Redesigning Civic Engagement

download Redesigning Civic Engagement

of 27

  • date post

    28-Jan-2015
  • Category

    Design

  • view

    104
  • download

    1

Embed Size (px)

description

 

Transcript of Redesigning Civic Engagement

  • 1. Redesigning CivicEngagementCreating creative, collaborative and action-drivenpolitical participation.

2. Introductions 3. ANALISA LONOASSISTANT EVENTS MANAGER AT ADAPTIVE PATHPolitical Science junky.Long history of civic engagementand youth programs.Believes that our nation isfrustrated over the lack ofchannels for constructiveengagement. 4. P.J. ONORIUSER EXPERIENCE DESIGNER & TECHNOLOGISTFormal educations in bothcomputer science and design.8 years of experience working as adeveloper, designer (andeverything in between)Deep background in public-focusedsoftware projects. 5. The Problems 6. THE POLITICAL PROBLEM 7. PEOPLE HAVE CHECKED-OUTThere are few effective channels of engagement.Citizens are cynical of governments efficacy.Young adults lack a path to civic participationthat relates to their interests. 8. THE EDUCATIONAL PROBLEMhttp://abstrusegoose.com/418 9. STUDENTS ARE NOT EQUIPPED FORSUCCESS IN TODAYS WORKPLACECurriculum cannot keep pace with realityoutside of its campus.Traditional educational models do notencourage collaboration.There are far too few interdisciplinaryopportunities for students in higher education. 10. An Alternative 11. Engage communities andgovernment through creatingdisruptive software, apps, APIsand online services. 12. A COMPARISON... 13. OCCUPY MOVEMENT150 people 18 hours perday 60 days = 162,000people hours (roughly)Result:TBD... 14. NAPSTER 1.02 people 12 hours per day 8 months = 5,760 peoplehours (roughly)Result:Changed media forever. 15. Our goal is to create an entitywith the inclusiveness ofOccupy and the efciency of astartup. 16. The whiteboard can become thenew vehicle for civic engagement. 17. The Idea 18. Mentor young adults inmultidisciplinary groups tocreate usable outcomes forsocial good. 19. GOALSFocus on civic action.Foster multi-discipline thinking andcollaboration.Create an avenue for volunteerism andentrepreneurship.Conclude with tangible outcomes. 20. CONSTRAINTSOnly software projects (web, mobile, desktop)in the rst year.1 Group per school only.Ideally 3 schools would participate, but 1would be ne for rst year. 21. ORGANIZATIONAL STRUCTURECORE TEAM TEAM OF ADVISORS & MENTORS SchoolPrivate FirmsProf.Prof.Prof. of of of IDEO Method Google Design CS??? Academic guidance.Strategy/Design/Technology mentors. Student Team Non-Prots, NGOs, etc.DesignerCoder ??? Red CrossEFFSF MUNI Doers of awesome.Subject matter experts. 22. PROJECT STRUCTUREThe project will last one semester.Students will need to decide on a project andpitch it to professors and mentors.Weekly checkins with professors and mentors.Students will formally present final product. 23. TEAM STRUCTURESTUDENTS FACULTY1 Design major 3 Professors (representing each major) overseeing the1 Computer Science major work.1 Wild-card major (e.g., 1 Professor acts as lead toJournalism, Biology, ensure deadlines and goalsPhilosophy, etc.)are being met. 24. SUPPORT STRUCTUREA private rm will be brought in to provideperspective on concept and execution.A non-prot or NGO will be available as subject-matter experts.Both groups will take part in monthly reviewsand be available to provide guidance forspecic challenges. 25. INTENDED OUTCOMESA product or service which they own and controlupon completion of the project.A resume and portfolio builder with concreteexperience.Encourage social entrepreneurship. 26. WHAT WERE LOOKING FOR INSTUDENTSPeople that care about making an impact intheir community, country, world.Individuals who are able to work well in groupsas an equal member and as a leader.A willingness to grow outside of their chosenmajor. 27. Thanks.Analisa Lono, analisa@adaptivepath.comP.J. Onori, pj@somerandomdude.com