Ro y1 gd engine terminology

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Rafiq Oladujo ye RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a game. http://en.wikipedia.org/ wiki/Game_demo A Demo is a demonstration of a game meaning it will only has one level of a game and restricts access to more content or unlocking more content. 1

description

gd engine_terminology

Transcript of Ro y1 gd engine terminology

Page 1: Ro y1 gd engine terminology

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the

website you have obtained the definition.

You must also, where possible, provide specific details of how researched definitions relate to your own production practice.

Name: Rafiq

Oladujoye

RESEARCHED DEFINITION (provide short internet researched definition

and URL link)

DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION

PRACTICE?

IMAGE SUPPORT (Provide an image and/or video link of said term being

used in a game)

VIDEO GAMES /

VIDEO GAME

TESTING

Demo A demonstration of a game.http://en.wikipedia.org/wiki/

Game_demo

A Demo is a demonstration of a game meaning it will only has one level of a game and

restricts access to more content or unlocking more

content.

Beta Is the second stage of testing a gamehttp://www.techopedia.com/

definition/27136/beta-test-gaming

A beta version of a game is an almost complete game that is released to a selected people

to do a test for erorrs and glitches so they can report it to

the developers.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Alpha Is the first stage of testing gamehttp://www.webopedia.com/TERM/A/alpha_version.html

an alpha version of a game is very early stage testing that

doesn’t have most or some of its features also developers

decide what features to put in the game

Pre-Alpha A development stage given not released to the public

http://www.allwords.com/word-pre-alpha+version.html

Is a development stage of a game that like the alpha

doesn’t contain many features and comes before alpha

testing and isn’t released to the public its also where the developers are still deciding

what features to put inGold A re-released version of a game

https://answers.yahoo.com/question/index?

qid=20091118155837AAt62zO

A gold version has added content or if it was a sequel or

trilogy or more it might contain all of the games in one

Debug Identifies and removes errorshttp://

searchsoftwarequality.techtarget.com/definition/debugging

Debugging looks for errors or and glitches in the system and

gets rid of them

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Automation A system and method for performing external and

automated testing of video game software

http://www.faqs.org/patents/app/20120204153

An automated step that tests a game on multiple platforms even if there are software or

hardware differences

White-Box Testing

It identifies inputs so you can get the expected output.

Makes sure the expected outcome is right and doesn’t

contain any bugs

This is a video explaining white box testing

https://www.youtube.com/watch?v=3bJcvBLJViQ

Bug An error in a the programmehttps://answers.yahoo.com/

question/index?qid=20080622111127AAsXob5

A bug is could be any thing wrong with a game that for

the most part causes disturbance for players

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

GAME ENGINES

GAME ENGINES

Vertex Shader

A type of graphics processing function

http://www.nvidia.co.uk/object/feature_vertexshader.html

A vertex shader uses maths to add special effects to 3D

objectsA vertex shader is a point

where two ends meet

Pixel Shader Allows flexibility in shading a pixelhttp://www.pcmag.com/

encyclopedia/term/53754/vertex-shader

A pixel shader can operate on each pixel and controls shading and bumping

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Post Processing

Capturing images with a camera and editing them on a computer

http://www.photokonnexion.com/?page_id=4924

Capturing an image in its true form and putting it onto a

computer and editing it to give the image better definition

Rendering Rendering is the process of generating an image from

a 2D or 3D model by means of computer programs

http://en.wikipedia.org/wiki/Rendering_(computer_graphics)

Rendering is getting an image from a 2D or 3D object using a

computer programe

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Normal Map Adds high resolution to a game ready model

http://3d.about.com/od/3d-101-The-Basics/tp/Current-Gen-Gameart-

Workflow-What-Is-Normal-Mapping.htm

This puts in fine detail of uniforms and skins and clothing and textures

Entity Entities are buckets that hold components

http://shaun.boyblack.co.za/blog/2012/08/04/games-and-entity-

systems/

Entities are like folders on a computer that contain more

folders of related content

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

UV Map The most flexible way of mapping 2D texture onto a 3D object

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/

Mapping/UV

Taking a flat texture image and manipulating it onto a 3D object making giving the

object texture

Procedural Texture

Textures that are defined mathematically

http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Types/

Procedural

These are textures that are made mathematically and make it easier to use when

applying it to 3D objects

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Physics Describes how an object is physically controlled react to another physically controlled object

http://3dgep.com/physics-in-unity-3-5/

physics are two objects that react in a certain way when

they make contact if two balls rolled and hit each other but one was faster than the other

the slowest one would be knocked back

Collision Is the point where two objects meet (collide)

Collison happens when two points of an object collide and the outcome depends on real

physics for example if the object was glass hitting the floor from a high point then

the glass would smash

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Lighting Shows real time lighting and shadows

the aim is to get the shadows and light to that of real time

and.

AA – Anti-Aliasing

Is a way of smoothing edgeshttp://compreviews.about.com/

od/PC-Gaming/a/What-is-antialiasing-in-PC-games.htm

AA helps to blur blotches so that you get the effect of

curves and lines instead of block (pixels)

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

LoD – Level of Detail

The level of detail depends on the game's system requirements.http://www.techopedia.com/

definition/11791/level-of-detail-lod

The level of detail the amount of texture is noticeable on a

character or object

Animation Combine art and technology to create interactive animated images and environments for video games.

http://www.gamecareerguide.com/

features/413/game_art_and_animation_an_introd

uction.php

Animation is a cartoon like image or environment that’s

usually starts as 2D like a drawing or colouring and

turned into 3D then transformed into a moving

object

A quick video recording and summary of workflow

https://www.youtube.com/watch?v=M4xJaXLE_98

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Sprite Is a two-dimensional image or animation that is integrated

into a larger scene.http://en.wikipedia.org/wiki/Sprite_(computer_graphics)

Sprite is making an image bigger using bitmap so none of

its quality is lost

Scene Playable part of a game http://vgstrategies.about.com/od/strategyglossary/g/cu

tscene.htm

A Scene is in every part of a game and

you can interact with it

Library A list of game engines http://devmaster.net/devdb/engines

A game engine library is just a list of game engines

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

UI A way that the user and a computer system interact.http://en.wikipedia.org/wiki/

User_interfacehttp://www.techterms.com/

definition/user_interface

A good UI is user friendly and cooperates with the user it is the layout and placement of

buttons and software features that make it easier for the user

Frames Frame rates are the amount of images displayed per second on a

screenhttps://www.youtube.com/watch?

v=dEtiNxlTJ8I

Frame rates make up every screen and its images that are displayed per second to create

a scene

Concept Concept is used to convey an idea in video games

http://en.wikipedia.org/wiki/Concept_art

Concept is the art work of the characters and scenes to make

a story

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Event The core concept in an event driven game engine is the message loop. Similar to the windows message

loop, in which the game keeps a list of things to do each iteration of the

game.http://cboard.cprogramming.com/game-programming/122082-event-

driven-game-engine.html

Is a messaging loop which keeps a list of things to do

with each part of the game.modern event driven game

engines use a second message loop for things that

will occur in the future, but do not need to be checked every

iteration.

Pathfinding is the plotting by a computer application of the shortest route

between two pointshttp://en.wikipedia.org/wiki/

Pathfinding

Path finding usually finds the quickest route from a to b

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