@ReRaIMcPVE ^acb2Z^]R - tok.tv · @ReRaIMcPVE_^acb2Z^]R...

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Transcript of @ReRaIMcPVE ^acb2Z^]R - tok.tv · @ReRaIMcPVE_^acb2Z^]R...

 

 

 

 

 

 

 

Never Watch Sports Alone 

 

A Blockchain DApp for Distributed Digital Sports Content 

 

Fabrizio Capobianco 

[email protected] 

 

December 1, 2017 

 

 

   

 

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

Abstract 

 

With over 25 million users worldwide, TOK.tv is the #1 social network in sports, enabling fans to 

watch exciting sporting events while interacting with their friends. TOK.tv is the official streaming 

provider and chosen social platform for multiple international teams and leagues including Real 

Madrid, Barcelona, Juventus, Paris Saint-Germain, Italian Serie A, Italian Lega B, Beijing GuoAn, 

Shanghai Shenhua, Tianjin Teda, the Chinese Super League, and The Los Angeles Clippers. 

 

TOK.tv’s success has been fueled by the paradigm shift of consumers moving from a world of 

centrally controlled content distribution channels, like television and radio, to a world of 

user-controlled content absorbed through online streaming. 

 

TOK.tv is now taking advantage of the innate capabilities of blockchain to take its platform to the 

next level, and transform digital sports viewing and engagement, by re-platforming on blockchain.  

 

TOK.tv will revolutionize how sports content is sold, distributed, and consumed (or experienced), 

while benefiting all parties: users, advertisers, and rights holders. Users gain access to great 

sports content, and an expanding ecosystem of third-party add-on apps that make their 

experience richer. Advertisers gain higher transparency, ROI and reduced click-fraud, paying only 

for actual engagement. Rights holders (leagues and teams) make more money by not paying 

middlemen.  

 

TOK.tv is built on the Dispatch Labs protocol, providing the scalability required for mass adoption 

by millions of consumers, while reducing time to market for TOK.tv. 

 

TOK.tv is backed by an experienced leadership team of sports fanatics with multiple previous 

successful exits, who have built the success of TOK.tv in its current iteration.  

 

 

 

   

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

Contents 

1. The Landscape 5 

1.1 TOK.tv History and Current Capabilities 5 

2. What is TOK.tv? 7 

2.1 The TOK.tv Decentralized Application 7 

2.2 The TOK.tv Token 7 

2.2.1 Content Access Models 7 

2.2.2 Token Earning and Usage 8 

2.3 The Social Platform 8 

3. Technical Overview 10 

3.1 Utilization of the Dispatch Protocol 10 

3.1.1 The Dispatch Artifact Network (DAN) 10 

3.2 Content Management 12 

3.3 Interaction 12 

3.4 Ad Management 12 

3.5 Third-party Developer API 13 

4. Roadmap 14 

4.1 Community-Centric Design 14 

5. The Company 15 

5.1 TOK.tv Leadership 15 

6. Conclusion 18 

 

 

 

 

 

 

   

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

Sports TV is Broken.  

The global sports industry is a massive economic entity, with the size of the total US Sports 

Industry estimated at $496.1 Billion in 2016, with a global size of $1.3 trillion USD. In the US alone, 

companies spent $36.6 billion on sports advertising in 2016 . 1

 

While fans continue to flock to live sports events, the outlook for traditional TV outlets is not 

looking up. Between the high cost for subscription, the lack of engagement opportunities, and 

the shift to mobile, sports fans are cord-cutting. Per Nielsen, ESPN lost 13 million subscribers in 

the last six years. This is also impacting ad revenues. Per MAGNA U.S. Sports Report (Sept. 2017), 

for 2016-2017 season, TV ad revenue is estimated to cover just 66% of media rights for sports. 

