REPLICATING HUMAN VISION FOR ACCURATE TESTING OF …...Feb 22, 2018  · Display testing from...

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Radiant Vision Systems | A Konica Minolta Company Radiant Vision Systems | A Konica Minolta Company Presented By Eric Eisenberg | February 22, 2018 REPLICATING HUMAN VISION FOR ACCURATE TESTING OF AR/VR DISPLAYS

Transcript of REPLICATING HUMAN VISION FOR ACCURATE TESTING OF …...Feb 22, 2018  · Display testing from...

Page 1: REPLICATING HUMAN VISION FOR ACCURATE TESTING OF …...Feb 22, 2018  · Display testing from position of the human eye while capturing full horizontal angular FOV Some AR/VR devices

Radiant Vision Systems | A Konica Minolta CompanyRadiant Vision Systems | A Konica Minolta CompanyPresented By Eric Eisenberg | February 22, 2018

REPLICATING HUMAN VISION FOR ACCURATE TESTING OF AR/VR DISPLAYS

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Global SupportAutomated Visual InspectionLight & Color

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3Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

TODAY’S AGENDA

Challenges in Near-Eye Display Measurement

The Trouble with Current Methods

Replicating Human Vision:

▪ High-Resolution Imaging

▪ Aperture Size

▪ Aperture Position

▪ Capturing the Full FOV

AR/VR Measurement Solution

Question & Answer Session

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4Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

CHALLENGES IN NED MEASUREMENTCONSIDERATIONS FOR DISPLAYS VIEWED CLOSE-UP

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5Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

MARKET GROWTH: AR/VR

The AR/VR headset market is expected to reach 81.2 million units by 2021, with a CAGR of 56.1%.

- IDC Research

Source:https://www.twice.com/product/vr-ar-headset-market-poised-growth-66176

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6Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

WHAT IS THE CONCERN?

Market trends indicate a need to measure more displays that are:

▪ Viewed extremely close up

▪ Viewed with a wide field of view (immersive)

▪ Viewed within head-mounted devices (goggles and headsets)

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7Radiant Vision Systems | A Konica Minolta Company

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COMMON APPLICATIONS

Mixed Reality (MR)Augmented Reality (AR)Virtual Reality (VR)

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8Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

DISPLAYS VIEWED CLOSE UP

Near-Eye Displays

Projections are magnified for wider,

immersive field of view (FOV), but

cause more noticeable defects

▪ Uniformity issues, dead pixels, line

defects, inconsistency from eye to eye

More pixels per eye increases

realism, but require higher-res

measurement device

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9Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

DISPLAYS VIEWED WITH WIDE FOV

With display in fixed position,

horizontal FOV leveraged for

immersion, but requires wide FOV

optics for complete evaluation

▪ Display testing from position of the

human eye while capturing full

horizontal angular FOV

Some AR/VR devices replicate

human binocular FOV (approx. 120

degrees), requiring equivalent

measurement FOV

Embedded Displays

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10Radiant Vision Systems | A Konica Minolta Company

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SAMPLE HEADSET FOVS

Source: http://vrglassesheadsets.com/vr-headset-comparisons-field-of-view

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11Radiant Vision Systems | A Konica Minolta Company

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DISPLAYS IN HEAD-MOUNTED DEVICES

Head-Mounted Displays

Measuring what the user sees means

getting inside the headset

• Need a more compact optical system

▪ Need to position a measurement device

at the designed location of the human

eye in the headset to capture the same

FOV intended to be viewed by the user

through the headset lenses

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12Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

UNIQUE MEASUREMENT CRITERIA

• Luminance and color

uniformity

• Image clarity (Slant Edge

Contrast/MTF)

• Image distortion

• Focus uniformity

• Field of view measurements

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© Radiant Vision Systems, LLC.

THE TROUBLE WITH CURRENT METHODS

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14Radiant Vision Systems | A Konica Minolta Company

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EXISTING SOLUTION OPTIONS

Display measurement performed by:

1. Machine Vision Cameras: Not appropriate for absolute luminance & color measurement.

2. Limited Resolution: Low-resolution sensors, <16 megapixels.

3. Standard Optics: E.g., traditional 35mm lens options with internal aperture.

4. Custom Optics: Not productized; expensive and long lead time.

5. Made-in-House Test Software: Limited capability, support, and scalability.

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15Radiant Vision Systems | A Konica Minolta Company

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MACHINE VISION CAMERAS

Not appropriate for absolute luminance and color measurement:

▪ No luminance & Cx,Cy coordinates

▪ Unlike imaging colorimeters, do not offer CIE-matched color filters for accurate luminance and chromaticity values.

