Raven Loft

45
10/24/12 Ravenl oft 1/45 fil e:/// E:/dnd/mystuff/ Rave nloft/Ravenl oft.htm Ravenloft  A n adventure f or 5 characters of level 6. By lance Ravenloft Preamble Congratulations from Captain Kales The adv enturers are congratulated for a job well dow n by Captain Kales. He thanks them for a job well do ne and for the s erv ice that they hav e offered to the Kindom of Breland. T he king has been s o im press ed, that he has sugge sted that they take on another ass ignm ent--one which cert ainly has the need for courageous adventurerers with strong bodies as well as strong minds. Tell the PCs that t he King has inv ited them to v isi t him as his court . Here are y ou pas ses for t he lightening rail. Trip to Wroat The trip to Wroat is une v entful, but the ex perien ce on the li ghtenin g rail m ay be the firs t for t he adventurers. If so, explain the experience with the read-ahead information at right. Audience with the King

Transcript of Raven Loft

Page 1: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 1/45

Ravenloft

1/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Ravenloft

 An adventure for 5 characters of level 6.

By lance

Ravenloft

Preamble

Congratulations from Captain Kales

The adventurers are congratulated for a job well down by Captain Kales. He thanks them for a job well done

and for the service that they have offered to the Kindom of Breland. The king has been so impressed, that he

has suggested that they take on another ass ignment--one which certainly has the need for courageousadventurerers with strong bodies as well as strong minds.

Tell the PCs that the King has invited them to visi t him as his court. Here are you passes for the lightening rail.

Trip to Wroat

The trip to Wroat is uneventful, but the experience on the lightening rail m ay be the firs t for the adventurers. If 

so, explain the experience with the read-ahead information at right.

Audience with the King

Page 2: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 2/45

Ravenloft

2/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

The PCs arrive at the train s tation in Wroat and are greeting by on of the King's envoys. He welcomes them to

Wroat and asks for them to join him in a carriage that will take them and their belongings to the Cas tle.

 After arriving at the Castle (might be able to explain it through Taint of the Black Brigade info) they are

welcomed to the King's hall where they meet with him. In the audience is also an elder statesman, the Prime

Minister of Karrnath (__need nam e)

The King makes a little small talk and then moves on to the real reason that he has invited them to Wroat. He

introduces the Prime Minister and then

Trip to Korth

On the trip to Korth the PCs are accompanied by an envoy from Karrnath

They will essentially go from Wroat to Audair cities of Passage then Fairhaven and then to the Thrane city of 

Thaliost and will cross __(water)_ to the Karnnathian city of Rekkenmark where they can pick up the

lightening rail again to get to Korth

Audience with the King's Prime Minister 

This is where the PCs learn of the details of their journey. The journey will take lightening rail to Atur, Vedykar.

From there you will take the road south to Vulyar where you can pick up the lightening rail again to Krona

Peak. Before getting to Krona Peak, you can exit at _____/ From there head noth to ______. In the village of 

 ______ you will find The Weary Horse Inn. Use this as a place to rest and gather and additional information

that you can before heading into the wi ld regions of Barovia.

Journey to Barovia

The PCs will travel through several Karrnath towns before they arrive at the Mror Holds ci ty of Krona at the

base of the Ironroot Mountains. From here the PCs can dis embark and head to the hamlet of ___ where they

can set up a base of operations at The Weary Horse Inn.

Page 3: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 3/45

Ravenloft

3/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

The Weary Horse Inn

The PCs will journey by land in order to get to the Weary Horse in which is located in the town of ___ abut 30 m iles from the

Gates of Barovia. There they will enter the inn and ask for accomodations in order to set up a base of operations.

They are told that they have been expected and that there is a mess age waiting for them.. Depending on the fortunes of 

raveloft, give then letter A, B, C, D or E.

From here they can ask for directions or be given directions by any of the patrons of the tavern. The owner of the bar should

be a human and he s hould look at little scarred regarding giving them the letter because he knows that it may spell their doom.

The PCs should be able to perform a s pecial skill check in order to determine why he may be nervous. The owner does not

know anything more than a previous couple of Karrnath operatives recently went in to Barovia and only one came back--and

he was very sick when he returned.

Gates of Barovia

Zombie Incursion

E1. Zombie Street Ambush

Encounter  1175 XP

Level 6

Opponents 9

Carcass Eater x2

Deathlock Wight

Karrnathi Zombie Minion x6

Page 4: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 4/45

Ravenloft

4/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Carcass Eater  

Small natural animate (undead)

Level 5 M inion 

50 XP

HP 1 Initiative +5

AC 21; Fort 19; Ref 17; Will 15 Perception +3

Speed 6, burrow 4 darkvision

Immune disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bite (Necrotic) ♦ At-Will (basic attack)

 Attack: +12 vs AC

5 necrotic damage.

Triggere d Actions

Blood Frenzy (Necrotic) ♦ At-Will

Trigger (f ree action): w hen an adjacent enemy becomes

bloodied

 Attack: The carcass eater makes a melee basic attack

against the triggering creature.; +10 vs AC

1d10+4 damage..

Str : 19 (+6)

Con: 14 (+4)

Dex: 16 (+5)

Int: 4 (-1)

Wis: 12 (+3)

Cha: 5 (-1)

Alignment UnalignedOpen Grave Secrets of the Undead

Deathlock Wight 

Medium natural humanoid (undead)

Level 4 Controller 

175 XP

HP 54; Bloodied 27 Initiative +4

AC 18; Fort 15; Ref 16; Will 17 Perception +1

Speed 6 Darkvision

Immune disease, poison;; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Claw

(necrotic) ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +9 vs AC

Hit: 1d6 necrotic damage, and the target loses a healing

surge.

Grave Bolt (necrotic) ♦ At-Will

 Attack: Ranged 20 (one creature); +7 vs Reflex

Hit: 1d6 + 8 necrotic damage, and the target is immobilized

(save ends).

Horrific Visage (fear, psychic) ♦ Recharges on 4-6

 Attack: Close blast 5 (creatures in the blast); +7 vs Will

Hit: 1d6 + 6 psychic damage, and the w ight pushes the target

up to 3 squares.

Minor Actions

Reanimate (healing) ♦ Encounter 

 Attack: Effec t: Ranged 10 (one destroyed undead creature

of level 6 or low er that is not a minion). The target regains hit

points equal to one-half its bloodied value. It can stand up as

a free action.

Skills Arcana +10; Religion +10

Str : 10 (+2)

Con: 14 (+4)

Dex: 14 (+4)

Int: 16 (+5)

Wis: 9 (+1)

Cha: 18 (+6)

Alignment Evil

Languages Common

Page 5: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 5/45

Ravenloft

5/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

H1 Keep on the Shadow fell

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiantStandard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Hit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-WillTrigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

E2. Zombie Street Encounter 

Encounter  1350 XP

Level 6

Opponents 8

Karrnathi Zombie Minion x4

Vargouille x2

Dire Maggot x2

Karrnathi Zombie Minion  Level 11 Minion

Page 6: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 6/45

Ravenloft

6/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Medium natural animate (undead) Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Hit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

Vargouille  

Small immortal magical beast

Level 2 Controller 

125 XP

HP 44; Bloodied 22 Initiative +3

AC 17; Fort 16; Ref 15; Will 15 Perception +2Speed 2/fly 6 Darkvision

Standard Actions

Bite ♦ At-Will

 Attack: +8 vs AC

1d6 + 4 and 5 ongoing poison save ends

Kiss ♦ At-Will

 Against an immobilzed target 

 Attack: Melee Touch; +8 vs AC

2d8 +5 and 5 ongoing poison

Shreik ♦ Recharges on 5-6

 Attack: Close Blast 3; +7 vs Will1d6 + 4 and immobilzation till next turn

Skills Stealth +8

Str : 10 (+1)

Con: 13 (+2)

Dex: 13 (+2)

Int: 5 (-2)

Wis: 12 (+2)

Cha: 8 (+0)

Alignment Evil

Languages Supernal

Tactics Vargouilles w ill lie in w ait for prey, attempting to gain

surpr ise. The first one w ill try to get as many targets as

possible in its Shriek. If a target is immoibilized the res t w ill

sw arm the target and attack w ith their Kiss.

Ravenloft

Page 7: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 7/45

Ravenloft

7/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Dire Maggot 

Medium natural magical beast

Level 6 Brute 

250 XP

HP 83; Bloodied 41 Initiative +7

AC 18; Fort 18; Ref 19; Will 17 Perception +3

Speed 4

Immune Disease

Traits

 Swarm Attack ♦ Aura 1

5 necrotic ending turn in auraStandard Actions

Paralyzing Bite ♦ At-Will

 Attack: +9 vs AC

1d6 + 3 and target is immobilized

Str : 11 (+3)

Con: 13 (+4)

Dex: 19 (+7)

Int: 1 (-2)

Wis: 11 (+3)

Cha: 6 (+1)

Alignment Unaligned

Ravenloft

E3. Zombies in town square.

Encounter  1350 XP

Level 6

Opponents 9

Karrnathi Zombie Minion x9

Ashlyn

 Ashlyn is in the middle of fighting the zombies when the PCs arrive. See Ashlyn.mons ter in the Library

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Hit: 2d10 + 5 damage

Page 8: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 8/45

Ravenloft

8/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

E4. Bildrath's Mercantile

E5. Blood of the Vine tavern

E6. Ghoul Foray

Encounter  1300 XP

Level 6

Opponents 8

Karrnathi Zombie Minion x3

Ghast x3

Carcass Eater x2

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Page 9: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 9/45

Ravenloft

9/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Hit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

Ghast 

Medium natural humanoid (undead)

Level 6 Brute 

250 XP

HP 85; Bloodied 42 Initiative +6AC 18; Fort 18; Ref 17; Will 16 Perception +5

Speed 6 Darkvision

Immune disease, poison;; Resist 10

necrotic; Vulnerable 5 radiant

Traits

 Stench of Death ♦ Aura 1

 Any living creature that starts its turn w ithin the aura is

slow ed until the end of the ghast's next turn.