And unlike digital channels, TV advertisers lack ability to know who’s watching: leaving them with 

reduced incentive to remain with traditional TV outlets. Additionally, future markets will continue 

to trend towards new methods of content consumption as youth moves further away from 

television and more into online streaming, “The viewing figures we see on social media are really, 

really massive,” according to Ty Duffy of TheBiglead. “One third of 15 and 16-year-olds don’t 

watch linear TV at all.”  2

 

Things aren’t much better for the rights holders (the clubs and leagues). Media costs are rising: 

$18.3 billion in 2016, up 50 percent from 2011 . Despite increased costs, profit ends up with 3

middlemen, leaving rights holders with little gain. 

 

 

 

 

 

 

 

   

1 “Sports Industry Statistics and Market Size Overview, Business and Industry Statistics”, Plunkett Research, 

Ltd. 

https://www.plunkettresearch.com/statistics/Industry-Statistics-Sports-Industry-Statistic-and-Market-Size-Ov

erview , December 1, 2017. 2 “The Sports Bubble has Already Burst”, Ty Duffy, TheBigLead. March 10, 2017. 

http://thebiglead.com/2017/03/10/the-sports-bubble-has-already-burst/ 3 “PwC Sports Outlook 2016 North America,” PricewaterhouseCoopers. 

https://www.pwc.com/us/en/industries/entertainment-media/publications/sports-outlook-north-america.html  

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

1. The Landscape  

1.1 TOK.tv History and Current Capabilities 

Originally launched as a consumer direct offering in 2012, TOK.tv quickly added Juventus as its 

first partner. Focusing initially on the largest soccer clubs in Europe, TOK.tv expanded to include: 

● Real Madrid 

● Barcelona 

● Juventus 

● Paris Saint-Germain 

● Italy Serie A League 

● Italy Serie B League 

 

Expansion into Asia added: 

● Beijing GuoAn 

● Shanghai Shenhua 

● Tianjin TEDA 

● Chinese Super League 

 

In 2017, TOK.tv added its first North American team (and not in soccer), the Los Angeles Clippers. 

 

 

 

TOK.tv is in negotiations with a number of franchises in a variety of sports, with more NBA 

engagement, as well as planned NFL penetration in the near future.  

 

With TOK.tv integrated in their mobile applications, teams and leagues engage and retain their 

fans, without giving away their data to social networks. In addition, teams and leagues increase 

retention up to 80%, by allowing fans to talk to their friends while they are watching a match. 

 

With its advertising platform, TOK.tv allows brands - mainly team and league sponsors - to 

engage the fan directly, through a mix of static and video banners, branded sounds, social selfies, 

and unique chatbots (triggering one-to-one conversations with the fan). 

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

 

TOK.tv’s video player allow fans to watch matches on demand based on the time they have. 

Instead of being forced to watch the highlights prepared by the broadcasters, fans gain the ability 

to select which highlights to consume; to watch the top highlights, or every move of their favorite 

player. 

 

 

 

   

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

2. What is TOK.tv?  

2.1 The TOK.tv Decentralized Application 

TOK.tv is now moving to blockchain, leveraging its partnerships, relationships and industry 

experience to build the first decentralized sports viewing and engagement application on 

blockchain, establishing a new economy. The TOK.tv DApp will be a full functional decentralized 

sports viewing, social media engagement, and streaming application, available on all mobile 

platforms, which will enjoy the benefits and security of blockchain functionality.  

 

TOK.tv solves the challenges for Sports TV with an application built on a decentralized 

marketplace that bypasses the traditional middleman and directly connects fans with rights 

holders and advertisers. Rights holders upload content and specify the Content Access Models 

and Token Earnings and Usage for their content.  

 

By combining blockchain and smart contracts with Peer-2-Peer (P2P) file sharing, the TOK.tv 

application provides a flexible, low-cost, secure method of distributing and consuming content. 

 

The TOK.tv application will also allow the developer community to participate fully in the 

ecosystem. Developers will be able to add features to the platform (such as betting or expanded 

social features) through the TOK.tv API.  

