Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection....

13
Requirements for Describing Various Pop Culture Resources @ICADL 2019 MAGIC Workshop Kazufumi Fukuda (Ritsumeikan University) Kinugasa Research Organization, Ritsumeikan University Ritsumeikan Center for Game Studies [email protected]

Transcript of Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection....

Page 1: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Requirements for Describing Various Pop Culture Resources

@ICADL 2019 MAGIC Workshop

Kazufumi Fukuda (Ritsumeikan University)Kinugasa Research Organization, Ritsumeikan University

Ritsumeikan Center for Game [email protected]

Page 2: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Ritsumeikan Center for Game Studies

• Founded in 2011• 16,000 resources• RCGS Collection -Prototype- https://collection.rcgs.jp/

FIG. Cataloging gamesFIG. Owned video games FIG. RCGS Collection

Page 3: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Background

• A huge number of published Manga, Anime and Game (MAG) resources• These cultures are deeply involved and widely spread•Media mix (Steinberg 2015)• Transmedia Storytelling (Jenkins 2006)

Page 4: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Related Materials• Various types of

materials of MAG works• How can we define

requirements for cataloging?

FIG. Exhibition at The Strong Museum of Play

Page 5: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Product / Singleton

• Related materials are not only products.

• They were generated during the creation process. • e.g. Genga (original pictures), Cell pictures, Video Game Proposal, Specification, Minutes ... etc.

FIG. Screen Image Spec and Minutes of “Galaxian” at 3G Exhibition

Page 6: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Research Purpose

• We are in the process of rebuilding “Media Art Database”• https://mediaarts-db.bunka.go.jp/• The general catalog for manga, anime, game and media art that is

maintained by Agency for Cultural Affairs.• Development of the Integral ID system and the Data Model • The new version will be published soon (in 2019 ?).

• This research discusses about the requirements to develop a metadata schema for the related materials

FIG. Media Art Database Logo

Page 7: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Research Progress

• Interviews with domain specialists1. Archivist from Animation Studio – June 3th, 20192. Researcher from Manga Museum – July 26th, 20193. Archivist from Animation Studio – September 13th,

20194. Developer from Video Game Company – Soon…

Page 8: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Problems of Cataloging Materials

• The progress of digitization is only limited due to copyright issues• Less of cataloging experts• It takes time to complete cataloging• The classification of related material is formalized for each

domain

Page 9: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Assumed Requirements for Describing Related Materials• Owned Materials can be registered• A Simple metadata schema for the various resources description• To define “Collection Class”• For providing access of non-cataloged resources

• Relationships with the work/agent authority of MAG • Non of data integration for Inter-institutional items• Classify the type of materials by the field

Page 10: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Data Model (Draft)• MAG (Manga, anime, and

video game themselves) are described by FRBR model (IFLA 1998)• Related materials are

described by each actual items• The “Collection” Class is

defined for providing access• Collection aggregates Items of

MAG and the related materials.

Page 11: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Descriptive Element (Draft)[Mandatory]IDtypelabelnameprovideraccessRightslicense

[Mandatory if can]volumeNumberissueNumberdatePublisheddateCreatedhasPartisPartOfimageproviderUrl

[Recommended]creatorpublisherformat

[Optional]seriesNamealternativeversioncontributoractorextentinLanguagecountryOfOriginidentifierrelatedWorkkeywordsdescriptiontableOfContentsource… etc.

Page 12: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Points of Discussion

• These are the overview of the metadata specification for related materials• I would like to discuss the following topics:

1. Comments for the results.2. Do you have any requests for search / identify related

materials?3. How kind of metadata scheme could be improve

knowledge of cataloging of the community?

Page 13: Requirements for Describing Various Pop Culture Resources · Cataloging games FIG. RCGS Collection. Background •A huge number of published Manga, Anime and Game (MAG) resources

Bibliography

• IFLA. 1997. “Functional Requirements for Bibliographic Records Final Report.” https://www.ifla.org/publications/functional-requirements-for-bibliographic-records, (accessed 2019-10-31)• Jenkins, Henry. 2006. Convergence Culture: Where Old and New

Media Collide. New York, NY, USA: NYU Press.• Steinberg, Mark. 2012. Anime’s Media Mix: Franchising Toys and

Characters in Japan. Univ of Minnesota Pr.