race_huldefolk.odt
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Transcript of race_huldefolk.odt
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7/27/2019 race_huldefolk.odt
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Races: Huldefolk
Also known as Alfr, Aelf, Ylfe, Ese, Elbe. Huldefolk
civilization has fallen before the expansive nature of Man.Where once the Huldefolk clans ruled the hidden places, their
now-small numbers live in secret enclaves, possessing great
power but utterly impotent in matters of projecting it. They can
be mischievous and harmful, or helpful on a whim. Many
humans believe they are fallen angels, nature spirits or driftingghosts. No one knows, including the Huldefolk themselves.
Attribute Modifiers: Dexterity +1 (Max 18),Constitution -1 (Min 3)
Level Limits: Fighter (10), Sorcerer (11), Rogue (12),
Augerer, (8), Ranger (7)
Huldefolk receive the following bonuses and penalties to
Rogue abilities: Stealth & Climb +1, Hear Noise +1. Huldefolkhave infravision of 60 feet, and have keen eyes that allow
them, when actively searching, to detect hidden and secret
doors with a roll of 1-2 on 1d6. Because of their connection to
nature, Huldefolk are completely unaffected by the paralysisghouls can inflict.
Many Huldefolk (d20 Thrice)
1. Speak in a raspy whisper.
2. Fear the colour red, wont touch it and refuse to wear red
garments.
3. Laugh at funerals, cry at glad tidings and show no
compassion.
4. Make strange bestial noises, seemingly without being awareof what they are doing.
5. Sleep standing up -- and only for an hour or two each day.
6. Appear to be perpetually adolescent, but with ancient , orappear wizened with age, but bright-eyed and hale.
7. Become intoxicated if they consume too much sugar.
8. Have a strange floral or herbal fragrance.
9. Dont tend to come in out of the rain or in any other wayavoid discomfort.
10. Skulk around bone-yards, crossroads and other such ill-
omened places
11. Feel compelled to build cairns of stones and little idols of
sticks at random places.12. Have the eyes of a falcon and stare at people in anunsettling manner.
13. Eat insects, snails and spiders.14. Engage in conversations with beings others cannot see.
15. Creep around at night and do odd jobs for people.
16. Dislike iron and avoid touching iron objects.
17. Have teeth which are disconcertingly sharp.
18. Have pale, almost translucent skin.
19. Have skin which is cold to the touch.20. Sing songs of unearthly beauty.
Some Huldefolk(d20 Twice)
1. Fear the gods of Men.
2. Have no sense of privacy or modesty.3. Have a sharp, feral, countenance.
4. Fear the sun and shroud themselves in layers of cloth toavoid its rays.
5. Harass and ride livestock to amuse themselves.
6. Take delight in frightening people with cruel pranks.
7. Cast a pale shadow.
8. Tend to attract the attention of various small animals.
9. Habitually sleep in ditches, up trees, or under hedges.10. Are strictly vegetarian.
11. Creep around at night and peer through windows.
12. Crave butter and cream and will pay almost any price to gethold of it.
13. Are very lustful and seductive.
14. Have never known another of their kind.
15. Must slay at least one living creature each day or sicken.16. Call themselves by different names with different groups of
people.
17. Destroy things for no apparent reason.
18. Have shadows that seem "alive."
19. Can determine if a person is a sorcerer simply by sight.20. Consider silver more valuable than gold.
Random Starting Equipment (d20 Twice)
1. A small crystal ball
2. A vial filled to the brim with sugar.
3. A moist greenish stone that looks like a toad
4. A tall dunces cap5. Ragged finery, tattered and befouled, which cannot be
cleaned or thrown away.6. An ancient bronze sacrificial dagger.
7. An ornate bone flute.
8. Silver eating utensils.9. A pouch of silvery stardust.
10. A hooded cloak that changes colour to match its
surroundings.11. A silver belt buckle with a hidden knife
12. A staff inscribed with ancient secrets in runes13. A rote or lyre
14. An archaic guide to etiquette.
15. A collection of elf-shot
16. Golden chains from a barrow-tomb
17. A handful of softly glowing fungi unlike any on earth.
18. A ball of "twine" made from a flexible, silvery metal.19. A divining pendulum.
20. A small animal familiar, perhaps a sparrow, bat, or
dragonfly.