Research Group M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED...

34
Research Group www.nied.unicamp.br/interhad M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th , 2013

Transcript of Research Group M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED...

Page 1: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Research Groupwww.nied.unicamp.br/interhad

M. Cecília C. BaranauskasInstitute of Computing, UNICAMPCampinas, SP, BRAZIL

NIED — UNICAMPNovember 24th, 2013

Page 2: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

21 IBOPE, 2009; 2 IBGE, 2000; 3 CGI - Comitê Gestor de Internet, do Ministério da Ciência e Tecnologia, 2010; 4 CIA, 2008

*

Technology Design: Challenges in Brazil

~190 million people

• 25% of the adult population are considered literate 1

• 14% have a declared deficiency 2

• 46% have never used the computer and 52% have never navigated in the Internet 3

• Houses: 98% has TV Set, 84% has Mobile phone, 31% has Desktop computer 3

• 26% live below the poverty line 4

Page 3: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

UNICAMP

Our Research Group

Page 4: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

InterHAD Research

4

InterHad Research Group (Human-Digital artifact Interaction).

Coordinated by Professor M. Cecília C. Baranauskas: More than 40 Masters dissertations and PhDs theses since 1995;

2013: 4 Msc students (Ewerton, Fabrício, Kim, Marleny)

10 PhD students (Alessandro, Alysson, Eliana, Elaine, Heiko, Julián, Lara, R. Romani, Samuel, Vanessa)

2 PostDoc (Ig, Roberto P.).

Page 5: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

InterHAD Research Group

5

Direct collaborators (Alumni) • Center for Information Technology Renato Archer - CTI• IBM• NIED (Center of Informatics Applied to Education)• Federal Technological University of Paraná – UTFPR • Federal University of São Carlos – UFSCar • Federal University of Pampas – Unipampa• Federal University of Rio Grande do Norte – UFRN

www.nied.unicamp.br/interhad

Page 6: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

InterHAD Research

6

Research topics…

Critical systems Educational Technologies Games, GWAP IDTV applications and devices Inclusive Social Applications Pragmatic Web TUIs – Tangible User Interfaces Universal Design Values and Culture in Design Web Usability and Accessibility Web Science

Page 7: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

InterHAD Research

7

Research Projects

Social Networks and Professional Autonomy (TNR)

EcoWeb

XO at UNICAMP

e-Cidadania (Microsoft Research/FAPESP)

Todos Nós

SIAjIU: Adjustable Interactive Systems via User Interface

Page 8: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

UNICAMP

Experience and Contributions

Page 9: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

InterHAD’s research activities have produced:

9

• Theoretical and Methodological: frameworks, artifacts, methods and approaches to design

• Products: hardware devices, IDTV applications,social networks, assistive technologies

Page 10: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Theoretical and Methodological contributions

10

• The Science of Design: a Socially Aware Computing

• Guidelines: – Web usability and accessibility for design and evaluation; – Analysis of values in social applications; – Developing inclusive social networks; – Thinking on affective and emotional issues

• Frameworks: – Tailorable applications;– Awareness in collaborative systems;– Value-oriented and culturally aware design;

• Tools: – WARAU;– ACBP-Sakai;– Faware;– WelFit

Page 11: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

11

XO at UNICAMP

STID Project (CPQd) – Information and Communication Solutions for Digital Inclusion

Theoretical and Methodological contributions

Page 12: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Tools

12http://warau.nied.unicamp.br/

Page 13: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

End-user Products

13

• Vila na Rede: an inclusive social network developed for and with representatives from the target audience

• Todos Nós em Rede: a social network grounded on the values of reputation, meritocracy and autonomy for promoting continuous distance learning in a professional environment

• Adjustable Interactive Rings for the IDTV: a hardware device for interacting with IDTV applications developed to address the diversity of Brazilian population

Page 14: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

End-user Products

14

Tailoring

Meta-communication

Virtualpresenter

Transversalmultimedia,

comment, andcollaboration

http://www.vilanarede.org.br

Page 15: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

End-user Products

15http://tnr.nied.unicamp.br

Page 16: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

End-user Products

16

• Adjustable Interactive Rings for IDTV (it received the Best PhD Research Award at Institute of Computing, 2011)

Page 17: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

UNICAMP

Ongoing works...

Page 18: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

(some) Ongoing works

18

Tangible User Interfaces (PhD and Msc)JulianKim Marleny

Learning Design (PhD)Alessandro

Affective and Emotion (PhD)Elaine

Games With Interaction Design Objective (PhD)Roberto Romani

Situated and Participatory Design of iDTV Applications (PhD)Samuel

Values and Culture in Design (PostDoc)Roberto Pereira

Pragmatic Web (PhD)Heiko

Page 19: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

•The individual constructs models to understand the world.

•The learning occurs most effectively when people are active in making tangible objects.

ConstructionistLearning Theory

(Seymour Papert)

•The understanding, significance, and meaning are developed in coordination with other people.

•The language is the most essential system through which people construct reality.

Socio-Constructionist Theory of Knowledge

(Ian Hacking)

•People interacts with a digital system through the manipulation of physical objects.

Tangible User Interface

Interaction Model(Hiroshi Ishi)

(pioneers)

•The design of products and environments that are inherently accessible.

Universal DesignConcept of Designing

(Ronald L. Mace)

Situation awareness (SA)

Field of study(Mica Endsley)

How to design an accessible and

socio-constructionist system for the

context of schools that, by using

Tangible Interfaces, provides students

skills related to decision making in

complex and dynamic

environments?