 

The TOK.tv platform provides a flexible solution for not only wide audience content, but for niche, 

long tail content, where the audience may be limited or located in a small region. Additionally, 

content-quality based monetization can be easily implemented by properly slicing quality tiers 

(e.g. HDr, HD, UHD). 

 

2.2 The TOK.tv Token 

The TOK.tv application leverages the TOK token, a cryptocurrency used by users to pay for 

content and advertisers to purchase television slots. TOK.tv tokens will have an established 

fiat-currency value via public exchanges, allowing end-users to purchase digital services and 

goods, such as team branded merchandise, paying for content access, or engage with other fans 

(such as betting against friends on the outcome of a game using TOK tokens).  

 

2.2.1 Content Access Models 

Video streams are transacted via one of three Content Access Models: 

1. PPV: Paid by users with a subscription or pay-per-view (PPV) model 

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

2. Advertiser Enabled: Paid for by advertisers, provided that advertising data is not subject 

to potential fraud and well targeted 

3. Hybrid: Users accept a certain amount of advertising in return for a discounted price on 

the content 

 

2.2.2 Token Earning and Usage 

Users can spend or obtain tokens, by taking an active part/role in the TOK.tv user community. For 

example, users can earn tokens by: 

● Actively selecting and proposing additional content to be placed on the platform, thus 

promoting adoption and be rewarded based on actual paid usage 

● Performing certain tasks during content watching such as voting, sharing with friends who 

then become users, social engagements and shares, etc. 

● Providing a specific feedback on the piece of content consumed 

● Monitoring the overall quality of the streams and providing feedback 

● Engaging in surveys and other desired engagement content from advertisers or research 

groups 

● Farming - by hosting content in the system 

 

Users can spend tokens also by voting on live television content, a fraud exposed process which 

becomes streamlined by the use of a distributed system. By adopting a television voting system 

based on our token technology, voting authentication and certification is assured by design. 

Double voting (if not allowed by the voting rules) can also be avoided by design, thus enhancing 

and guaranteeing the value and authenticity of the outcome. Voting paid by the end user can 

also be used as an additional revenue source by content producers.  

 

Users can spend tokens to interact with live television content. For example, during a live musical 

performance by a popular band, users can use their tokens to request their favourite songs. After 

an important football match, users can use their tokens to have interviewers ask their favourite 

players pressing questions. These interactions with content will also support advertising as it will 

provide live information on user participation and preferences. These interactions will benefit 

from the use of token based technology, and creates a new monetization opportunity for not only 

businesses, but charity programs as well.  

 

2.3 The Social Platform 

TOK.tv features an integrated social button and social platform, which is a major benefit of the 

service over traditional consumption models (television, radio) which do not allow user 

interaction. Social features not only provide value to content consumers, but value to the rights 

owners and providers as they increase retention and engagement of fans. 

 

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

The new TOK.tv will include all of the social features from legacy TOK.tv, with additional 

functionality added as a result of blockchain. The integration of the TOK Token will allow users to 

not only engage socially, but to transfer value and earn benefits for those social engagements. 

For example advertisers can pay users with tokens for shares on social media, while users can 

earn tokens for supporting their favorite teams or share advertiser messaging. 

 

 

 

 

 

 

 

 

 

 

   

 

TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

3. Technical Overview TOK.tv is a Decentralized application built upon the Dispatch Labs blockchain protocol. TOK.tv is 

an evolution of Legacy TOK.tv, which is the current application in usage by 25 million users 

globally. Legacy TOK.tv will be migrated to the new, blockchain-enabled TOK.tv as the network 

grows.  

 

3.1 Utilization of the Dispatch Protocol 

TOK.tv is built upon the existing Dispatch Labs blockchain. The Dispatch blockchain is a shared 

ledger that all nodes in the system have a copy of. The Dispatch network is a composition of new 

and established protocols being used in some of the most widely adopted distributed systems 

today. Consensus is established via the Delegated Proof-of-Stake (DPOS) algorithm used by 

Bitshares , Steemit , and EOS . The Dispatch Virtual Machine (DVM) is based on the Ethereum 4 5 6

Virtual Machine . Artifacts and nodes are tracked using a Kademlia distributed hash table (DHT) 7

similar to Storj and IPFS . All these pieces work together with off-chain operability protocols 8 9

developed by Dispatch Labs to create a system with more expansive DApp functionality than any 

before it, making it the optimal network for DApps like the new TOK.tv. Below is a high level 

diagram of the Dispatch infrastructure. 

