Result-Driven Project Team Synergy

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1 Result Driven Team Synergy Development and Practice 14 th September2011 Ibadan, Nigeria Errol Goetsch +27 78 573 5046 [email protected] www.xmentors.us

description

The requirements and characteristics of a project team that is ready able and willing to decide, design and deliver a successful project.(c) Errol Goetsch 2012 [email protected]

Transcript of Result-Driven Project Team Synergy

Page 1: Result-Driven Project Team Synergy

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Result Driven Team Synergy

Development and Practice

14th September2011Ibadan, NigeriaErrol Goetsch

+27 78 573 [email protected]

www.xmentors.us

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Errol [email protected]

Family2 sons Adam (11) and Ethan (9)Live: Johannesburg Born: Windhoek

StudiedBA Honours LLB MBA now PhD

LecturerEconomics / Strategy / Project ManagementManagerial Finance / MarketingOrganisational Behaviour / Politics

Past EmployMerchant Investors Group (London)Inkatha InstituteBoland / Absa Group / Nedcor BanksIQ GroupVarious Consultancies

Audited 100’s of projects

DevelopedSoftware for auditing / managingM&E Reports / Sustainability / Impact

Capacity / Balanced Scorecards / KAP tools / HIV Aids Impact

Founded

PPASA Centre of ExcellenceThe XE4 Foundation for ExcellenceThe Centre for Social Impact

ProjectsZambia Commodity ExchangeSwaziland Textile Industry revivalLoveLife HIV/AidsDurban WaterfrontCato Manor Land SchemeNdwedwe Electrification ProgrammeWater 2000National Housing ConferenceKwaZulu Local Economic DevelopmentDurban Ordnances RewriteKwaZulu Finance Corporation collateralisationEast London Municipality HIV/Aids impactSedibeng District Municipality Service Level Protest

Prediction and ManagementBanking mergersCorporate GovernanceElectronic banking systemsInformation system rollout

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TEAMS WITHOUT SYNERGY ACHIEVE THIS!

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RESULTS-DRIVEN TEAM SYNERGYProject results are the aim of Management by Objectives

ProjectTerm-limited (defined end-date)Special purpose (unique outcome)Objectives (set targets) for cost, period, product and outcomeResults scores against targets

ResultsThe COST of getting the project back on track- in money – vs budget over-run- in time – vs project plan delay- in product – vs delivery shortfall- in outcome – vs needs unmet

SynergyThe VALUE of being on track- in money – vs budget - Economy- in time – vs project plan - Efficiency- in productivity – vs delivery - Effectiveness- in impact – vs cost benefit ratio - Equity

Actual

Target

%= Date

Results of team

synergy =

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Key Learning Points1 A of Projects 2 Q's of Objectives 3 Dimensions of Governance 4 Elements of Excellence 7 Steps in Development 10 Physical Results

BenefitsProjects

AgenciesProgrammes

Community

DonorsIntermediaries

7 The Context

D

D

D

3 The Organisation

10 The Results

PremisesPower

Products

Policies

ProgressProof

Pay off

PeoplePayments

Payers

Actual

Target= 100 %1 The

Aim

2 The Axes

Q

Q E

EE

E

4 The Project

X =

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Key LessonsThe Team needs to work together to achieve their individual results

1 - Aim of Team Synergy2 - Q’s of Synergy Measurement3 - Dimensions of Team Work4 - Elements of Team Performance5 - Results of Team Work7 - Steps in defining Teams10 - Physical Assets of Managers

Answer: Current ScoreAnswer: Quantity and Quality Answer: AssessmentAnswer: ExcellenceAnswer: Strategic & Operational ResultsAnswer: StepsAnswer: Capacity

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THE TEAM: Who Does WhatThe set of 10 Physical Results from the management team

Function Activity: Workplan / Budget Quality

1 R&D Why: Designing solutions to problems Policy

2 Marketing What for: Attracting people who care Payers

3 Finance What with: Budgets to match income to expenses Payment

4 HR Who with: Hiring people who work People

5 Facilities Where: Getting places to work Premises

6 Procurement How: Getting inputs that work Power

7 Project When: Getting outputs on time Products

8 Quality What if: Solving risks Progress

9 Information What: Producing evidence Proof

10 Strategy Who for: Satisfying stakeholders Payoff

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Benefits

Projects

Agencies

Programmes

Intermediaries

Community

Donors

collect

decide

choose

deliver

design

change

Money

Costs

Work

Time

Results

Benefits

x

=

Budgets

Work Plans

Impact Assessment

Baseline

Progress reports

Mid-Term reports

TEAM CONTEXT: Cash FlowThe 7 Steps in roles, tasks, and reports

Set of products and services delivered

Delivery mechanism

Designer and Implementer of Solution

Development priority

Government / Donor Agency / Bank

Actual direct + indirect beneficiaries

Taxpayer / Shareholder / Benefactorcare Receipts

End-Term reports

See PROBLEM

See SOLUTION

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Deliver Operationswork / effort

