news/pressreleases/2014/0218_1450.html 

Smartphone Ads in Japanese Mobile Market

2012 2013 2014 2015 2016$0.00

$0.50

$1.00

$1.50

$2.00

$2.50

$3.00

$3.50

$0.84

$1.62 $2.26

$2.70 $3.00

The Market Results and prediction Of Japan’s Smartphone Ad market

+193% YoY

(Billion USD)

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Smartphone Ads in Japanese Mobile Market

Source: http://cyber-z.co.jp/news/pressreleases/2014/0218_1450.html 

2012 2013 2014 2015 2016$0.0 $5.0

$10.0 $15.0 $20.0 $25.0 $30.0 $35.0

$5.0 $8.4 $12.3 $14.9 $16.5 $2.3 $6.4

$8.5 $10.1 $11.2

$1.1

$1.4

$1.7 $2.1

$2.3

The Market prediction of Japan’s Smartphone Ad market (By Items)

Paid SearchDisplayPerformance based (Affiliate + Reward)

(Hundred Million USD)

+275% YoY

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Which one is the most significant for gaming app developers?

?Paid Search Ad

Display AdPerforma

nce Based Ad (Affiliate + Reward)

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What is ‘Reward’ Ad?

Ad Server

Source: http://reward.kinugoshi.net/

App

Install this app

= 50 Pts!

YES NO

Game App

50 Pts

MediaAd Banner

Ad Banner

Ad Banner

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Reward is on FIRE now

Authority 権 威

Number Of Downloads 1 – 5 40,000 – 80,000 / 2-3

hours 6 – 10 20,000 – 40,000 / 2-3

hours 11 – 20 15,000 – 25,000 / 2-3

hours 21 – 50 5,000 – 15,000 / 2-3

hours 51 – 100 3,000 – 8,000 / 2-3 hours 100 - – 40,000 / 2-3 hours

Required DL Number For Ranking Of AppStore

Number Of Est. Users 1 – 5 4,000 – 20,000 / day 6 – 10 3,000 – 15,000 / day 11 – 20 2,000 – 10,000 / day 21 – 50 1,000 – 5,000 / day 51 – 100

500 – 15,000 / day

100 - – 500 / day

Estimated Organic User Number After Reward Campaign

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Why ‘Reward’ Ad?

MediaAd Banner

Ad Banner

Ad Banner

App

App

App

App

App

App

App

App

App

50 Pts!

Advertisers(= App

Developers) Media

Operators App Users• CV bases fee model

=Low risk user acquisition

• Boost up your app in the stores

• Enkindle your media• Get opportunity to

monetize with non-purchase users

• Earn the virtual money to play the app

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Be Strategic To Get Japanese Users

Promotion

MonetizeAnalytics

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SO NOW, IT’S YOUR TURN.

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Example Of Clash Of Clans - Rewards

Source: http://gamebiz.jp/?p=111568 

#20 -> #1

#1 At Free Charts #20+ At Top Grossing within 24 hrs Estimated Revenue Of #1 - #20 / month 2 Million USD (200 Million JPY)

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Eye-catchy Digital Ads

Wall Jack In Shibuya Sta.

Example Of Clash Of Clans – Other Ads

Strategy Guides

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Or ‘Small is the new Big’

Source: http://www.distimo.com/leaderboards/google-play-store/japan/all-games/free/month 

100,000 USD +per month, per title, ranked within

#100

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In Conclusion,

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Smartphone

Market・ #1 in

the world because of

gaming apps.

・Smartpho

ne’s market share is

still expanding

.

Gaming Apps

・ Casual Free-to-

start

> Paid Apps・ In App Purchase

> Paid

Installs

Smartphone Ads

・ Still rapidly growing

with general ways.

・ Reward ad is on

FIRE.

Promotion

Methods・

Promotion,

Analytics and then Monetize

.・ Be

strategic.

Upshots Of ‘RTJ’