By Julian

TUIs — Investigating Tangible User Interface/Interaction for Educational Purposes

Page 20: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

• Inspiration: Visit to APAE in Poços de Caldas city.

• Main question: How can TUI improve autism treatment?

• Systematic Review.

• Thinking of a way to develop TUI through touch devices

(magnets).

Exploring the Benefits from TUI in the treatment of children with Autism Spectrum Disorders

By Kim

Page 21: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Development of a Low Cost Environment for using Tangible Interfaces in Basic Education Teaching

GoalDevelop a low cost environment of educational games for children based on Tangible Interfaces that complements the teaching methodology applied in the Basic Education.

MotivationProvide a fun and educational tool based on Tangible Interfaces that potentially enable the technology to be accessible to socio-economically disadvantaged populations, without making a huge investment.

By Marleny

Page 22: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Description of the Environment

HardwareThe Raspberry Pi is a credit-card-sized single-board computer developed for promoting the teaching of basic computer science in schools.

SoftwareReacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducial markers attached onto physical objects.

Scratch is a free educational programming language, designed to be fun, educational, and easy to learn.

ScenarioThe child should use familiar objects. Each object must be associated with a fiducial marker. The only element input should be a camera. The child interacts with the system showing objects to the camera. The software developed and installed should be able to recognize the code related to the object shown. The system shall issue an appropriate response by means of image and audio.

By Marleny

Page 23: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Teaching Practice and Learning Design Representation

• What is the relationship between Learning Design and Teaching Practice?

• Educational Design Research• LEDITA: Learning Design for Italian Language

• Results:– Design Model and Framework based on Schön’s epistemology

of practice– Teaching Design software tool

By Alessandro

Page 24: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,
Page 25: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Affective quality in computational systems: interaction design for and with children in educational contexts

• 31.700.000 children in Brazil are in the elementary school1;

• 87% of these children are in public schools1;

• 4% of the public schools have at least 1 computer2.

(1)Affective quality

(3)Design for, with and by

children

(2)Educational

Context

From literature review: opportunity forinvestigation

• Happiness and immune system (Rosenkranz et al., 2003)

• Affect is the fuel that makes the motor of intelligence run (Piaget)

• Conjoint action of Affect, Motivation, Cognition and Behavior (Ortony et al., 2005)

Hayashi and Baranauskas, 2011

By Elaine

Page 26: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Affective quality in computational systems: interaction design for and with children in educational contexts

Proposal of a conceptual framework for the design and

evaluation of educational applications to aid designers to

take affective aspects into account in the design process.

Elaine Hayashi

Theory+PracticePsychology

EducationOrg. Semiotics

Elem. SchoolParticipObserv.Workshops

Hayashi and Baranauskas, 2013

Hayashi and Baranauskas, 2012

Hayashi and Baranauskas. 2013b

Page 27: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

GWIDO – Games With Interaction Design Objective

GWIDO Environment

Culture of Participation

Human Computation

Social Computing

o How to choose appropriate interaction design elements that are correctly interpreted by users?

o We proposed a novel way to explore the potential of the web in favor of users and designers with a design for all approach.

o GWIDO is a socio-technical environment that explores Human Computation and Social Computing to promote a Culture of Participation among Designers and Users.

By Roberto Romani

Page 28: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

GWIDO Schema

By Roberto Romani

Page 30: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Situated and Participatory Design of iDTV Applications

By Samuel

[email protected]

Our Challenge

• 300 cities• 10 million

citizens

Page 31: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

VCIA: Value-oriented and Culturally Informed Approach to Design

31

SID – Stakeholder Identification Diagram CARF - Culturally Aware

Requirements Framework

VIF - Value Identification Frame

eValue

VCT - Value Comparison Table

Baranauskas’ Socially Aware Design meta-model

By Roberto P.

Investigating values and culture in design from the perspective of Norms.

“whenever a new content is created, if it is publicly available, then the system must alert users about the risks of exposing personal information or any data that may affect their privacy or the privacy of other people”.

Page 32: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

By Heiko

● Understand the Web as a medium that enables collaboration among people● Investigate how people construct and negotiate meanings in order to establish

and cultivate practices

● Macro-HCI (Shneiderman),● Human-centered perspective (Bannon),● 3rd paradigm (Harrison),● HCI in the wild (Rogers)

● Research perspective based on Organizational Semiotics and Language/Action Perspective

● Build upon/extend the Semantic Web by including pragmatic aspects (e.g. meanings in context, people's intentions)

Reducing Semiotic Barriers of Web-mediated Collaboration

Heiko Hornung ([email protected])

● Diversity of people(e.g. socio-cultural background practice and IT competency)

● Flexibility of practice execution?● Formality vs informality

● Communication(face-to-face vs. online)

● Representation(made by others, need to be interpreted/understood)

● Mediation(actions are transformed, i.e. facilitated or made more difficult)

Interaction Design in the Pragmatic Web

Page 33: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Interaction Design in the Pragmatic WebReducing Semiotic Barriers of Web-mediated Collaboration

● design and evaluation in-use and in-situ, with face-to-face participatory elements

● current case: research project “Social networks and professional autonomy”, a system for Brazilian special education teachers

Images courtesy of Roberto Pereira Heiko Hornung ([email protected])

Page 34: Research Group  M. Cecília C. Baranauskas Institute of Computing, UNICAMP Campinas, SP, BRAZIL NIED — UNICAMP November 24 th,

Happyhour!!!!

34

M. Cecília C. BaranauskasInstitute of Computing, UNICAMPCampinas, SP, BRAZIL

www.nied.unicamp.br/interhad