Standard Actions

Bite ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +11 vs ACHit: 1d12 + 6 damage, and the target is immobilized until the

end of the ghast's next turn.

Devouring Bite ♦ Recharge if the pow er misses

 Attack: Melee 1 (one immobilized or unconsc ious creature);

+11 vs AC

Hit: 3d12 + 7 damage.

Rabid Claws ♦ At-Will

 Attack: Melee 1 (one immobilized creature); +11 vs AC

Hit: 1d12 + 4 damage.

Triggere d Actions

Death Burs t ♦ Encounter Trigger (immediate reaction): The ghast drops to 0 hit points.

 Attack: Attack (No Action): Close burst 2 (living creatures in

the burst); +9 vs Fortitude

+9 vs. Fortitude

Hit: 1d12 + 5 necrotic damage, and ongoing 5 necrotic

damage (save ends).

Skills Athletics +12; Stealth +11

Str : 19 (+7)

Con: 15 (+5)

Dex: 16 (+6)

Int: 7 (+1)

Wis: 14 (+5)

Cha: 13 (+4)

Alignment chaotic evil

Languages Common

Page 10: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 10/45

Ravenloft

10/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Madness at Gardmore Abbey

Carcass Eater  

Small natural animate (undead)

Level 5 M inion 

50 XP

HP 1 Initiative +5

AC 21; Fort 19; Ref 17; Will 15 Perception +3

Speed 6, burrow 4 darkvision

Immune disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bite (Necrotic) ♦ At-Will (basic attack)

 Attack: +12 vs AC

5 necrotic damage.

Triggere d Actions

Blood Frenzy (Necrotic) ♦ At-Will

Trigger (f ree action): w hen an adjacent enemy becomes

bloodied

 Attack: The carcass eater makes a melee basic attack

against the triggering creature.; +10 vs AC

1d10+4 damage..

Str : 19 (+6)Con: 14 (+4)

Dex: 16 (+5)Int: 4 (-1)

Wis: 12 (+3)Cha: 5 (-1)

Alignment Unaligned

Open Grave Secrets of the Undead

E7. Church

Encounter  775 XP

Level 3

Opponents 5

Karrnathi Zombie Minion x3

Deathlock Wight

Danovich

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

Page 11: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 11/45

Ravenloft

11/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Hit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

Deathlock Wight 

Medium natural humanoid (undead)

Level 4 Controller 

175 XP

HP 54; Bloodied 27 Initiative +4

AC 18; Fort 15; Ref 16; Will 17 Perception +1

Speed 6 Darkvision

Immune disease, poison;; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Claw (necrotic) ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +9 vs ACHit: 1d6 necrotic damage, and the target loses a healing

surge.

Grave Bolt (necrotic) ♦ At-Will

 Attack: Ranged 20 (one creature); +7 vs Reflex

Hit: 1d6 + 8 necrotic damage, and the target is immobilized

(save ends).

Horrific Visage (fear, psychic) ♦ Recharges on 4-6

 Attack: Close blast 5 (creatures in the blast); +7 vs Will

Hit: 1d6 + 6 psychic damage, and the w ight pushes the target

up to 3 squares.

Minor Actions

Reanimate (healing) ♦ Encounter 

 Attack: Effec t: Ranged 10 (one destroyed undead creature

of level 6 or low er that is not a minion). The target regains hit

points equal to one-half its bloodied value. It can stand up as

a free action.

Skills Arcana +10; Religion +10

Str : 10 (+2)

Con: 14 (+4)

Dex: 14 (+4)

Int: 16 (+5)

Wis: 9 (+1)

Cha: 18 (+6)

Alignment Evil

Languages Common

H1 Keep on the Shadow fell

Page 12: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 12/45

Ravenloft

12/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Danovich 

Medium natural humanoid

Level 3 Controller 

150 XP

HP 45; Bloodied 22 Initiative +0

AC 17; Fort 16; Ref 11; Will 18 Perception +4

Speed 4

Standard Actions

Unholy Staff ♦ At-Will (basic attack)

 Attack: +8 vs AC

Hit: 1d8 + 6 damage, and the target loses a healing surge,and the tainted priest regains 5 hit points

Skills Bluff +7, Religion +7, Stealth +5

Str : 10 (+1)

Con: 13 (+2)

Dex: 8 (+0)

Int: 12 (+2)

Wis: 17 (+4)

Cha: 12 (+2)

Alignment Evil

Languages Common

Equipment robes, Staff Implement

Ravenloft

E7A. Church Understory

Encounter  1550 XP

Level 7

Opponents 5

Karrnathi Skeleton

Karrnathi Zombie Minion x2

Danovich

Doru--Blaspheme

Karrnathi Skeleton 

Medium natural humanoid (undead)

Level 11

Skirmisher  600 XP

HP 110; Bloodied 55 Initiative +13

AC 25; Fort 23; Ref 25; Will 21 Perception +7

Speed 6 darkvision

Immune disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Scimitar (Weapon) ♦ At-Will (basic attack)

 Attack: +16 vs AC

1d8+8 damage (crit 1d8 + 16), and the target is marked until

the end of the Karrnathi skeleton’s next turn.

Page 13: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 13/45

Ravenloft

13/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Eviscerating Slash (Weapon) ♦ Encounter: requires a

scimitar 

 Attack: +16 vs AC

3d8+6 damage (crit 1d8 + 30), and ongoing 10 damage (save

ends).

Razor Storm Strike ♦ At-Will: requires tw o scimitars

 Attack: The Karrnathi skeleton makes tw o melee basic

attacks. The Karrnathi skeleton shifts 1 square before,

between, or after the attacks

Triggere d Actions

Bone Dance ♦ A t-Will: requires a sc imitar 

Trigger ( immediate reaction): w hen an adjacent

 Attack: The Karrnathi skeleton shifts 1 square and makes a

melee basic attack.

Str : 18 (+9)

Con: 14 (+7)

Dex: 22 (+11)

Int: 11 (+5)

Wis: 14 (+7)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment scale armor; scimitar 

Eberron Campaign Setting

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs ACHit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs AC

Triggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)Con: 18 (+9)

Dex: 13 (+6)Int: 11 (+5)

Wis: 18 (+9)Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

Danovich 

Medium natural humanoid

Level 3 Controller 

150 XP

HP 45; Bloodied 22 Initiative +0

AC 17; Fort 16; Ref 11; Will 18 Perception +4

Page 14: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 14/45

Ravenloft

14/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Speed 4

Standard Actions

Unholy Staff ♦ At-Will (basic attack)

 Attack: +8 vs AC

Hit: 1d8 + 6 damage, and the target loses a healing surge,

and the tainted priest regains 5 hit points

Skills Bluff +7, Religion +7, Stealth +5

Str : 10 (+1)

Con: 13 (+2)

Dex: 8 (+0)

Int: 12 (+2)

Wis: 17 (+4)

Cha: 12 (+2)

Alignment Evil

Languages Common

Equipment robes, Staff Implement

Ravenloft

Doru--Blaspheme  

Medium natural animate (construct,

undead)

Level 10 Artillery

(L) 

500 XP

HP 81; Bloodied 40 Initiative +8

AC 22; Fort 19; Ref 21; Will 24 Perception +9

Speed 6 Darkvision

Immune Disease; Resist 5 necrotic, 5poison; Vulnerable 5 radiant

Standard Actions

Unholy Smite ♦ At-Will (basic attack)

 Attack: +15 vs AC

Hit: 2d8 + 10 necrotic damage

Unholy Ray ♦ At-Will

 Attack: ranged 20; +15 vs Reflex

Hit: 1d10 + 12 necrotic damage, and the target takes a -2

penalty to attack rolls until the end of the blaspheme disciple's

next turn

Words of Undeath ♦ Recharges on 5-6 Attack: area burst 2 w ithin 20 (targets enemies); +15 vs Will

Hit: 2d6 + 12 necrotic and psychic damage. In addition,

undead allies w ithin the burst regain 5 hit points

Skills Heal +14, Religion +12

Str : 12 (+6)

Con: 15 (+7)

Dex: 16 (+8)

Int: 15 (+7)

Wis: 19 (+9)

Cha: 23 (+11)

Alignment Evil

Languages Common

Equipment vestments, Holy Symbol

Ravenloft

Page 15: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 15/45

Ravenloft

15/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

E8. Cemetary

Encounter  1250 XP

Level 6

Opponents 4

Ghast x2

Gravetouched Ghoul Harpy

Inka, Plaguechanged Ghoul

Ghast 

Medium natural humanoid (undead)

Level 6 Brute 

250 XP

HP 85; Bloodied 42 Initiative +6

AC 18; Fort 18; Ref 17; Will 16 Perception +5

Speed 6 Darkvision

Immune disease, poison;; Resist 10

necrotic; Vulnerable 5 radiant

Traits

 Stench of Death ♦ Aura 1

 Any living creature that starts its turn w ithin the aura is

slow ed until the end of the ghast's next turn.

Standard Actions

Bite ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +11 vs AC

Hit: 1d12 + 6 damage, and the target is immobilized until the

end of the ghast's next turn.

Devouring Bite ♦ Recharge if the pow er misses

 Attack: Melee 1 (one immobilized or unconsc ious creature);

+11 vs AC

Hit: 3d12 + 7 damage.

Rabid Claws ♦ At-Will

 Attack: Melee 1 (one immobilized creature); +11 vs AC

Hit: 1d12 + 4 damage.

Triggere d Actions

Death Burs t ♦ Encounter 

Trigger (immediate reaction): The ghast drops to 0 hit points.

 Attack: Attack (No Action): Close burst 2 (living creatures in

the burst); +9 vs Fortitude

+9 vs. Fortitude

Hit: 1d12 + 5 necrotic damage, and ongoing 5 necrotic

damage (save ends).

