Rest Stat W3s

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03/10/15 CG WK HT WP DF WD 6 6 9 6 6 3 Power Sink: When this Crew scores 1 or more VP from the Strategy, this model gains the following Condition for the rest of the game: "Destined +1: At the end of this model's Activation it heals +1 damage. This Condition may not be removed by other model's Actions." Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd. The Flesh Crawls: Other friendly models which begin their Activation within a6 gain +1 Wk for the duration of the Activation. Flight: This model is immune to falling damage and may ignore any terrain or models while moving.

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Transcript of Rest Stat W3s

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03/10/15CgWk HtWpDf WD

COST

10Carrion EmissaryEnforcer, Rare 1EMISSARY OF FATE

6 6 9 6 6 3

Power Sink: When this Crew scores 1 or more VP from the Strategy, this model gains the following Condition for the rest of the game: "Destined +1: At the end of this model's Activation it heals +1 damage. This Condition may not be removed by other model's Actions."

Hard to Kill: While this model has 2 or more Wd remaining when it suffers damage, it may not be reduced to below 1 Wd.

The Flesh Crawls: Other friendly models which begin their Activation within a6 gain +1 Wk for the duration of the Activation.

Flight: This model is immune to falling damage and may ignore any terrain or models while moving.

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50mm

ATTACK ACTIONS(1) Rot and Rend (Ca 6 / Rst: Df / Rg: 6 or y1): Target suffers 3/3b/4bb damage.

C Infect: After succeeding, target gains the Poison +1 Condition a number of times equal to the number of C in the final duel total.t Final Word: After damaging, the target must discard a card or this Crew may place a Scheme Marker in base contact with it.M Word of the Emissary: After damaging, take this Action again. This Action may not declare Triggers.

TACTICAL ACTIONS(1) Claims of the Dead: Target a Corpse Marker within 6". Place a Scheme Marker within 2" of the target, then discard it.

(0) Shards of Kythera (Ca 6 / TN: 13 / Rg: 6): Place two 50mm Shard Markers touching each other in range and LoS, not in base contact with a model or Marker. These Markers are Ht 4 impassable, blocking terrain. At the end of the Turn, remove all friendly Shard Markers. Before removing the Markers, a Mindless Zombie may be summoned in base contact with them.

(0) The March of the Dead: This Action may only be taken while this model has the Destined +2 Condition or greater. Remove the Destined Condition from this model to summon a non-Master, non-Totem Resurrectionist Undead model with a cost of 6 or less into base contact with this model.

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COST

8Sloth

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Enforcer, Undead, Mercenary, Rare 1

Lazy Sunday: Enemy models which start their Activation within a3 must discard a card or suffer 2 damage or gain the Slow Condition.

Hard to Wound +1: Damage flips against this model suffer -.

Df (C) Just Lay Down: After this model fails, the Attacker immediately ends its Activation.

CROSSROADS SEVEN, TORMENTED,HORROR

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30mm

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thATTACK ACTIONS(1) Bored to Death (Ca 6 / Rst: Df / Rg: y2): Target suffers 2/2/3 damage.

t Nap Time: After damaging, the target gains the following Condition until the end of its next Activation: "Bored: This model suffers -2 Wk and -2 Cg."

(1) Lullaby (Ca 6 / Rst: Wp / Rg: 8): Target gains the Paralyzed Condition. The target may choose to suffer 2 damage to gain the Slow Condition instead. This Action may be taken once per Turn.

C Sleepwalking: After succeeding, push the target up to 3" in any direction.

TACTICAL ACTIONS(0) Resting In The Blues: Target other friendly model within 6" may gain the Slow Condition. If it gained the Slow Condition, it heals 3 damage.

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MISSINGNOHenchman, Living, Mercenary, Rare 1

6 6 9 5 5 2

Gravity Well: Enemy models may not end placement effects within a8 other than unburry and summon effects, or effects generated by this Crew.

Clockwork Dress: Enemy models may not end push and movement effects within a8 that weren't generated by Walk, Charge, or a model in this Crew. Models which would be illegally pushed or moved into the a stop at the edge.

Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

Rush of Magic: During the Draw Phase draw an additional card and then discard a card.

COST

9Cache

4FREIKORPS

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40mm

ATTACK ACTIONS(1) Wretched Blade (Ml 5C / Rst: Df or Wp / Rg: y1): Target suffers 2/2/4 damage. When this Action is declared, this model chooses if the resist is Df or Wp.