DirectorsBoard Room

ManagersHead Office

ACTUALSanswers

TARGETSquestions

SCORE

Decide Strategy balance / authority

Design SystemOrganisation / skill

StaffField Office

Who / Where Do / Need What Result

Team Synergy= Corporate Governance= ability to get good Decisions, Designs and Delivery= 100%

TEAM CONTEXT: GovernanceThe 3 Dimensions of Results in the organisation

Actuals

Targets

= Score %

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Outcomes

Inputs

Households

Factor Market

OrganisationsWork

Goods Market

Outputs

%

$

Time

#

The least cost for a given level of output / Target

The most delivery for a given cost / Target

The least time for a given level of output / Target

The most impact for a given cost / Target

Impact

Capacity

Performance

Benefits

COSTSTry reduce

BENEFITSTry increase

Procurement team

Human Resources team

Project team

Strategy team

RESULTS: Measuring SynergyWhen managers are missing or messing

C/B Equity

Economy

Efficiency

Effectiveness

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Economy EffectivenessEfficiency Cost/Benefit Equity

RESULTS: Measuring SynergyThe effect of team synergy on a project

E X E L E N C EC LX =

Outcomes

Inputs

Work

Outputs

50%

50%

50%

50%

% % % %X =

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TEAM WORK: Measuring CapacityMissing or Messing Managers don’t give questions or get answers

Perfect – Level - can carry load

Payers Payments Products Proof Pay offPlacesPolicy People Power Progress

Marketing Finance Project StrategyM&EProcurement

R&D HR Facilities Risk

What for

What with

When What Who For

WhereWhy Who with

How What If

100%

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Target = 100%40 x 80 = 320020 x 40 = 800Actual = 25%

QualityMarks

How much Target = 40Actual = 20

QuantityGraduates

100%

50%

100%50%

MEASUREMENT: ResultsTThe 2 Q’s of Results

How wellTarget = 80%Actual = 40%

X

X

Success Failure

25%

Benefit: School Graduates

Pass rate

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Target = 100%

10 x 30

QualitySolutions

How much Target = 10Actual = 5

QuantityProblems

100%

50%

100%50%

MEASUREMENT: R&DR&D produces Policies

How wellTarget = 30Actual = 15

X

X

Success Failure

25%

R&D

Policies

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Target = 100%

2 x 1000 000

QualityDonations

How much Target = 2Actual = 1

QuantityDonors

100%

50%

100%50%

MEASUREMENT: MarketingMarketing produces Payers

How wellTarget = 1000 000Actual = 500 000

X

X

Success Failure

25%

Marketing

Payers

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Target = 100%

100% x 100%

QualityExpenses (payment out)

How much Target = 2000 000Actual = 500 000

QuantityIncome (payment in)

100%

50%

100%50%

MEASUREMENT: FinanceFinance produces Payments

How wellTarget = 500 000Actual = 250 000

X

X

Success Failure

25%

Finance

Payments

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Target = 100%

10 000

QualitySkills

How much Target = 20Actual = 10

QuantityStaff

100%

50%

100%50%

MEASUREMENT: HRHR produces People

How wellTarget = 10Actual = 5

X

X

Success Failure

25%

Human Results

People

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Target = 100%

1 000 x 10

QualityFeatures

How much Target = 1000m2

Actual = 500m2

QuantityLocations

100%

50%

100%50%

MEASUREMENT: FacilitiesFacilities produces Premises

How wellTarget = 10Actual = 5

X

X

Success Failure

25%

Facilities

Premises

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Target = 100%

1 000

QualityFeatures

How much Target = 100Actual = 50

QuantityInputs

100%

50%

100%50%

MEASUREMENT: ProcurementProcurement produces Power

How wellTarget = 10Actual = 5

X

X

Success Failure

25%

Procurement

Power

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Target = 100%

2 000

QualityFunctionality

How much Target = 1000Actual = 500

QuantityOutputs

100%

50%

100%50%

MEASUREMENT: ProjectProject produces Products

How wellTarget = 2Actual = 1

X

X

Success Failure

25%

Project Production

Products

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Target = 100%

10 000

QualityBeneficiaries

How much Target = 10Actual = 5

QuantityBenefits

100%

50%

100%50%

MEASUREMENT: QualityQuality produces Progress

How wellTarget = 1 000Actual = 500

X

X

Success Failure

25%

Risk Quality

Progress

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Target = 100%

200

QualityCoverage

How much Target = 20Actual = 10

QuantityReports

100%

50%

100%50%

MEASUREMENT: Audit / Info / M&EM&E produces Proof

How wellTarget = 10Actual = 5

X

X

Success Failure

25%

Information Audit / M&E

Proof

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Target = 100%

10 000

QualitySatisfaction

How much Target = 1500Actual = 750

QuantityStakeholders

100%

50%

100%50%

MEASUREMENT: StrategyStrategy produces Payoffs

How wellTarget = 5Actual = 2.5

X

X

Success Failure

25%

Strategy

Payoff

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Result Driven Team Synergy

Development and PracticeDISCUSSION

14th September2011Ibadan, NigeriaErrol Goetsch

+27 78 573 [email protected]

www.xmentors.us