Skills Athletics +12; Stealth +11

Page 16: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 16/45

Ravenloft

16/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Str : 19 (+7)

Con: 15 (+5)

Dex: 16 (+6)

Int: 7 (+1)

Wis: 14 (+5)

Cha: 13 (+4)

Alignment chaotic evil

Languages Common

Madness at Gardmore Abbey

Gravetouched Ghoul Harpy 

Medium natural humanoid (undead)

Level 3 Soldier  

150 XP

HP 46; Bloodied 23 Initiative +7

AC 17; Fort 15; Ref 17; Will 14 Perception +1

Speed 8, Climb 4 Darkvision

Immune Disease, poison; Resist 10

necrotic

Traits

 Weakened Paralysis

Whenever the ghoul takes radiant damage, one creature

immobilized or stunned by the ghoul can make a saving throw

against one of those eff ects.

Standard Actions

Claws ♦ At-Will (basic attack)

 Attack: melee 1 (one creature); +8 vs AC

Hit: 1d6 + 8 damage, and the target is immobilized (save

ends).

Captivating Song ♦ Recharges on 6

 Attack: +7 vs Will

Hit: 2d10 + 8 DC 17 Will Save required or target is captivated.

 A captivated PC w ill w alk to the harpy not defending iteself in

the process

Ghoulish Bite ♦ At-Will

 Attack: melee 1 (one immobilized, restrained, stunned, or 

unconscious creature); +8 vs AC

Hit: 1d6 + 8 damage, and the target is stunned (save ends).

Skills Stealth +10

Str : 13 (+2)

Con: 14 (+3)

Dex: 18 (+5)

Int: 9 (+0)

Wis: 10 (+1)

Cha: 11 (+1)

Alignment Chaotic Evil

Languages Common

Ravenloft

Inka, Plaguechanged Ghoul 

Medium natural humanoid (undead)

Level 7 Elite Brute

600 XP

HP 180; Bloodied 90 Initiative +7

AC 19; Fort 19; Ref 19; Will 18 Perception +4

Speed 6, Climb 4

Immune Disease; Resist 5 necrotic, 5

force

Saving Throws +2 Action Points 1

Standard Actions

Claw ♦ At-Will (basic attack)

 Attack: +10 vs AC

Hit: 1d10 + 13 force damage, and the target is pushed 1

Gut Maw ♦ At-Will

 Attack: provokes opportunity attacks; +11 vs Reflex

Hit: 2d8 + 10 f orce damage, and the ghoul can expend a

Page 17: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 17/45

Ravenloft

17/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

healing surge

Triggere d Actions

Pass ing Consumption ♦ Recharges on 5-6

Trigger ( immediate reaction): w hen missed by a melee attack

made by an adjacent attacker 

Eff ect: The plaguechanged ghoul can make a gut maw attack

that doesn't provoke opportunity attacks.

Str : 17 (+6)

Con: 20 (+8)

Dex: 18 (+7)

Int: 5 (+0)

Wis: 2 (-1)

Cha: 16 (+6)

Alignment UnalignedLanguages Common

Ravenloft

E9. Zombie Infested Building

Encounter  1250 XP

Level 6

Opponents 7

Wererat x3

Karrnathi Zombie Minion x2

Dire Maggot x2

Wererat 

Medium natural humanoid

(shapechanger)

Level 3

Skirmisher  

150 XP

HP 48; Bloodied 24 Initiative +7

AC 17; Fort 15; Ref 16; Will 13 Perception +7

Speed 6, climb 4 (not in human form) Low -light vision

Immune filth fever 

Traits

Regeneration

Regeneration 5 (if the w ererat takes damage from a silver 

w eapon, its regeneration doesn't function on its next turn)

Combat Advantage

 Attack: The w ererat deals an extra 1d6 damage on melee

attacks against any target it has combat advantage against.

Standard Actions

Bite (Disease) ♦ At-Will (basic attack)

 Attack: +8 vs AC

1d4+2 damage, and the target takes ongoing 2 damage (save

ends) and contracts f ilth fever.

Page 18: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 18/45

Ravenloft

18/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Short Sword (Weapon) ♦ At-Will (basic attack)

 Attack: +8 vs AC

1d6+4 damage.

Minor Actions

Change Shape (Polymorph) ♦ At-Will

 A w ererat can alter its physical form to appear as a dire rat

or a unique human. It loses its bite attack in human form.

Skills Bluff +6; Stealth +10; Streetw ise +6; Thievery +10

Str : 10 (+1)

Con: 16 (+4)

Dex: 18 (+5)

Int: 10 (+1)

Wis: 12 (+2)

Cha: 11 (+1)

Alignment Evil

Languages Common

Equipment cloak, short sw ord

FR1 Scepter Tow er of Spellgard

Karrnathi Zombie Minion 

Medium natural animate (undead)

Level 11 Minion

Brute 

150 XP

HP 1 Initiative +6

AC 23; Fort 25; Ref 21; Will 23 Perception +9

Speed 5 Darkvision

Immune Disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Bastard Sword ♦ At-Will (basic attack)

 Attack: +14 vs AC

Hit: 2d10 + 5 damage

Driving Ass ault ♦ At-Will

 Attack: Hit: 2d10 + 5 damage, the zombie pushes the target 2

squares, and the target is knocked prone. Miss: The

Karrnathi zombie makes a melee basic attack against an

enemy adjacent to it other than the original target; +14 vs ACTriggere d Actions

Battle Wrath ♦ At-Will

Trigger (immediate reaction): w hen hit by a melee attack

 Attack: Effec t: The Karrnathi zombie makes a melee basic

attack against an adjacent enemy.

Str : 23 (+11)

Con: 18 (+9)

Dex: 13 (+6)

Int: 11 (+5)

Wis: 18 (+9)

Cha: 8 (+4)

Alignment Evil

Languages Common

Equipment Plate Armor, Heavy Shield, Bastard sw ord

Ravenloft

Dire Maggot 

Medium natural magical beast

Level 6 Brute 

250 XP

HP 83; Bloodied 41 Initiative +7

AC 18; Fort 18; Ref 19; Will 17 Perception +3

Speed 4

Immune Disease

Traits

 Swarm Attack ♦ Aura 1

5 necrotic ending turn in aura

Page 19: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 19/45

Ravenloft

19/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Standard Actions

Paralyzing Bite ♦ At-Will

 Attack: +9 vs AC

1d6 + 3 and target is immobilized

Str : 11 (+3)

Con: 13 (+4)

Dex: 19 (+7)

Int: 1 (-2)

Wis: 11 (+3)

Cha: 6 (+1)

Alignment Unaligned

Ravenloft

E10. Mad Mary's Townhouse

E11. Burgomaster's Home

The Lands of Barovia

C1. Elf Ambush

Encounter  1250 XP

Level 6

Opponents 4

Werew olf x3

Wraith

Werewolf  

Medium natural humanoid

(shapechanger)

Level 8 Brute 

350 XP

HP 108; Bloodied 54 Initiative +7

AC 20; Fort 20; Ref 19; Will 18 Perception +6

Page 20: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 20/45

Ravenloft

20/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Speed 6 (8 in w olf form) low -light vision

Immune moon frenzy

Traits

Regeneration

Regeneration 5 (if the w erew olf takes damage from a silver 

w eapon, its regeneration doesn’t function on its next turn)

Blood Rage

 Attack: The w erew olf’s melee attacks deal 4 extra

damage against a bloodied target.

Standard Actions

Bite (Disease) ♦ At-Will (basic attack)

 Attack: +12 vs AC

1d6+4 damage, and the target takes ongoing 5 damage (save

ends) and contracts moon f renzy.

Greatclub (Weapon) ♦ At-Will (basic attack)

 Attack: +12 vs AC

2d4+4 damage.

Minor Actions

Change Shape (Polymorph) ♦ At-Will

 A w erew olf can alter its phys ical form to appear as a gray

w olf or a unique human. It cannot use its bite attack in human

form and cannot make greatclub attacks in w olf form.

Skills Bluff +9, Insight +11, Intimidate +9, Nature +11

Str : 19 (+8)

Con: 18 (+8)

Dex: 16 (+7)

Int: 10 (+4)

Wis: 14 (+6)

Cha: 11 (+4)

Alignment Evil

Languages Common

Equipment greatclub; leather armor 

Wraith 

Medium shadow humanoid (undead)

Level 5 Lurke r  

200 XP

HP 37; Bloodied 18 Initiative +10AC 16; Fort 13; Ref 16; Will 14 Perception +2

Speed 0, Fly (hover); phas ing 6 darkv is ion

Immune Disease, poison; Resist

insubstantial, 10 necrotic; Vulnerable

Radiant 5 (see also regeneration above)

Traits

Regeneration

Regeneration 5 (if the w raith takes radiant damage,

regeneration is negated until the end of the w raith’s next

turn)

Combat Advantage (Necrotic)

The wraith deals an extra 1d6 necrotic damage against any

target it has combat advantage against.

Spawn Wraith

 Any humanoid killed by a w raith rises as a free-w illed w raith

at the start of its creator’s next turn, appearing in the space

w here it died (or in the nearest unoccupied space). Raising

the slain creature (using the raise dead ritual) does not

destroy the spaw ned w raith.

Standard Actions

Shadow Touch (Necrotic) ♦ At-Will (basic attack)

 Attack: Melee; +8 vs Reflex

Page 21: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 21/45

Ravenloft

21/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Hit: 1d6 + 4 necrotic damage, and the target is w eakened

(save ends)

Move Actions

Shadow Glide ♦ Encounter 

 Attack: Melee

Eff ect: The w raith shifts 6 squares.

Skills Stealth +11

Str : 4 (-1)

Con: 13 (+3)

Dex: 18 (+6)

Int: 6 (+0)

Wis: 10 (+2)

Cha: 15 (+4)

Alignment Chaotic Evil

Languages Common

Tactics A w raith uses hit-and-run tactics and flanking to

gain combat advantage, phasing through w alls, doors, and

other obstacles to break line of s ight. When bloodied, the

w raith flees, only to return after it has regenerated most or 

all of its damage.