 

3.1.1 The Dispatch Artifact Network (DAN) 

TOK.tv will utilize the Dispatch Artifact Network’s secure off-chain storage capabilities to allow 

streaming, sharing, and dissemination of advertising content. The DAN allows the Dispatch 

blockchain to grow linearly while the data-pool grows exponentially, in the case of a DApp like 

TOK.tv this functionality is key, as users will be able to enjoy streaming content and data access 

without needing large amounts of space to store chain operations.  

 

The Dispatch infrastructure is based heavily on the storage, transmission, and manipulation of 

off-chain artifacts (any piece of programmable data, aka a streaming file, user selfie, or interactive 

advertisement). The blockchain distributes information about the artifacts without sharing the 

artifacts themselves. The Dispatch Artifact Network (DAN) encompases the interactions between 

nodes involving off-chain artifact storage and transmission. Downloaders find the nearest farmer 

4 https://bitshares.org/technology/delegated­proof­of­stake­consensus/ 5 https://steemit.com/dpos/@dantheman/dpos­consensus­algorithm­this­missing­white­paper 6 https://github.com/EOSIO/Documentation/blob/master/TechnicalWhitePaper.md 7 https://github.com/ethereum/wiki/wiki/White­Paper 8 https://storj.io/storj.pdf 9 https://github.com/ipfs/ipfs 

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

of an (1) artifact in their own personal (2) Kademlia DHT , and uploaders implement 10

Proof-of-Replication (PoRep) security to stop farmer Sybil attacks . 11

 

Artifacts within the DAN are automatically sharded and encoded with the best available 

encryption. As such, rights holders content is protected not only by top quality encryption, but 

additionally by the nature of sharded artifacts. Because files are stored in segmented pieces 

across multiple off-chain storage locations, even if one piece of data is successfully decoded the 

overall piece of content will still be secure and protected, guaranteeing that monetizable content 

can only be accessed by users who have properly paid for or correctly gained access to that 

content. 

 

The following is a graphical representation of the Dispatch Artifact Flow: 

 

 

 

   

10 Maymounkov, Petar, and David Mazières. “Kademlia: A Peer­to­Peer Information System Based on the  XOR Metric.” Parallel & Distributed Operating Systems Group, MIT, 7 Mar. 2002. 

11 Protocol Labs. “Filecoin: A Decentralized Storage Network.” 14 Aug. 2017. 

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

3.2 Content Management 

TOK.tv is at its core a content management system. Where initially only sports team and leagues 

partners of TOK.tv will have access to publish new content, eventually the platform will be open 

to any rights holder who wants to share their content. Through the Dispatch smart contracts, 

content can be published, shared, and monetized for mass consumption by viewers around the 

world. Content is hosted in the Dispatch Artifact Network, and revenue is programmatically split 

and distributed to the rights holder’s wallets. TOK.tv’s digital rights management capabilities will 

allow for rights holders with full control over their content, including a) how revenue will be 

distributed (ex. split between multiple rights holders), b) what payment for is accepted for the 

content (ex. pay-per-view or subscription), c) how many tokens are required to access the 

content, d) when content will be available for viewing, and when it will expire. 

 

User content can be managed from within the TOK application. New content can be published 

from any Dispatch node (or mobile light client). All content purchases and royalty payments 

happen with TOK tokens.  

 

 

3.3 Interaction 

End users interact with the TOK platform through the TOK.tv mobile application. There users can 

browse content, make purchases, and share their favorite content. Users can interact with each 

other through the social platform defined below. To service users who don’t want to pay for the 

content, interactions with advertisers will be an optional way for users to earn TOK tokens. Those 

tokens can then be exchanged for the content itself.  