▪ Not calibrated

▪ Unlike Radiant systems, do not feature advanced factory calibrations for color, luminance, linearity, and image correction for highest accuracy.

▪ Low Signal-to-Noise Ratio (SNR)

▪ Unlike Radiant systems, are not optimized for the lowest noise possible with electronics design and thermoelectrically-cooled sensors to increase dynamic range and ensure repeatability of measurements.

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16Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

LIMITED RESOLUTION

Low-Resolution Sensors:

▪ Inadequate for pixel-dense displays

▪ May miss dot, particle, pixel, and other small defects

▪ Incapable of MTF measurement

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17Radiant Vision Systems | A Konica Minolta Company

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STANDARD OPTICS

Regardless of the camera:▪ Size of standard optical

hardware prevents positioning measurement system within headset

▪ Aperture of standard optics causes occlusion of the image through goggles

▪ Field of view of standard optics is not wide enough to cover FOV of most NEDs

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OBSTRUCTED FIELD OF VIEW

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CUSTOM OPTICS

Customizing a lens solution means:

▪ Increased expense

▪ Long lead time

▪ Minimal scalability to future applications

▪ Minimal product support through project lifecycle

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20Radiant Vision Systems | A Konica Minolta Company

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MADE-IN-HOUSE TEST SOFTWARE

In-house software means:

▪ Increased expense

▪ Increased time to implement

▪ Minimal scalability to future applications

▪ Limited extendibility to other display test applications

▪ Minimal product support

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21Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

TECHNICAL ADVANTAGESDISPLAY TEST SOLUTIONS THAT REPLICATE HUMAN VISION

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22Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

Mixed Reality (MR)Augmented Reality (AR)

TESTING ALL NEAR-EYE DISPLAY TYPES

Virtual Reality (VR)

Projection View Channel Display Type Optical DesignExperience

Monocular

Binocular

Bi-Ocular

Reflective

Emissive

Transmissive

Transflective

Immersive

See-through

Free Space

Light guide

Waveguide

Opaque

Bird Bath

LCD

OLED

LCOS

DLP

Laser MEMs

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23Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

ADVANTAGES OF IMAGING

Imaging Photometers and Colorimeters

▪ Efficiency: Detect all meaningful variations across displays in a single image

▪ Scope: Capture the entire FOV in a single image

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24Radiant Vision Systems | A Konica Minolta Company

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ACCOMPLISH MULTIPLE MEASUREMENTS AT ONCE

• Uniformity

• Contrast

• Pixel/line defects

• Image location/size

• Distortion

• Modulation Transfer Function (MTF)

Measurement sequences performed on a single image by software paired with imaging solution

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25Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

ADVANTAGES OF RESOLUTION

High-resolution CCD Imaging Ensures:

▪ Detail: Capture multiple CCD pixels per display pixel

▪ Precision: With more CCD pixels captured, improve detection of pixel- and subpixel-level defects in the display

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26Radiant Vision Systems | A Konica Minolta Company

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CAPTURE ALL POTENTIAL DEFECTS

Test Image

Final Analysis

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27Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

REPLICATE HUMAN EYE CHARACTERISTICS

Ensure aperture (entrance pupil) receives equivalent light

(captures equivalent detail) as the human eye

▪ Simulate human eye pupil size (2-8 mm)

Ensure aperture is positioned to capture full display FOV

▪ Simulate human eye position in headset (at eye lens)

▪ Typical camera lenses have aperture inside. For near-eye

applications, this distance results in occlusion of the image

and prevents capturing the full display FOV

Aperture position and lens FOV combine to capture full

horizontal display FOV

▪ Cover approximate FOV of binocular human vision

(114-120°)

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28Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

IMPORTANCE OF APERTURE SIZE

Simulates the human eye pupil size▪ Replicating human pupil size captures

equivalent light (equivalent detail) from the display as the human eye

▪ Using a smaller aperture, the imaged display would appear to be sharper, with fewer/less severe aberrations than what the human observes

▪ Using a larger aperture, the imaged display would appear to have extra/more severe aberrations than what the human observes

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29Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

IMPORTANCE OF APERTURE POSITION

Simulate the human eye position within AR/VR headsets

▪ In standard camera lenses, aperture is inside lens. Lens hardware puts distance between entrance pupil and designed human eye position

▪ Distance causes occlusion of the display by the headset hardware

▪ At the eye position, the aperture can capture the full FOV without occlusion Internal

aperture

Lens

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30Radiant Vision Systems | A Konica Minolta Company

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IMPORTANCE OF APERTURE POSITION

Simulate the human eye position within AR/VR headsets

▪ In standard camera lenses, aperture is inside lens. Lens hardware puts distance between entrance pupil and designed human eye position

▪ Distance causes occlusion of the display by the headset hardware

▪ At the eye position, the aperture can capture the full FOV without occlusion Front

aperture

Lens

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31Radiant Vision Systems | A Konica Minolta Company

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UNOBSTRUCTED FIELD OF VIEW

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© Radiant Vision Systems, LLC.

