REPORT TYPE AND DATES COVERED 4. TITLE AND SUBTITLE ... · 3.3.1 IG Visual Models 12 4. CONDUCT OF...

44
REPORT DOCUMENTATION PAGE Form Approved OMB No. 074-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing this collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188), Washington, DC 20503 1. AGENCY USE ONLY (Leave blank) 2. REPORT DATE 9/29/98 3. REPORT TYPE AND DATES COVERED FINAL REPORT 4. TITLE AND SUBTITLE ADVANCED DISTRIBUTED SIMULATION TECHNOLOGY II BATTLE COMMAND REENEGINEERING II FINAL REPORT 5. FUNDING NUMBERS 6. AUTHOR(S) 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) LOCKHEED MARTIN CORPORATION MARTIN MARIETTA TECHNOLOGIES, INC INFORMATION SYSTEMS COMPANY 12506 LAKE UNDERHILL ROAD ORLANDO, FL 32825 8. PERFORMING ORGANIZATION REPORT NUMBER ADST-II-CDRL-BCR-9800154 9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES) NAWCTSD/STRICOM 12350 RESEARCH PARKWAY ORLANDO, FL 32826-3224 10. SPONSORING / MONITORING AGENCY REPORT NUMBER 11. SUPPLEMENTARY NOTES 12a. DISTRIBUTION / AVAILABILITY STATEMENT APPROVED FOR PUBLIC RELEASE; DISTRIBUTION IS UNLIMITED 12b. DISTRIBUTION CODE 13. ABSTRACT (Maximum 200 Words) THE BATTLE COMMAN REENGINEERING II (BCR II) EXPERIMENT WAS CONDUCTED AT THE MOUNTED WARFARE TEST BED (MWTB) AT FORT KNOX, KY, FROM JUNE 10 TO JUNE 17, 1998. THE EXPERIMENT WAS PERFORMED AS DELIVERY ORDER (DO) #72 UNDER THE LOCKHEED MARTIN ADVANCED DISTRIBUTED SIMULATION TECHNOLOGY (ADST II) CONTRACT ADMINISTERED BY THE U.S. ARMY SIMULATION, TRAINING, AND INSTRUMENTATION COMMAND (STRICOM). THE EXPERIMENT WAS SPONSORED BY THE TRAINING AND DOCTRINE COMMAND'S (TRADOC'S) MOUNTED MANEUVER BATTLE LAB (MMBL), FORT KNOX, KY. THE EXPERIMENT UTILIZED A SYNTHETIC ENVIRONMENT THAT EMPLOYED VIRTUAL SIMULATIONS TO DEPICT A HEAVY TASK FORCE EXECUTING THREE BASIC TASK FORCE-LEVEL SCENARIOS IN REALISTIC COMBAT SITUATIONS IN VARIOUS EXPERIMENTAL CONFIGURATIONS. THE SCENARIOS WERE DEVELOPED TO BE EXECUTED ON THE SYNTHETIC THEATER OF WAR-EUROPE (STOW-E) TERRAIN DATABASE. THE SCENARIOS INCLUDED MOVEMENT TO ENGAGE VIGNETTES. THESE SCENARIOS WERE DESIGNED TO PRODUCE EFFECTIVE OPERATIONS ORDERS AND CONCEPTS, AND INDUCE THE COMMANDERS AND THEIR PLANNING STAFF TO MAKE TACTICAL DECISIONS THAT AFFECTED BATTLE OUTCOMES. 14. SUBJECT TERMS 15. NUMBER OF PAGES 16. PRICE CODE 17. SECURITY CLASSIFICATION OF REPORT UNCLASSIFIED 18. SECURITY CLASSIFICATION OF THIS PAGE UNCLASSIFIED 19. SECURITY CLASSIFICATION OF ABSTRACT UNCLASSIFIED 20. LIMITATION OF ABSTRACT NSN 7540-01-280-5500 Standard Form 298 (Rev. 2-89) Prescribed by ANSI Std. Z39-18

Transcript of REPORT TYPE AND DATES COVERED 4. TITLE AND SUBTITLE ... · 3.3.1 IG Visual Models 12 4. CONDUCT OF...

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REPORT DOCUMENTATION PAGE Form Approved

OMB No. 074-0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing this collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188), Washington, DC 20503 1. AGENCY USE ONLY (Leave blank) 2. REPORT DATE

9/29/98 3. REPORT TYPE AND DATES COVERED FINAL REPORT

4. TITLE AND SUBTITLE ADVANCED DISTRIBUTED SIMULATION TECHNOLOGY II BATTLE COMMAND REENEGINEERING II FINAL REPORT

5. FUNDING NUMBERS

6. AUTHOR(S)

7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) LOCKHEED MARTIN CORPORATION MARTIN MARIETTA TECHNOLOGIES, INC INFORMATION SYSTEMS COMPANY 12506 LAKE UNDERHILL ROAD ORLANDO, FL 32825

