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Transcript of Reimagining the 'Trinity'! An informed relationship between a community museum, library and arts...
REIMAGINING THE ‘TRINITY’!
An informed relationship between a community
museum, library and arts centre that employs a
‘design-thinking’ framework to create a potential
‘programming powerhouse’.
Presentation by Anna Grega (Australia)
THE CURRENT POSITION: LOCAL GOVERNMENTS & THEIR FACILITIES
• Competing internal agendas, priorities, budgets (versus holistic vision)
• Collaborators versus Competitors (internal ‘Silos, Handbrakes, Gatekeepers’)
• Needing to design rich experiences (diminishing resources & multiple stakeholders)
• Working with Proactive v Reactive approaches (short term versus long term)
• Increasing focus on ‘working smarter not harder’ (time constraints)
• Finding ways to ‘survive & thrive’ (trends, measuring impact, data-sharing)
• Staying on course with a Vision during ‘life-cycles’ (Council & Venues)
THE DESIGN-THINKING PROCESS
“Design thinking isn’t just for product developers anymore. The approach is being used to
support change management, strategic reinvention, and complex problem solving at the
highest levels.”
The Evolution of Design Thinking, Executive Summaries, Harvard Business Review (September 2015)
So, a ‘Programming’ Design-Thinking approach could be adapted and become central to the
organisational culture, strategies, sustainability and innovation of Local Government
Community Arts and Cultural Facilities.
WITH A FOCUS ON STAFF WORKING WITHIN COMMUNITY FACILITIES,
‘PROGRAMMING’ DESIGN-THINKING COULD -
• offer the potential of integrated teams of programmers with a capacity for
enhanced strategic thinking, delivery and evaluation;
• build drive to overcome resistance using tools that include empathy, visualisation,
experimentation, data-sharing;
• offer opportunities to revive existing, and build new, in-house partnerships, capacity,
competency and effective practice to create an innovative, flexible, sustainable
‘programming design-thinking’ organisation with ‘reimagined’ facilities.
A SUITE OF 3 PROGRAMMING TOOLS:
1. PROGRAMMING DESIGN-THINKING (D-T) FRAMEWORK
Assists staff (up/down/across) and
Councillors with program changes,
development, management, evaluation
and professional achievements through an
integrated mind-set and delivery (360⁰
focus + harnessing the ‘Power of 3’ i.e. 1
staff ‘driver’ + 2 support staff for
programs)
2. PROGRAM / PROJECT SCOPING TOOL
360° focus, ‘chewable chunks’ of key
components; developmental ‘building
blocks’ with critical timelines & resources
needed; budget / reporting & evaluation
consistency / data-sharing; identification
of diverse sources of funding / capacity
building & good practice.
3. PLACEMAKING FRAMEWORK
11 Principles for Creating Great
Community Places (especially principles of
‘Partnerships’, ‘Observation’ and
‘Triangulation’);
10 Strategies (Harnessing the ‘Power of
10’ i.e. identifying 10 great places & 10
great ideas)
THE ‘D-T’ FRAMEWORK COULD HELP BUILD IN-HOUSE PROGRAMMING CAPACITY, COMPETENCY AND EFFECTIVE
PRACTICES BY:
• nurturing internal programmers who can focus on long-term interests rather than just individual
projects;
• bringing in expert trainers from local art colleges & universities to create specialised learning
programs for programming staff; facilitating external courses; offering internship initiatives;
designing & presenting ‘user-friendly’ aesthetic education program for all non-programming
staff, including Councillors;
• building a strengthened internal Programming ‘Community of Practice’ that contributes to a
global professional ‘CoP’ in innovative programming, audience development & community
engagement for Local Government facilities.
THE ‘D-T’ FRAMEWORK COULD HELP WITH EMPATHY & ENGAGEMENT ACROSS THE WHOLE ORGANISATION.
ISSUES ALERT!
