Resume

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Prateek PANDEY 411 O'Farrell St, San Francisco, CA-94102 [email protected] +1 (415) 606 2360 Skills Game Design, Level Design, Sound design, Programming (C# Basic), Brainstorming, Game Design Document, Level Design Document, Mind Mapping, Concept Mapping, Dynamic System, Creative Writing, Game System, Foley Recording, Game Loop. Level Design Analysis, Pacing, Balancing, Elements of Design, Project management, Excel, Perforce (P4V), Workflow, Marketing Analysis, and Business Model. SOFTWARES Game Design Microsoft Office, YED Graphics, Visio, Adobe Master Collection. Level Design Unreal 4, UDK, Unity 3D, Construct 2, Portal 2 level editor, Cry engine Level editor. Graphic Design Adobe Photoshop, Adobe Illustrator, Adobe Premier pro, Adobe After effects (Basic), 3ds Max (Basic). Sound Design Pro Tools, Logic, Ableton Live, FMod, Native Instruments. College Projects 2015-Sound Design/Music Production (Sound manager in unity, SFX, Foley recording, FMod) Making game trailers with SFX, recording Foley and using Fmod. Using Unity sound manager and creating sound design from scratch. Music production for game audio and creating music tracks using various DAWs. 2014-Mod RPG Shadow run Returns (Level Design, Level building, Balancing, and Pacing) Created well played levels from scratch for the understanding of level building. Used shadow run returns level editor created story for the game and understanding of pacing throughout the level. Created Graphic assets and programmed new items and dialogs for each interaction and transition. 2014-Portal 2 Level editor (Level design, Pacing) Worked on Portal 2 level editor and created levels playable from 3 min to 15 min depending on the difficulty you want the player to face as a college project. Play tested the levels for bugs and various problems. The game had all the various game design elements which included traps in level design. 2013-Adventure game (Game design, Programming (construct 2), Sound design) Created a multiplayer tower defense game on construct 2. Worked on game design, programming and Sound design for the game. Created this game in 2 weeks with a team of 3 people. 2013-E board game (Game design, Programming (construct 2), Sound design) Programming for the game. Making a board game into E Board game based on a previous project.

Transcript of Resume

Page 1: Resume

Prateek PANDEY

411 O'Farrell St, San Francisco, CA-94102

[email protected]

+1 (415) 606 2360

Skills

Game Design, Level Design, Sound design, Programming (C# Basic),

Brainstorming, Game Design Document, Level Design Document, Mind

Mapping, Concept Mapping, Dynamic System, Creative Writing, Game

System, Foley Recording, Game Loop. Level Design Analysis, Pacing,

Balancing, Elements of Design, Project management, Excel, Perforce

(P4V), Workflow, Marketing Analysis, and Business Model.

SOFTWARES

Game Design

● Microsoft Office, YED Graphics, Visio, Adobe Master Collection.

Level Design

● Unreal 4, UDK, Unity 3D, Construct 2, Portal 2 level editor, Cry engine Level editor.

Graphic Design

● Adobe Photoshop, Adobe Illustrator, Adobe Premier pro, Adobe After effects (Basic),

3ds Max (Basic).

Sound Design

● Pro Tools, Logic, Ableton Live, FMod, Native Instruments.

College Projects

2015-Sound Design/Music Production (Sound manager in unity, SFX, Foley recording, FMod)

● Making game trailers with SFX, recording Foley and using Fmod.

● Using Unity sound manager and creating sound design from scratch.

● Music production for game audio and creating music tracks using various DAWs.

2014-Mod RPG Shadow run Returns (Level Design, Level building, Balancing, and Pacing)

● Created well played levels from scratch for the understanding of level building.

● Used shadow run returns level editor created story for the game and understanding

of pacing throughout the level.

● Created Graphic assets and programmed new items and dialogs for each

interaction and transition.

2014-Portal 2 Level editor (Level design, Pacing)

● Worked on Portal 2 level editor and created levels playable from 3 min to 15 min

depending on the difficulty you want the player to face as a college project.

● Play tested the levels for bugs and various problems.

● The game had all the various game design elements which included traps in level

design.

2013-Adventure game (Game design, Programming (construct 2), Sound design)

● Created a multiplayer tower defense game on construct 2. Worked on game design,

programming and Sound design for the game. Created this game in 2 weeks with a

team of 3 people.

2013-E board game (Game design, Programming (construct 2), Sound design)

● Programming for the game. Making a board game into E Board game based on a

previous project.

Page 2: Resume

Prateek PANDEY

411 O'Farrell St, San Francisco, CA-94102

[email protected]

+1 (415) 606 2360

● The board game a mixture of a war type monopoly. It was a turn based 4 to 6 player

game.

● Dice based Third person monopoly with side boards and questions.

2012-Extinction

Adventure game (Game design, Double intensive week)

● A game made for an NGO which was about saving tigers. The game was made in

unity with a team of 4 people, it was a double intensive week project where we had

to make the game in 2 weeks.

2012-Future of gaming (Video editing, Sound implementation, Photography)

Short Movie/Documentary

The video was a mix of graphics and content from the internet and some shot at

GDC.

2012-UDK Tower Defense (Level design, Pacing, Balancing)

● Tower defense game with basic game elements.

● College project to create levels based on a balanced structure keeping in mind the

difficulty of the level, pacing of obstacles and also keeping in mind about limited

resources.

2011-Game of Gods (Game design, Graphics, Marketing analysis)

Board Game

● War based monopoly with multiple endings.

● Made in 6 months designed and created rules for the game and made the graphics

for the board.

2011-9 Muses (Game design, Graphic design, Play testing)

Card Game

● About the 9 Greek muses, the player gets path cards and each path is a direction

which can be played by up to 8 players.

● First find the right temple and get the key and then stop other player to get to the

temple by changing their paths and creating obstacles for opponents to win.

Education

2015-2016-PYRAMIND (Video Game & Films Sound Design)

Certification from Ableton, logic, Pro tools and Avid

2014-2011-DSK Rubika (Game Design, Level Design, Graphic Design)

B.A in Game Design

2010-2011-DSK Rubika (Product Design)

Before 2010-Sr Secondary School

Interests ● Music, Food, Games, Travelling, Table Tennis, Stock Market, E-Commerce Websites,

Organizing Events.