8. PERFORMING ORGANIZATION REPORT NUMBER

ADST-II-CDRL-BCR-9800154

9. SPONSORING / MONITORING AGENCY NAME(S) AND ADDRESS(ES)

NAWCTSD/STRICOM 12350 RESEARCH PARKWAY ORLANDO, FL 32826-3224

10. SPONSORING / MONITORING AGENCY REPORT NUMBER

11. SUPPLEMENTARY NOTES

12a. DISTRIBUTION / AVAILABILITY STATEMENT APPROVED FOR PUBLIC RELEASE; DISTRIBUTION IS UNLIMITED

12b. DISTRIBUTION CODE

13. ABSTRACT (Maximum 200 Words) THE BATTLE COMMAN REENGINEERING II (BCR II) EXPERIMENT WAS CONDUCTED AT THE MOUNTED WARFARE TEST BED (MWTB) AT FORT KNOX, KY, FROM JUNE 10 TO JUNE 17, 1998. THE EXPERIMENT WAS PERFORMED AS DELIVERY ORDER (DO) #72 UNDER THE LOCKHEED MARTIN ADVANCED DISTRIBUTED SIMULATION TECHNOLOGY (ADST II) CONTRACT ADMINISTERED BY THE U.S. ARMY SIMULATION, TRAINING, AND INSTRUMENTATION COMMAND (STRICOM). THE EXPERIMENT WAS SPONSORED BY THE TRAINING AND DOCTRINE COMMAND'S (TRADOC'S) MOUNTED MANEUVER BATTLE LAB (MMBL), FORT KNOX, KY. THE EXPERIMENT UTILIZED A SYNTHETIC ENVIRONMENT THAT EMPLOYED VIRTUAL SIMULATIONS TO DEPICT A HEAVY TASK FORCE EXECUTING THREE BASIC TASK FORCE-LEVEL SCENARIOS IN REALISTIC COMBAT SITUATIONS IN VARIOUS EXPERIMENTAL CONFIGURATIONS. THE SCENARIOS WERE DEVELOPED TO BE EXECUTED ON THE SYNTHETIC THEATER OF WAR-EUROPE (STOW-E) TERRAIN DATABASE. THE SCENARIOS INCLUDED MOVEMENT TO ENGAGE VIGNETTES. THESE SCENARIOS WERE DESIGNED TO PRODUCE EFFECTIVE OPERATIONS ORDERS AND CONCEPTS, AND INDUCE THE COMMANDERS AND THEIR PLANNING STAFF TO MAKE TACTICAL DECISIONS THAT AFFECTED BATTLE OUTCOMES.

14. SUBJECT TERMS 15. NUMBER OF PAGES

16. PRICE CODE

17. SECURITY CLASSIFICATION OF REPORT

UNCLASSIFIED

18. SECURITY CLASSIFICATION OF THIS PAGE

UNCLASSIFIED

19. SECURITY CLASSIFICATION OF ABSTRACT

UNCLASSIFIED

20. LIMITATION OF ABSTRACT

NSN 7540-01-280-5500 Standard Form 298 (Rev. 2-89) Prescribed by ANSI Std. Z39-18

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ADST-II-CDRL-BCR-9800154A September 29,1998

ADVANCED DISTRIBUTED SIMULATION TECHNOLOGY II

(ADST II) BATTLE COMMAND REENGINEERING II

(BCR II) DO #0072

CDRL AB01 FINAL REPORT

FOR: NAWCTSD/STRICOM 12350 Research Parkway Orlando, FL 32826-3224 N61339-96-D-0002 DI-MISC-80711

CD CD

10

BY: Lockheed Martin Corporation Martin Marietta Technologies, Inc. Information Systems Company 12506 Lake Underhill Road Orlando, FL 32825

DTIC QUALITY INSPECTED 1 Approved for public release; distribution is unlimited

UNCLASSIFIED

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ADST-II-CDRL-BCR-9800154A September 29,1998

Document Control Information

Revision Revision History Date Initial Release 7/29/98

A Author and customer revisions 9/29/98

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ADST-II-CDRL-BCR-9800154A September 29,1998

EXECUTIVE SUMMARY VII

1. INTRODUCTION 1

1.1 PURPOSE 1 1.2 CONTRACT OVERVIEW 1 1.3 EXPERIMENT OVERVIEW 1 1.4 TECHNICAL OVERVIEW 1

2. APPLICABLE DOCUMENTS 2

2.1 GOVERNMENT 2 2.2 NON-GOVERNMENT 2

3. SYSTEM DESCRIPTION 2

3.1 SYSTEM CONFIGURATION AND LAYOUT 2 3.2 DESCRIPTION OF SYSTEM COMPONENTS 6

3.2.1 Surrogate Command, Control, Computer and Communications (SC4) 6 3.2.2 Staff Operations Vehicle (SOV) #1 and#2 6 3.2.3 Battle Command Vehicle 7 3.2.4 Battle Command Vehicle Security Sections 8 3.2.5 Company Commander's Stations 8 3.2.6 Artillery Station 9 3.2.7 Future Scout Cavalry System (FSCS) Simulators 9 3.2.8 Sensor Server 9 3.2.9 ModSAF Operations 9 3.2.10 Data Logger 9 3.2.11 Time Stamper 10 3.2.12 C2 Stealth System 10 3.2.13 DIS LAN Network Configuration U 3.2.14 Satellite Imagery Communications H 3.2.15 DIS Radio Communications U

3.3 DATABASE AND SCENARIO DEVELOPMENT 12 3.3.1 IG Visual Models 12

4. CONDUCT OF THE EXPERIMENT 13

4.1 TROOP TRAINING 13 4.2 PILOT TEST 13 4.3 EXPERIMENT AND TRIAL RUNS 13

5. OBSERVATIONS AND LESSONS LEARNED 13

6. CONCLUSION 15

7. POINTS OF CONTACT 16

ACRONYM LIST 17

Appendix A Additional Drawings A-l

Appendix B Models B-l

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LIST OF FIGURES

FIGURE 1 BCRII NETWORK DIAGRAM 2 FIGURE 2 BCR II FLOOR PLAN LAYOUT 4 FIGURE 3 BCR II FLOOR PLAN WITH RADIO ASSETS 5 FIGURE 4 BCR II FLOOR PLAN WITH RADIO TERMINAL LOCATIONS 6 FIGURE 5 CURRENT AND FUTURE OPS SOV STATION VIDEO 7 FIGURE 6 BCV STATION VIDEO 8

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LIST OF TABLES

TABLE 1 ADSTIIMWTB/TB2VB ASSETS 3

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ADST-II-CDRL-BCR-9800154A September 29,1998

EXECUTIVE SUMMARY Background

The Battle Command Reengineering II (BCR II) Experiment was conducted at the Mounted Warfare Test Bed (MWTB) at Fort Knox, KY, from June 10 to June 17, 1998. The experiment was performed as Delivery Order (DO) #72 under the Lockheed Martin Advanced Distributed Simulation Technology II (ADST II) Contract administered by the U.S. Army Simulation, Training, and Instrumentation Command (STRICOM). The experiment was sponsored by the Training and Doctrine Command's (TRADOC's) Mounted Maneuver Battle Lab (MMBL), Fort Knox, KY. The experiment utilized a synthetic environment that employed virtual simulations to depict a heavy Task Force executing three basic Task Force-level scenarios in realistic combat situations in various experimental configurations. The scenarios were developed to be executed on the Synthetic Theater of War-Europe (STOW-E) terrain database. The scenarios included Movement to Engage vignettes. These scenarios were designed to produce effective operations orders and concepts, and induce the commanders and their planning staff to make tactical decisions that affected battle outcomes.