 

TOK will provide a core set of social features that will be universally available throughout the 

platform. These features include social sharing, gamification and messaging between fans, clubs 

and advertisers -- both at a micro-level within a specific content item (such as a game) or at a 

macro-level (across the platform). 

 

 

3.4 Ad Management 

For rights owners and consumers, advertising plays an important role in the TOK platform. 

Advertising provides a powerful revenue source for the rights holders. Through the transparent 

qualities of the Dispatch blockchain, advertisers can get additional insight to their audience's 

preferences and viewing habits, allowing for more powerful targeting and higher conversions.  

 

For customers who have become accustomed to receiving all their content for free, the TOK Ad 

Management platform provides an alternative to traditional pay-per-view models. The user can 

watch ads that are relevant to them and view the content for free. Ads live on the DAN as free 

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

content, but the content behind it requires either (1) paying for the content or (2) the prerequisite 

advertisements have been witnessed.   

 

3.5 Third-party Developer API 

TOK.tv features a third-party developer API allowing developers to create new applications which 

can interact with the TOK.tv application to unlock a host of new features. Possible use-cases for 

third-party applications include: 

● Additional social interactions/integration with new social features and networks 

● Gambling apps or applications that otherwise gamify token usage as tied to the sports 

content itself 

● Rewards platforms for engagement or user predictions 

● Fantasy-game softwares (fantasy soccer, fantasy football, etc). 

 

The Developer API will provide an easy to use set of integration tools and user-friendly 

interactions to add new functionality and benefits for users, advertisers and rights holders. Third 

party applications may be decentralized applications utilizing blockchain and the Dispatch 

network or can be totally independent centralized apps.   

 

 

   

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

4. Roadmap  

H1 2018    Infrastructure for the core TOK.tv functionality 

Launch beta version of platform, tied in to current application experience: Wallet 

and Content Purchase 

Public Token Generation Event 

H2 2018    Content Management Module, including Digital Rights Management 

Interaction Module: App, Video Player, Messaging 

H1 2019    Ad Management 

Interaction Module: Social, Gamification 

H2 2019    Third-party Ecosystem and App-store 

Interaction Module: Live Streaming 

 

 

4.1 Community-Centric Design 

Development roadmap will be adjusted on user feedback and market analysis. Planned updates 

will be added to the whitepaper and announced ahead of time, allowing for user and investor 

feedback to be incorporated into the development process. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

5. The Company  

TOK.tv is a Delaware C-Corp headquartered in Silicon Valley, California with a wholly owned 

subsidiary in China (谈观(上海)信息技术有限公司 / Tok.tv (Shanghai) Information Technology 

Co. Ltd.) and in Italy (TOK.tv Srl).  

 

TOK.tv has previously raised $6.7M in Venture Capital from Angel Capital Management, Heyi 

Capital, Opea, Techstars Ventures, TEEC, Social Starts, XG Ventures, Jet Ventures and individual 

investors. 

 

In addition to its San Francisco headquarters, TOK.tv has offices in Shanghai China, London UK, 

Mumbai India, and Milan Italy. 

 

5.1 TOK.tv Leadership 

 

Fabrizio Capobianco 

Chief Executive Officer 

  

A serial entrepreneur, Fabrizio founded in 

1994 the first Web Company in Italy, 

Internet Graffiti. He moved to Silicon 

Valley in 1999, joining Tibco and then 

Reuters. In 2002, he started Funambol 

and made it the #1 open source project in 

wireless. He raised over $30M from US 

Venture Capitalists to create the leading 

personal cloud solution for mobile 

operators. He still serves as Chairman 

and President of Funambol. 

Fabrizio has a Ph.D. in Computer Science 

and is a Knight of the Italian Republic. 