C Infect: After succeeding, target gains the Poison +1 Condition a number of times equal to the number of C in the final duel total.t Glimpse the Void: After damaging, if no other models are buried, the target must pass a TN 13 Wp duel or become buried. The next time a model in play is killed, unbury the target in base contact with the killed model before removing it.M Life Drain: After damaging, heal 1 damage.

(1) The Swirling Damned (Ca 6 / Rst: Df / Rg: z10): Target suffers 3/3/4 damage. This Attack does not randomize when shooting into engagements.

t The Damned Gather: After dealing Moderate or Severe damage, summon a Mindless Zombie or a Seishin into base contact with the target.C Screaming From the Aether: After damaging, the target and all models within p3 of it must take a TN 12 Horror Duel.

(0) Infinite Rare Candy (Ca 6 / Rst: Df / Rg: 8): Push target enemy model up to 4" away from this model. Then all enemy models within p3 of the target must pass a TN 14 Wk duel or be pushed 3" away from the target.

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HayreddinEnforcer, Living, Rare 1

7 6 6 6 8 2

Black Blood: All models without Black Blood within p1 suffer 1 damage when this model suffers damage.

Flight: This model is immune to falling damage and may ignore any terrain or models while moving.

Curse of the First Traitor: Damage flips against other models within a4 gain +.

Essence Drain: Once per Turn, when another model within a4 suffers damage, this model gains the following Condition until the end of the game: "Vitality +1: When this model is killed or sacrificed draw +1 cards and then discard that many cards."

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COST

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30mm

ATTACK ACTIONS(1) The Traitor's Staff (Ml 6M / Rst: Df / Rg: y2): Target suffers 2/3/5 damage.

C Infect: After succeeding, target gains the Poison +1 Condition a number of times equal to the number of C in the final duel total.M "Away, Fools!": After damaging, push all friendly models within p4 of this model 4" away from this model.M A New Soul: After killing target, gain the Vitality +1 Condition.

(1) Sawed-Off Shotgun (Sh 6c / Rst: Df / Rg: z6): Target suffers 2/3b/4bb damage. C Slug: This Attack places no Blast Markers. After damaging, perform a 2/3/4 damage flip against the target which may not be cheated. This model may not take the Sawed-Off Shotgun Action again this Turn.

TACTICAL ACTIONS(0) The Ritual Begins: Choose one of the following:

True Strike: Reduce this model's Vitality Condition by 1 to ignore Armor and Incorporeal while making Ml Attacks during this Activation.Path of the Dead: Reduce this model's Vitality Condition by 2 to place this model within 6", not in terrain or in base contact with a Marker.Desperation: Reduce this model's Vitality Condition by 3 to heal 4 damage on this model.My Return Cometh: Reduce this model's Vitality Condition by 4 to gain the Reactivate Condition.

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The Forgotten MarshalEnforcer, Living, Rare 1

5 6 7 4 6 2

COST

7

Hard to Wound +1: Damage flips against this model suffer -.

"Never Me!": When this model is killed, it does not drop a Corpse Marker.

Forgot That Was In There: When this model is killed flip a card which can't be cheated, summon one of these models in base contact with this model before removing it, depending on the suit:

Black Joker: No summonR: Guild Autopsyt: CrooliganM: NecropunkC: GakiRed Joker: Student of Viscera

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ATTACK ACTIONS(1) With My Own Hands (Ml 6M / Rst: Df / Rg: y1): Target suffers 2/2/4 damage.

M Choke Out The Life: After damaging, the target gains the following Condition until the start of its next Activation: "Slowly Choking +1: When this model suffers damage, it suffers +1 damage."C Infect: After succeeding, target gains the Poison +1 Condition a number of times equal to the number of C in the final duel total.

(1) Peacebringer (Sh 6 / Rst: Df / Rg: z10): Target suffers 2/3/5 damage.R Critical Strike: When damaging the target, this Attack deals +1 damage for each R in the final duel total.

TACTICAL ACTIONS(0) The Madness Calls (Ca 6C / TN: 11C): Until the end of the Turn, friendly Spirits and Undead which begin their Activation within a4 gain +2 Cg for the duration of the Activation.

(0) A Step Into Oblivion (Ca 6C / TN: 11C): Bury this model. Unbury it in base contact with any friendly model at the start of the next Turn. If there are no friendly models in play when this model would be unburied, sacrifice it.