Related Efforts Under ADST II

A phase I experiment, focused on Tactical Operations Center (TOC) Concept Experimentation Program (CEP), was conducted during December 1997 at the MWTB. This effort was conducted as DO #60. The purpose of this experiment was to optimize the configuration of the future TOC based upon helping the commander to visualize the battlefield and enhance the timeliness and accuracy of the information provided to him in his or her command group environment. After that experiment, a series of follow-on experiments was planned at six month intervals to focus and evolve battle command requirements and objectives for the far term and Army After Next (AAN). BCR II was the first of these follow-on efforts.

The objectives of this effort were:

1) To further refine requirements of the Battle Command as it relates to the Battalion Commander, the staff, and the digital system capabilities that might be available in 2010.

2) To demonstrate functional capabilities that are useful to the Commander and his staff and facilitate the cognitive process and decision making associated with Battle Command.

Development of the software modifications to Modular Semi-Automated Forces (ModSAF) and modifications to Image Generator (IG) vehicle models took place at both the Operational Support Facility (OSF) in Orlando, FL and the MWTB. The final integration phase was completed at the MWTB from May 18 to June 5, 1998.

The experiment's test trial window was six (6) days. The trial runs were completed within the allocated time.

In accordance with the Government Statement of Work (SOW), this Final Report includes a description of the experiment, its conditions and conduct, and lessons learned. This report addresses the interConnectivity of simulation systems, modifications to both ModSAF and the manned simulators, and the integration of Government Furnished software models. This report does not include discussion of data analysis nor conclusions as to whether the customer(s) achieved their objectives of the experiment.

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ADST-II-CDRL-BCR-9800154A September 29,1998

1. Introduction

1.1 Purpose

The purpose of this final report is to document the ADSTII effort that supported BCRII. This report includes a full description of the experiment, its architectural design, its conditions, and lessons learned.

1.2 Contract Overview BCR II was performed, as DO #0072 under the Lockheed Martin Corporation (LMC) ADST II contract with STRICOM. The contract, a Unilateral Delivery Order, required LMC to analyze the technical and experimental architecture of the experiment, provide support in the development of training and test scenarios, configure and integrate the MWTB and TRADOC Brigade & Below Virtual Battlefield (TB2VB) assets for the experiment, and assist in data reduction.

1.3 Experiment Overview The purpose of BCR II was to use man-in-the loop simulators, vehicle mockups, and simulated forces to: further refine requirements of Battle Command as it relates to the Battalion Commander, the staff, and the digital system capabilities that might be available in 2010; demonstrate functional capabilities that are useful to the Commander and his staff; and facilitate the cognitive process and decision making associated with Battle Command. The experiment employed two manned simulators, three reconfigurable simulators, and five desktop simulators. The two manned simulators were Staff Operations Vehicle (SOV) mockups configured as future and current Operations SOVs. These SOVs were variants of the C2Vs used in the previous experiment, TOC CEP. The three reconfigurable simulators. Two of them were Advanced Research Projects Agency (ARPA) Reconfigurable Simulator Initiative (ARSI) Simulators built by Texas Instruments/Raytheon. One was on loan from Project Manager Advanced Tank Armament Systems and configured as a Future Scout Cavalry System platform, and one is a TB2VB resource and was configured as the Battalion Commander's Battle Command Vehicle (BCV). The third reconfigurable simulator is a recent delivery to the TB2VB from Lockheed Martin Vought as a result of an Advance Concepts Technology II (ACT II) program. It was configured as a Future Scout Cavalry System (FSCS) concept platform. In addition to the manned simulators, the artillery battery commander, the BCV wingman tanks, and the deputy commander used desktop simulators. A Brigade white cell was also played in an adjacent room.

The desktops and simulators were augmented with role players and ModSAF to depict a heavy Task Force that conducted tactical operations against a doctrinally approved and depicted Opposing Force (OPFOR) ModSAF threat.

1.4 Technical Overview The technical approach to BCR II involved the analysis of the past experiment, analysis of new requirements for this experiment, development of software, and the configuration and integration the MWTB and TBV2B assets into the experiment configuration.

Software development was conducted primarily on-site at the MWTB, with additional work conducted at the Operational Support Facility (OSF). Development of the software was conducted in a "rapid prototyping" or "spiral development" manner, with multiple "code, test, fix/change" iterations in order to meet the customer's requirements. Once the synthetic environment functional tests were completed, Fort Knox conducted troop training and a Pilot Test. After the Pilot Test was

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ADST-II-CDRL-BCR-9800154A September 29,1998

completed, approval was obtained to start the experiment.