D1. Bloodmotes

Encounter  1150 XP

Level 6Opponents 3

Griefmote Cloud

Shambling Mound x2

Griefmote Cloud 

Medium shadow magical beast (undead,

sw arm)

Level 8 Lurke r  

350 XP

HP 65; Bloodied 32 Initiative +13

AC 22; Fort 18; Ref 22; Will 20 Perception +12

Speed 0, Fly (hover) 4 darkvision

Immune Disease, poison; Resist

insubstantial, 10 cold; Vulnerable

against 10 close and area attacks

Traits

Cold Spot (Cold)

aura [[x]]; each enemy that starts its turn w ithin the aura

takes [[x]] cold damage

Standard Actions

Chilling Assault (Cold, Necrotic) ♦ At-Will (basic attack)

 Attack: Melee; +11 vs Fortitude

Hit: 1d8 + 5 necrotic damage, and the target gains vulnerable

5 cold (save ends)

Feast of Sorrow s (Cold, Necrotic) ♦ Recharges on 6

 Attack: Close burst 2; +11 vs Fortitude

Hit: 1d6 + 5 necrotic damage plus 1d8 cold damage, and the

target gains vulnerable 5 necrotic (save ends)

Minor Actions

Invisibility (Illusion) ♦ At-Will

 Attack: Melee

Eff ect: The griefmote cloud becomes invisible until the end of 

its next turn or until it attacks.

Skills Stealth +14

Str : 5 (+1) Dex: 21 (+9) Wis: 16 (+7)

Page 22: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 22/45

Ravenloft

22/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Con: 11 (+4) Int: 4 (+1) Cha: 11 (+4)

Alignment Evil

Shambling Mound 

Large natural animate (plant)

Level 9 Brute 

400 XP

HP 120; Bloodied 60 Initiative +5

AC 21; Fort 23; Ref 18; Will 17 Perception +4

Speed 4 darkvision

Immune lightning

Traits

Regeneration

Regeneration 5

Standard Actions

Tendrils ♦ At-Will (basic attack)

 Attack: Reach 2; +12 vs AC

Hit: 1d8 + 6 damage

Enveloping Double Attack (Healing) ♦ At-Will

 Attack: Melee

Eff ect: The shambling mound makes tw o basic attacks. If 

both attacks hit the same Medium or smaller target, the

shambling mound makes a secondary attack against the

target.

Triggere d Actions

Lightning Affinity (Healing) ♦ Encounter 

 Attack: Melee

Effect: The shambling mound regains 10 hit points.

Skills Stealth +10

Str : 22 (+10)

Con: 20 (+9)

Dex: 12 (+5)

Int: 5 (+1)

Wis: 10 (+4)

Cha: 10 (+4)

Alignment Unaligned

Tactics A shambling mound is a straightforw ard combatant

that tries to envelop and devour its enemies.

F. The Crossroads

Encounter  1425 XP

Level 7

Opponents 7

Sir Urik, Human Paladin

Sir Urik's Raven

Murk x5

Sir Urik, Human Paladin Medium natural humanoid (human)

Level 7 Soldier  300 XP

HP 73; Bloodied 36 Initiative +7

AC 21; Fort 23; Ref 21; Will 23 Perception +5

Speed 6

Standard Actions

Greatsword (Weapon) ♦ At-Will (basic attack)

 Attack: Melee; +12 vs AC

Hit: 1d12 + 8 damage (plus and additional 2d12 damage on a

critical hit)

Holy Strike (Divine, Radiant, Weapon) ♦ At-Will

Page 23: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 23/45

Ravenloft

23/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

 Attack: Melee; +12 vs AC

Hit: 1d12 + 8 radiant damage. If Jaryn marked the target, he

deals an additional 3 damage

Second Wind (Healing) ♦ Encounter 

 Attack: Melee

Effect: Jaryn spends a healing surge and regains 41 hit

points. He gains a +2 bonus to all defenses until the start of 

his next turn.

Thunder Smite (Divine, Thunder, Weapon) ♦ Recharges

on 6 Attack: Melee; +12 vs AC

Hit: 2d12 + 8 thunder damage, and the target is knocked

prone. Can score a critical hit against a marked enemy on a

roll of 19-20

Valiant Strike (Divine, Weapon) ♦ At-Will

 Attack: Melee; +12 vs AC

Hit: 1d12 + 8 radiant damage; Jaryn gains a bonus to the

attack roll equal to +1 per enemy adjacent to him

Minor Actions

Divine Challenge (Divine, Radiant) ♦ At-Will

 Attack: Close burst 5 (targets one creature); +14 vs AC

Eff ect: the target is marked until Jaryn uses this pow er 

against another target. If the target makes an attack that

doesn’t include Jaryn as a target, the target takes a -2

penalty to attack rolls and 6 radiant damage.

Divine Strength (Divine) ♦ Encounter 

 Attack: Melee

Effect: Jaryn applies his Strength bonus (+5) as extra

damage on his next attack this turn.

Triggere d Actions

Bane's Rebuke ♦ Encounter 

 Attack: Melee

Eff ect: When Jaryn is hit by a melee attack, he makes a basic

attack.

Str : 19 (+7)

Con: 9 (+2)

Dex: 10 (+3)

Int: 12 (+4)

Wis: 15 (+5)

Cha: 11 (+3)

Alignment Evil

Languages Common, Supernal

Sir Urik's Raven 

Medium natural beast (sw arm)

Level 2

Skirmisher  

125 XP

HP 34; Bloodied 17 Initiative +6

AC 16; Fort 12; Ref 14; Will 13 Perception +8

Speed 0, Fly 6 low -light visionTraits

 Swarm Attack ♦ Aura 1

Standard Actions

Beaks and Talons ♦ At-Will (basic attack)

 Attack: Melee; +7 vs A C

Hit: 2d4 + 4 damage

Feasting Ravens ♦ At-Will

 Attack: The raven sw arm shif ts up to its speed, can shift

through squares occupied by enemies, and makes the

follow ing attack once against each enemy w hose square it

Page 24: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 24/45

Ravenloft

24/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

enters; +5 vs AC

Hit: 1d4 + 4 damage

Move Actions

Blur of Black ♦ At-Will

 Attack: Melee

Eff ect: The raven sw arm moves up to its speed, and can

move through squares occupied by enemies.

Str : 12 (+2)

Con: 10 (+1)

Dex: 16 (+4)

Int: 2 (-3)

Wis: 14 (+3)

Cha: 10 (+1)

Alignment Unaligned

Murk 

Medium shadow humanoid (undead)

Level 5 Lurke r  

200 XP

HP 37; Bloodied 18 Initiative +10

AC 16; Fort 13; Ref 16; Will 14 Perception +2

Speed 0, Fly (hover); phas ing 6 darkv is ion

Immune Disease, Weapon, poison;

Resist insubstantial, 10 necrotic;

Vulnerable Radiant 5 (see also

regeneration above)

Traits

Regeneration

Regeneration 5 (if the w raith takes radiant damage,

regeneration is negated until the end of the w raith’s next

turn)

Wisdom Damage

The touch of a Murk deals 1d6 Wisdom damage to a living

foe. Any humanoid reduced to 0 Wisdom points loses 1 level.

Fort DC 12 to remove the effect in 24 hours. The Murk gains

5 THP.

Standard Actions

Widom Drain (Necrotic) ♦ At-Will (basic attack)

 Attack: Melee; +8 vs ReflexHit: 1d6 + -1 w idom damage. See traits.

Move Actions

Shadow Glide ♦ Encounter 

 Attack: Melee

Eff ect: The w raith shifts 6 squares.

Skills Stealth +11

Str : 4 (-1)

Con: 13 (+3)

Dex: 18 (+6)

Int: 6 (+0)

Wis: 10 (+2)

Cha: 15 (+4)

Alignment Chaotic Evil

Languages Common

Tactics Murks appear to be w avering silhouettes of humanoid creatures w ith the merest suggestion of eyes.

Murks like to flank if possible. Murks are immune to non-

magical attacks and they have a 50% chance of ignorning all

damage from a corporeal source.

G1. Madam Eva's Reading

H1. Tser Falls Approach

Encounter  1400 XP

Level 7

Page 25: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 25/45

Ravenloft

25/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Opponents 4

Dire Wolf 

Worg x3

Dire Wolf  

Large natural beast

Level 5

Skirmisher  

200 XP

HP 67; Bloodied 33 Initiative +7

AC 19; Fort 18; Ref 17; Will 16 Perception +4

Speed 8 low -light vision

Traits

Combat Advantage

The dire w olf gains combat advantage against a target that

has one or more of the dire w olf’s allies adjacent to it. If the

dire w olf has combat advantage against the target, the target

is also knocked prone on a hit.

Standard Actions

Bite ♦ At-Will (basic attack)

 Attack: +10 vs AC

1d8+4 damage, or 2d8+4 damage against a prone target.

Pack Hunter  (Mount) ♦ At-Will: w hile mounted by a f riendlyrider of 5th level or higher 

The dire w olf’s r ider gains combat advantage against an

enemy if it has at least one ally other than its mount adjacent

to the target.

Str : 19 (+6)

Con: 19 (+6)

Dex: 16 (+5)

Int: 5 (-1)

Wis: 14 (+4)

Cha: 11 (+2)

Alignment Unaligned

Worg 

Large natural beast

Level 9 Brute 

400 XP

HP 120; Bloodied 60 Initiative +7

AC 20; Fort 20; Ref 18; Will 18 Perception +4Speed 8 darkvision

Traits

 Frightful Growl ♦ Aura 3

; enemies in the aura take a -1 penalty to attack rolls, and

allies in the aura gain a +1 power bonus to attack rolls.

Standard Actions

Bite ♦ At-Will (basic attack)

 Attack: +12 vs AC

2d6+5 damage, and ongoing 5 damage (save ends).

Skills Stealth +12

Str : 21 (+9)

Con: 20 (+9)

Dex: 17 (+7)

Int: 7 (+2)

Wis: 10 (+4)

Cha: 16 (+7)

Alignment Chaotic evil

Languages Abyssal

I1. The Ecaterine Husk

Encounter  1200 XP

Level 6

Opponents 1

Grimlock Dark Caller 

Page 26: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 26/45

Ravenloft

26/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Grimlock Dark Caller  

Medium natural humanoid (blind)

Level 15

Controller  

1200 XP

HP 148; Bloodied 74 Initiative +10

AC 29; Fort 27; Ref 26; Will 28 Perception +13

Speed 6 blindsight 10

Immune gaze

Standard Actions

Staff (Weapon) ♦ At-Will (basic attack)

 Attack: +20 vs AC

2d8+6 damage.

