Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson.
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Transcript of Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson.
![Page 1: Richard Allsop Lloyd Curtis Ross Mackenzie Luke Stephenson.](https://reader035.fdocuments.in/reader035/viewer/2022081002/56649d035503460f949d6243/html5/thumbnails/1.jpg)
How does the balance between practical and emotional character
traits affect people of different personality types when choosing a
companion in a Role Play Game environment?
Richard Allsop
Lloyd Curtis
Ross Mackenzie
Luke Stephenson
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Initial Aims
Ascertain different personality types of test subjects
Create archetypal NPCs Create an artefact introducing players to
these NPCs Determine how character traits affect
players of differing personality types
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Literature Review
People are attracted to others who are similar
The speed in which the attraction-similarity hypothesis applies negates the need for a lengthy testing process
Artificial agents are used in the artefact People tend to apply social rules to
computers, so this is not an issue
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Keirsey Temperament Sorter
Artisan Guardian
Rational Idealist
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Players will be attracted to NPCs most similar to them
Artisan/Rational players will be drawn to practically oriented NPCs
Idealist/Guardian players will be drawn to narrative oriented NPCs
Hypothesis
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Methodology
• Acquire test subjects• Administer personality test• Artefact playthrough• Final questionnaire• Result analysis
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Any Questions?