2. Applicable Documents

2.1 Government -ADST II Work Statement for Battle Command Reengineering II (BCR II), February 23, 1998,

AMSTI-98-W018

2.2 Non-Government

3. System Description

3.1 System Configuration and Layout The MWTB contains a variety of simulators, networks, ModSAF capabilities, displays for monitoring the battlefield, utilities to facilitate exercises, and automated data collection, reduction, and analysis capabilities. Paragraphs 3.2.1 through 3.2.15 discuss the description, functionality and operation of the system components, which includes the Government Furnished Equipment (GFE) models and their integration with the hardware at the MWTB. The BCR II Network is depicted in Figure 1.

lMetaVR 1 MICRON PC

BCR II Network Diagram 2 MelaVR's 1 MICRON PC BDETAC

|C2 ]C2 | |C2 JC2 |

|C2 ^C2 [

|C2 1 Hub \— -|C2 |

|C2| I 1 |C2

BN Plans SOV

Figure 1 BCR II Network Diagram

The experiment was conducted using assets interconnected on Ethernet LANs via twisted pair cable. Simulation assets used Distributed Interactive Simulation (DIS) 2.03 protocol. Table 1 lists assets used at the MWTB/TB2VB.

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ADST-II-CDRL-BCR-9800154A September 29,1998

ADSTII/TB2VB ASSETS PURPOSE PROTOCOL

Two Command and Control Vehicle (C2V) Mockup

Task Force and Brigade Tactical Command Posts (SOVs for Battalion OPS & PLANS)

DIS 2.03

Reconfigurable Simulators (Two ASRI and one ACT II)

Battalion BCV (ARSI) & Future Scout Simulators for two Scout Platoon Leaders.

DIS 2.03

Stealth Battlefield Visualization Display for Commander Role-player

DIS 2.03

ModSAF Workstations Semi-Automated Forces for BLUFOR and OPFOR

DIS 2.03

Desktop Simulators Used for Company Commanders, Artillery, Wingman positions, Deputy Commander BCV Driver's Station

DIS 2.03

ASTi Radio Simulator Simulated Radio Communications DIS 2.03

Plan View Display Terrain Map of the battlefield for Exercise Control (simulated C2 display)

DIS 2.03

Data Loggers Record of DIS PDUs for Data Collection & Analysis

DIS 2.03

DIS Time Stamper Time Stamp of DIS PDUs for Data Collection & Analysis

DIS 2.03

Table 1 ADST II /TB2VB Assets

In addition to the manned simulators and assets listed in Table 1 above, there were eleven SGI workstations, twenty-four Sun workstations, and four SUN Ultras, five MetaVR Stealth Machines, eighteen CG2 Sensor Stealth Intergraph Machines (nine were purchased by the MMBL and nine were on loan), four thirty-seven inch monitors, one twenty inch fiat panel, and four LCD projectors required to support the experiment. Figure 2 depicts the BCRII Floor Plan Layout.

Communications were primarily conducted over ASTi radio simulators. The ASTi inventory consisted of six Digital Aural-cue/Communications System (DACS), 12 Remote Interface Units (RIU), 27 Crew Access Units (CAU), five Hand Held Terminals (HHT), four Radio Control Units (RCU) and 36 headsets. Figures 3 and 4 depict the BCR II Floor Plan with Radio Assets and the BCR II Floor Plan with Radio Terminal Locations.

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ADST-II-CDRL-BCR-9800154A September 29,1998

BCRII Floor Plan Bay 5

Break Area Deputy

BCV

BN BCV

Table Set-up ARSI#1

C2SAF Observer Station

FSCS #1

ACTII

ATCCS Det;io

of BCR II;

ARSI#2 C2 v'ff4

Data Analysis Area

Hot Wash Area

Ft. Knox Television

ARTY BTRY CDR

Reconfigurable ARSI

WMl CG2 /Intergraph Desktop

WM2 CG2 /Intergraph Desktop

Bay 4

BN OPS SOV

BN Plans SOV

C2V#3 C2V#2 C2V#:

ARL 3D Audio Analysis Area

Bay 3 FSCS #2 BDE TAC

Co CDRs' Stations

BlueModSAF

A Co

i mumm®

BCo

CCo

Figure 2 BCR II Floor Plan Layout

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ADST-II-CDRL-BCR-9800154A September 29,1998

Break Area

BCR II Floor Plan (Radio Assets) Revised 22 April, 1998

v 4 CAUs

BCV Table —Set-up—

/ ,4CAU:k

ARSI#1

1CAU C2SAF Observer Station

3 CAU:: (FSCS)

\iARSI#2,. V

C2V#4

Total Quantities: 6 DACS, 12RIUS, 27 CAUs, 5 HHTs, 4RCUs,36HeadSets

ARTY BTRY CDR 2RCUs

CG2 Desktop 1RCU

WM1

4CAU; 4 CAUs

V, C2V#3 j C2V #2

CG2 Desktop 1RCU

3 CAUs\

Co CDRs' Stations

BlueModSAF

A Co

SKSKKSSSKSK

BCo

BBS»«&K£#?

CCo

DACS 1 5HHTs

X"

^--6,

\ BDETAC

) 4 CAUs

Figure 3 BCR II Floor Plan with Radio Assets

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ADST-II-CDRL-BCR-9800154A September 29,1998

BCRII Floor Plan (Radio Terminal Locatiojk

Bay 5

Deputy BCV BN BCV

Break Area

C2SAF Observer

Station

ARSW2

Table Set-up ARSW1

ARTY BTRY CDR

WM2

Bay 4 BN OPS SOV BN Plans SOV

2 3 Xll! <

1 ).:.-.!•••

; V:! I',.?;

1 ■-.' :•;•:< I■ _= I 1

CJV.i!

Red I I J

ModSAFl

Co CDRs' Stations

Data Analysis Area

C2V#3 C2V#2 C2YIH

CSS HAWK. ARTY REDI.EG. SCOUT SHADOW3

1 6

4 BCo

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3 CCo

mmmm

5 A Co

Bay 3

3 J

4

Figure 4 BCR II Floor Plan with Radio Terminal Locations

3.2 Description of System Components

3.2.1 Surrogate Command, Control, Computer and Communications (SC4)

Due to the future timeframe of the technologies being examined for BCR II, use of the current generation C4 systems in the experiment would not suffice. Therefore, a surrogate next generation C4 system was created through the use of ModSAF code. The ModSAF Plan View Display (PVD) was altered and enhanced to serve as the display system of this notional C4 system. Additional reporting capabilities, menus, operations, etc. were added to simulate a complete C4 display system. This experimental system, referred to as "Surrogate C4," was used to examine the optimum information presentation/mix to the Commanders. (The reader is cautioned to note that Surrogate C4 is not a SAF system, which plays C4 messaging, and functionality, but rather is an implementation/reuse of ModSAF code in order to simulate a C4 system.)

