RePubIT - The Case for Interactive ePub3 in Corporate Training
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Transcript of RePubIT - The Case for Interactive ePub3 in Corporate Training
THE CASE FOR INTERACTIVE EPUB3
How Interoperable Networked Learning Objects
Improve Learning Effectiveness, Just-in-Time
Performance Support, and Training Programs.
Table of Contents
• Knowing-Doing Gap• Vision• Engine of Learning
– Networked learning objects– Distribution platform
• Interactive ePub3 Demo• Questions
RePubIT TeamJohn B. Costa - President / CEO
Michael J. Moon - Partner / Consultant
Dr. Ian Gibson PhD - Partner / Consultant
Dr. Atsusi “2C” Hirumi PhD - Key Advisor & Consultant
Network Partners: Content Development, Production Services, Reading Platform Development.
Industry Standards Bodies: IEEE, BISG, IDPF (ePub), IMS Global, ADL (xAPI), Edupub
Advisory Board: Roger Mundell - UDUTU Learning Systems, Inc.
Tyde Richards - IEEE / ADB & STEM
THE KNOWING-DOING GAPSOCIAL LEARNING AND EMPLOYEE ENGAGEMENT
Training & Performance Support• Ongoing investment in all companies
Images ©2014 freedigitalphotos.net
Gap Acceleration• 5 Years = 10X change
means– Individuals fall farther behind– Become less productive– Add less value– Become less employable– Drain profitability
• Consequence– Less competitive– More likely takeover target
We all learn differently• At different rates• For different reasons• One size fits all?
– Not particularly well
• “Learning Preferences” not learning style
• Why most training fails
• Learning how adults learn– Adult learning and ESL– Khan/Flipped Classroom– Pair programming/agile
• Demand– Innovate learning
processes
• Solution– Social Learning
Closing the Knowing-Doing Gap
Our Vision• Mobile
– Native to tablets and smartphones
• Social– Live help, study buddies, private
messaging
• Small chunks– 15, 7, and 3 minute learning intervals
• “Network learning objects”– Atomic unit of learning– Media + Metrics + Real-time reporting
• “Knowledge GPS”– Skill attainment validation– Next-best thing to learn– Enterprise wide dashboard
• “Gamification” – Adult learning best practices
• Small-group projects• Fast feedback cycles• Rewards and recognition• Badging and leader board
– Immersive• Multimedia sequences• Game-like engagement• Popup quizzes and assessment
• Transmediation – Curricula disaggregation– Reconstituted as networked learning
object– Assembly in mobile native forms
Closing the Gap• Problem to solve
– Effective learning that fits the mobile engagement modes of today’s workers
• Solution components – Articulated knowledge: Procedures, training material, etc. – Tacit Knowledge: SME Interviews, practitioner discussions, etc.– Knowledge validation: Lean manufacturing of learning intervals
• Innovation process design– Mission and business goals: Training, performance support, employee
engagement, institutional knowledge– Readiness assessment: What works, what is broken/missing, etc. – Minimum viable products: Fast-cycle hypothesis-testing– Engagement: Bottom-up user feedback
ENGINE OF LEARNINGNETWORKED LEARNING OBJECTS AND ACTION SETS
Engine of Learning• Learning Intervals
– 15, 7, or 3 minutes
• Mobile Engagement– Action Sets
• Social Environment– Scheduled and ad hoc peer
mentoring
• Digital Assets – networked learning objects
• Instrumentation – Real-time monitoring of
micro-learning activities
• Learning Analytics – Skill attainment
dashboard
• Prescriptive Action– Suggested next lessons– Remedial exercises
Networked Learning Object Benefits• Faster time-to-fluency / skill
attainment• Faster training of new and
replacement staff• Documented compliance• Performance support
– Just-in-time learning
• Faster, lower-cost updates– Training material– Manuals– Corporate publications
ALTERNATIVESOPTIONS FOR IMPROVING TRAINING AND PERFORMANCE
SUPPORT
Easy Options• Do nothing, wait for
retirement• Form a committee to
study how to research the issue.
• Insinuate that someone else form/lead a taskforce.
• Buy an LMS and use technology in place of a “baked” strategy
• Hire expert training consultancy to parachute a solution into the organization.
• Fumble forward in DIY mode.
OR INNOVATE!
Four Essential Items to Address• Business needs skilled workers for innovation• Employees need to close personal “Knowing-
Doing Gap”• Align business protocols, performance support
and employee engagement.• Provide common cloud based platform & related
mobile learning material
• Learning, Performance support, and Personal Development
• Smartphones & Tablets• Mobile “ePub3”• Immersive• Interactive• Measurable
Images ©2014 freedigitalphotos.net
A Common Platform
• Self-directed study• Instant help / coaching• Small-group study circles• Scheduled 1-on-1 mentoring• Managed networked learning objects• Skill-attainment tracking and feedback
Social Learning Environments
Images ©2014 freedigitalphotos.net
This Will It Take?• Assessment• Planning• Coordination• Development• Testing
What can RePubIT do to help?
• Executive Briefings / Workshops• Readiness Assessment• Instructional Design
What can RePubIT do to help?
• ePub3 Prototype & Production• Learning Analytics / Metadata• Content Development
What can RePubIT do to help?
• Distribution / DRM• Integration• R&D / Standards Dev
Demonstration
• Case for Interactive ePub3– http://bit.ly/RPDemo1
• mLearnCon 2014 - ePub3 Experience xAPI Demo– http://vimeo.com/100840802
Thank You! Questions?
Michael J. MoonPartner – RePubIT LLC /
CEO – Gistics, Inc
Oakland, CA 94618 USA
+1 510 450-9999
John B. CostaCEO – RePubIT LLC
Sanford, FL 32771 USA
+1 321 262-3626
[email protected]/in/johnbcosta1
www.repubit.com