• Process of change management and innovation must survive many ‘down-stream’ decisions e.g. programmers,
audience / community experience experts, team leaders, managers, art workers, artists and suppliers;
• Each decision creates an opportunity for an idea to be hijacked by other functions & priorities;
• Strong tendency to navigate the process between safe incremental change rather than risk-taking & radical
innovation;
• Typical thinking: use existing programs & processes to make such programs a little improved and faster/easier to
implement;
• Programmers who want their ideas to remain as originally conceived need to consistently empathise and engage with
key drivers / decision-makers from other areas throughout process;
• Programming design-thinkers need to also win support of art workers, artists, suppliers – in order for new
programming, however convincing, to survive and thrive.
THE ‘D-T FRAMEWORK’ COULD HELP VISUALISE THE FUTURE – ‘REFRAME’ THE PROBLEM AND THE CONVERSATION:
• Managers are trained to draw on the past (& present) to forecast the future, especially
budgets;
• Programming Design-Thinkers need to embrace more of a managerial mind-set to persuade
decision-makers to take a chance on more innovative visions of the future;
• Visualisation is a powerful tool for bridging the two ways of thinking and getting doubters to
support new ideas;
• Innovation – all seem interested but resist change when getting down to details;
• Reframe the conversation e.g. develop ‘pilot programs’ to test & evaluate to shift perceptions
– find common arts and culture language (internally).
THE ‘D-T’ FRAMEWORK HELPS FACILITATE EXPERIMENTATION IN THE ‘COMMUNITY’ MARKETPLACE:
• Programmers need to also experiment and refine their ideas in the community ‘marketplace’,
evaluate, share and use ‘market’ data to build support;
• Programmers’ priorities includes high quality, broad and deep engagement, delivery on
Corporate Vision, Mission and Goals & Program / Project Plan;
• Experimentation, evaluation, data-sharing supports forward-looking programming research &
development = easier to secure funding for long-term programming initiatives (internal and
external);
• Need substantial investment by organisation in ‘deep-future thinking’;
• Identification of ‘Measures of Success’ (accountability, standard and unique).
THE ‘D-T’ FRAMEWORK HELPS TO CREATE A SUSTAINABLE, FLEXIBLE ORGANISATION (& VENUES):
• Programming design philosophy & principles must be visualised through clear organisational structure &
processes - and importantly, a new personnel policy;
• Programming design collective should include people who understand not only arts & culture but also
from other sectors e.g. social sciences, ethnography, engineering, urban planning and management;
• A strategic review can establish a overarching programming group, known as a ‘Corporate Design
Centre’ that plans for the organisation’s future & leads the way in maintaining emphasis on programming
design thinking – this includes Senior Executives & Councillors;
• Programming design-thinking will need to constantly review a) programming processes; b) internal
cultures; c) decision-making processes; d) communications tools; e) strategies.
‘PROGRAMMING’ DESIGN-THINKING FRAMEWORK? HOW DOES IT WORK?
