Rapid Visualization of Geological Concepts · Conformal map to assign illustrative texture that...
Transcript of Rapid Visualization of Geological Concepts · Conformal map to assign illustrative texture that...
Rapid Visualization of Geological Concepts
Mattia Natali 1, Ivan Viola 1,2, Daniel Patel 2,1
1 University of Bergen (UiB), Norway 2 Christian Michelsen Research (CMR), Bergen, Norway
08/10/2012
● Create the 3D illustrative models found in geological text books
● A way for geologists to express and explain processes involved in the
subsurface
• Sketch-based interface to rapidly obtain geological illustrations
Introduction
2 / G. Thompson and J. Turk [1]
- Mattia Natali -
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● Structural geology is the study of the three-dimensional distribution of
rock units with respect to their deformational histories
● Illustrative visualization in geology:
Illustrative Geological Models
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Teaching purpouses Communication between experts
[John Koonz] [Haakon Fossen]
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● Importance of communicating abstract ideas ('visual thinking')
● Expressiveness
● Show and explain how earth has behaved or will behave
● Self-descriptive notation
Motivation: Geological Illustrations
4 / Courtesy of Haakon Fossen [2]
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● Intuitive for non-experts (geologists who are not illustrators)
● Does not require many hours to build a model
● Reduce quantitative details in favour of simplicity and rapidity,
replacing the use of parameters with free-form user strokes
● Covers the need for a rapid modelling tool in geology
● Few methods applied to geological field
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Motivation: Sketch-based Technique
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[James Geikie]
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● Combine sketching approach with illustrations in a specific domain
Contribution
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G. Thompson and J. Turk [1]
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Sketch-based Process
• Build a layer-cake visualization, showing the internal stratigraphy
of the subsurface
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● Interpret such drafts and generate an illustrative model
[USGS]
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● Fold: deformation of an originally flat layer
(usually produced by a sedimentation process),
that has been bent by forces acting in the crust
of the earth
● Fault: originates when forces that act on a
● specific layer are so strong that they overcome
●the rock’s elasticity and yield a fracture
● Foot and Hanging Wall:
Fold & Fault
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● Sketch acquisition on a cross-section view
● Each curve defines a horizon (surface obtained by
extrusion)
● Two adjacent horizons identify a layer (rock type)
● Construction of a layer-cake model
● Texture application (adapting to the shape of a layer)
● Guided texture (when necessary, depending on the kind
of geological process)
● Context and notation addings
Description of the Process
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● Each sketch acquired as ordered set of points
● Constrained Delaunay triangulation (2D)
● Mesh refinement (1-to-4 triangles)
● Texturing through conformal map
Fold Specification
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● Each fault applies on one or more layers (couples of piece-wise linear
curves) and it is defined by:
● 1. Fault trace
● 2. Direction of the forces involved in the process
Fault Specification
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● Conformal map to assign illustrative texture that maintains its
expressiveness and meaning (according to a legend or standard
symbols in structural geology)
● Angles preservation minimizing a functional that takes in
consideration changes from the domain to the image space of the
texture map
● Guided texture
● Projected drawings
Texturing
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● The sketch which guides the texture in a new shape is cloned
● The pair of curves is placed such that it incorporates the entire layer
● Conformal mapping for the outermost twin curves
● Extraction of the texture from the inside of the layer
Guided Texture
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● Some examples with the various situations that can be represented
Results I
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Time Comparison
Model definition and non-optimized rendering
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Illustrator's estimation(using Adobe Illustrator)
~ 2 min
~ 1 min
~ 1 min
~ full day
~ 1-2 hours
~ 1 hour
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Conclusions
● Just folds and faults are able to cover a large amount of situations and
behaviours occurring inside the crust of the earth
● Fast and intuitive interaction for the user
● Illustrative geology, from text-books to 3d digital models
● Sketching in a specific domain to adapt the technique to well-defined
constraints
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Thompson and Turk [1]
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● Widen the model with more geological events (salt domes, deltas,
channels, etc...)
● Provide physical simulations, like erosion or flowing fluid
● Animated illustrations (in progress)
● Impose geo-physical constraints
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Future Work
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Thank you for your attention!
References:
● [1] G. Thompson and J. Turk, Introduction to physical geology, ser. Saunders Golden Sunburst
Series. Saunders College Pub., 1998.
● [2] H. Fossen, Geologi. Stein, mineraler, fossiler og olje. Fagbokforlaget, 2008.
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This work is part of the GeoIllustrator project. Our acknowledgement goes
also to Haakon Fossen, Graham R. Thompson and the reviewers