3.2.2 Staff Operations Vehicle (SOV) #1 and #2

The SOV mockup replicates a Staff Operations Vehicle for various echelons of command and is configured on a Multiple Launch Rocket System (MLRS) chassis. These are variants of the C2V Mockups used in TOC CEP (DO #60). Both the SOV #1 and #2 were configured in a similar fashion. MWTB/TB2VB C2V Mockups #2 & #3 were modified and used for the Battalion Plans and Operations SOVs. Each of the SOVs had a four-man crew. The four-man crew consisted of two

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ADST-II-CDRL-BCR-9800154A September 29,1998

officers and two noncommissioned officers. Each of these vehicles had an officer in charge (OIC) positioned in the center of the vehicle in front of a simulated flat panel display (large screen monitor). Two additional operations personnel flanked the OIC. The individual on the right monitored the friendly operations and the individual on the left monitored the enemy operations. Another officer was positioned to the rear of the OIC and monitored and controlled an Unmanned Aerial Vehicle (UAV). A video feed of the UAV view was also provided to the commander. The video monitoring capability for SOV #1 and SOV #2 is depicted in Figure 5.

The purpose of the two SOVs was to have one control and monitor the current tactical operation (OPS) and the other start the planning (PLANS) for future operations. When the current operation was complete and the planning for the follow-on operation was complete, a transition between the two vehicles took place. This allowed for the second SOV to start the control for the next operation (which it had planned), and the original SOV (which completed the operational control of the previous mission) would revert to planning the next operation. These two vehicles would continue to alternate between controlling the current operation to the planning of the future operation.

SOV # 1 and SOV# 2 Station Video (Monitors and Layout)

Enemy OPS SC4 PVD

UAV

A C2 Stealth

B SC4 PVD

D VTC Whiteboard Email

E Sensor Stealth

VTC Whiteboard Email

za

j Friendly OPS I j SC4 PVD | _-i\-

Keyboard and Mouse for ModSAF PVD/E-mail and Whiteboard

Spacebatl

VIDEOB1.PPT

Figure 5 Current and Future OPS SOV Station Video

3.2.3 Battle Command Vehicle The Task Force Commander and Deputy Commander used a BCV. The ARSI Simulator was configured to replicate the Task Force Commander's BCV, which was used for command and control of the Task Force. This vehicle was configured with a driver in the hull and with a crew of three in the crew compartment. The commander is centered in the center in front of a simulated flat panel display, and is flanked on both sides with two operations officers that provide similar functionality as the crew of the SOV. Additionally, a simulated open hatch view was provided for the commander on

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top of the simulator via three overhead projectors and screens. The Deputy Commander's BCV was set up on tables and used a desktop simulator for the driver's station. Other than not having an open hatch display, the Deputy commander's BCV had the same capabilities and functionality as the Battalion Commander's BCV. From this simulator the Task Force Commander analyzed information provided by the SOV and directed the company commanders in his task force. The commander's station video monitoring capability is depicted in Figure 6.

BCV Station Video (Monitors and Layout)

Enemy OPS SC4 PVD

UAV

V

A BV Stealth

B SC4 PVD

C VTC Whiteboard Email

VTC Whiteboard Email

Kl

:a

Friendly OPS! SC4PVD | J

ABC Q

Video Switch

Keyboard and Mouse foiModSAFPVMMail and Whiteboard

VIDEOB1.PPT

Figure 6 BCV Station Video

3.2.4 Battle Command Vehicle Security Sections Security for each of the BCVs was provided by a two tank, tank section. In each section, one tank was played using a CG2/Integraph desktop simulator with a vehicle commander and driver (referred to as Wingman 1 and 2 in Figures 1 and 4), and one tank was replicated in ModSAF on SGI Indy workstations.

3.2.5 Company Commander's Stations

Three company commanders participated in the exercise. These commanders operated SC4 SUN workstations and controlled their subordinate platoons, which were replicated in ModSAF on SGI Indy workstations. Each company commander was also operating a TASC driver simulator with a MetaVR image generator to provide an out-the-window (OTW) view of the virtual battlefield. This allowed the company commanders to relocate themselves on the battlefield.

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3.2.6 Artillery Station The Artillery Battery Commander participated in the exercise. This commander operated a SC4 SUN workstation and controlled his subordinate platoons and Advanced Fire Support system, which were replicated in ModSAF on SGI Indy workstations. This station also had a TASC driver simulator with a MetaVR image generator to provide an OTW view of the virtual battlefield. This allowed the artillery players to relocate themselves on the battlefield.

3.2.7 Future Scout Cavalry System (FSCS) Simulators

Scout and reconnaissance functions were played on two reconfigurable simulators. These vehicles were also equipped with the Next Generation Experimental Vehicle software, which played a robotics vehicle. One TI/Raytheon ARSI and one Lockheed Martin Vought reconfigurable simulator were used to play the two FSCS vehicles.

3.2.8 Sensor Server The sensor server was a SUN Sparc 20 workstation. It was running modified ModSAF 3.0 software that would receive DIS 2.03 data packets on User Datagram Protocol (UDP) port 3000 (real world) and pass them to UDP port 3010 (sensed world) if they were friendly entities or enemy entities that had been sensed by blue intelligence. This provided the ability to take a "standard" simulation tool, such as a Stealth or ModSAF PVD, and use it as a more enhanced C2 system, displaying Blue Forces (BLUFOR) situation awareness (SA) as well as sensed/detected OPFOR. Real world and sensed world used the same physical network.