UNOBSTRUCTED FIELD OF VIEW

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33Radiant Vision Systems | A Konica Minolta Company

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“KNOT-HOLE” EXAMPLE

Entrance pupil far from opening Entrance pupil at opening

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34Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

CAPTURING THE FULL FOV120° binocular

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35Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

AR/VR MEASUREMENT SOLUTIONFOR NEAR-EYE DISPLAY TESTING IN HEADSETS

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36Radiant Vision Systems | A Konica Minolta Company

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RADIANT’S AR/VR SOLUTION

Measure near-eye displays (NED) in AR/VR goggles and headsets

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37Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

IMAGING WITH ADVANCED OPTICS

Pair AR/VR lens with Radiant ProMetric® 16- and 29-megapixel imagers

▪ Imaging for measurement efficiency

▪ High-Resolution for precise pixel-level defect detection

▪ Full FOV for capturing the scope of NEDs in one image

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38Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

AR/VR LENS

• Aperture (entrance pupil) located on front of lens

• 3.6 mm aperture

• Wide field of view (FOV): 120° horizontal

• Factory Distortion Calibration

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39Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

CALIBRATION FOR LENS EFFECTS

Factory Distortion Calibration:

Before distortion calibration After distortion calibration

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40Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

TRUETEST SOFTWARE

• Full suite of TrueTest™ display tests

• Standard Display Tests:Luminance, Chromaticity, Contrast, Uniformity, Defects

• TT-ARVR Module Tests: Slant Edge Contrast (MTF), Image Distortion, Field View (Device FOV), x,y position in degrees (°)

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41Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

STANDARD DISPLAY TESTS

Point-Based Uniformity Pixel and Line Defects Mura Detection and JND

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42Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

PRESERVING IMAGE CLARITY

Slant Edge Contrast/MTF▪ MTF measurement based on

ISO 12233

Modulation = value that describes resolution + contrast

Modulation Transfer Function (MTF) determines contrast at different spatial frequencies

Testing is done using projections of horizontal and vertical pairs of black and white lines

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43Radiant Vision Systems | A Konica Minolta Company

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MTF SLANT EDGE CONTRAST

Measures the ratio between black and white areas on a contrasting slant pattern.

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44Radiant Vision Systems | A Konica Minolta Company

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MTF LINE PAIR ALGORITHM

Line pair algorithms quickly measure contrast between vertical and horizontal line pairs

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45Radiant Vision Systems | A Konica Minolta Company

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CHARACTERIZING HEADSET EFFECTS

Image Distortion

▪ Characterizing distortion from the device or headset

Pattern used in test

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46Radiant Vision Systems | A Konica Minolta Company

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PRESERVING THE INTENDED EXPERIENCE

Field View

▪ Reporting the horizontal, vertical, and diagonal AR/VR display FOV.

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47Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

OTHER SOFTWARE ADVANTAGES

Spatial x,y positions given in degrees (°)

▪ Locating POI on-screen in terms of angular FOV

Software test sequencing

▪ Run multiple tests in sequence

▪ Apply multiple software tests to a single image

API Device Interface

▪ Integrate with AR/VR device to control display images

▪ Software video pattern generator using standard video output (e.g., HDMI)

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48Radiant Vision Systems | A Konica Minolta Company

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SOFTWARE TEST SEQUENCING

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49Radiant Vision Systems | A Konica Minolta Company

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AR/VR DISPLAY TEST SOLUTION

+

TrueTest Software(TT-ARVR module optional)

AR/VR Lens

+

ProMetric® Imaging Colorimeter or Photometer(16- or 29-megapixel options)

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50Radiant Vision Systems | A Konica Minolta Company

© Radiant Vision Systems, LLC.

SUMMARY

✓ Growth in embedded and AR/VR markets requires testing new displays viewed close-up, from a fixed position, within headset hardware.

✓ Standard display measurement equipment lacks the optical specifications to capture displays within headsets to evaluate the full display FOV.

✓ Radiant’s AR/VR Solution is the only solution with unique optical components that replicate the human pupil size (3.6 mm) and position within AR/VR goggles and headsets to capture the full display FOV to 120 degrees.

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Radiant Vision Systems | A Konica Minolta CompanyRadiant Vision Systems | A Konica Minolta CompanyQuestions? Contact [email protected]

THANK YOU!