Endless Dark (Implement, Psychic) ♦ At-Will

 Attack: Ranged 10; +19 vs Fortitude

1d10+5 psychic damage, and the target cannot see more

than 1 square away (save ends).

Shadow Sw arm (Necrotic, Zone) ♦ Recharges on 5-6

 Attack: Area burst 1 w ithin 10 squares; +19 vs Will

2d8+5 the burst becomes a zone shadow sw arms that lasts

until the end of the dark caller’s next turn. A creature w ithin

in the zone is blinded until it leaves the zone.

Minor Actions

Call of Darkness ♦ Encounter 

 Attack: Close burst 10

all sources of light w ithin the burst are extinguished.

Skills Arcana +13, Religion +13

Str : 19 (+11)

Con: 20 (+12)

Dex: 17 (+10)

Int: 13 (+8)

Wis: 23 (+13)

Cha: 14 (+9)

Alignment Evil

Languages Common, Deep Speech

Equipment hide armor 

C2. Werewolf Attack

Encounter  1500 XP

Level 7

Opponents 6

Vampire Spaw n x2

Werew olf x4

Vampire Spawn 

Medium natural humanoid (undead)

Level 5 M inion 

50 XP

HP 1 Initiative +6

AC 20; Fort 17; Ref 18; Will 17 Perception +3

Speed 7, c limb 4 (spider c limb) darkvision

Immune disease, poison; Resist 5

necrotic

Traits

Destroyed by Sunlight

 A vampire spaw n that begins its turn in direct sunlight can

take only a single move action on its turn. If it ends the turn in

direct sunlight, it burns to ash and is destroyed.

Standard Actions

Claws (Necrotic) ♦ At-Will (basic attack)

Page 27: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 27/45

Ravenloft

27/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

 Attack: +11 vs AC

5 necrotic damage (6 necrotic damage against a bloodied

target).

Str : 14 (+4)

Con: 14 (+4)

Dex: 16 (+5)

Int: 10 (+2)

Wis: 12 (+3)

Cha: 14 (+4)

Alignment Evil

Languages Common

Werewolf  

Medium natural humanoid(shapechanger)

Level 8 Brute 

350 XP

HP 108; Bloodied 54 Initiative +7

AC 20; Fort 20; Ref 19; Will 18 Perception +6

Speed 6 (8 in w olf form) low -light vision

Immune moon frenzy

Traits

Regeneration

Regeneration 5 (if the w erew olf takes damage from a silver 

w eapon, its regeneration doesn’t function on its next turn)

Blood Rage

 Attack: The w erew olf’s melee attacks deal 4 extradamage against a bloodied target.

Standard Actions

Bite (Disease) ♦ At-Will (basic attack)

 Attack: +12 vs AC

1d6+4 damage, and the target takes ongoing 5 damage (save

ends) and contracts moon f renzy.

Greatclub (Weapon) ♦ At-Will (basic attack)

 Attack: +12 vs AC

2d4+4 damage.

Minor Actions

Change Shape (Polymorph) ♦ At-Will A w erew olf can alter its phys ical form to appear as a gray

w olf or a unique human. It cannot use its bite attack in human

form and cannot make greatclub attacks in w olf form.

Skills Bluff +9, Insight +11, Intimidate +9, Nature +11

Str : 19 (+8)

Con: 18 (+8)

Dex: 16 (+7)

Int: 10 (+4)

Wis: 14 (+6)

Cha: 11 (+4)

Alignment Evil

Languages Common

Equipment greatclub; leather armor 

D2. The Swamp Fane

Encounter  1225 XP

Level 6

Opponents 5

Sodden Ghoul x3

Griefmote Cloud x2

Sodden Ghoul 

Medium natural humanoid (aquatic,

undead)

Level 4 Soldier  

175 XP

HP 53; Bloodied 26 Initiative +7

Page 28: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 28/45

Ravenloft

28/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

AC 20; Fort 16; Ref 17; Will 15 Perception +2

Speed 6, climb 4, sw im 8 darkvision

Immune disease, poison; Resist 10

necrotic; Vulnerable 5 radiant

Standard Actions

Claw ♦ At-Will (basic attack)

 Attack: +11 vs AC

Requires a free hand; 1d6+6 damage, and the target is

grabbed .

Lacedon Bite ♦ At-Will

 Attack: +11 vs AC

Targets a creature grabbed by the sodden ghoul; 1d10+6

damage, and the target is dazed (save ends).

Rending Pounce ♦ Recharges on 4-6

The sodden ghoul makes tw o claw attacks, each at a -2

penalty to the attack roll. If both attacks hit the same target,

the target is grabbed, and it takes ongoing 5 damage (save

ends)..

Skills Athletics +9, Stealth +10

Str : 17 (+5)

Con: 13 (+3)

Dex: 18 (+6)

Int: 9 (+1)

Wis: 11 (+2)

Cha: 12 (+3)

Alignment Chaotic evil

Languages Common

Griefmote Cloud 

Medium shadow magical beast (undead,

sw arm)

Level 8 Lurke r  

350 XP

HP 65; Bloodied 32 Initiative +13

AC 22; Fort 18; Ref 22; Will 20 Perception +12

Speed 0, Fly (hover) 4 darkvision

Immune Disease, poison; Resist

insubstantial, 10 cold; Vulnerable

against 10 close and area attacksTraits

Cold Spot (Cold)

aura [[x]]; each enemy that starts its turn w ithin the aura

takes [[x]] cold damage

Standard Actions

Chilling Assault (Cold, Necrotic) ♦ At-Will (basic attack)

 Attack: Melee; +11 vs Fortitude

Hit: 1d8 + 5 necrotic damage, and the target gains vulnerable

5 cold (save ends)

Feast of Sorrow s (Cold, Necrotic) ♦ Recharges on 6

 Attack: Close burst 2; +11 vs FortitudeHit: 1d6 + 5 necrotic damage plus 1d8 cold damage, and the

target gains vulnerable 5 necrotic (save ends)

Minor Actions

Invisibility (Illusion) ♦ At-Will

 Attack: Melee

Eff ect: The griefmote cloud becomes invisible until the end of 

its next turn or until it attacks.

Skills Stealth +14

Str : 5 (+1)

Con: 11 (+4)

Dex: 21 (+9)

Int: 4 (+1)

Wis: 16 (+7)

Cha: 11 (+4)

Alignment Evil

Page 29: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 29/45

Ravenloft

29/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

G2. Tser Pool Encampment

Encounter  1325 XP

Level 6

Opponents 7

Madam Eva, Bog Hag

Halfling Vistani x3

Vistani x3

Madam Eva, Bog Hag 

Medium fey humanoid (aquatic)

Level 10

Skirmisher  

500 XP

HP 103; Bloodied 51 Initiative +11

AC 24; Fort 23; Ref 22; Will 21 Perception +7

Speed 8, Sw im 8 low -light vision

Traits

Evasive Charge

Grusildith shifts 2 squares after charging.

Misty Step

When an enemy cursed by Grusildith drops to 0 hit points or few er, she can teleport 5 squares as a f ree action.

Standard Actions

Claw ♦ At-Will

 Attack: Melee; +15 vs AC

Hit: 1d8 + 6 damage

Hag's Hex (Psychic) ♦ At-Will

 Attack: Ranged 10; +12 vs Reflex

Hit: 1d10 + 3 psychic damage

Rending Claws ♦ At-Will

 Attack: Melee

Eff ect: Grusildith makes tw o claw attacks against the sametarget; if both claw s hit, she deals 5 extra damage to the

target.

Minor Actions

Change Shape (Polymorph) ♦ At-Will

 Attack: Melee

Effect: A bog hag can alter its physical form to appear as a

beautiful young female elf, half-elf, eladrin, or human (see

Change Shape, Monster Manual, page 280).

Hag's Curse ♦ At-Will

 Attack: (Targets the nearest enemy to Grusildrith that she

can see)

Effect: the target is cursed until the end of the encounter or until it drops to 0 hit points or f ew er. Grusildrith deals 1d6

extra

damage to a creature cursed by her 

Skills Intimidate +13, Nature +12, Stealth +14

Str : 22 (+11)

Con: 19 (+9)

Dex: 18 (+9)

Int: 12 (+6)

Wis: 15 (+7)

Cha: 16 (+8)

Alignment Evil

Languages Common, Elven

Halfling Vistani 

Small natural humanoid

Level 2

Skirmisher  

125 XP

Page 30: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 30/45

Ravenloft

30/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

HP 36; Bloodied 18 Initiative +8

AC 17; Fort 13; Ref 17; Will 13 Perception +2

Speed 12, Climb 6 low -light vision

Traits

First Strike

 At the start of an encounter, a quickling rogue has combat

advantage against any creatures that have not yet acted.

Sneak Attack

 A quickling rogue deals an extra 2d6 damage against anyenemy it has combat advantage against.

Standard Actions

Short Sword (Weapon) ♦ At-Will (basic attack)

 Attack: Melee; +7 vs A C

Hit: 1d6 + 4 damage

Knockout (Weapon) ♦ Recharges on 6

 Attack: Melee; +5 vs Fortitude

Hit: 2d6 + 5 damage, and the target is knocked unconscious

(save ends). If the unconscious target takes any damage, it

is no longer unconscious.

Miss: Half damage, and the target is dazed until the end of 

the quickling rogue's next turn

Rogue Strike (Weapon) ♦ At-Will

 Attack: Melee

Eff ect: The quickling rogue moves its speed. At any tw o

points during its move, the quickling rogue makes a short

sw ord attack. The quickling cannot use this power w hile

immobilized or slow ed.

Minor Actions

Maintain Mobility ♦ Recharges on 6

 Attack: Melee

Effect: An immobilized quickling rogue is no longer 

immobilized.