3.2.9 ModSAF Operations Workstations used to generate ModSAF entities were connected to Network Port 3000, and workstations used for Surrogate C4 (simulated C4 system display) were connected to Network Port 3010. A variant of ModSAF 4.0 developed under the Next Generation Reconnaissance & Experimental Unmanned Vehicle (NGR&XUV) ADST II DO (#73) was used in the scout vehicles for control of the robot.

Twenty-one ModSAF workstations were used in the experiment. Seven workstations were used for Blue ModSAF, four workstations were used for Red ModSAF, four workstations were used for scouts, two workstations were used for artillery, two workstations were used for wingmen, one workstation was used for engineers, and one workstation was used for combat service support.

A ModSAF Version Description Document (VDD) will be published to depict the modifications to the ModSAF software. The VDD document number is ADST-II-CDRL-BCR-9800209.

3.2.10 Data Logger The Data Logger is an ADST II asset that captures the network traffic and places the data packets on a disk or tape file. The Data Logger performs the following functions:

a. Packet Recording - Receives packets from the DIS network time stamps and then writes to a disk or tape.

b. Packet Playback - Packets from a recorded exercise can be transmitted in real time or faster than real time. The Data Logger can also suspend playback (freeze time) and skip backward or forward to a designated point in time. The logger can be controlled directly from the keyboard or remotely from the Plan View Display (PVD). Playback

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is visible to any device on the network (PVD, Stealth Vehicle, a vehicle simulator,

etc.).

c. Copying or Converting - Files are copied to another file, which can be on the same or a different medium; and files from the older version of the Data Logger can be converted to a format compatible with the current version of the Data Logger.

For the BCRII experiment four data loggers were employed to capture the exercise. Two for the DIS LAN and the other two for the radio network. For the logging on the radio network a Sun Sparc 20 with 128 MB RAM, with total hard disk storage of 9GB utilizing the Solaris 2.5 operating system was used. For backup a Sun IPX systems with 48 MB RAM, 1 GB Hard drive Sun utilizing the Sun OS 4.1.3 operating system was used.

For the logging on the main simulation network a Sun Sparc 10 with 128 MB RAM, with total hard disk storage of 9GB with the Solaris 2.5 operating system was used. For backup, a Sun Ultra 1 with Solaris 2.5, 128 MB RAM, and total hard disk storage of 9GB was used.

3.2.11 Time Stamper The MWTB provided a Time Stamper that consisted of a time code generator (clock); an IBM- compatible Personal Computer (PC) loaded with the MS-DOS operating system, as well as a coaxial cable connecting the two units. This time code generator produced time data in days, since 1 January, in hour/min/sec/1/1000 second in IRIG B format. The PC runs a program that reads the IRIG B time signals and converts them into time data to be sent out as a DIS 2.03 time stamp PDU once a minute. The DIS Logger receives the time stamp in PDUs and adjusts its internal clock accordingly. The DIS PDUs on the simulation network are then tagged with this time as they are sequentially received by the DIS Logger.

In the BCR II experiment a second Time Stamper PC attached to same clock was used to time stamp the DIS logger that captured the radio and signal PDUs. This allows perfect correlation of the data sets logged on both loggers.

In addition, a video time inserter attached to the same clock was used to tag the video recorded over the shoulder of the crewmen.

3.2.12 SC4 Stealth System

CG2 - Intergraph software hardware sets were used to provide a surrogate battlefield visualization tool and to replicate sensor feeds (TUAV, XUV, satellite) as a part of the SC4 Stealth System. The Stealth used as a battlefield visualization tool permits the controller to fly around the virtual battlefield and view the simulation without interfering with the action.

The features of the Stealth allow the observer to survey the virtual battlefield from a variety of different perspectives. The intent of the Stealths located in the C2Vs and BCVs for BCR II was to provide the commanders with a virtual representation of the battlefield. This notional system would use a Synthetic Natural Environment (SNE) terrain database of the actual battlefield area, and would populate it with entities (vehicles, etc.) based on data from the sensed world. The sensed world systems supplying this data would include items such as: locations of friendly forces via SA messages (from blue C4 devices); locations of enemy forces based on reports from blue C4 devices; locations of enemy forces based on data from friendly sensing platforms (i.e., UAVs, Electro Optical, and Side Aperture Radar satellite imagery etc.); and others. This notional visualization system was simulated by connecting a Stealth to the "sensed" network, thereby allowing the stealth to function as normal, with no modifications, yet only display what the Sensor Server had decided was "sensed" in the battlefield.

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The sensor feed was simulated by connecting a separate Stealth to the "real world" network, and allowing the operator to select the feed source (TUAV, XUV, and satellite), The operator could only select a valid feed source. They could not just "fly" around the world and obtain additional information. The view displayed was based on the source as far as FOV, perspective, panning and zooming capabilities.

In addition to the Test Director station, four vehicles were equipped with C2 Stealths; the BCVs (ARSIBCV and table setup BCV), C2V #2 (SOV#l) and C2V #3 (SOV#2). Their military functions were BN BCV, XO (Deputy CMDRs) BCV, BN OPS and BN PLANS.

Intergraph PCs running the CG2 Vtree visual software used as a platform for the C2 Stealth. The 3D image was viewed on a 37-inch (1024x768) Mitsubishi Monitor at the commander's station. The monitor was positioned so that its backend protruded through the C2V's wall, in order to more realistically simulate a flat panel display's space claim. An off-the-shelf Spaceorb was placed on the commander's desk, allowing him to search the virtual battlefield in free fly mode, assess battle situations, and plan actions.

3.2.13 DIS LAN Network Configuration A DIS LAN configuration was used with 10 BaseT standard cable. All workstations, simulators and image generators on the main simulation network were connected to a Cabletron MMAC plus, providing true 10Mb/s bandwidth to each port.