IT COMPRISES 3 ‘IN TANDEM’ ELEMENTS: ‘CREATIVE SUITE’; ‘COMBINATION’ (PARTS A & B);
‘CORPORATE PROGRAMMING CENTRE’(CPC)
‘CREATIVE SUITE (C-SUITE)’
PROGRAMMERS IN BUSINESS UNITS
(Community Facilities)
LINE-UP PROGRAMMING
(12 months out)
Programmers in business units
creatively shape the organisation’s
offerings linked to Vision
‘COMBINATION’ (PART A)
BUSINESS UNITS + CORPORATE
PROGRAMMERS
ARCHETYPE PROGRAMMING
(18-24 months out)
Programmers in Business Units, with
help of the CPC, create program and
engagement platform archetypes
“COMBINATION” (PART B)
NEXT GENERATION PROGRAMMING
(2-5 years out)
Programmers in CPC, in collaboration
with C-Suite Business Units’
programmers, help Senior Managers
shape the organisation’s near-term
future
‘PROGRAMMING DESIGN-THINKING’ FRAMEWORK CONTD
CORPORATE PROGRAMMING CENTRE
(CPC)
FUTURE PROGRAMMING
(5-10 years out)
Programmers in the CPC (Senior Executives
/CEO/Councillors) help the ‘C-Suite’ visualise the
organisation’s distant future
← 4 DISTINCT TIME HORIZONS EXIST
SIMULTANEOUSLY FOR PROGRAMMING i.e. 12 months;
18-24 months; 2-5 yrs; 5-10 yrs.→
• This Programming Design-Thinking
Framework has been adapted from ‘Exhibit:
Design for the near and distant future
outlined by Youngjin Yoo & Kyungmook Kim
in How Samsung Became a Design
Powerhouse in Harvard Business Review
September 2015 pp73-78
THE REIMAGINED ‘TRINITY’ RELATIONSHIP OF ‘COMMUNITY’ MUSEUM, LIBRARY & ARTS CENTRE
(A POTENTIAL ‘C-SUITE’ OF BUSINESS UNITS)
“People will support what they have helped to create” (Te Papa Museum NZ)
MUSEUM: Signature Events & Staff ‘drivers’ identified: International Museum Day / Heritage Week + Heritage &
Contemporary Exhibitions / Living Museum events / Public Programs – research, evaluation, trends, data share and support
roles for Library and Arts Centre programs as agreed;
LIBRARY: Signature Events & Staff ‘drivers’ identified: Literature Festival / Children’s Book Week + Oral Histories People &
Places (development of program & project ideas) / Boutique Exhibitions / Public Programs / Satellite events – research,
evaluation, trends, data share and support roles for Museum and Arts Centre with their programs as agreed;
ARTS CENTRE: Signature Events & Staff ‘drivers’ identified: Annual Children’s Festival / Annual Multicultural Festival + Artist
Community Consultations (Ethical Practice) / Project Development – Theatre; Cinema Screenings (contemporary & historical);
Public Programs – research, evaluation, trends, data share and support roles for Library and Museum with their programs as
agreed;
Other Internal Partnerships: Community Centres / Recreation & Leisure Centres / Child Care Centres / Tourism / Marketing &
Promotion – trends, data share and work with Library, Museum and Arts Centre.
IN SUMMATION, AN INFORMED RELATIONSHIP BETWEEN THE COMMUNITY MUSEUM,
LIBRARY AND ARTS CENTRE MUST CONSIDER:
•PERSONNEL RECRUITMENT (FUTURE) + EXISTING STAFF (CHANGE
MANAGEMENT / TRAINING)
•SUITE OF 3 PROGRAMMING TOOLS: 1) Programming Design-Thinking
Framework (360⁰ / Power of 3); 2) Project Scoping Template (before, during, after); 3) Placemaking
Framework (Power of 10; 11 Principles)
• PARTNERSHIPS (Internal + Integrated / Refresh + Build)
A REIMAGINED ‘TRINITY’ RELATIONSHIP = A ‘PROGRAMMING POWERHOUSE’!
“What makes a successful organisation?
Organisations that have repositioned to attract
a broader (& deeper) audience are exciting to
engage with – as a staff member, as an
audience member, as whoever. Your experience
is that your product gains new life, vibrancy and
meaning.” Morton & Smythe, Not For The Likes of You
Report, Arts Council of England 2004
A Design-Thinking process offers
Local Government and its facilities, a
potential repositioning framework
for innovative, effective and
sustainable programming!
41ST STPA CONFERENCE (AUSTRALIA) SATURDAY 12 DECEMBER 2015 - PARALLEL PAPER SESSION 5:
“PARTICIPATION, AUDIENCE AND COMMUNITY DEVELOPMENT”
REIMAGINING THE ‘TRINITY’!
Presentation by Anna Grega
MA (UNSW) BA (UQ) ADCA (QUT)
Arts Researcher / Consultant / Creative Broker
(Australia / Slovakia / USA / Scotland)
t: @annagregarious