Skills Acrobatics +16, Bluff +4, Stealth +11, Thievery +11

Str : 5 (-2)

Con: 12 (+2)

Dex: 20 (+6)

Int: 10 (+1)

Wis: 13 (+2)

Cha: 6 (-1)

Alignment Evil

Languages Common, Giant

Equipment Short sw ord, Leather Armor 

Vistani 

Medium natural humanoid

Level 3

Skirmisher  

150 XP

HP 44; Bloodied 22 Initiative +8

AC 18; Fort 14; Ref 18; Will 14 Perception +2Speed 12, Climb 6 low -light vision

Traits

First Strike

 At the start of an encounter, a quickling rogue has combat

advantage against any creatures that have not yet acted.

Sneak Attack

 A quickling rogue deals an extra 2d6 damage against any

enemy it has combat advantage against.

Standard Actions

Short Sword (Weapon) ♦ At-Will (basic attack)

Page 31: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 31/45

Ravenloft

31/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

 Attack: Melee; +8 vs A C

Hit: 1d6 + 4 damage

Knockout (Weapon) ♦ Recharges on 5-6

 Attack: Melee; +6 vs Fortitude

Hit: 2d6 + 6 damage, and the target is knocked unconscious

(save ends). If the unconscious target takes any damage, it

is no longer unconscious.

Miss: Half damage, and the target is dazed until the end of 

the quickling rogue's next turn

Rogue Strike(Weapon) ♦ At-Will

 Attack: Melee

Eff ect: The quickling rogue moves its speed. At any tw o

points during its move, the quickling rogue makes a short

sw ord attack. The quickling cannot use this power w hile

immobilized or slow ed.

Minor Actions

Maintain Mobility ♦ Recharges on 6

 Attack: Melee

Effect: An immobilized quickling rogue is no longer 

immobilized.

Skills Acrobatics +16, Bluff +4, Stealth +11, Thievery +11

Str : 5 (-2)Con: 12 (+2)

Dex: 20 (+6)Int: 10 (+1)

Wis: 13 (+2)Cha: 6 (-1)

Alignment Evil

Languages Common, Giant

Equipment Short sw ord, Leather Armor 

H2. Varikov's Cave

Encounter  1125 XP

Level 5

Opponents 2

Farkash, Varikov's Wolf Companion

Varikov, Ranger 

Farkash, V arikov's Wolf Com panion

Medium natural beast

Level 2

Skirmisher  

125 XP

HP 38; Bloodied 19 Initiative +5

AC 16; Fort 14; Ref 14; Will 13 Perception +7

Speed 8 low -light vision

Standard Actions

Bite ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +7 vs ACHit: 1d6 + 2 damage. If the w olf has combat advantage

against the target, the target falls prone. A prone target takes

1d6 extra damage from this attack.

Str : 13 (+2)

Con: 14 (+3)

Dex: 14 (+3)

Int: 2 (-3)

Wis: 13 (+2)

Cha: 10 (+1)

Alignment Unaligned

Tactics Gray w olves w ork together to take down an enemy,

usually focusing on the w eakest in a group. They f lank prey

so that successful bite attacks knock the victim prone,

allowing other w olves to deal greater damage.

Page 32: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 32/45

Ravenloft

32/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Varikov, Ranger  

Medium natural humanoid (dw arf )

Level 10 Elite

Skirmisher  

1000 XP

HP 208; Bloodied 104 Initiative +9

AC 24; Fort 20; Ref 23; Will 23 Perception +9

Speed 6

Saving Throws +2 Action Points 1

Standard Actions

Axe (Weapon) ♦ At-Will (basic attack)

 Attack: Melee; +15 vs AC

Hit: 1d8 + 8 damage

Crossbow (Weapon) ♦ At-Will (basic attack)

 Attack: Ranged 15/30; +15 vs AC

Hit: 1d8 + 8 damage

Nimble Strike (Weapon) ♦ At-Will

 Attack: Ranged 15/30; +15 vs AC

Hit: 1d8 + 8 damage; Varikov shifts 1 before or after the

attack

Minor Actions

Hunter's Quarry ♦ At-Will

 Attack: Melee

Effect: Varikov can designate the enemy nearest to him

asFarkash's. Once per round,Farkash attacks w ith his

initiative. This effect remains active until the end of the

encounter, until the quarry is defeated, or until he designates

a different target as his quarry.

Skills Endurance +13, Nature +14

Str : 15 (+7)

Con: 16 (+8)

Dex: 18 (+9)

Int: 13 (+6)

Wis: 18 (+9)

Cha: 12 (+6)

Alignment Unaligned

Languages Common, Dwarven

Equipment Spear, Greataxe

I2. The Mountain Fane

Encounter  1200 XP

Level 6

Opponents 3

Baba Zeleena, Pact Hag

Bloodseep Demon x2

Baba Zeleena, Pact Hag 

Medium fey humanoid

Level 11

Controller (L) 

600 XP

HP 115; Bloodied 57 Initiative +7

AC 25; Fort 23; Ref 23; Will 24 Perception +15

Speed 6 low -light vision

Traits

 Pact of Obedience ♦ Aura 5

Standard Actions

Compelling Staff (Charm, Weapon) ♦ At-Will (basic

attack)

 Attack: Melee 1 (one creature); +16 vs AC

Page 33: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 33/45

Ravenloft

33/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Hit: 1d6 + 5 damage, and the target makes a melee basic

attack as a free action against a creature of the hag’s

choice.

Pact of Com pelled Alliance (Charm) ♦ At-Will (basic

attack)

 Attack: Ranged 10 (one creature); +14 vs Will

Hit: The target is dominated until the end of the hag’s next

turn.

Pact of Choked Aggression (Charm, Psychic) ♦

Recharges on 6 Attack: Ranged 10 (one creature); +14 vs Will

Hit: The target is affected by a pact of choked aggression

until the end of the encounter or until the hag or one of its

allies attacks the target. While affected by the pact, the target

takes 10 psychic damage the first time it hits a creature

during each of its turns.

Pact of Shared Agony (Psychic) ♦ Recharges on 6

 Attack: Ranged 10 (one creature); +14 vs Fortitude

Hit: Until the end of the encounter, w hile the target is w ithin

10 squares of the hag, the target takes 10 psychic damage

w henever the hag takes damage.

Skills Arcana +14; Bluff +13; Diplomacy +13; Insight +15

Str : 12 (+6)

Con: 19 (+9)

Dex: 14 (+7)

Int: 19 (+9)

Wis: 21 (+10)

Cha: 16 (+8)

Alignment Unaligned

Languages Common, Elven, Giant

Equipment Staff Implement

Tactics A pact hag prefers negotiation to violence, though

usually such negotiation favors the hag. A pact hag relies on

its monstrous servants to do the fighting. It often has a few

beasts that it keeps as pets, or a group of ogres, trolls, and

other brutish slaves that it has bent to its w ill.

Bloodseep Dem on Medium elemental humanoid (demon) Level 7Skirm isher (L) 

300 XP

HP 79; Bloodied 39 Initiative +9

AC 21; Fort 18; Ref 20; Will 19 Perception +3

Speed 7, teleport 3 darkvision

Resist 10 variable (1/encounter)

Traits

 Weeping Poison ♦ Aura 2

; each enemy that starts its turn w ithin the aura takes 5

poison damage. While the Bloodseep Demon is bloodied, any

demon that starts its turn w ithin the aura regains 5 hit points.

Standard Actions

Claw (Poison) ♦ At-Will (basic attack)

 Attack: +12 vs AC

2d4+5 damage, and ongoing 5 poison damage (save ends).

Poison Portal Strike (Teleportation) ♦ Recharges on 4-6

The bloodseep demon teleports 5 squares and makes a c law

attack. If the attack hits, the bloodseep demon teleports 5

squares..

Minor Actions

Poison Blast (Healing, Poison) ♦ Encounter 

 Attack: Close blast 5; +10 vs Fortitude

Page 34: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 34/45

Ravenloft

34/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

targets enemies; 1d4+5 poison damage. Effect: Each demon

in the blast regains 1d4+5 hit points.

Str : 15 (+5)

Con: 15 (+5)

Dex: 19 (+7)

Int: 11 (+3)

Wis: 11 (+3)

Cha: 17 (+6)

Alignment Chaotic evil

Languages Abyssal, Common

C3. Nymph Hideaway

Encounter  1550 XP

Level 7

Opponents 4

Valacia, Wood Nymph

Werew olf x3

Valacia, Wood Nymph 

Medium fey humanoid

Level 10 Soldier  

500 XP

HP 104; Bloodied 52 Initiative +10

AC 26; Fort 21; Ref 21; Will 24 Perception +13

Speed 6 low -light vision

Traits

Regeneration (healing)

Whenever the w ood nymph has at least 1 hit point and starts

its turn adjacent to or w ithin its tree, it regains 5 hit points.

Treebound

Each w ood nymph is bound to a tree that occupies 1 square.

The w ood nymph can enter this square and has superior 

cover w hile there. In addition, the wood nymph treats the

tree as an ally for the purpose of flanking.

Standard Actions

Wooden Hands ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +15 vs ACHit: 3d8 + 5 damage, and the target is slow ed until the end of 

the nymph’s next turn.

Lonely Keening (Charm, Psychic) ♦ Encounter 

 Attack: Ranged 20 (one creature); +15 vs Will

Hit: 2d8 + 9 psychic damage.

Eff ect: Until the end of the encounter or until the nymph drops

to 0 hit points, the target is marked and takes 5 damage at the

end of any turn in w hich it is not either adjacent to the nymph

or closer to the nymph than when it began its turn.

Trapped in the Wood (Teleportation) ♦ Recharges on 6

 Attack: Melee 1 (one creature); +13 vs Reflex

Hit: The nymph teleports the target 6 squares to the squarecontaining the nymph’s tree, and the target is removed f rom

play (save ends). When the effect ends, the target appears

in an unoccupied square of its choice adjacent to the tree.

Effect: The nymph teleports 8 squares to a square adjacent

to its tree.

