REQUIRMENTS GATHERING: knowledge of user interface and design.
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Transcript of REQUIRMENTS GATHERING: knowledge of user interface and design.
REQUIRMENTS REQUIRMENTS GATHERING:GATHERING:
knowledge of user knowledge of user interface and interface and
designdesign
Contents:Contents:
1.1. Introduction: The two types of Introduction: The two types of knowledge needed for user interface knowledge needed for user interface designdesign
2.2. Four psychological principlesFour psychological principles3.3. Three principles from experience: Three principles from experience:
Visibility, affordance, and feedbackVisibility, affordance, and feedback4.4. Design principles and design rules: Design principles and design rules:
knowledge for user interface designknowledge for user interface design
1 - Introduction: The two 1 - Introduction: The two types of knowledge needed types of knowledge needed for user interface designfor user interface design
““Design principles” are abstract, high-Design principles” are abstract, high-level guidelines – difficult to applylevel guidelines – difficult to apply
““Design rules” are low-level, highly Design rules” are low-level, highly specific instructionsspecific instructions
2 - Four psychological 2 - Four psychological principlesprinciples
Users see what they expect to seeUsers see what they expect to see Example: OK vs. CancelExample: OK vs. Cancel
Example:Example:
The principle of consistencyThe principle of consistency The principle of exploiting prior knowledgeThe principle of exploiting prior knowledge
2 - Four psychological 2 - Four psychological principlesprinciples
Users have difficulty focusing on more Users have difficulty focusing on more than one activity at a timethan one activity at a time MultitaskingMultitasking Cocktail party phenomenonCocktail party phenomenon
The principle of perceptual organizationThe principle of perceptual organization The principle of importanceThe principle of importance
2 - Four psychological 2 - Four psychological principlesprinciples
It is easier to perceive a structured layoutIt is easier to perceive a structured layout The law of proximity - we group things that are close The law of proximity - we group things that are close
togethertogether The law of similarity - shape, color, or formatThe law of similarity - shape, color, or format The law of closure - we tend to fill in the gapsThe law of closure - we tend to fill in the gaps The law of continuity - we look for patternsThe law of continuity - we look for patterns The law of symmetry - we look for symmetrical The law of symmetry - we look for symmetrical
bordersborders Figure-ground segregationFigure-ground segregation
2 - Four psychological 2 - Four psychological principlesprinciples
It is easier to recognize something than It is easier to recognize something than to recall itto recall it Example: grocery listExample: grocery list Knowledge in the head and in the worldKnowledge in the head and in the world Principle of recognitionPrinciple of recognition
3 - Three Principles From 3 - Three Principles From Experience: Visibility, Experience: Visibility, Affordance, and FeedbackAffordance, and Feedback
The principle of visibility: it should be The principle of visibility: it should be obvious what a control is used forobvious what a control is used for
3 - Three Principles From 3 - Three Principles From Experience: Visibility, Experience: Visibility, Affordance, and FeedbackAffordance, and Feedback
The principle of affordance: it should be The principle of affordance: it should be obvious how a control is usedobvious how a control is used
3 - Three Principles From 3 - Three Principles From Experience: Visibility, Experience: Visibility, Affordance, and FeedbackAffordance, and Feedback
The principle of feedback: it should be The principle of feedback: it should be obvious when a control has been usedobvious when a control has been used
4 - Design Principles and 4 - Design Principles and Design Rules: Knowledge Design Rules: Knowledge for User Interface Designfor User Interface Design
Design principlesDesign principles Visibility, affordance, feedbackVisibility, affordance, feedback
Design rulesDesign rules Exercise 5.3 – look for standardization in Exercise 5.3 – look for standardization in
the Microsoft Office XP software suitethe Microsoft Office XP software suite Commercial style guidesCommercial style guides
the endthe end