Due to a very high entity count and additionally high bandwidth requirements of the Surrogate C4 machines running whiteboard, it was necessary to split the physical network. The radio DIS LAN was isolated from the rest of the network.

In addition, an ISDN line with 128 kb/s bandwidth and a 1.5 Mb/s Tl line connected the DIS LAN to the U.S. Army Space Command in Huntsville, AL. This allowed the commander in each vehicle to request and receive satellite imagery.

3.2.14 Satellite Imagery Communications The experiment used two types of satellite imagery. Side Aperture Radar (SAR) was a photo image that appeared on the whiteboards after a user requested the image by e-mail. This request was processed by the players at the MWTB and relayed to Huntsville by the ISDN line.

The second form of satellite imagery was Electro Optical (EO). This appeared as a stealth image on the UAV stealth upon request. The stealth operator had to select EO from the operator's menu, define the area for the image, and then the request was processed and relayed to Huntsville by the ISDN line as described above.

3.2.15 DIS Radio Communications DIS radio communications were primarily conducted using various configurations of the ASTi Digital Aural-cue/Communications Systems (DACS) integrated with various types of radio controllers such as Crew Access Units (CAUs), Radio Control Units (RCUs), and hand-held terminals (HHTs). The individual locations of the radio controllers are depicted in Figure 3.

During the previous TOC CEP experiment, it was noticed that the data collection of radio transmission data only permitted identification to the vehicle (BCV or C2V) level and not to the individual operator level since the radios within the particular vehicle is shared. To correct this problem, a special radio instrumentation PDU was developed for each of the DACS, which permits

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each operator's radio transmissions to be identified. The special radio instrumentation PDU is broadcast every two seconds and is identified as PDU type 190 (BE hex). The PDU layout, as shown in Appendix A, consists of 100 bytes of information, which includes the Ethernet, IP, UDP, and DIS header information.

3.3 Database and Scenario Development The existing ADST II STOW-E Compact Terrain Database 7 (CTDB7) (ModSAF) terrain database was used to support the experiment. Three test scenarios and two training scenarios were developed to support BCR II. Scenarios depicted a Task Force conducting Movement to Engage operations. The scenarios included Operations Orders (OPORD), Fragmentary Orders (FRAGOs) and overlays to support the mission. The Mounted Maneuver Battle Lab and ADST II Lockheed Martin Services Group (LMSG) MWTB personnel developed the orders and overlays.

3.3.1 IG Visual Models The BCR II experiment used open flight compliant image generators. There were three different software sets on the various image generators. Because no legacy image generators were used and due to a lack of existing 3D models for both current and concept platforms, a large amount of work was done to convert applicable legacy models, correct deficiencies in the existing STOW-E flight format file, create new 3D models, and load into the three different software sets.

Problems identified with the STWO-E flight format file were corrected by the Topographic Engineering Center (TEC). These problems were identified during the initial integration and are a function of the age of the existing file. The file was developed using older software sets. There was a difference in the three software sets (which were based on a second-generation protocol) that required some significant changes to be made by TEC in the flight format terrain database. There are still a number of refinements that could and should be made to the STOW-E flight format file to maximize current image generation capabilities.

Another problem for some of the image generators is the size (64 km x 84 km) of the terrain database. These image generators and software sets required a terrain database handler to "page in" appropriate sets of the TDB into the IG system.

MWTB staff integrated the STOW-E flight format TDB into two of the three IG systems. CG2

performed the initial integration into the systems they delivered and provided training to the MWTB staff.

The development and conversion work was done by a combination of OSF, outside vendor and MWTB resources. A master list of applicable visual models required for BCR II, existing formats and priority for BCR II was created and responsibility assigned (Appendix B). Conversion of existing files and some new models were created at the OSF. 3D models for the Grizzly and Bradley Avenger were provided by the vehicle vendors and then integrated by the MWTB staff with assistance with the OSF staff. CG2 built the remaining models and provided them in flight format. MWTB staff completed integration into the IG software sets.

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4. Conduct of The Experiment Troops were on-site to take participate in the experiment from June 1 to June 17. The time was allocated to specific periods for troop training, pilot test, and the actual experiment and trial runs.

4.1 Troop Training In order to get the maximum benefit from the Pilot Test, a week was set aside for troop training to bring the soldiers up to a level of confidence on the systems prior to the Pilot Test. This troop training was conducted at the MWTB from June 1 to June 6, 1998. MWTB personnel provided classroom and hands-on training consisting of familiarization and orientation on the actual simulation systems and vehicle mockups.

4.2 Pilot Test The Pilot Test was conducted at the MWTB on June 8-9. During this time, the soldiers used the skills acquired in troop training to conduct tactical operations in a scenario specially designed to stress the systems and the soldier's skills.

4.3 Experiment and Trial Runs The trial runs for the experiment began on June 10 and ended on June 17, 1998. A total of four trial runs were conducted and one excursion run was conducted. The experimental unit was a Task Force. Troops were provided by 3rd Battalion 66th Armor, 1st Brigade, 4th Mechanized Division and consisted of a full battalion command and staff group with company commanders, scouts, and artillery battery commander. A Brigade White Cell was provided with personnel from the TRADOC Battle Labs.

5. Observations and Lessons Learned Observation #1

Problems were encountered with Long Haul Networking (LHN) connectivity between Ft. Knox and Huntsville.

Discussion #1

Various attempts were made to try and establish a data communication link between the Huntsville Army Space and Missile Defense Battle Lab and the Ft. Knox MWTB for transferring the COMPASS imagery, the coordinates needed to position the Sensor Stealth view, and the entities to be displayed in the region selected. Among the issues encountered were the following:

1) Data security issues related to using the Tl and ISDN connections. A work-around was established whereby imagery files (in JPEG format) were transferred via FTP and downloaded to the individual whiteboards about twice every hour.

2) IP address domain issues related to using the DSI connection. (ISDN requires the "199." domain) All addresses were changed to make the connection possible.

