Range High SP TR

10
Range High SP TR I Cast a Spell on YouWe have covered now the Spellcaster Guide, The Hybrid SP TR and now we are going to cover a TR that has High Range and High SpellPower. Range TR’s can be vulnerable, so we add a High SP protection layer… The Range High SP TR. It has good results in defending and attacking and you can of course make slight variations on it, or you will be forced to do so, by limitations of cards or card level. On a side note, Shield Sorcerers & Soul Stealers can enhance ANY existing set you have, by adding their damage absorbing shield to the battle & the reviving powers of the Souls. Adding high SpellPower to any existing TR could protect your troops better and the High SpellPower debuff can NULL your opponents SpellPower.

Transcript of Range High SP TR

Range High SP TR “I Cast a Spell on You”

We have covered now the Spellcaster Guide, The Hybrid SP TR and now we are

going to cover a TR that has High Range and High SpellPower. Range TR’s can be

vulnerable, so we add a High SP protection layer…

The Range High SP TR.

It has good results in defending and attacking and you can of course make slight

variations on it, or you will be forced to do so, by limitations of cards or card level.

On a side note, Shield Sorcerers & Soul Stealers can enhance ANY existing set you

have, by adding their damage absorbing shield to the battle & the reviving powers

of the Souls.

Adding high SpellPower to any existing TR could protect your troops better and the

High SpellPower debuff can NULL your opponents SpellPower.

The Throne Room

The Cards

The Range Cards

The Spellcaster Cards

Altered cards via Bright Jewels

The Reports

Similar TR’s

Similar TR’s

FactSheet: Hybrid set up, you can still switch with the troops send.

Use fillers/Blockers to PROTECT your range(d) troops.

Shield Sorcerers should start from minimal 100k, more is better

If you use RANGED troops, you may add Toxic Conjurers as well.

It might be helpful to think of the Toxic Conjurer's spell as a second hit.

The unit hits the enemy normally and then does a second hit with the

spell. So if your spell equation comes to "100", it's like you're hitting the

enemy again with a unit with 100 Attack. It doesn't just add the spell

damage on top of your normal hit. So if your Conjurer has 200 attack

and a spell of 100, you're doing a hit at 200 and another hit at 100, not a

hit at 300.

Any Spellcaster may be added Especially Souls Stealers, if you have them.

You can change the TR around, it is to give you guidance, from where

you can alter, tweak, enhance it, it is not a foolproof.

Above all have fun in the game, suggestion, comments always welcome

Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but

it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have

a better under understanding of the game. The more players participate, the better the overall experience is for all players.

More attacking and defending means “lively” domains full of activity.

http://www.slideshare.net/Aderik/documents