R U Learning 2

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A presentation based on Chapter 10 U-Learning? From The World is Open By Curtis J. Bonk

Transcript of R U Learning 2

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• The idea of mobile learning• The tools for mobile learning• The mobile learners• The global mobile learning landscape• The implication and potential of mobile

learning

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“Education is the goal, learning is the means. A lot of learning can happen without teaching.”-Nicholas Negroponte,Chairman Emeritus, Massachusetts Institute of Technology's (MIT) Media Lab

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• Mobile Learning = Ubiquitous learning = Learning on the Go! = “…an exciting form of learning that uses mobile technologies to enhance the learning experience.”

• u-Learning : The use of technology (mobile techonologies, WiFi Internet access, mobile devices) to learn without reflecting on it.

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• Characteristics of Mobile Learning (among others):– Learner-centered– Gap-filler materials (not necessarily formal

learning materials)– Greater learners’ autonomy– Young(er)– Learning is personalized and customized

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• Chumby – Fun + mobile internet device; streams newsfeeds, weather reports, short language course

• iPhone – 3-in-1 mobile device : phone, media player and internet surfing device, represents a convergence of technology

• Live Scribe – Digital Pen + Digital Notepad + Laptop/PC dock + Internet = Portable Thoughts!

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• ChumbyWebcam feeds of lectures?Informational videos?

• iPhoneQuick guides?Dictionary?

• Live ScribeSharing of lecture notes?Sharing of lecture audio?

INTERNET AIDED LEARNING

ON-THE-GO, JUST-IN-TIME LEARNING

PORTABLE THOUGHTS

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• 21st Century Learners = Multitaskers Personified

• Access is KING• Perpetually online• Shared online social space• I-want-it-NOW!

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• 3.3 billion people have mobile phones, the number will potentially hit 4 billion by 2010

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• In IBM, employees download more than 4.5 million podcasts to keep up-to-date and get cutting edge knowledge.

• In Korea, more than 90% of households are already connected to cheap, broadband internet

• We are increasingly relying on digital info, storage and access

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In Japan• Cyber University of Japan

– Free courses offered via streaming videos, PowerPoint slides, text info, audio files

In Korea

• Portable Multimedia Players– Can broadcast TV programmes

from the Korean Educational Broadcasting System

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In Latin America

• Pocket School– Grammar and spelling lessons

stored in customised MP3 players

In Africa• Digital Education

Enhancement Project (DEEP)– Illustrated e-books installed

in handheld devices for rural primary teachers

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• The creation of learning environments where learning is going on 24/7 for anybody seeking it

• Greater need for digital learning skills or competency Searching/Googling/Identifying authority Networking/Facebooking/Ninging

• Participation vs Consumption Participation does not necessarily translates to

consumption, vice versa (lurkers in the midst?)

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• Addressing collaborative learning Mobile devices are mostly solitary devices – the

connection (to the internet) makes it a gateway to collaboration

• How to effectively chunk information? Bite-size info Still relevant and useful Digestion rate

• Engaging content Bigger audience – what’s the common lowest

denominator?

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