Reality Bites, give your product a reality check

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REALITY BITES GIVE YOUR PRODUCT A REALITY CHECK Tali Rosen-Shoham

description

Reality Bites – how to incorporate basic UX research & testing into your development processIn this session I will share real life examples of products and the gaps that were discovered once exposed to real users. We will learn what can be done to minimize the chances of such surprises and will examine the possible ways in which you may incorporate “reality checks” in your product development process.Nobody can predict your users’ experience. Sure, we have our professional knowledge on human behavior and perception, but really, there is no substitute to exposing your concept and product to reality. Lean approaches allow incorporation of small scale research and testing that may have a huge impact on your understanding users and their interaction with your product.

Transcript of Reality Bites, give your product a reality check

Page 1: Reality Bites, give your product a reality check

REALITY BITESGIVE YOUR PRODUCT A REALITY CHECK

Tali Rosen-Shoham

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The lecture today

1 Build Vision

2 Perform reality checks

Real Test Cases

3 Map into the big picture

4 Analyze

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1 Building a Vision

Be specificContextHow longValueEmotional responseUsage over timeDifferent usersWhat will they be saying

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USER RESEARCH

REALITY CHECKS

USABILITY TESTING

2 Perform Reality Checks

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2 Perform Reality Checks

! Other peoples experienceA conversationWatching peopleListening to peopleSocial media

! Testing mockupsTesting the productAnalyticsA/B testingSurvey

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2 Perform Reality Checks

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2 Perform Reality Checks

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2 Perform Reality Checks

We tend to

Avoid SellSelective listeningReact, defensiveProjectIgnoreChange

Others tend toBe politeSituational factorsOther peopleMemoryIgnoreMisplaced focusStress out

Things that stand in the way of real feedback

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2 Perform Reality ChecksBest practices - Things that can improve real feedback

PerformExplainActual behaviorListen & understandBe curiousWrite

PrepareAwareness of biasesList Neutral/mediatorNeutral peoplePay special attention toClues, impro’s, body languageWords & actions mismatch

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3 Map into the big pictureHow different elements of the user experience might affect the prospects of adoption

Emotional Response

Usable

Fits in Flow

Real Value

Does it work

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

what

Product Introduction

Initial usage

Commitment

when

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3 Map into the big picture

Emotional Response

Usable

Fits in Flow

Real Value

Works

What you should be looking for

Product Introduction Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached (inspired by Don Brunes)

What would prevent users from hearing

about it? What would prevent them from

getting to it?

What would decrease motivation to get it?

What would stop it from being introduced in

existing flows?

What in the UI would prevent immediate

access?

What would cause indifference?

What would not work properly

What would cause early abandonment?

What would stop it from being used in existing

flows?

What interferes with understanding how to use it? Using it easily?

What would cause a negative response?

What does not fit permanent use

What would prevent the value from remaining or

increasing over time

What would stop it from being permanently part

of existing flows?

What in the UI would stop the user from

choosing to complete & commit

What would deter of permanent

commitment? Of paying?

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4 Analyze your map

• Critical cells

• Gap between reality & vision

• You do not need a perfect map

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Negative emotional experience >

negative response

Identified the problem at testing stage by watching children actually use their product, and fixed it in time by changing their whole scoring system

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Positive but less relevant >

Don’t keep using it

Gave it to users but in retrospect too many of them were designers. They failed to recognize in time the lack of relevant feedback.

Timing > Missed the buzz

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Too much effort; Required login or

registration > don’t follow through

Don’t want a relationship> willing to pay but not to register

Usability testing plus targeted analytics helped identify the issue. The fix included changing the button from “Register” to “Continue”. This was worth 300 million dollars

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Made usability improvements on a a successful product without subjecting them to reality checks. They had to throw away the new product and all the time and money invested in it

Eliminating existing value >

hurt a successful product

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Installation not unique>

content compromised

Misunderstanding how installation occurred in reality caused a major problem to the basic concept of how the data was being gathered

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Real Test Cases

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached

Negative emotional experience >

negative response

Identified the problem at testing stage by watching users actually use their product, and fixed it in time, although it did cost them a few months of development

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Real Test Cases

App. Store; Overload; Compatibility >

No access to product

Value message not clear; eliminating existing value > decrease

motivation

Timing > not introduced in

existing flows

Forms & required data before any action >

Avoid entering

Lukewarm or no response from role

models > indifference

Slow response > user loses patience,

abandons

Poor content, doesn’t live up to expectations> early abandonment

Requires attention or special conditions >Not used in existing

flows

Not intuitive; Complicated > Don’t

understand how to use

Poor Aesthetics; Negative feedback from the product > negative

response

Available without paying; Payment options

unsuitable > abandon

Not unique; Value not strong enough;

engagement not increased >

value deteriorates

Too much effort; Required login or

registration > Not adopted in regular

flow permanently

Path to completion not clear>

No suitable way to complete

Credibility & trust issues > don’t want to

commit/pay

Emotional Response

Usable

Fits in Flow

Real Value

Works

Product Introduction

Initial usage Commitment

© This map was created by Tali Rosen-Shoham and may be used freely only with this credit attached (inspired by Don Brunes)

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Stop guessing “what if…?” and go find out what is

Giles Colborne, Simple and Usable