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Lesson Learned #1

Longhaul interface protocol and security issues need to be defined and planned well in advance of the projected need date. Preliminary integration tests of these interfaces need to be performed in advance to verify any interconnectivity issues. Sufficient time needs to be allocated for changing each machine's IP address and the associated hosts files, which reference these addresses.

Observation #2

Delays were encountered associated with the late arrival of Intergraph/ CG2 IG machines and their memory configuration.

Discussion #2

Integration delays related to the CG2 machines resulted in work-arounds to accommodate the troop training. The shortage of sufficient memory in the CG2 machines caused sluggish performance until the memory updates were completed.

Lesson Learned #2

The government must start the contract early enough to enable sufficient integration and checkout time to allow for delivery delays and configuration updates.

- Observation #3

Delays were encountered with model availability and texture changes.

Discussion #3

Various model files were not completed in time and unavailable for checkout during system integration. Also, the initial texture files for the models contained high fidelity texturing schemes which were too large for the allocated processing times. The texture files were reconfigured at a lower fidelity level to save processing time and texture memory allocations on the individual machines.

Lesson Learned #3

Whenever possible, models should be defined and delivery scheduled well in advance to allow for sufficient integration and checkout time.

- Observation #4

The Battle Planning and Visualization (BPV) application software was not used as part of the experiment due to interface / reliability problems. However, a backup plan was in place from the start. As a result, when the decision was made that the BPV would not be integrated, the only impact was using manpower to install the equipment.

- Discussion #4

The BPV application software was initially loaded and tested as part of the system integration effort. However, after many attempts to improve the performance of the S/W, it was decided that the BPV to ModSAF interface was not sufficiently robust or reliable enough to be used at this time.

Lesson Learned #4

Although there is always an inherent risk involved in integration of any software application, these risks may be minimized. Possible improvements might include allocating more time

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for testing and modifying the software effort earlier in the schedule and allocating more software support personnel to distribute the tasks within the schedule constraints.

6. Conclusion The BCRII experiment accomplished it's primary goal which was to evaluate a concept which would redefine future hardware and personnel requirements to enhance the decision making capability for the Commander and his staff in the Task Force TOC of the future. The success of this initial effort has resulted in the approval and expansion for additional evaluations to further redefine these requirements. Currently two more experiments are scheduled in the next twelve months. These future experiments are currently the number one priority of the Fort Knox Battle Lab.

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7. Points of Contact

ADSTII BCR II Team E.G. Fish Mike Blocker Don Appier Eberhard Kieslich Paul Monday Dan Schultz Charles West Don DeBord Tim Voss Rob Smith Paul Monday Ron Flackler Tom Van Lear

Project Director Lead Systems Engineer MWTB Site Manager MWTB Lead Engineer MWTB Data Collection MWTB Battlemaster MWTB Asst. Battlemaster MWTB Act Battlemaster MWTB SW Technician MWTB HW Technician MWTB SW Integration MWTB Image Generator MWTB Technician

407-306-4456 407-306-4225 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092 502-942-1092

STRICOM Chris Metevier Project Engineer

Customer Points of Contact Major Joe Burns MMBL, Ft Knox

407-384-3865

502-942-1092

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ACRONYM LIST

AAN

AAR

ADST

ARPA

ARSI

BCRII

BCV

BFV

BLEP

BLUFOR

BPV

C2

C4

C2V

CAU

CDRL

CEP

CTDB

DACS

DO

DIS

EO

FRAGO

FSCS

FSV

FTP

GFE

HHT

H/W

IPT

LAN

LMC

Army After Next

After Action Review

Advanced Distributed Simulation Technology

Advanced Research Projects Agency

ARPA Reconfigurable Simulator Initiative

Battle Command Reengineering II

Battle Command Vehicle

Bradley Fighting Vehicle

Battle Lab Experiment Plan

Blue Forces

Battlefield Planning and Visualization

Command and Control

Command, Control, Computer and Communications

Command and Control Vehicle

Crew Access Unit

Contract Data Requirements List

Concept Experimentation Program

Compact Terrain Database

Digital Aural-cue / Communication System

Delivery Order

Distributed Interactive Simulation

Electro Optical

Fragmentary Order

Future Scout Cavalry System

Future Scout Vehicle

File Transfer Protocol

Government Furnished Equipment

Hand Held Terminal

Hardware

Integrated Product Team

Local Area Network

Lockheed Martin Corporation

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17

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LMSG

ModSAF

MLRS

MMBL

MWTB

NGR&XUV

OC

OIC

OPFOR

OPORD

OS

OSF

OTW

PC

PDU

POC

PL

PSG

PVD

RCU

RIU

SA

SAF

SAR

SC4

SGI

SNE

sov sow STOW-E

STRICOM

TB2VB

TDB

TF

TOC

Lockheed Martin Service Group

Modular Semi-Automated Forces

Multiple Launched Rocket System

Mounted Maneuver Battle Lab

Mounted Warfare Test Bed

Next Generation Reconnaissance and Experimental Unmanned Vehicle

Observer Controller

Officer in Charge

Opposing Forces

Operations Order

Operating System

Operational Support Facility

Out The Window

Personnel Computer

Protocol Data Unit

Point of Contact

Platoon Leader

Platoon Sergeant

Plan View Display

Radio Control Unit

Remote Interface Unit

Situation Awareness

Semi-Automated Forces

Side Aperture Radar

Surrogate Command, Control, Computers and Communication

Silicon Graphics Industries

Synthetic Natural Environment

Staff Operations Vehicle

Statement of Work

Synthetic Theater of War - Europe

(US Army) Simulation Training and Instrumentation Command

TRADOC Brigade and Below Virtual Battlefield

Terrain Data Base

Task Force

Tactical Operations Center

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TRADOC Training and Doctrine Command

TTP Tactics, Techniques, and Procedures

UAV Unmanned Aerial Vehicle

UDP User Datagram Protocol

VDD Version Description Document

WM Wingman

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