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Remix Play for creative thinking and beyond
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Transcript of Remix Play for creative thinking and beyond
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Remixing PLAY for Creative Thinking and Beyond
Sylvester Arnab, PhDReader in Game Science
Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK
@sarnab75 #gamification #GChangers
Both
Disruptions and Opportunities
http://dmll.org.uk/projects/
Motivation
Remixing play - Experience Design
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Helen introduceGamechangers to set the scene for todays session and what we will do in this workshop
1 minute
https://www.youtube.com/watch?v=_09P3MB-D9s
Game design thinking for creativity
Holistic approach
Remixing Play into a GamePlanReuse the mechanics of play for creative and strategic thinking
Individuality is important for Collective Creativityhttps://www.youtube.com/watch?v=sHc0VdL-etM
Create, Think, Learn
Problem solving under pressure?
https://www.youtube.com/watch?v=rKAchVcNsQE
Gamification market to grow at 48% by 2019 worldwide RnR Market Research 2015
Gamification ranging from simple point badges and leaderboards in four square and linked in to something which is more intricsic in fitbit, zombierun and Foldit crowd science- solving scientific problems using game-based approaches Gamification is about designing and harnesing from experience. Experience is as if not more important than knowledge itself. It's the relatedness (RAMP). PERMA
Gamification for social good (PlayingForReal.eu)
http://chronicle.com/article/The-Looming-Gamification-of/233992Design Experience inspired by PLAY
(Amy Jo Kim, MFW15)
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Thank You!@sarnab75 #gamification @beaconingEUSylvester Arnab, PhDReader in Game Science
[email protected]: https://sylvesterarnab.com/
Tailblazer- catch up on aris as well.