 

 

Jeff Slack 

Executive Vice President 

  

Jeff Slack joined TOK.tv from IMG, where 

he was Senior Vice President, Global 

Football. He has more than two decades of 

experience in athlete management, sports 

investments and content creation and 

distribution. While at IMG, Jeff ran the 

global football business practice. 

Previously, he established and managed 

the European operations for the 

Wasserman Media Group. He joined 

Wasserman after four years serving as CEO 

of FC Internazionale, also known as Inter 

Milan. 

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

   

 

 

Paul Lin Chen 

General Manager, China 

  

Paul is a recognized expert in mobile 

advertising and gaming. Born in Taiwan 

and raised in the USA, Paul started his 

career at T-Mobile. In 1998 he became VP 

BD of Performance Designed Products, 

then in 2007 he moved to Hasbro, still in 

the video games business. In 2011 he 

moved to Shanghai, to become GM China 

for Rovio, maker of Angry Birds. In 2014, 

he became CEO of Beintoo APAC. 

 

 

 

Matt McGraw 

Blockchain Strategy 

 

Matt is an entrepreneur & CEO with 

expertise in quickly scaling successful 

businesses. After leading and shepherding 

a versatile range of tech companies, Matt’s 

current focus is on technologies at scale, 

that disrupt hierarchies and disseminate 

control of secure information to data users.  

 

Simone Giacomelli 

Blockchain Partnerships 

 

 

Zane Witherspoon 

Blockchain Architecture 

Simone has, for over 3 years, been 

leading teams that provide next 

  Zane is an experienced blockchain 

architect, and distributed systems 

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

generation blockchain solutions for both 

the private and public sectors. Passionate 

and diligent about exploring relational 

economies and Decentralized 

Autonomous Organizations, he conducts 

research in novel cryptocurrency models, 

ICOs and incentive mechanisms that 

empower cooperation and value creation. 

specialist. He is firmly entrenched as an 

expert in the blockchain world, sitting on 

the board of advisors for four 

California-based blockchain companies, 

and an author in the space. His ceaseless 

pursuit to build something at the bleeding 

edge of what is currently possible makes 

Zane an invaluable addition to the TOK.tv 

team. 

     

 

Jake Vartanian 

Blockchain Tokenomics 

 

 

Marco Santori 

Legal 

Jake Vartanian is the founder of 

Cryptodex, a contributor to Blockchain 

News, and an advocate of 

decentralization since early 2011. He has 

worked with high profile startups 

including Bancor, TokenCard and 

SingularDTV. 

  Marco Santori leads Cooley’s fintech 

practice, and is an authority in the law of 

blockchain technology. He is an author of 

the SAFT Project whitepaper, the Legal 

Ambassador for the Delaware Blockchain 

Initiative, and an advisor to the International 

Monetary Fund. Called “The Dean of Digital 

Currency Lawyers” by an American Banker 

journalist, Marco focuses his practice on 

structuring innovative products into existing 

regulations, as well as crafting new 

regulations where required. 

 

 

 

   

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TOK.tv: A Blockchain DApp For Distributed Digital Sports Content 

6. Conclusion  

TOK.tv is a successful, functional product with tens of millions of users, which is actively 

generating revenue. By utilizing the benefits of blockchain, TOK.tv can move from a successful 

product to the foundational technology which will fundamentally change the way sports content 

is distributed and consumed. 

 

The TOK.tv decentralized application will use blockchain to benefit all parts of the content 

consumption and dissemination ecosystem. Users will have more engaging access to the content 

they want to watch, with included social interaction elements. Advertisers will have better value 

for their money, while simultaneously increasing engagement and reducing fraud. RIghts holders 

will more effectively monetize their content while cutting out middlemen.  

 

Because TOK.tv will be built upon existing systems, the time to deployment will be minimal, and 

will enjoy the benefits of Dispatch Labs architecture and off-chain storage solutions. The new 

TOK.tv is different from many blockchain DApps. Instead of a new application, it is the transition 

of an existing successful application to a new superior architecture with added functionality and a 

more robust, decentralized economic model.  

 

 

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