Minor Actions

Tree Home (Teleportation) ♦ At-Will

 Attack: Melee

Effect: The nymph teleports to a square adjacent to its tree.

Skills Diplomacy +15; Insight +13; Nature +13

Str : 18 (+9) Dex: 17 (+8) Wis: 16 (+8)

Page 35: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 35/45

Ravenloft

35/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Con: 16 (+8) Int: 18 (+9) Cha: 21 (+10)

Alignment Unaligned

Languages Common, Elven

Tactics Woodcutters talk in fearful tones about the time they

angered a w ood nymph. The w orkers’ f aces drain of color,

and their eyes grow large. They say the forest’s trees came

to life, beating at them w ith massive limbs w hile gouging eyes

and skin. They tell how the nymph embraced one of them,

and both then disappeared into a tree, never to reappear.

On winter nights, the w oodcutters raise a toast to their 

comrade’s empty seat and tell each other that perhaps

somew here he survives, trapped in the w ood w ith the lonely

nymph.

Werewolf  

Medium natural humanoid

(shapechanger)

Level 8 Brute 

350 XP

HP 108; Bloodied 54 Initiative +7

AC 20; Fort 20; Ref 19; Will 18 Perception +6

Speed 6 (8 in w olf form) low -light vision

Immune moon frenzy

Traits

Regeneration

Regeneration 5 (if the w erew olf takes damage from a silver 

w eapon, its regeneration doesn’t function on its next turn)

Blood Rage

 Attack: The w erew olf’s melee attacks deal 4 extra

damage against a bloodied target.

Standard Actions

Bite (Disease) ♦ At-Will (basic attack)

 Attack: +12 vs AC

1d6+4 damage, and the target takes ongoing 5 damage (save

ends) and contracts moon f renzy.

Greatclub (Weapon) ♦ At-Will (basic attack)

 Attack: +12 vs AC

2d4+4 damage.

Minor Actions

Change Shape (Polymorph) ♦ At-Will

 A w erew olf can alter its phys ical form to appear as a gray

w olf or a unique human. It cannot use its bite attack in human

form and cannot make greatclub attacks in w olf form.

Skills Bluff +9, Insight +11, Intimidate +9, Nature +11

Str : 19 (+8)

Con: 18 (+8)

Dex: 16 (+7)

Int: 10 (+4)

Wis: 14 (+6)

Cha: 11 (+4)

Alignment Evil

Languages Common

Equipment greatclub; leather armor 

G3. The Forest Fane

Encounter  1300 XP

Level 6

Opponents 4

Hill Giant Minor 

Madam Eva, Bog Hag

Page 36: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 36/45

Ravenloft

36/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Ogre Umbral Savage x2

Hill Giant Minor  

Large natural humanoid (giant)

Level 9 Brute 

400 XP

HP 116; Bloodied 58 Initiative +5

AC 21; Fort 22; Ref 18; Will 21 Perception +6

Speed 8

Traits

Mobility

 At the start of each of its turns , the smasher can make a

saving throw against one eff ect that a save can end. The

eff ect must include the immobilized, restrained, or slow ed

condition.

Standard Actions

Greatclub (Weapon) ♦ At-Will (basic attack)

 Attack: Melee 2 (one creature); +14 vs AC

Hit: 2d10 + 9 damage, and a different enemy adjacent to the

smasher takes 7 damage.

Brutal Smash (Weapon) ♦ Recharges on 6

 Attack: Melee 2 (one creature); +14 vs AC

Hit: 4d10 + 13 damage.

Whirling Crush (Weapon) ♦ Encounter 

 Attack: Close Burst 2 (enemies in burst); +14 vs AC

Hit: 2d10 + 7 damage.

Triggere d Actions

Persistent Smash ♦ Encounter 

 Attack: Melee

Effect: The smasher moves half its speed and uses

greatclub.

Skills Athletics +14

Str : 20 (+9)

Con: 16 (+7)

Dex: 13 (+5)

Int: 6 (+2)

Wis: 15 (+6)

Cha: 10 (+4)Alignment Chaotic Evil

Languages Giant

Equipment Hide Armor, Greatclub

Tactics A paragon of rage and violence, the hill giant

smasher is frequently recruited into the ranks of brutish

humanoid forces. Though its allies might w orry about tactics,

the smasher is most ef fec tive w hen rampaging unpredictably

through enemy ranks.

Madam Eva, Bog Hag 

Medium fey humanoid (aquatic)

Level 10

Skirmisher  

500 XP

HP 103; Bloodied 51 Initiative +11

AC 24; Fort 23; Ref 22; Will 21 Perception +7

Speed 8, Sw im 8 low -light vision

Traits

Evasive Charge

Grusildith shifts 2 squares after charging.

Misty Step

When an enemy cursed by Grusildith drops to 0 hit points or 

few er, she can teleport 5 squares as a f ree action.

Standard Actions

Page 37: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 37/45

Ravenloft

37/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Claw ♦ At-Will

 Attack: Melee; +15 vs AC

Hit: 1d8 + 6 damage

Hag's Hex (Psychic) ♦ At-Will

 Attack: Ranged 10; +12 vs Reflex

Hit: 1d10 + 3 psychic damage

Rending Claws ♦ At-Will

 Attack: Melee

Eff ect: Grusildith makes tw o claw attacks against the same

target; if both claw s hit, she deals 5 extra damage to the

target.

Minor Actions

Change Shape (Polymorph) ♦ At-Will

 Attack: Melee

Effect: A bog hag can alter its physical form to appear as a

beautiful young female elf, half-elf, eladrin, or human (see

Change Shape, Monster Manual, page 280).

Hag's Curse ♦ At-Will

 Attack: (Targets the nearest enemy to Grusildrith that she

can see)

Effect: the target is cursed until the end of the encounter or 

until it drops to 0 hit points or f ew er. Grusildrith deals 1d6

extra

damage to a creature cursed by her 

Skills Intimidate +13, Nature +12, Stealth +14

Str : 22 (+11)

Con: 19 (+9)

Dex: 18 (+9)

Int: 12 (+6)

Wis: 15 (+7)

Cha: 16 (+8)

Alignment Evil

Languages Common, Elven

Ogre Umbral Savage 

Large natural humanoid

Level 5 Brute 

200 XP

HP 81; Bloodied 40 Initiative +2AC 16; Fort 18; Ref 13; Will 13 Perception +2

Speed 8

Standard Actions

Greatclub (Weapon) ♦ At-Will (basic attack)

 Attack: Reach 2; +8 vs AC

Hit: 2d10 + 3 damage

Flatten (Weapon) ♦ Recharges on 6

 Attack: Melee

Eff ect: The ogre umbral savage makes a greatclub attack; on

a hit, the target is also pushed 1 square and knocked prone.

Str : 21 (+7)Con: 21 (+7)

Dex: 11 (+2)Int: 4 (-1)

Wis: 11 (+2)Cha: 6 (+0)

Alignment Chaotic Evil

Languages Giant

Equipment Hide Armor, Greatclub

I3. The Summoning

Encounter  1525 XP

Level 7

Opponents 5

Page 38: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 38/45

Ravenloft

38/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

 Aspect of Chernovog

Baba Zeleena, Pact Hag

Lysaga Witch x3

Aspect of Chernovog 

Huge immortal magical beast (dragon)

Level 9 Brute 

400 XP

HP 185; Bloodied 92 Initiative +5

AC 25; Fort 28; Ref 23; Will 23 Perception +10

Speed 10, Fly (hover) 10, Teleport 3 darkvision

Resist 10 acid, 10 cold, 10 fire, 10

lightning, 10 poison

Standard Actions

Bite (Acid, Cold, Fire, Lightning, Poison) ♦ At-Will (basic

attack)

 Attack: Reach 3; +12 vs AC

Hit: 2d8 + 4 acid, cold, fire, lightning, and poison damage

Chromatic Breath (Acid, Cold, Fire, Lightning, Poison) ♦

Recharges on 6

 Attack: Close blast 5; +12 vs Reflex

Hit: 3d10 + 10 acid, cold, fire, lightning, and poison damage,

and the target is slow ed and w eakened (save ends both)Tail Sting (Charm) ♦ Encounter 

 Attack: Reach 4; +14 vs AC

Hit: 1d12 + 10 damage, and the aspect of Tiamat makes a

secondary attack against the same target

Tiamat's Fury (Acid, Cold, Fire, Lightning, Poison) ♦ At-

Will

 Attack: Melee

Eff ect: The aspect of Tiamat makes f ive bite attacks. It cannot

attack a single target more than tw ice per round.

Minor Actions

Frightful Majes ty (Fear) ♦ Encounter 

 Attack: Close burst 10 (targets enemies); +12 vs Will

Hit: the target is stunned until the end of Tiamat’s next turn.

Free Actions

Bloodied Breath (Acid, Cold, Fire, Lightning, Poison) ♦

Encounter 

 Attack: Melee

Effect: The aspect of Tiamat’s chromatic breath recharges,

and the dragon uses it immediately.

Skills Arcana +9; Bluff +9; Diplomacy +9; History +9; Insight

+10; Religion +9

Str : 18 (+8)

Con: 22 (+10)

Dex: 12 (+5)

Int: 10 (+4)

Wis: 13 (+5)

Cha: 10 (+4)Alignment Evil

Languages Supernal

Tactics Tiamat’s aspect is a brutish reflection of her 

pow ers. It is still intelligent, though, and makes the most of its

tactical options. It starts w ith a blast of chromatic breath and

spends an action point to follow up w ith Tiamat’s fury. If 

enemies are s till a threat, it uses fr ightful majesty to lock them

dow n and then lashes at them again, teleporting around the

battlefield for maximum advantage. A troublesome defender 

is a typical target for its tail sting. The aspect continues

fighting until destroyed.

Page 39: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 39/45

Ravenloft

39/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Baba Zeleena, Pact Hag 

Medium fey humanoid

Level 11

Controller (L) 

600 XP

HP 115; Bloodied 57 Initiative +7

AC 25; Fort 23; Ref 23; Will 24 Perception +15

Speed 6 low -light vision

Traits

 Pact of Obedience ♦ Aura 5

Standard ActionsCompelling Staff (Charm, Weapon) ♦ At-Will (basic

attack)

 Attack: Melee 1 (one creature); +16 vs AC

Hit: 1d6 + 5 damage, and the target makes a melee basic

attack as a free action against a creature of the hag’s

choice.

