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Transcript of REAL.docx
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Realization In 3-D Graphics:
Many computer graphic application involve the display of 3-D objects and scenes. For examples CAD
systems allow the
users to manipulate models of machine components, automobile
bodies and aircraft parts. Simulation system present a
continuously moving picture of a 3-D world to the pilot of ship
or aircraft. These applications differ from 2-D applications not
only in the added dimension: they also requires concern for
realism in the display of objects.
Producing a realistic image of a 3-D scene on a 2D-scene on a
2D-display present many problem. How is depth, the 3
rd
dimension to be displayed on the scene? How are pars of the
object that are hidden by other object to be modified and
removed form the image? How is a 3-D world to be modulated
in a computer in a computer so that imagescan be generated?
There are a no. of techniques for achieving realism.
The basic problem addressed by visualization technique is
sometimes called depth cueing. When a 3-D scene is projected
onto a 2-D display scene , information about the depth of
objects in the image tends to be reduced or loosed entirely.
Techniques that provide depth cuesare designated to restore or
enhance the communication of depths to the observer. The
different technique for achieving realism are:
- Parallel projection.
- Perspective projection
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- Intensity cues.
- Stereoscopic views.
- Kinetic depth effect.
- Hidden line elimination
- Shadding with hidden surface removed
- 3-D images.
odelling 3-D scenes: The techniques used to generate
different kinds of 3-D scenes are start from a model of the scene.
The model is needed for two purpose.
1. It is used by viewing algorithm together with information
about the location of the viewer.
2. It is used to modify and analyze the objects in the scene,
activities usually considered part of the application
program.
The information in a model of a 3-D scene can be divided into
two important classes: geometry and topology. Geometry is
concerned with measurements , suchas the location of a point or
the dimension of the object. Topological information records the
structure s of a scene: how points are combined to form
polygons, how polygons form object and how object from
scenes.
3-D objects Representation:
Polygon surface:
- The most commonly used boundary representation for a 3-D graphic object is a set ofsurface polygon
that enclose
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the object interior. Many graphic system stored all object
description a sets of surface polygon. This simplifies and
speed of the surface rendering and display a object scene
all the surface describe with linear equation.
- A polygon representation of a polyhedron precisely
defines the surface of a objects.
Visible Surface detection Method:
The method that are used for identifying those of a scene
that are visible from a chosenviewing position are referred
to as visible surface detection methods.
- Sometimes these methods are also known as hidden
surface elimination method.
Classification of visible surface Detection Algorithm:
- Visible surface detection algorithms are broadly classified
according to whether they deal with object definitions
directly or with their projected images . These tow
approaches are called
- Object space Method.
- Image Space Method.
- An object space method compares objects and parts of
objects to each other within scene definition to determine
which surfaces are visible.
- An image space method visibilityis decided point by point
at each pixel position on the projection plane.
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- Most visible surface algorithmsuse image-space method
although object space method can be used effectively to
locate visible surfaces in some cases.
- Line display algorithm generally use object space method
to identify visible lines inwire-frame display.
Back Face detection:
- A fast and simple object space method for identifying the
back-faces of a poly hedron is based on the “inside-outside”
tests.