Rat Story, LDD Version 1.0 Pajman Sarafzadeh. Features 3 separate environments -1) Step by step...
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Transcript of Rat Story, LDD Version 1.0 Pajman Sarafzadeh. Features 3 separate environments -1) Step by step...
Rat Story, LDD
Version 1.0Pajman Sarafzadeh
Features
3 separate environments- 1) Step by step tutorial- 2) Traversal- 3) Water adventure
Introduction of characters- 1) The Player Rat- 2) The Boy Anuj- 3) The CatEarly Puzzle Construction- 1) Traversal Puzzle- 2) Push puzzle- 3) Climb Puzzle- 4) event Puzzle
Reference Interior/Homes
Exposed frame are ideal platforms
Some, older, (pre slum) abandoned homes exist with makeshift renovations and repairs
Lots of containers and shelves , no chairs or tables, conserve limited space and sit on the floor
Traversal behind furniture or risk going out into the open
Reference Plumbing/facilities
becomes disaster in slum
Open sewer system, in lower middle class district
Many opportunities for traversal and camouflage … for a Rat
Reference Village/community
Infested with garbage, dwellings are either new metal constructions or remains of pre slum homes
Wooden construction with bambooMany layers of homes, tightly packed
interiors can be multi leveled
Levels can be occluded with garbage and refuse,
Tight alleys and minimal spaces
Reference Dwellings, Exterior
Uneven, multi leveled architecture can be used to create a critical path
Reference Dwellings, Exterior
Brick remains and debris can become platforms
Wires are platforms for critters
Map 1 Anuj’s House Rafters
Anuj and his family is one of 30 inhabitants of an abandoned brick house.
The Rat begins the level in the roof with a birds eye view of Anuj
The Rat must platform his way through the rafters to the next food, solving Push Puzzles along the way
There is a food/sniff puzzle directly in front of the Rat.
Check hyperlinks for puzzle definitions
Map 1 Anuj’s House Top Floor
Legend
Wall Jump Puzzle, Safe
Wall Jump Puzzle Easy
Wall Jump Puzzle Hard
Push Puzzle
Squeeze Puzzle
Climbable objects
11
2 3
2
3
4 4
55
The Player
Food Puzzle
The Cat
Critical Path
6
6
The Player must resolve multiple traversal puzzles, including the Wall Jump Puzzle, to get to a rat hole at the end of the level and escape to the next level
The Cat is sleeping and only attacks if the player touches the ground
The Player can return to the platform from area 6
Legend
Wall Jump Puzzle, Safe
Wall Jump Puzzle Easy
Wall Jump Puzzle Hard
Push Puzzle
Squeeze Puzzle
Climbable objects
1
2
Map 1 Anuj’s House Bottom Floor
The Player
Food Puzzle
The Cat
Critical Path
The Cat is fully Alert now and will try and attack the rat at every opportunity
Furniture provides tight spaces for Rat to escape cat
Some Sniff Puzzle’s are exposed to cat attack forcing Risk/Reward decision
Front Door opens when Player is at area 3, providing escape
3
Legend
Player Start
Climb inside furnitureDoor trigger
1
2
3
1
2
Overview MapBirds eye
¾ Isometric
Player begins at Anuj’s home. (Map 1).
Traverse through the village and into the sewers
1
Anuj’s homeSewer Entrance
1 2
2
Exterior
Village Map Exterior 1
The Player
Food Puzzle
The Cat
Critical Path
Critical Path is along open sewer
Rat can move through sewage and waste
Food Puzzles are exposed
Village Map Exterior 2
The Player
Food Puzzle
The Cat
Critical Path
Critical Path goes through roof tops into sewer , through a home and into city sewer
Rat can move through sewage and waste
Food Puzzles are exposed
Underground Sewer Map
1
2
The Player
Food Puzzle
No Details have been made yet
Expectation of unique, Water Flow puzzle
Player begins at and ends at
Ends at ship breaking facility
1 2
Sniff Puzzle
The Player always knows where the next food puzzle is located through in game prompts
The player must approach the puzzle
The Player must choose to eat or sniff first. Sniffing takes time and the player is at risk while sniffing. Usually, players will sniff first but threats may make the payer eat and run
Snif will reveal weather the food is edible or poisonous
Puzzle’s
To Sniff, or not to Sniff?
2
Push PuzzlePuzzle’s
2
Critical path may be blocked by small objects.
Alternate path will lead to failure, for example, to far to jump from position to
The Player can push the objects and reveal critical path,
1
1
The Player
Push able Object
The Goal
Wall jumpPuzzle’s
Wall jumping is used to cross over chasms to large to jump
The Rat must be running at start, he can then jump and use the wall as a platform to run on, gaining extra distance
The Player
Jumping/falling
Running on wall