Pact of Com pelled Alliance (Charm) ♦ At-Will (basic

attack)

 Attack: Ranged 10 (one creature); +14 vs Will

Hit: The target is dominated until the end of the hag’s next

turn.

Pact of Choked Aggression (Charm, Psychic) ♦Recharges on 6

 Attack: Ranged 10 (one creature); +14 vs Will

Hit: The target is affected by a pact of choked aggression

until the end of the encounter or until the hag or one of its

allies attacks the target. While affected by the pact, the target

takes 10 psychic damage the first time it hits a creature

during each of its turns.

Pact of Shared Agony (Psychic) ♦ Recharges on 6

 Attack: Ranged 10 (one creature); +14 vs Fortitude

Hit: Until the end of the encounter, w hile the target is w ithin

10 squares of the hag, the target takes 10 psychic damage

w henever the hag takes damage.Skills Arcana +14; Bluff +13; Diplomacy +13; Insight +15

Str : 12 (+6)

Con: 19 (+9)

Dex: 14 (+7)

Int: 19 (+9)

Wis: 21 (+10)

Cha: 16 (+8)

Alignment Unaligned

Languages Common, Elven, Giant

Equipment Staff Implement

Tactics A pact hag prefers negotiation to violence, though

usually such negotiation favors the hag. A pact hag relies on

its monstrous servants to do the fighting. It often has a few

beasts that it keeps as pets, or a group of ogres, trolls, and

other brutish slaves that it has bent to its w ill.

Lysaga Witch 

Medium natural humanoid (human)

Level 4 Controller 

175 XP

HP 55; Bloodied 27 Initiative +5

AC 18; Fort 15; Ref 16; Will 17 Perception +6

Speed 6

Immune Disease, radiant; Resist 5

necrotic

Standard Actions

Sickle (Weapon) ♦ At-Will (basic attack)

 Attack: Melee; +9 vs A C

Page 40: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 40/45

Ravenloft

40/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Hit: 2d6 + 4 damage, and the target gains vulnerable 5

necrotic until it moves more than 5 squares aw ay f rom the

w inter w itch

Rot Tide (Necrotic) ♦ Recharges on 6

 Attack: Close blast 5 (targets enemies); +6 vs Fortitude

Hit: 2 necrotic damage, and the target takes ongoing 5

necrotic damage and is slow ed (save ends both)

Worms of the Earth ♦ At-Will

 Attack: Area burst 3 w ithin 10 (targets enemies); +6 vs

FortitudeHit: 2d10 + 0 necrotic damage, and the target is immobilized

(save ends)

Skills Endurance +9, Intimidate +9, Nature +11, Religion +6

Str : 7 (+0)

Con: 15 (+4)

Dex: 16 (+5)

Int: 8 (+1)

Wis: 18 (+6)

Cha: 14 (+4)

Alignment Evil

Languages Common

Equipment Leather Armor, Sickle

Castle Ravenloft

J. Gates of Ravenloft

K. The Castle--Pre-entry

K1. Front Courtyard

K2. Center Court Gate

Page 41: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 41/45

Ravenloft

41/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

K3. Servant's Court

K4. Stables

K5. Chapel Garden

K6. Overlook

K. Main Floor 

K7. Entry

Encounter  600 XP

Level 2

Opponents 2

Ironstone Gargoyle x2

Special Note

Gargoyles are in K8, the Ironstones wil l move to K8 to enlis t their aid

Ironstone Gargoyle 

Medium elemental humanoid (earth)

Level 7

Skirmisher  

300 XP

HP 80; Bloodied 40 Initiative +9

AC 21; Fort 19; Ref 19; Will 17 Perception +5

Speed 6, f ly 8 Darkvision

Immune petrification

Traits

Lurking Presence

The ironstone gargoyle gains a +10 bonus to Stealth checks

against enemies' passive Perception.

Standard Actions

Claw ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +12 vs AC

Hit: 2d6 + 4 damage.

Crashing Stride ♦ Recharges on 5-6

 Attack: Melee

Eff ect: The gargoyle shifts 4 squares and uses c law against

tw o different targets at any point during the shift. When an

attack hits, the gargoyle slides the target 1 square and

Page 42: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 42/45

Ravenloft

42/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

knocks it prone.

Move Actions

Leaping Glide ♦ At-Will

Eff ect: The gargoyle flies 4 squares w ithout provoking

opportunity attacks.

Skills Athletics +12; Stealth +12

Str : 19 (+7)

Con: 16 (+6)

Dex: 18 (+7)

Int: 7 (+1)

Wis: 14 (+5)

Cha: 11 (+3)

Alignment evil

Languages Primordial

Monster Manual 3

K11. South Ground's Archer's Post

K23. Servant's Entrance

K8. Great Entry

Encounter  1800 XP

Level 8Opponents 5

Ironstone Gargoyle x2

Gargoyle x3

Ironstone Gargoyle 

Medium elemental humanoid (earth)

Level 7

Skirmisher  

300 XP

HP 80; Bloodied 40 Initiative +9

AC 21; Fort 19; Ref 19; Will 17 Perception +5

Speed 6, f ly 8 Darkvision

Immune petrification

Traits

Lurking Presence

The ironstone gargoyle gains a +10 bonus to Stealth checks

against enemies' passive Perception.

Standard Actions

Claw ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +12 vs AC

Hit: 2d6 + 4 damage.

Crashing Stride ♦ Recharges on 5-6

 Attack: Melee

Eff ect: The gargoyle shifts 4 squares and uses c law against

tw o different targets at any point during the shift. When an

attack hits, the gargoyle slides the target 1 square and

knocks it prone.

Move Actions

Leaping Glide ♦ At-Will

Eff ect: The gargoyle flies 4 squares w ithout provoking

opportunity attacks.

Skills Athletics +12; Stealth +12

Str : 19 (+7)

Con: 16 (+6)

Dex: 18 (+7)

Int: 7 (+1)

Wis: 14 (+5)

Cha: 11 (+3)

Alignment evil

Page 43: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 43/45

Ravenloft

43/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Languages Primordial

Monster Manual 3

Gargoyle  

Medium elemental humanoid (earth)

Level 9 Lurker  

400 XP

HP 77; Bloodied 38 Initiative +11

AC 23; Fort 21; Ref 19; Will 19 Perception +12

Speed 6, f ly 8 Darkvision

Standard Actions

Claw ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +14 vs AC

Hit: 2d6 + 5 damage.

Stone Form ♦ At-Will

Effect: The gargoyle enters stone form until it ends the effect

as a minor action. While in this f orm, it gains tremorsense 10

and resist 25 to all damage, gains 5 temporary hit points at

the start of each of its turns, and cannot take actions except

to end the effect. When the gargoyle ends the effect, it gains

a +20 bonus to its next damage roll before the end of its next

turn.

Swoop Attack ♦ At-Will

 Attack: Melee

Effect: The gargoyle flies up to its fly speed and uses claw

at the end of the move. This movement does not provoke

opportunity attacks.

Skills Stealth +12

Str : 21 (+9)

Con: 17 (+7)

Dex: 17 (+7)

Int: 5 (+1)

Wis: 17 (+7)

Cha: 17 (+7)

Alignment evil

Languages Primordial

H3 Pyramid of Shadow s

K12. Turret Post

K24. Servant's Quarters

K9. Guests Hall

K13. Turret Post Access Hall

K14. Hall of Faith

K19. Grand Landing

Encounter  600 XP

Level 2

Opponents 2

Dread Guardian x2

Dread Guardian 

Medium natural animate (undead)

Level 7 Soldier  

300 XP

HP 79; Bloodied 39 Initiative +6

AC 23; Fort 19; Ref 17; Will 18 Perception +5

Speed 5 Low -light vision

Page 44: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 44/45

Ravenloft

44/45nd/mystuff/ Ravenloft/Ravenlof t . ht m

Traits

 Shield of Undeath ♦ Aura 1

While the dread guardian's master is w ithin the guardian's

aura, the master takes half damage from all attacks.

Eyes of Undeath

The dread guardian's master can see or hear anything the

guardian can see or hear. The master can also speak

through the guardian.

Standard Actions

Longbow (w eapon) ♦ At-Will (basic attack)

 Attack: Ranged 20/40 (one creature); +12 vs AC

Hit: 1d10 + 6 damage.

Eff ect: The target is marked until the end of the guardian's

next turn.

Longsword (w eapon) ♦ At-Will (basic attack)

 Attack: Melee 1 (one creature); +12 vs AC

Hit: 2d8 + 6 damage.

Eff ect: The target is marked until the end of the guardian's

next turn.

Triggere d Actions

Iron Rebuke (w eapon) ♦ At-WillTrigger (immediate reaction): An enemy marked by the

guardian attacks the guardian's master.

 Attack: Melee; +14 vs AC

 Attack (Opportunity Action): Melee 1 (the triggering enemy);

+14 vs. AC

Hit: 2d8 + 6 damage.

Str : 16 (+6)

Con: 15 (+5)

Dex: 12 (+4)

Int: 4 (+0)

Wis: 14 (+5)

Cha: 9 (+2)

Alignment unaligned

Languages understands Common

Equipment arrow x20, heavy shield , longbow , longsw ord

, scale armor Monster Manual 3

K10. Dinig Hall

K15. Chapel of Ravenloft

K20. Dayheart Tower 

K21. South Tower Stair 

K22. Archer's Post

K16. North Chapel Alcoves

K17. South Chapel Alcoves

K20A. Tower Hall Stair 

K18. High Tower Staircase

Page 45: Raven Loft

7/30/2019 Raven Loft

http://slidepdf.com/reader/full/raven-loft 45/45

Ravenloft

K18A. High Tower Shaft

K. Court of the Count

K25. Audience Hall

Designed using Masterplan